This is the list I have been playing for the past week.
I have Bitter Ordeal as an alt win, but the idea is to draw your whole deck and either Mill them, or do a bunch of ping damage in cooperation with some free soul spikes. Last game went long, and I had 2 fecundity out in addition to heartless. I got my winning card from playing STEve and getting a land and two draws out of it.
I will say that this deck is known, and gets hated at pretty quick. Snappy Fae are the bane of this deck's existance, but it is still a fun game.
If someone with a vested interest in this deck wants to write a more detailed primer PM me when its complete. Make sure it conforms to the new primer guidelines. (Theme, Card Choices, Sample Decklists, Matchups including Sideboard Strategies, Tips/Tricks, and if availible tournament results).
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
I got beaten by a very simple version of this using Perilous Myr and Enduring Renewal Just 3 pieces. Enduring renewal has the highest CMC of 4, so turn 4 on the earliest, but with white you also can get Leyline of Sanctity out as well as True Believer to protect you from everything but Relic of Progenitus for graveyard hate. Just some artifact hate should take care of that. I might have to make this deck, not too expensive except for mana base.
I actually think I like Bitter Ordeal as the win con a bit more. Perilous Myr is good, but feels so... subpar. Meddling Mage effects aren't really being played right now, either, so I think one wincon is safe. I'm going to explore DrWorm's idea with Fecundity and see if it's worth the green splash.
This deck looks like a lot of fun.
I like the red in the deck because it has so many outlets for the retriever combo, what about a grixis or R/W/B deck? Storm count for for gut shot and thocter seem like awesome win cons and I think perilous myr in the W list is a great plan.
You have Heartless Summoning on board and either 2 Myr Retrievers in hand or 1 in hand and one in the grave. Heartless Summoning makes Myr Retriever cost 0 for a 1/1. When it hits the board, Heartless Summoning makes it immediately die. Let's say you have 1 Retriever in your hand (a) and one in your graveyard (b):
Cast Myr Retriever (a)
Myr Retriever (a) resolves and dies as a state-based effect
Return Myr Retriever (b) to your hand
Cast Myr Retriever (b)
Myr Retriever (b) resolves and dies as a state based action
Return Myr Retriever (a) to your hand
Repeat an arbitrary number of times
You can use this to generate infinite Storm to Grapeshot someone to death or generate infinite Gravestorm for Bitter Ordeal to mill someone out, even through Eldrazi or other related shuffle effects (Blightsteel Colossus, Progenitus, etc.).
this feels like a nicely undercosted 2 card combo, nice find to whoever found it. Yet the builds i see play really slow. Is there no way to accelerate into a win with this deck? All the creature kill in the deck seems to tell me it has no intention of "racing" aggro, but to stall it and protect the build up of necessary pieces and mana to actually "go off". Feels like there's something missing too. Where IS all the mana coming from so that you can play such high cost spells and tutors?
Like NotStiffler, I wouldn't mind terribly if someone shared their match results with the deck.
The obvious thing you want to do is grapeshot your opponent. unfortunately ive seen a few decks run angels grace post board or even mb versus us. so you goto option B and "Jace Ultimate" them via Bitter Ordeal. (Ive heard they tend to lose after that). The best part of our deck is, if they remand our myr, it doesnt end our storm and we dont just lose. the deck is resilient to just about everydeck. our big problem comes in the form of zoo. his name is Qasali Pridemage . Against us he slows us down and makes us have to answer him before we can go off. The answer preboard is to gfft them. then go off. a card alot of decks are neglecting is our instant speed draw three discard a myr. this is crucial because you will usually only cast 1 a game and you either have too many heartless or 3 grapeshots so even losing 2 cards isnt terrible. odds are, you are going to discard one of 3 myr you have in hand and you can go off in a turn or two. split second is our friend post board. ensuring that they cant stop us from going off by killing thier guys or by ensuring we arent turn 4 killed by kiki-twin-mite-arch is crucial. both trickbind and sudden death save us provideing us with hard outs that are crucial in the matchup. damnation is key for winning zoo and affinity. generally speaking we can go off before they can kill us but safety can be assured. Mindbreak trap is great for mirror/storm matches and tormods gives us a 0 cost out to dredge, Sins of the Past (past in flames) and to the occasional adnauseum-conflagrate deck that i have seen pop up from time to time. so far my record on Cockatrice is 28-4 losing to RDW deck drawing nuts and a turn 3 empty the warrens for 5. like i said, i didnt have a sideboard and i feel like i would have done better with the board i built tonight. If you are looking at a resilient storm deck that doesnt just roll over to not being able to get to 20 or 16 this deck is for you. i would do ALOT of playtesting as this deck muligans well but knowing whats keepable and whats not matters alot. basic strategy is assemble all the peices by turn 4 as you can drop heartless, cast myrs and grapeshot with pact backup fairly consistantly. the average turn i go off is 5-6.
I hope this gives some insight on the deck and you have fun. if you have any questions my names Loki911 on Cockatrice =)
One thing you guys have to watch for is the Extirpate/Surgical Extraction issue. The combo you have is not instant speed, so they can pick apart your deck without much thought. Either have counter mana at the ready, or have a backup plan.
I play Eggs and ran into this, which shocked me as I didn't think I'd see anyone prepared against combo outside of Mindbreak Trap. Then after the Worlds Modern results, I heard a few mumblings about "packing more graveyard hate." So just be ready! Also Pithing Needle is good versus other Crypts/Relics. I also run Labratory Maniac in my eggs build, so if they drop Leyline or run ways to protect themselves, then you just win by drawing your deck out. Eggs allows for instand speed draw, so it's easily protected... but in this deck I'm not sure.
Part of the problem though is in Eggs... They try and Path your Maniac and you can pop another egg in response and win. All the options here are Sorcery Speed and the Path would resolve, forcing you to lose next turn.
Agreed. I built the deck on modo, UBr with a basic land manabase, and the deck feels really solid. I have an itch to try and squeeze in a falkenrath noble or two for more combo options.
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A solution to Extirpate and Surgical Extraction is Chalice of the Void set at one. This combo deck doesn't really need to run Sleight of Hand or Serum Visions; you could probably get away with other manipulation and eschew 1-drops. Another solution is to run white and play Silence, which is also one of the best anti-counterspell card for a combo deck (and not just in this format). Silence also stops your opponent from casting a Ravenous Trap when you're comboing. On the other side of the coin, though, Chalice@1 shuts off a lot of 1-mana countermagic, namely Spell Snare and Annul, and it also turns off all Duress effects. So they both have their merits. I think the biggest upside is that Chalice can be pitched to Thirst for Knowledge and it's also really annoying for the most aggressive beatdown decks, making it maindeck-able hate.
this feels like a nicely undercosted 2 card combo, nice find to whoever found it. Yet the builds i see play really slow. Is there no way to accelerate into a win with this deck? All the creature kill in the deck seems to tell me it has no intention of "racing" aggro, but to stall it and protect the build up of necessary pieces and mana to actually "go off". Feels like there's something missing too. Where IS all the mana coming from so that you can play such high cost spells and tutors?
Like NotStiffler, I wouldn't mind terribly if someone shared their match results with the deck.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Basically, this method would provide a couple of different choices. While its not infinate, it does create an arbatrily large amount of mana and storm count.
The only problem I'm running into is card draw and searching. Basically, I need to be able to get heartless (of course), but if I can't... what happens then?
For that matter, what do any of the incarnations of this deck do if we don't hit Heartless? What is our backup plan?
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
For that matter, what do any of the incarnations of this deck do if we don't hit Heartless? What is our backup plan?
so far there has not been a purposed plan.
I suppose Krark-Clan Ironworks might make for decent back up to enable the retrievers.
But I don't know about a back up plan over all. in the case that retrievers are lost.
it might be plausible to use bloodgift demons for fly over beats.
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I like that deck a lot, but I'm not certain this is the right place for it. As a comparison, if Modern Zoo's closest Legacy equivalent is Zoo and Modern UR Storm's closest Legacy equivalent is Ad Nauseam Tendrils, that deck's closest Legacy equivalent is MUD Stompy. Ramp, play artifact fatties, forget about Kuldotha Forgemaster because Myr Battlesphere's tokens die to Heartless Summoning, win. It doesn't use Heartless as a crucial combo piece; it uses it as a redundant ramp card to raise its consistency. In a way, Heartless is the Ancient Tomb of the deck, not its Show and Tell.
@Lectrys you obviously havent seen the combo whatsoever. We dont use it as redundant ramp, its a combo enabler for the entire combo. Heartless summoning + Myr Retriever is an infinitee combo for storm, falkenrath noble, bitter ordeal, grapeshot, or selhoff occultist. I've won on magic online as early as turn 3 with counter backup.
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First tournament top 8 11/4/12 at the SCG IQ in Santa Cruz!
I am going to post a couple of recent lists and links to the other threads which will be archived.
These are the previous threads:
http://forums.mtgsalvation.com/showthread.php?t=358491
and
http://forums.mtgsalvation.com/showthread.php?t=363166
4 Myr Retriever
Spells
4 Sleight of Hand
4 Serum Visions
4 Inquisition of Kozilek
4 Heartless Summoning
4 Muddle the Mixture
4 Remand
3 Grapeshot
1 Doom Blade
3 Go for the Throat
1 Echoing Truth
1 Pact of Negation
1 Slaughter Pact
19 Other land
Posted Here: http://forums.mtgsalvation.com/showpost.php?p=7357374&postcount=39
4 Watery Grave
10 Swamp
9 Island
Creatures 14
4 Myr Retriever
2 Mulldrifter
2 Wurmcoil Engine
4 Sellhoff Occultist
1 Rune Scarred Demon
1 Consecrated Sphinx
4 Heartless Summoning
4 Bitter Ordeal
1 Relic of Progenitus
3 Inquisition of Kozelik
4 Muddle the Mixture
3 Infernal Tutor
4 Beseech the Queen
4 Scalding Tarns
4 Steam Vents
4 Blood Crypt
1 Mountain
6 Swamp
5 Island
4 Myr Retriever
4 Deathbringer Thoctar
2 Rune Scarred Demon
4 Corpse Cur
Spells 22
4 Heartless Summoning
4 Bitter Ordeal
4 Beseech the Queen
3 Grapeshot
3 Infernal Tutor
3 Inquisition of Kozelik
1 Relic of Progenitus
3 Misty Rainforest
3 Verdant Catacombs
3 Breeding Pool
3 Overgrown Tomb
2 Forest
5 Swamp
5 Island
4 Myr Retriever
4 Corpse Cur
2 Mulldrifter
Spells 26
4 Heartless Summoning
4 Fresh Meat
4 Bitter Ordeal
4 Beseech the Queen
1 Relic of Progenitus
3 Muddle the Mixture
3 Infernal Tutor
3 Inquisition of Kozelik
4 Verdant Catacombs
3 Woodland Cemetery
7 Forest
8 Swamp
Creatures:
4 Perilous Myr
4 Myr Retriever
4 Sakura-Tribe Elder
4 Falkenrath Noble
4 Bloodgift Demon
3 Soul Spike
4 Heartless Summoning
4 Fecundity
1 Bitter Ordeal
3 Beseech the Queen
4 Extirpate
4 Relic of Progenitus
4 Go For The Throat
1 Soul Spike
1 Beseech the Queen
1 Undecided
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
4 Myr Retriever
4 Heartless Summoning
1 Perilous Myr
1 Bitter Ordeal
Disruption:
4 Inquisition of Kozilek
4 Remand
3 Pact of Negation
4 Muddle the Mixture
4 Sleight of Hand
4 Serum Visions
3 Perplex
2 Infernal Tutor
Lands:
4 Watery Grave
4 Verdant Catacombs
4 Misty Rainforest
2 Scalding Tarn
3 Tolaria West
3 Island
2 Swamp
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
Also, UB is the best version? I like white because of Enduring Renewal, but it lacks the blue draw tools which is quite important to get the pieces.
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
I like the red in the deck because it has so many outlets for the retriever combo, what about a grixis or R/W/B deck? Storm count for for gut shot and thocter seem like awesome win cons and I think perilous myr in the W list is a great plan.
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
You have Heartless Summoning on board and either 2 Myr Retrievers in hand or 1 in hand and one in the grave. Heartless Summoning makes Myr Retriever cost 0 for a 1/1. When it hits the board, Heartless Summoning makes it immediately die. Let's say you have 1 Retriever in your hand (a) and one in your graveyard (b):
You can use this to generate infinite Storm to Grapeshot someone to death or generate infinite Gravestorm for Bitter Ordeal to mill someone out, even through Eldrazi or other related shuffle effects (Blightsteel Colossus, Progenitus, etc.).
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
There are a lot of options listed already and I would be interested in hearing which method seems to be doing well at the moment.
Sales Thread!
Like NotStiffler, I wouldn't mind terribly if someone shared their match results with the deck.
http://officeofstrategicinfluence.com/spam/ <---- kills spam, fyi.
4 Myr Retriever
4 Heartless Summoning
3 Grapeshot
1 Bitter Ordeal
The Manipulation
4 Sleight of Hand
4 Serum Visions
4 Muddle the Mixture
2 Tolaria West
4 Thirst for Knowledge
3 Inquisition of Kozilek
3 Remand
2 Pact of Negation
2 go for the throat
The Lands
3 Drowned Catacomb
2 Island
2 Mountain
4 Scalding Tarn
3 Steam Vents
3 Watery Grave
2 Swamp
i wish i could say i have a sideboard but unfortunately i do not. my preliminary board would look something like this however
2 tormod's crypt
3 Bitter Ordeal
2 echoing truth
1 wipe away
3 trickbind
2 sudden death
The obvious thing you want to do is grapeshot your opponent. unfortunately ive seen a few decks run angels grace post board or even mb versus us. so you goto option B and "Jace Ultimate" them via Bitter Ordeal. (Ive heard they tend to lose after that). The best part of our deck is, if they remand our myr, it doesnt end our storm and we dont just lose. the deck is resilient to just about everydeck. our big problem comes in the form of zoo. his name is Qasali Pridemage . Against us he slows us down and makes us have to answer him before we can go off. The answer preboard is to gfft them. then go off. a card alot of decks are neglecting is our instant speed draw three discard a myr. this is crucial because you will usually only cast 1 a game and you either have too many heartless or 3 grapeshots so even losing 2 cards isnt terrible. odds are, you are going to discard one of 3 myr you have in hand and you can go off in a turn or two. split second is our friend post board. ensuring that they cant stop us from going off by killing thier guys or by ensuring we arent turn 4 killed by kiki-twin-mite-arch is crucial. both trickbind and sudden death save us provideing us with hard outs that are crucial in the matchup. damnation is key for winning zoo and affinity. generally speaking we can go off before they can kill us but safety can be assured. Mindbreak trap is great for mirror/storm matches and tormods gives us a 0 cost out to dredge, Sins of the Past (past in flames) and to the occasional adnauseum-conflagrate deck that i have seen pop up from time to time. so far my record on Cockatrice is 28-4 losing to RDW deck drawing nuts and a turn 3 empty the warrens for 5. like i said, i didnt have a sideboard and i feel like i would have done better with the board i built tonight. If you are looking at a resilient storm deck that doesnt just roll over to not being able to get to 20 or 16 this deck is for you. i would do ALOT of playtesting as this deck muligans well but knowing whats keepable and whats not matters alot. basic strategy is assemble all the peices by turn 4 as you can drop heartless, cast myrs and grapeshot with pact backup fairly consistantly. the average turn i go off is 5-6.
I hope this gives some insight on the deck and you have fun. if you have any questions my names Loki911 on Cockatrice =)
I play Eggs and ran into this, which shocked me as I didn't think I'd see anyone prepared against combo outside of Mindbreak Trap. Then after the Worlds Modern results, I heard a few mumblings about "packing more graveyard hate." So just be ready! Also Pithing Needle is good versus other Crypts/Relics. I also run Labratory Maniac in my eggs build, so if they drop Leyline or run ways to protect themselves, then you just win by drawing your deck out. Eggs allows for instand speed draw, so it's easily protected... but in this deck I'm not sure.
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funny, i had an eggs deck that did that too! hilarious stuff. I like GSN's list, feels solid.
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Did you read Heartless Summoning?
- To my youngest sister when she was 6.
Basically, this method would provide a couple of different choices. While its not infinate, it does create an arbatrily large amount of mana and storm count.
The only problem I'm running into is card draw and searching. Basically, I need to be able to get heartless (of course), but if I can't... what happens then?
For that matter, what do any of the incarnations of this deck do if we don't hit Heartless? What is our backup plan?
About Mindslaver rulings:
so far there has not been a purposed plan.
I suppose Krark-Clan Ironworks might make for decent back up to enable the retrievers.
But I don't know about a back up plan over all. in the case that retrievers are lost.
it might be plausible to use bloodgift demons for fly over beats.
there is also the rune scared demon cloneing technique with phyrexian metamorph and/or phantasmal image. each clone of demon searches up another clone and you have a alpha strike force in the air.
maybe running tombstalkers or phyrexian obliterators in the sideboard could be back up plans as well.
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Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
In my oppinion its seems fun and efective
My decks
Top 4 (4th) SCG IQ 11/4/12