It looks like you are missing a Blood Crypt or 2 on that last list Redbaron.
Thanks for the advice Dennis. I tuned the list using some of it.
I can see the point about bloodmoon really crippling my deck. Though I stated before that it's becoming more competitive, I meant more competitive than my casual 60 card decks. I could also sideboard in 4 Thoughtsieze and perhaps some other discard to fight it.
Someone mentioned Liliana being ridiculously good in a madness vampire deck. I opened one and will try to get another if I can trade for it. For now, I'm keeping her out as she belongs in another modern deck.
On the topic of madness I must come to it's defense. Most decks are already playing some great madness targets, Bloodghast and asylum Visitor. Bloodghast's value goes through the roof when you can discard it then just play a land to get it on the field. Bloodghast+madness makes the deck much more aggro as you get a free creature out on turn 2, 3, or 4. My deck has 9 ways to make bloodghast come back from the graveyard on turn 3 assuming we have our 3rd land in hand. It happens fairly often in my deck.
Anyone else thought about Smuggler's Copter? I feel that they really help my deck out, especially alongside Falkenrath Gorger. Despite not being a vampire itself, it leads to us having more vampires than we would without it eventually. The draw/discard ability on evasive body is exactly what the deck needs. I could see it being a better choice than Vamp. Nighthawk. As someone pointed out to me on this very thread a while ago, Nighthawk doesn't pass the lightning bolt test at 3 mana. Having too many 3 drops that don't immediately make an impact on the board and die to lightning bolt will lead to losses. While it's an artifact that doesn't turn on vamp. nocturnus, it more than makes up for it. It gives you more chances to draw vamp. Nocturnus, and you MAY choose to draw and discard when copter attacks. Copter gives you one last chance to push a land off the top of your deck, right during the declare attackers step.
I watched a video a while ago about a r/b vamps. deck that won a tournament in Japan. It was more madness themed and used copter along with a couple of Vamp. Nocturnus. I'll try to find the video if I can.
Here's the updated list. I'll try to get some actual game play in on it in the next week. I'm still trying to get all the pain from the mana base down a bit. I might take out a Blood crypt next.
Here's a link to the youtube video on the deck featured below. It is the deck that went undefeated in a modest tournament in Japan. https://www.youtube.com/watch?v=AXDYPgYHrj0
Here's the web address, I can't get it to link properly right now.
Hi all Im trying to tweak my Vamp deck let me know whatcha all think and I'll explain my card choices cause I know some will see it as odd. Thanks in advance, any feedback/advice would be great. Ideally I want to stabilize the board early and remove threats and have a presence then drop VN and finish. With this deck Ive been able to grind out some games and also win early so now Im just trying to improve on it. One big questions is that my 3 drop Im trying to decide between Vampire Nighthawk, Drana and Olivia, Mobilized for War. Im using Nighthawk cause he can block a lot of stuff, help me gain life when needed and he's all and I havent made the big mana commitment to so Im not sure I should move off him. Olivia can give me Haste for Vampire Nocturnus and Drana can give me extra +1 +1 to stave off Anger of the Gods.
Main deck
As for the spells I have Sign in Blood and that helps me grab removal and Lands. Yes I have lots of removal. Unmake for Wurmcoil Engine and other stuff that is better to Exile. Disfigure is a great early removal for example Elves trying to combo off where Fatal Push wont stop say an Elvish Archdruid unless a revolt is triggered. Hero's Downfall is for mainly PW and big stuff. Smother is a nice card for tough 3 drops.
Creatures
1 drops Guul Draz is a mana sink early and I only use his stuff for late game where he can be a beast killing and preventing/reducing attacks with -4/-4 and hold the board but also early game if Im not drawing much removal I can pump/use his -2/-2. Vampire Cutthroat with Skulk and Lifelink help me swing a few points early. And the Quag has Swampwalk and can be pumped so late game he can be some value. I know there are other good 1 drops to choice from.
2 drops pretty self explanatory. Bloodghast recurring and Gatekeeper killing and can attack. I had Kalastria Highborn but Gatekeeper's affect has come in more handy for me.
3 drop started with Captivating but was hard getting to 5 Vamps and by then he'd get killed so never had much use on the stealing. Running Nighthawk now but may change. Stromkirk is nice but so far not able to justify going to BR and getting the mana base. Same for Oliva but man the Haste she gives.....Will Drana be worth it havent used yet but whatcha all think.
4 drops VN of course but I also ran 2 Bloodline Keeper but found VN was way not consistent. On the fence about Kalitas, dont want too many 4+ drops that pump everyone else.
other drops, I was looking at a Voldaren Pariah Madness shell with Heir and the 2 drop Stromkirk although it didint seem as consistent it was a beast when it flipped.
Side is designed for Tron, Burn, Zoo, Infect, Bant, Elves, Tokens, Goblins, Affinity, Storm, Scapeshift, Eldrazi, Death's Shadow, Jund, Abzan, merfolk meta, dont really see much Lantern, UWR or UR control, Dredge or Hatebears. I also have a huge list of removal I can dip into like Disemember, Tragic Slip, Go for the Throat, Doom Blade, Victim of Night, etc. And may pick up a few Fatal Push this weekend.
A Vampire deck has been a pet project of mine for awhile since I came back to Magic a couple years ago. Since then I've gone over to the Eldrazi Side, but I've always been interested to see if someone could make this work...
The deck is called "Mono-Black Sacrifice" according to SCG and it top 8ed an Invitational Qualifier in Columbus over the weekend.
As far as I can tell this is a Mono Black Vampire deck that runs 3 Dark Confidant and 2 Phyrexian Obliterator. I'm not sure what the "sacrifice" in the deck title is referring to... I imagine the Indulgent Aristocrat and Kalitas, Traitor of Ghet but this is definitely a shell worth looking into possibly.
For those who dont want to click on the link I'll write the decklist here:
Sorry for the brief post (on phone) but here's what I'm thinking of doing with some of the new vamps. I've kept some comments from this thread in mind, such as sticking to cards that are at least black in order to better enable Nocturnus which is really what puts vampire tribal over in my opinion.
I'm curious why no one is trying out vampiric fury. The card has been an absolute blowout for me. It has the potential to he a one sided board wipe and provides more reach than lightning bolt. Admittedly, card can be dead if your team gets wiped by anger of the gods or etc., but I mostly see aggro and midrange online, which is where vampiric fury really shines. And targeted discard also helps minimize risk of wipes.
A few days ago an eldrazi opponent swung into me with 2 reality smasher and I killed em both by blocking and casting vampiric fury. That's nothing to scoff at.
Edit: Has anyone tried to make bloodhall priest work? The card would be oppressive against certain match ups, but it seems difficult to enable.
Also, just beat collected company game 1. Opponent rage quit after saying "lol go back to the noob room." Vamps may not be tier 1, but I just love the feeling of beating people who look down on homebrews.
I see your point. But I think an argument could be made either way. Cards like vampiric fury have the element of surprise. And are pretty reliable at what they do, where as a single lightning bolt can potentially remove any of our tribal lords. But a lord can last multiple turns turn and does something even without other creatures on board. I guess it just comes down to personal choice.
I agree with bloodhall priest being bad. After testing, it was too difficult to enable reliably. Often times I would have much rather gatekeeper of malakir or something with death touch.
Someone mentioned earlier that there are a few directions to take vampires (aggro, grindy, combo, madness, etc.). I assume the list that topped out in Japan is the aggro variant. But I have a hard time believing a list with so little interaction could do well. Especially without more pump effects to race other fast decks. Has anyone here experienced success with a similar list?
And it threatens to win the game the turn after it's cast if the opponent is at ten or less. Basically, I feel like this card is an excellent answer to all the death's shadow decks running around while also being really good against aggro and control.
Considering going b/w and making a removal heavy vampire build with the baron
So right now the most prevalent deck in my local meta is tron and eldrazi. From what I've seen. Bolt isn't really cutting it since most of their dudes are fat x/4 so I'm planning to run a lot of creature hate headed by dismember and terminate. So far this is what I'm thinking of doin
Also some cards I'm considering are sword of war and peace, sword of feast and famine, markov blademaster, and big game hunter. It's really hard to jam in all the vampires into the deck as there are a lot of em.
I'm thinking of trying to covert my (now old) standard Vampires deck to Modern. Looked over past few pages seems main choice is mono B vs BR and whether to focus around madness or not. I like option to play Kolaghan's Command and try Stormkirk Captain. Also like idea of running Copter which I have in several other decks. Main cost seems to be playset of Bloodghast and getting more fetchlands. BR used to be my favorite color set back in the day (pre invasion) and I think the Mrs. would like the theme/tribe. I'd appreciate any feedback, especially as this thread doesn't have a primer on first page.
Not sure if anyone is around reading this anymore but I've continued playing around with a Vampire deck in modern and I think I've finally found a list that's having some success against competitive decks.
Game 2: Went Gorger, into Copter into Blood Moon. Kept him locked for a bit until he drew a Plains to Disenchant it, but by then he had taken quite a lot of damage. Turning point was when he played out two Flickerwisps and I hit both at the end of his turn with a Bile Blight.
Game 3: This was a straight race, which I won. I had no turn 1 drop, but had a Copter, Aetherborn's and Lords. Discarding Bloodghast to pump or loot and bringing it back is a real pain in the ass as my opponent admitted.
Round 2 Abzan Midrange 2-1 (Loss/Win/Win) Won the die roll
Game 1: Curved out very well here, Gorger, into Copter into Captain backed with removal. Long and very grindy game, he landed a Siege Rhino to keep himself from dying but I hit it with a Lightning Bolt and an escalated Collective Brutality discarding Alms of the Vein killing his Rhino and draining him for 5! Usually a 10 point life swing and killing his only remaining threat would be enough to win, but unfortunately luck was not on my side. He hit my Stromkirk Condemned with a Maelstrom Pulse bringing us both to an empty board state. I proceeded to draw 9 straight lands and he took me from 16 to 9 with a Noble Hierarch and then a Grim Flayer to close me out. Ugh.
Not sure if this was right, but I took out Alms and Brutality for Bile Blight, Terminate and Liliana of the Veil.
Game 2: Another grind fest, I managed to land 3 Asylum Visitor and crushed him under card advantage being able to play my hand out every turn. At one point he had 6 Lingering Souls tokens and 2 Tarmogoyf but I had 2 Captain's and a Condemned as well as the 3 Visitors, 2 Bloodghasts and a Copter. I attacked into his board and killed everything only losing the Bloodghasts. I played a land and he scooped.
No changes.
Game 3: He kept a 1 lander and later showed me his hand of double Goyf, double discard, a Grim Flayer and a Noble. he got 2 copters off me with discard but I kiled his dork and he didn't draw a land for 4 turns after. I opened with Falkenrath Gorger and Stromkirk Condemned. He drew his second land and played a pretty big goyf (he had to discard a few cards) at 14 life. I attacked into it, he didn't block I pumped with Alms of the Vein and then hit him with two Lightning Bolt for 15. GG.
Weirdly I never saw a Blood Moon in the 3 games, he was surprised I had them in my deck.
Round 3 - GriShoalbrand 1-2 (Loss/Won/Loss) Lost the die roll
Game 2: I opened on Leyline, he groans audibly. I kept a 1 lander but with 2 Gorgers. I don't draw a second land for a couple turns and he plays a few Lootings and Night's Whisper but can never find enough lands and dies to a Condemned I play.
No changes.
Game 3: I open on 3 Leylines and I have lands and threats. Unfortunately he finds 5 lands and Through the Breach a Worldspine Wurm on turn 5 with him under 10 life. Womp Womp.
There was nothing I could really do for this one. I imagine if I had drawn a discard spell for his Breach I probably could have won this one, but no such luck.
Round 4: Bant Eldrazi 2-1 (Won/Loss/Won) Lost the die roll
Game 1: I mulled to 4, my opponent apologies and I fully expect to lose this game. However, the deck does run pretty low to the ground and I'm able to get a few threats out and draw removal for everything he plays. He then floods out for 5 turns and I miraculously win on a mull to 4. Who knew a couple fast threats that grow each other backed by disruption can win games?
Game 3: I have Blood Moon up and ready by turn 3, but only have 1 basic in play and I'm reluctant to lock out my BB heavy hand. He does fetch Plains and Forest and has a dork and a Eldrazi Skyspawner plus token in play for fixing. I bolt his dork and push his token, he plays no other fixing and the following turn I Blood Moon into 3 non basics and a Swamp, but I had played a Gifted Aetherborn the turn before. He goes to work, picking away at his life total and raising mine as he draws no path and no other colourless sources. I eventually I draw that swamp and begin playing out my hand. He starts to draw threats but I had been holding Bolts and Terminates and can answer everything he plays.
In my experimenting with the deck I had initially gone for a very fast aggro deck that could goldfish pretty fast wins but crumbled to removal and struggled with Big Mana decks like Tron and Scapeshift. It wasn't working so I took a page out of arguably the best (and oldest) tribal aggro creature deck out there: Merfolk. A fast, efficient clock backed by disruption is a recipe for victory. Instead of Spreading Seas I play Blood Moon and instead of using Aether Vial for combat tricks and to efficiently put out threats I use Madness and discard synergies as well as a fair amount of removal and reach in Lightning Bolt, Alms of the Vein and Collective Brutality.
The deck plays very much like a cross between Merfolk and Jund. Going Gorger, Condemned, Blood Moon can be enough to win games very fast, but I can also grind out games with removal, Blood Moon, the threat of Gifted Aetherborn, card advantage from Asylum Visitor (both MVP's for sure) and a constantly returning Bloodghast.
The Sideboard continues to change, but I find Leyline of the Void to be the most efficient way to stop graveyard strategies without shutting off my own, although taking 4 slots does hurt. I also am reluctant to play sweepers but found myself losing a lot to Lingering Souls as my only evasion is Flying and they can block that. Enter Bile Blight, it wrecks Souls tokens and also hits many decks that play small creatures of the same name (pretty much all of them).
We're never going to be as fast as Elves or Zoo, or as efficient as Merfolk but embracing what Red and Black have to offer seems to be the path to making a viable deck. A fast clock, removal, reach and turning discarding your own cards into advantage. All this backed by the best mana base disruption card in the format. I'll keep grinding and tinkering with the deck, and am open to suggestions!
So food for thought. With the release of Edgar Markov (which is not modern playable), i had an epiphany. I recall there is going to be white vampires released during Ixalan, so there might be a possibility of Mardu vampires, which might offer something unique in tribal vamps . Something to keep in mind in the upcoming release for all you brewers.
Not sure if anyone is around reading this anymore but I've continued playing around with a Vampire deck in modern and I think I've finally found a list that's having some success against competitive decks.
Game 2: Went Gorger, into Copter into Blood Moon. Kept him locked for a bit until he drew a Plains to Disenchant it, but by then he had taken quite a lot of damage. Turning point was when he played out two Flickerwisps and I hit both at the end of his turn with a Bile Blight.
Game 3: This was a straight race, which I won. I had no turn 1 drop, but had a Copter, Aetherborn's and Lords. Discarding Bloodghast to pump or loot and bringing it back is a real pain in the ass as my opponent admitted.
Round 2 Abzan Midrange 2-1 (Loss/Win/Win) Won the die roll
Game 1: Curved out very well here, Gorger, into Copter into Captain backed with removal. Long and very grindy game, he landed a Siege Rhino to keep himself from dying but I hit it with a Lightning Bolt and an escalated Collective Brutality discarding Alms of the Vein killing his Rhino and draining him for 5! Usually a 10 point life swing and killing his only remaining threat would be enough to win, but unfortunately luck was not on my side. He hit my Stromkirk Condemned with a Maelstrom Pulse bringing us both to an empty board state. I proceeded to draw 9 straight lands and he took me from 16 to 9 with a Noble Hierarch and then a Grim Flayer to close me out. Ugh.
Not sure if this was right, but I took out Alms and Brutality for Bile Blight, Terminate and Liliana of the Veil.
Game 2: Another grind fest, I managed to land 3 Asylum Visitor and crushed him under card advantage being able to play my hand out every turn. At one point he had 6 Lingering Souls tokens and 2 Tarmogoyf but I had 2 Captain's and a Condemned as well as the 3 Visitors, 2 Bloodghasts and a Copter. I attacked into his board and killed everything only losing the Bloodghasts. I played a land and he scooped.
No changes.
Game 3: He kept a 1 lander and later showed me his hand of double Goyf, double discard, a Grim Flayer and a Noble. he got 2 copters off me with discard but I kiled his dork and he didn't draw a land for 4 turns after. I opened with Falkenrath Gorger and Stromkirk Condemned. He drew his second land and played a pretty big goyf (he had to discard a few cards) at 14 life. I attacked into it, he didn't block I pumped with Alms of the Vein and then hit him with two Lightning Bolt for 15. GG.
Weirdly I never saw a Blood Moon in the 3 games, he was surprised I had them in my deck.
Round 3 - GriShoalbrand 1-2 (Loss/Won/Loss) Lost the die roll
Game 2: I opened on Leyline, he groans audibly. I kept a 1 lander but with 2 Gorgers. I don't draw a second land for a couple turns and he plays a few Lootings and Night's Whisper but can never find enough lands and dies to a Condemned I play.
No changes.
Game 3: I open on 3 Leylines and I have lands and threats. Unfortunately he finds 5 lands and Through the Breach a Worldspine Wurm on turn 5 with him under 10 life. Womp Womp.
There was nothing I could really do for this one. I imagine if I had drawn a discard spell for his Breach I probably could have won this one, but no such luck.
Round 4: Bant Eldrazi 2-1 (Won/Loss/Won) Lost the die roll
Game 1: I mulled to 4, my opponent apologies and I fully expect to lose this game. However, the deck does run pretty low to the ground and I'm able to get a few threats out and draw removal for everything he plays. He then floods out for 5 turns and I miraculously win on a mull to 4. Who knew a couple fast threats that grow each other backed by disruption can win games?
Game 3: I have Blood Moon up and ready by turn 3, but only have 1 basic in play and I'm reluctant to lock out my BB heavy hand. He does fetch Plains and Forest and has a dork and a Eldrazi Skyspawner plus token in play for fixing. I bolt his dork and push his token, he plays no other fixing and the following turn I Blood Moon into 3 non basics and a Swamp, but I had played a Gifted Aetherborn the turn before. He goes to work, picking away at his life total and raising mine as he draws no path and no other colourless sources. I eventually I draw that swamp and begin playing out my hand. He starts to draw threats but I had been holding Bolts and Terminates and can answer everything he plays.
In my experimenting with the deck I had initially gone for a very fast aggro deck that could goldfish pretty fast wins but crumbled to removal and struggled with Big Mana decks like Tron and Scapeshift. It wasn't working so I took a page out of arguably the best (and oldest) tribal aggro creature deck out there: Merfolk. A fast, efficient clock backed by disruption is a recipe for victory. Instead of Spreading Seas I play Blood Moon and instead of using Aether Vial for combat tricks and to efficiently put out threats I use Madness and discard synergies as well as a fair amount of removal and reach in Lightning Bolt, Alms of the Vein and Collective Brutality.
The deck plays very much like a cross between Merfolk and Jund. Going Gorger, Condemned, Blood Moon can be enough to win games very fast, but I can also grind out games with removal, Blood Moon, the threat of Gifted Aetherborn, card advantage from Asylum Visitor (both MVP's for sure) and a constantly returning Bloodghast.
The Sideboard continues to change, but I find Leyline of the Void to be the most efficient way to stop graveyard strategies without shutting off my own, although taking 4 slots does hurt. I also am reluctant to play sweepers but found myself losing a lot to Lingering Souls as my only evasion is Flying and they can block that. Enter Bile Blight, it wrecks Souls tokens and also hits many decks that play small creatures of the same name (pretty much all of them).
We're never going to be as fast as Elves or Zoo, or as efficient as Merfolk but embracing what Red and Black have to offer seems to be the path to making a viable deck. A fast clock, removal, reach and turning discarding your own cards into advantage. All this backed by the best mana base disruption card in the format. I'll keep grinding and tinkering with the deck, and am open to suggestions!
Great job on your games! Looks like a good deck. I've played and liked Smuggler's Copter before. I might try retooling my b/r vamps. I think part of my problem was playing Heir of Falkenrath. I want the card to work so bad, but it's too susceptible to removal considering the card investment required.
A card I've been excited for is Claim/Fame. It can work with a madness theme. Anyone else think this is worth while?
We've had a couple of new players post here. It was mentioned that there is no primer. Also, a lot of posts are going unanswered. This thread needs revival and I will help!
Here's an uber quick psuedo primer whipped up for us all. If this generates interest and responses I'll continue to refine what I can.
Why play this deck?
You just love vampires and want to play them!
This deck can win games. You might be able to win a modern night at your LGS with this deck very occasionally. (No, it's not a competitive deck, you won't win any pro-tours with this.)
This deck is very budget friendly. Most of our favorite vampires clock in at only a few bucks to less than a dollar! It can be a good way to start playing modern while gathering some staples you can use in other decks later on.
We are quite possibly one really good new vampire card away to building a much more competitive deck. They are printing more vampires in Ixalan, so build now and keep your fingers crossed!
You want a deck with many options to its construction. There are a plethora of decent vampires to try out right now. It's a brewer's dream!
What kind of deck is this?
Vampires are an aggro tribal deck, with some tendencies toward aggro/midrange. The general deck theme is to play a lot of early creatures and play a vampire lord to buff our weenies. When the deck runs well, we attack early and often, removing our opponent's key creatures when necessary. We have access most of the best removal in Magic, so we can get rid of our opponent's creatures when we need.
Archetypes:
Mono-black or Black/red splash with Vampire Nocturnus: He will give the deck a higher mana curve than most and require you to run 22-23 lands. Nocturnus is an interesting bugger. He can sometimes win you the game outright on turn 4. On the other hand, he is susceptible to lightning bolt when not activated. Not a very appealing quality in a 4 cost spell. Some people like to play some viscera seer w/ Nocturnus in order to give you and extra chance at finding a black card on top. Make sure you have a really good curve of 1, 2, and 3 drops. This ensures that you will get in a ton of damage when Nocturnus drops on turn 4. Note that you can splash for red, play terminate and stromkirk captain with no drawbacks to Nocturnus.
B/R Madness: You will definitely want Bloodghast if you are playing madness. This deck relies more on it's synergy than it's speed. It will require many more decisions than other builds. The deck tries to eek out an advantage through a bit more control than normal and card advantage through madness.
are all top picks for this build. This build also has the greediest mana base of any other archetype. You will want to have access to both a red and a black on turn one most games if playing Falkenrath Gorger. Liliana of the Veil is a possible option for this list
B/R Goodstuff: You can steer clear of the madness theme and the vamp. nocturnus theme and just play all the best cards you can find. Lightning bolt, thoughtseize, Liliana of the Veil maybe dark confidant or Vampiric Fury? A good deck can be assembled avoiding either of the aformentioned themes. Simply play the best vampires with 5-8 lords alongside the best Red and Black have to offer.
I've been playing around with Metallic Mimic and Falkenrath aristocrat. There seems to be some promise here. The idea of this deck is to play cards early on that buff other vampires. When we drop Falkenrath aristocrat, hopefully turn 4, it can easily be 5/2, sometimes 6/3 with 1 or 2 creatures to sacrifice to it. I'm begining to feel that falkenrath aristocrat is superior to Vampire Nocturnus. Nocturnus is too easily removed with a lightning bolt, and might not have any effect on the battlefield the turn he comes down. Falkenrath has a very strong chance of dealing damage the turn it's played, and will almost certainly survive the first, maybe second kill spell thrown at it. We play 3 inquisition mb to get removal out of their hand before f. aristocrat comes down. In games 2/3, more hand disruption is moved to mb to counter any extra kill spells they put in.
Mimic is a decent card for us. It's only been mentioned once in this thread; it seems underrated. Our vampires are really small and we need a two cost lord desperately. This helps out a bit. It has particular synergy with bloodghast, as we don't have to cast the card to get a counter. It can buff a second copy of itsself. It has a slight advantage over our 3 cost lords in that its counters stay on the creature after Mimic dies. One last idea I have about this card is that it will soak up kill spells. We'd rather our opponent feel forced into spending a kill spell on a 2 drop creature early on. It means less removal for the more powerful 3 and 4 cost creatures later on. If they don't kill a turn 2 or 3 mimic, they'll still have problems when our value creatures receive counters.
Now, I've been looking for a good reason to play dark confidant in vamps. I think this deck has a special spot for him. We have 4 sacrifice outlets for him in f. aristocrat, and as a human he puts a +1/+1 counter on aristocrat when sacrificed! This deck has 14 creatures with the ability to pump f. aristocrat the turn it comes out counting confidant.
I haven't seen anything worthwhile yet. Most notable is Sanctum seeker which isn't saying much. Then there's Mavren Fein, Dusk Apostle. Worth splashing white for? Not in my opinion, especially since there aren't any other decent white vampires.
I went with a Mono Black deck with a white splash for some sideboard cards. I think it looks pretty decent but I would like some comments. I don't think I like Volderen Pariah too much though.
Thoughts on something like this? A budget version I put together just to have another deck to play with, otherwise Bloodghastwould be included and the land base would be better.
Bloodsoaked Champion synergizes well with Falkenrath Aristocratand is another aggressive turn 1 play.
8 discard outlets with Heir of Falkenrath and Stromkirk Condemned. Maybe better to include more?
12 discard targets with Bloodsoaked ChampionAsylum Visitor[/card]Voldaren Pariah[/card]
Finishers are Voldaren pariah and Falkenrath Aristocrat. I don't think I'll be replacing Aristocrat any time soon as she's such a reliable beater. Almost always gets in damage and is difficult to remove. Pariah on the other hand I'm not so sure about. Has anyone else had success with it? Dropping it on curve with madness is great but activating it is difficult and maybe a more reliable finisher would be better? Then again the synergy with the rest of the madness cards is great.
Not sure if anyone is around reading this anymore but I've continued playing around with a Vampire deck in modern and I think I've finally found a list that's having some success against competitive decks.
<snip>
That's a nice writeup. Thanks for sharing. Nice use of Asylum Visitor and Aetherborn.
There's also a vampire deck here in my meta, althogh different from yours.. the one here is heavier on black mana, and uses Vampire Nocturnus as finisher.
Thanks for the advice Dennis. I tuned the list using some of it.
I can see the point about bloodmoon really crippling my deck. Though I stated before that it's becoming more competitive, I meant more competitive than my casual 60 card decks. I could also sideboard in 4 Thoughtsieze and perhaps some other discard to fight it.
Someone mentioned Liliana being ridiculously good in a madness vampire deck. I opened one and will try to get another if I can trade for it. For now, I'm keeping her out as she belongs in another modern deck.
On the topic of madness I must come to it's defense. Most decks are already playing some great madness targets, Bloodghast and asylum Visitor. Bloodghast's value goes through the roof when you can discard it then just play a land to get it on the field. Bloodghast+madness makes the deck much more aggro as you get a free creature out on turn 2, 3, or 4. My deck has 9 ways to make bloodghast come back from the graveyard on turn 3 assuming we have our 3rd land in hand. It happens fairly often in my deck.
Anyone else thought about Smuggler's Copter? I feel that they really help my deck out, especially alongside Falkenrath Gorger. Despite not being a vampire itself, it leads to us having more vampires than we would without it eventually. The draw/discard ability on evasive body is exactly what the deck needs. I could see it being a better choice than Vamp. Nighthawk. As someone pointed out to me on this very thread a while ago, Nighthawk doesn't pass the lightning bolt test at 3 mana. Having too many 3 drops that don't immediately make an impact on the board and die to lightning bolt will lead to losses. While it's an artifact that doesn't turn on vamp. nocturnus, it more than makes up for it. It gives you more chances to draw vamp. Nocturnus, and you MAY choose to draw and discard when copter attacks. Copter gives you one last chance to push a land off the top of your deck, right during the declare attackers step.
I watched a video a while ago about a r/b vamps. deck that won a tournament in Japan. It was more madness themed and used copter along with a couple of Vamp. Nocturnus. I'll try to find the video if I can.
Here's the updated list. I'll try to get some actual game play in on it in the next week. I'm still trying to get all the pain from the mana base down a bit. I might take out a Blood crypt next.
3x Vampire Lacerator
4x Bloodghast
4x Asylum Visitor
4x Heir of Falkenrath
3x Gifted Aetherborn
4x Stromkirk Captain
2x Captivating Vampire
1x Faithless Looting
3x Fatal Push
2x Terminate
3x Blood Crypt
4x Bloodstained Mire
3x Dragonskull Summit
2x Blackcleave Cliffs
1x Mountain
6x Swamp
3x Polluted Delta
Here's the web address, I can't get it to link properly right now.
https://www.mtggoldfish.com/articles/instant-deck-tech-rb-vampires-modern
Sorry for the crazy formatting, but you can see it on goldfish.
Creatures (33)
2 Falkenrath Gorger
3 Insolent Neonate
3 Vampire Lacerator
4 Asylum Visitor
4 Bloodghast bb 22.04
4 Gatekeeper of Malakir bb 0.16
4 Heir of Falkenrath 1b 0.04
3 Olivia's Bloodsworn 1b 0.03
4 Stromkirk Captain 1br 0.12
2 Vampire Nocturnus 1bbb 2.70
Spells (3)
1 Call to the Netherworld b 0.01
2 Fatal Push b 3.32
Artifacts (2)
2 Smuggler's Copter 2 0.58
Enchantments (2)
2 Call the Bloodline 1b 0.02
Lands (20)
4 Blood Crypt 11.84
4 Bloodstained Mire 32.52
1 Mountain 0.00
4 Polluted Delta 40.92
6 Swamp 0.00
1 Urborg, Tomb of Yawgmoth 2.39
Sideboard (15)
1 Ghost Quarter 0.13
2 Fatal Push b 3.32
2 Relic of Progenitus 1 1.86
2 Thoughtseize b 16.84
2 Vandalblast r 0.08
2 Dismember 1bpbp 9.34
2 Kolaghan's Command 1br 53.42
1 Liliana, the Last Hope 1bb 34.65
1 Crumble to Dust
Main deck
As for the spells I have Sign in Blood and that helps me grab removal and Lands. Yes I have lots of removal. Unmake for Wurmcoil Engine and other stuff that is better to Exile. Disfigure is a great early removal for example Elves trying to combo off where Fatal Push wont stop say an Elvish Archdruid unless a revolt is triggered. Hero's Downfall is for mainly PW and big stuff. Smother is a nice card for tough 3 drops.
Creatures
1 drops Guul Draz is a mana sink early and I only use his stuff for late game where he can be a beast killing and preventing/reducing attacks with -4/-4 and hold the board but also early game if Im not drawing much removal I can pump/use his -2/-2. Vampire Cutthroat with Skulk and Lifelink help me swing a few points early. And the Quag has Swampwalk and can be pumped so late game he can be some value. I know there are other good 1 drops to choice from.
2 drops pretty self explanatory. Bloodghast recurring and Gatekeeper killing and can attack. I had Kalastria Highborn but Gatekeeper's affect has come in more handy for me.
3 drop started with Captivating but was hard getting to 5 Vamps and by then he'd get killed so never had much use on the stealing. Running Nighthawk now but may change. Stromkirk is nice but so far not able to justify going to BR and getting the mana base. Same for Oliva but man the Haste she gives.....Will Drana be worth it havent used yet but whatcha all think.
4 drops VN of course but I also ran 2 Bloodline Keeper but found VN was way not consistent. On the fence about Kalitas, dont want too many 4+ drops that pump everyone else.
other drops, I was looking at a Voldaren Pariah Madness shell with Heir and the 2 drop Stromkirk although it didint seem as consistent it was a beast when it flipped.
Side is designed for Tron, Burn, Zoo, Infect, Bant, Elves, Tokens, Goblins, Affinity, Storm, Scapeshift, Eldrazi, Death's Shadow, Jund, Abzan, merfolk meta, dont really see much Lantern, UWR or UR control, Dredge or Hatebears. I also have a huge list of removal I can dip into like Disemember, Tragic Slip, Go for the Throat, Doom Blade, Victim of Night, etc. And may pick up a few Fatal Push this weekend.
4 Vampire Cutthroat
4 Guul Draz Assassin
2 Quag Vampires
4 Bloodghast
4 Gatekeeper of Malakir
4 Vampre Nighthawk
4 Vampire Nocturnus
2 Sign in Blood
4 Disfigure
2 Smother
4 Unmake
2 Hero's Downfall
Lands
20 Swamp
4 Leyline of Sanctity
4 Drown in Sorrow
4 Duress
2 Geth's Verdict
1 Hero's Downfall
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113330
The deck is called "Mono-Black Sacrifice" according to SCG and it top 8ed an Invitational Qualifier in Columbus over the weekend.
As far as I can tell this is a Mono Black Vampire deck that runs 3 Dark Confidant and 2 Phyrexian Obliterator. I'm not sure what the "sacrifice" in the deck title is referring to... I imagine the Indulgent Aristocrat and Kalitas, Traitor of Ghet but this is definitely a shell worth looking into possibly.
For those who dont want to click on the link I'll write the decklist here:
4 Bloodghast
3 Dark Confidant
3 Gifted Aetherborn
3 Indulgent Aristocrat
2 Phyrexian Obliterator
4 Vampire Nocturnus
2 Kalitas, Traitor of Ghet
Planeswalkers (4)
2 Liliana of the Veil
2 Liliana, the Last Hope
Lands (24)
12 Swamp
4 Bloodstained Mire
2 Ghost Quarter
4 Polluted Delta
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Dismember
4 Fatal Push
1 Collective Brutality
2 Inquisition of Kozilek
3 Thoughtseize
2 Dragon's Claw
2 Pithing Needle
2 Ratchet Bomb
2 Fulminator Mage
1 Kalastria Highborn
2 Geth's Verdict
2 Surgical Extraction
1 Damnation
1 Thoughtseize
4x Asylum Visitor
3x Big Game Hunter
4x Bloodghast
4x Gifted Aetherborne
3x Olivia, Mobilized for War
2x Stromkirk Captain
4x Stromkirk Condemned
4x Vampire Lacerator
4x Vampire Nocturnus
3x Fatal Push
2x kolaghan's Command
Land
24 Mixed Nuts
3 Viscera Seer
4 Bloodghast
4 Kalastria Highborn
4 Gatekeeper of Malakir
4 Vampire Lacerator
3 Falkenrath Aristocrat
4 Stromkirk Captain
Instants (8):
2 Terminate
3 Lightning Bolt
3 Fatal Push
3 Inquisition of Kozilek
Lands (23):
4 Blackcleave Cliffs
4 Bloodstained Mire
2 Polluted Delta
2 Urborg, Tomb of Yawgmoth
3 Blood Crypt
6 Swamp
2 Cavern of Souls
2 Collective Brutality
3 Thoughtseize
1 Surgical Extraction
2 Kolaghan's Command
4 Gifted Aetherborn
2 Nihil Spellbomb
1 Dreadbore
A few days ago an eldrazi opponent swung into me with 2 reality smasher and I killed em both by blocking and casting vampiric fury. That's nothing to scoff at.
Edit: Has anyone tried to make bloodhall priest work? The card would be oppressive against certain match ups, but it seems difficult to enable.
Also, just beat collected company game 1. Opponent rage quit after saying "lol go back to the noob room." Vamps may not be tier 1, but I just love the feeling of beating people who look down on homebrews.
I agree with bloodhall priest being bad. After testing, it was too difficult to enable reliably. Often times I would have much rather gatekeeper of malakir or something with death touch.
Someone mentioned earlier that there are a few directions to take vampires (aggro, grindy, combo, madness, etc.). I assume the list that topped out in Japan is the aggro variant. But I have a hard time believing a list with so little interaction could do well. Especially without more pump effects to race other fast decks. Has anyone here experienced success with a similar list?
The only change I consider making (besides tweaking the SB) is replacing Aether Vial with Smuggler's Copter.
I think bloodlord is a sleeper right now. It dodges all popular targeted removal spells in modern like lightning bolt, fatal push, terminate, and path to exile, plus it blocks and swings through some of the most threatening creatures in modern, like death's shadow, tasigur, the golden fang, gurmag angler, and lingering souls tokens.
And it threatens to win the game the turn after it's cast if the opponent is at ten or less. Basically, I feel like this card is an excellent answer to all the death's shadow decks running around while also being really good against aggro and control.
Considering going b/w and making a removal heavy vampire build with the baron
Sorin can be a decent option though but other than him (and PtE) there is little reason to splash White imho.
4 bloodghast
3 asylum visitor
1 stormkirk occultist
4 gatekeeper of malakir
4 stormkirk condemned
3 incorrigible youths
2 stormkirk captain
2 liliana of the veil
2 dismember
3 terminate
2 kolagahn's command
2 thoughtseize
2 collective brutality
2 call the bloodline
4 blackcleave cliffs
1 temple of malice
1 gravern cairns
5 swamp
2 bloodcrypt
1 smoldering marsh
2 dragonskull summit
2 kalitas, traitor to ghet
2 surgical extraction
2 molten rain
2 relic of progenitus
1 vandalblast
2 inquisition of kozilek
1 olivia voldaren
Also some cards I'm considering are sword of war and peace, sword of feast and famine, markov blademaster, and big game hunter. It's really hard to jam in all the vampires into the deck as there are a lot of em.
4 Bloodghast
4 Kalastria Highborn
4 Gatekeeper of Malakir
4 Stromkirk Captain
4 Vampire Lacerator
3 Falkenrath Aristocrat
2 Terminate
3 Fatal Push
3 Inquisition of Kozilek
3 Lightning Bolt
4 Bloodstained Mire
2 Polluted Delta
1 Urborg, Tomb of Yawgmoth
3 Blood Crypt
5 Swamp
2 Cavern of Souls
2 Dragonskull Summit
2 Kolaghan's Command
3 Thoughtseize
1 Surgical Extraction
2 Collective Brutality
4 Gifted Aetherborn
2 Nihil Spellbomb
1 Dreadbore
I'm calling this Vampire Madness Moon:
6x Swamp
4x Bloodstained Mire
1x Marsh Flats
3x Verdant Catacombs
3x Blood Crypt
1x Dragonskull Summit
1x Smoldering Marsh
1x Urborg, Tomb of Yawgmoth
Creatures - 21
3x Falkenrath Gorger
4x Asylum Visitor
4x Bloodghast
4x Gifted Aetherborn
4x Stromkirk Condemned
2x Stromkirk Captain
4x Smuggler's Copter
Enchantments - 3
3x Blood Moon
Instants and Sorceries - 12
3x Fatal Push
3x Lightning Bolt
1x Collective Brutality
2x Terminate
3x Alms of the Vein
2x Duress
2x Thoughtseize
1x Ratchet Bomb
1x Collective Brutality
2x Bile Blight
1x Terminate
1x Liliana of the Veil
1x Kolaghan's Command
4x Leyline of the Void
I just did a Tuesday night event at my LGS and went 3-1, including back to back match wins coming off game 1 losses, a short-ish recap follows.
Round 1 - Eldrazi and Taxes 2-1 (Loss/Win/Win) - Lost the die roll
Game 1: Kept a reasonable hand of a couple Fatal Push, a Smuggler's Copter, a Gifted Aetherborn and lands. It was a pretty grindy game but at one point he blinked my Copter with a Flickerwisp processed it with a Wasteland Strangler and killed my Aetherborn. It was downhill from there.
On the play, I kept Blood Moon in and took out Alms of the Vein for Terminate and Bile Blight
Game 2: Went Gorger, into Copter into Blood Moon. Kept him locked for a bit until he drew a Plains to Disenchant it, but by then he had taken quite a lot of damage. Turning point was when he played out two Flickerwisps and I hit both at the end of his turn with a Bile Blight.
On the draw, I took Blood Moon out and put Alms of the Vein back in with the aim to go faster.
Game 3: This was a straight race, which I won. I had no turn 1 drop, but had a Copter, Aetherborn's and Lords. Discarding Bloodghast to pump or loot and bringing it back is a real pain in the ass as my opponent admitted.
Round 2 Abzan Midrange 2-1 (Loss/Win/Win) Won the die roll
Game 1: Curved out very well here, Gorger, into Copter into Captain backed with removal. Long and very grindy game, he landed a Siege Rhino to keep himself from dying but I hit it with a Lightning Bolt and an escalated Collective Brutality discarding Alms of the Vein killing his Rhino and draining him for 5! Usually a 10 point life swing and killing his only remaining threat would be enough to win, but unfortunately luck was not on my side. He hit my Stromkirk Condemned with a Maelstrom Pulse bringing us both to an empty board state. I proceeded to draw 9 straight lands and he took me from 16 to 9 with a Noble Hierarch and then a Grim Flayer to close me out. Ugh.
Not sure if this was right, but I took out Alms and Brutality for Bile Blight, Terminate and Liliana of the Veil.
Game 2: Another grind fest, I managed to land 3 Asylum Visitor and crushed him under card advantage being able to play my hand out every turn. At one point he had 6 Lingering Souls tokens and 2 Tarmogoyf but I had 2 Captain's and a Condemned as well as the 3 Visitors, 2 Bloodghasts and a Copter. I attacked into his board and killed everything only losing the Bloodghasts. I played a land and he scooped.
No changes.
Game 3: He kept a 1 lander and later showed me his hand of double Goyf, double discard, a Grim Flayer and a Noble. he got 2 copters off me with discard but I kiled his dork and he didn't draw a land for 4 turns after. I opened with Falkenrath Gorger and Stromkirk Condemned. He drew his second land and played a pretty big goyf (he had to discard a few cards) at 14 life. I attacked into it, he didn't block I pumped with Alms of the Vein and then hit him with two Lightning Bolt for 15. GG.
Weirdly I never saw a Blood Moon in the 3 games, he was surprised I had them in my deck.
Round 3 - GriShoalbrand 1-2 (Loss/Won/Loss) Lost the die roll
Game 1: He went T1: Faithless Looting, T2: Faithless Looting, T3: Desperate Ritual, Simian Spirit Guide, Through the Breach, Griselbrand. GG. It didn't really matter what I did, haha. He admitted to me that he actually misplayed and forgot to pitch his Griselbrand off the T2 Looting as he had a guide and Goryo's Vengeance and could have killed me on turn 2. What a fair deck!
Out goes 3x Blood Moon 3x Alms of the Vein and 3x Fatal Push in comes Leyline of the Void, Duress, Thoughtseize and Collective Brutality.
Game 2: I opened on Leyline, he groans audibly. I kept a 1 lander but with 2 Gorgers. I don't draw a second land for a couple turns and he plays a few Lootings and Night's Whisper but can never find enough lands and dies to a Condemned I play.
No changes.
Game 3: I open on 3 Leylines and I have lands and threats. Unfortunately he finds 5 lands and Through the Breach a Worldspine Wurm on turn 5 with him under 10 life. Womp Womp.
There was nothing I could really do for this one. I imagine if I had drawn a discard spell for his Breach I probably could have won this one, but no such luck.
Round 4: Bant Eldrazi 2-1 (Won/Loss/Won) Lost the die roll
Game 1: I mulled to 4, my opponent apologies and I fully expect to lose this game. However, the deck does run pretty low to the ground and I'm able to get a few threats out and draw removal for everything he plays. He then floods out for 5 turns and I miraculously win on a mull to 4. Who knew a couple fast threats that grow each other backed by disruption can win games?
Alms out for Terminate and Bile Blight again
Game 2: He nut draws double Eldrazi Temple into Thought-knot Seer and takes the Blood Moon out of my hand. I manage to hold on for awhile trading removal and holding him back with a couple of Gifted Aetherborn. He eventually draws a Drowner of Hope and an Eldrazi Displacer taps my team out.
No changes.
Game 3: I have Blood Moon up and ready by turn 3, but only have 1 basic in play and I'm reluctant to lock out my B B heavy hand. He does fetch Plains and Forest and has a dork and a Eldrazi Skyspawner plus token in play for fixing. I bolt his dork and push his token, he plays no other fixing and the following turn I Blood Moon into 3 non basics and a Swamp, but I had played a Gifted Aetherborn the turn before. He goes to work, picking away at his life total and raising mine as he draws no path and no other colourless sources. I eventually I draw that swamp and begin playing out my hand. He starts to draw threats but I had been holding Bolts and Terminates and can answer everything he plays.
In my experimenting with the deck I had initially gone for a very fast aggro deck that could goldfish pretty fast wins but crumbled to removal and struggled with Big Mana decks like Tron and Scapeshift. It wasn't working so I took a page out of arguably the best (and oldest) tribal aggro creature deck out there: Merfolk. A fast, efficient clock backed by disruption is a recipe for victory. Instead of Spreading Seas I play Blood Moon and instead of using Aether Vial for combat tricks and to efficiently put out threats I use Madness and discard synergies as well as a fair amount of removal and reach in Lightning Bolt, Alms of the Vein and Collective Brutality.
The deck plays very much like a cross between Merfolk and Jund. Going Gorger, Condemned, Blood Moon can be enough to win games very fast, but I can also grind out games with removal, Blood Moon, the threat of Gifted Aetherborn, card advantage from Asylum Visitor (both MVP's for sure) and a constantly returning Bloodghast.
The Sideboard continues to change, but I find Leyline of the Void to be the most efficient way to stop graveyard strategies without shutting off my own, although taking 4 slots does hurt. I also am reluctant to play sweepers but found myself losing a lot to Lingering Souls as my only evasion is Flying and they can block that. Enter Bile Blight, it wrecks Souls tokens and also hits many decks that play small creatures of the same name (pretty much all of them).
We're never going to be as fast as Elves or Zoo, or as efficient as Merfolk but embracing what Red and Black have to offer seems to be the path to making a viable deck. A fast clock, removal, reach and turning discarding your own cards into advantage. All this backed by the best mana base disruption card in the format. I'll keep grinding and tinkering with the deck, and am open to suggestions!
A card I've been excited for is Claim/Fame. It can work with a madness theme. Anyone else think this is worth while?
Here's an uber quick psuedo primer whipped up for us all. If this generates interest and responses I'll continue to refine what I can.
Why play this deck?
You just love vampires and want to play them!
This deck can win games. You might be able to win a modern night at your LGS with this deck very occasionally. (No, it's not a competitive deck, you won't win any pro-tours with this.)
This deck is very budget friendly. Most of our favorite vampires clock in at only a few bucks to less than a dollar! It can be a good way to start playing modern while gathering some staples you can use in other decks later on.
We are quite possibly one really good new vampire card away to building a much more competitive deck. They are printing more vampires in Ixalan, so build now and keep your fingers crossed!
You want a deck with many options to its construction. There are a plethora of decent vampires to try out right now. It's a brewer's dream!
What kind of deck is this?
Vampires are an aggro tribal deck, with some tendencies toward aggro/midrange. The general deck theme is to play a lot of early creatures and play a vampire lord to buff our weenies. When the deck runs well, we attack early and often, removing our opponent's key creatures when necessary. We have access most of the best removal in Magic, so we can get rid of our opponent's creatures when we need.
Archetypes:
Mono-black or Black/red splash with Vampire Nocturnus: He will give the deck a higher mana curve than most and require you to run 22-23 lands. Nocturnus is an interesting bugger. He can sometimes win you the game outright on turn 4. On the other hand, he is susceptible to lightning bolt when not activated. Not a very appealing quality in a 4 cost spell. Some people like to play some viscera seer w/ Nocturnus in order to give you and extra chance at finding a black card on top. Make sure you have a really good curve of 1, 2, and 3 drops. This ensures that you will get in a ton of damage when Nocturnus drops on turn 4. Note that you can splash for red, play terminate and stromkirk captain with no drawbacks to Nocturnus.
B/R Madness: You will definitely want Bloodghast if you are playing madness. This deck relies more on it's synergy than it's speed. It will require many more decisions than other builds. The deck tries to eek out an advantage through a bit more control than normal and card advantage through madness.
- Stromkirk Condemned
- Smuggler's Copter
- Asylum Visitor
- Falkenrath Gorger
are all top picks for this build. This build also has the greediest mana base of any other archetype. You will want to have access to both a red and a black on turn one most games if playing Falkenrath Gorger. Liliana of the Veil is a possible option for this listB/R Goodstuff: You can steer clear of the madness theme and the vamp. nocturnus theme and just play all the best cards you can find. Lightning bolt, thoughtseize, Liliana of the Veil maybe dark confidant or Vampiric Fury? A good deck can be assembled avoiding either of the aformentioned themes. Simply play the best vampires with 5-8 lords alongside the best Red and Black have to offer.
The cards, an incomplete list
All around good/playable:
Madness themed build:
Other vamps:
Our removal:
Other possible vampire themed cards:
Other often played cards:
Sideboard:
Bloodmoon
Obviously there are many more sideboard cards, but I'm about done for now!
Mimic is a decent card for us. It's only been mentioned once in this thread; it seems underrated. Our vampires are really small and we need a two cost lord desperately. This helps out a bit. It has particular synergy with bloodghast, as we don't have to cast the card to get a counter. It can buff a second copy of itsself. It has a slight advantage over our 3 cost lords in that its counters stay on the creature after Mimic dies. One last idea I have about this card is that it will soak up kill spells. We'd rather our opponent feel forced into spending a kill spell on a 2 drop creature early on. It means less removal for the more powerful 3 and 4 cost creatures later on. If they don't kill a turn 2 or 3 mimic, they'll still have problems when our value creatures receive counters.
Now, I've been looking for a good reason to play dark confidant in vamps. I think this deck has a special spot for him. We have 4 sacrifice outlets for him in f. aristocrat, and as a human he puts a +1/+1 counter on aristocrat when sacrificed! This deck has 14 creatures with the ability to pump f. aristocrat the turn it comes out counting confidant.
I ramble, here's the deck.
4x Gifted Aetherborn
4x Asylum Visitor
4x Stromkirk Condemned
3x Bloodghast
2x Dark Confidant
4x Stromkirk Captain
4x Falkenrath Aristocrat
1x Victim of Night
4x Terminate
1x Blood Crypt
4x Bloodstained Mire
3x Blackcleave Cliffs
1x Dragonskull Summit
1x Urborg Tomb of Yawgmoth
9x Swamp
4x Polluted Delta
Anything interesting from the new set?
4 Heir of Falkenrath
4 Stromkirk Condemned
4 Gatekeeper of Malakir
4 Bloodghast
4 Thoughtseize
3 Inquisition of Kozilek
2 Collective Brutality
4 Fatal Push
2 Victim of Night
2 Urborg, Tomb of Yawgmoth
4 Godless Shrine
1 Vault of the Archangel
4 Ghost Quarter
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Bloodsoaked Champion synergizes well with Falkenrath Aristocratand is another aggressive turn 1 play.
8 discard outlets with Heir of Falkenrath and Stromkirk Condemned. Maybe better to include more?
12 discard targets with Bloodsoaked ChampionAsylum Visitor[/card]Voldaren Pariah[/card]
Finishers are Voldaren pariah and Falkenrath Aristocrat. I don't think I'll be replacing Aristocrat any time soon as she's such a reliable beater. Almost always gets in damage and is difficult to remove. Pariah on the other hand I'm not so sure about. Has anyone else had success with it? Dropping it on curve with madness is great but activating it is difficult and maybe a more reliable finisher would be better? Then again the synergy with the rest of the madness cards is great.
4x Vampire Lacerator
4x Bloodsoaked Champion
4x Asylum Visitor
4x Heir of Falkenrath
4x Stromkirk Condemned
4x Stromkirk Captain
4x Voldaren Pariah
4x Falkenrath Aristocrat
2x Fatal Push
4x Lightning Bolt
Land (22)
4x Foreboding Ruins
4x Dragonskull Summit
2x Mountain
12x Swamp
That's a nice writeup. Thanks for sharing. Nice use of Asylum Visitor and Aetherborn.
There's also a vampire deck here in my meta, althogh different from yours.. the one here is heavier on black mana, and uses Vampire Nocturnus as finisher.
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