A League 5-0 doesn’t always translate to repeatable. MTGO meta is also notoriously both random and inbred at the same time. It seems to be following closer to the Amber’n’Taxes list that people are trying but attempting to go into red for more power. I’m still trying to get ahold of some more Moxen to test with but i’ve been side tracked trying to fill in some other multi format cards like the last 2 Masterpiece Painter’s (which I will be utilizing with said Moxen just to try some new stuff).
Mox like Vial is a very touchy tool. Both can empty your hand fast but leave you without gas and drawing multiples early can get clogged in the hand. The important thing to find is a pay off but I still feel Bedlham is just the extra top end pull needed. IDK I haven’t been able to play in so long i’m both rusty and had too much time brainstorming without the scientific method results to proof anything out. So SOOO many new variants to be able to branch into now too. Like Knights with GAoZ and such.
IDK I kind of just want to go back to Boros splashing Taxes and LD. Mox might let me do that depending on the suite of dudes and Walkers I run. I need Ajani the Angry Kitty back in my life flinging Boom//Bust’s and Lighting Helix’s!
A little more my style. With that many three drops i’d like to see some SSG or bringing back into the main deck some form of Walker for card advantage.
I’d kind of like to see how Legion’s Landing would do in your current shell. Brimaz and Rabble will go wide fast, and i’d be interested in wether you can do a few turn jumps to power down a turn 4/5 pair of 2-4 drops. Especially with SSG to have dropped Brimaz or Rabble turn 2 for a flipped Landing turn 3.
I’m still not a fan of Seeker in Modern but if it’s working, even if anecdotal...
I’d still make my usual suggesting on the lands. 1-2 Ghost Quarter and drop Foundry to 2-3.
Other than that I just have too much fear of you getting a board online and they wipe it right as you hit top deck mode and have no recourse but to flounder or try to hold up everybdraw until you can try to push even more than one spell at a time.
SSG, Soul-Scar Mage, Mentor, some hate bears in some flavor? How’s your meta looking? Are you looking to pick up the pace, slow the whole game down, or currently just try to go a little bigger than opponents?
Been a while and I haven’t planed a lick of Magic but spoilers have started, all though slowly. So far this is starting to look like it might be our only playable unless we get a pushed Rare or Mythic Mentor creature(I could see a new Aurelia happening). Maybe we get some sick tech spells to make up for the lack of creature power level. We’ll see.
Aurelia, Avatar of Justice
2RW
Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, you may target up to one creature you control. That creature gets +2/0, and gains Trample if it's red and vigilance if it's white.
2/5
Chance at Glory
1RW
Instant
Creatures you control gain indestructible until end of turn. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
I have ages to post here, mainly because i have time only for my Gisela Commander deck, since i work, the format my group plays, but i have to admit, i like Tajic! Late at night, i will playtest him against many match ups. What do you believe is the best number for him, 2 or 3? I think 2.
As for the extra turn card, will be tested for sure. Both of them play better in a 30 creature deck, than mine (will post it later), but, hell, does it feel mythic!
I’ve waited till we got word what Spectacle was. Spectacle is an alternate cost to cast the spell if the opponent has taken damage that turn. This card opens some interesting Aggro starts and is still good in the late game. Note you can play the lands and you have until the end of your NEXT turn to cast them.
It’s been a hot minute at this point... Anyone still alive? What is everyone hoping for out of WAR(the next set) and it’s high Planeswalker count? Personally i’m Hoping for some more flip Walkers and specifically more low CMC starting ones. I finally caved and bought a second set of Thalia’s to stop sharing between my Legacy DnT and my Modern Boros list. I borrowed so many pieces that my last rebuild looks vastly disjointed and hopefully I can meld my desire for Hatebears and burn well enough to get a solid list running again! Still haven’t actually played in years by this point but I can’t keep leaving “well the deck’s not really together correctly” as an excuse.
4 Goblin Guide
4 Monastery Swiftspear
4 Seeker of the Way
3 Brimaz, King of Oreskos
3 Goblin Rabblemaster
1 Grim Lavamancer
Spells
4 Lightning Bolt
4 Lightning Helix
4 Boros Charm
4 Path to Exile
4 Exquisite Firecraft
4 Arid Mesa
4 Bloodstained Mire
4 Sacred Foundry
4 Inspiring Vantage
1 Slayers' Stronghold
2 Mountain
2 Plains
2 Rest in Peace
2 Stony Silence
2 Wear
1 Ratchet Bomb
2 Molten Rain
2 Deflecting Palm
1 Chandra, Torch of Defiance
2 Anger of the Gods
1 Pithing Needle
1 Flooded Strand
4 Inspiring Vantage
2 Marsh Flats
1 Mountain
4 Plains
3 Sacred Foundry
1 Windswept Heath
1 Anafenza, Kin-Tree Spirit
1 Brimaz, King of Oreskos
1 Eight-and-a-Half-Tails
1 Figure of Destiny
4 Goblin Rabblemaster
1 Grim Lavamancer
4 Hazoret the Fervent
3 Isamaru, Hound of Konda
1 Kari Zev, Skyship Raider
3 Kytheon, Hero of Akros
1 Pia and Kiran Nalaar
3 Thalia, Guardian of Thraben
3 Zurgo Bellstriker
2 Dismember
4 Lightning Bolt
1 Lightning Helix
4 Mox Amber
2 Smuggler's Copter
1 Burrenton Forge-Tender
3 Chained to the Rocks
1 Dusk // Dawn
1 Eidolon of the Great Revel
1 Gideon, Ally of Zendikar
3 Rest in Peace
2 Shattering Spree
Mox like Vial is a very touchy tool. Both can empty your hand fast but leave you without gas and drawing multiples early can get clogged in the hand. The important thing to find is a pay off but I still feel Bedlham is just the extra top end pull needed. IDK I haven’t been able to play in so long i’m both rusty and had too much time brainstorming without the scientific method results to proof anything out. So SOOO many new variants to be able to branch into now too. Like Knights with GAoZ and such.
IDK I kind of just want to go back to Boros splashing Taxes and LD. Mox might let me do that depending on the suite of dudes and Walkers I run. I need Ajani the Angry Kitty back in my life flinging Boom//Bust’s and Lighting Helix’s!
https://youtu.be/j_qvw0JrswA
A little more my style. With that many three drops i’d like to see some SSG or bringing back into the main deck some form of Walker for card advantage.
I’d kind of like to see how Legion’s Landing would do in your current shell. Brimaz and Rabble will go wide fast, and i’d be interested in wether you can do a few turn jumps to power down a turn 4/5 pair of 2-4 drops. Especially with SSG to have dropped Brimaz or Rabble turn 2 for a flipped Landing turn 3.
I’m still not a fan of Seeker in Modern but if it’s working, even if anecdotal...
I’d still make my usual suggesting on the lands. 1-2 Ghost Quarter and drop Foundry to 2-3.
Other than that I just have too much fear of you getting a board online and they wipe it right as you hit top deck mode and have no recourse but to flounder or try to hold up everybdraw until you can try to push even more than one spell at a time.
4 Goblin Guide
4 Monastery Swiftspear
4 Earthshaker Khenra
2 Brimaz, King of Oreskos
4 Goblin Rabblemaster
1 Chandra, Torch of Defiance
Spells
4 Lightning Bolt
4 Lightning Helix
4 Boros Charm
4 Path to Exile
4 Exquisite Firecraft
4 Arid Mesa
4 Bloodstained Mire
4 Sacred Foundry
4 Inspiring Vantage
1 Slayers' Stronghold
2 Mountain
2 Plains
2 Rest in Peace
2 Stony Silence
2 Wear
1 Settle the Wreckage
2 Molten Rain
2 Deflecting Palm
1 Chandra, Torch of Defiance
2 Anger of the Gods
1 Blessed Alliance
Aurelia, Avatar of Justice
2RW
Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, you may target up to one creature you control. That creature gets +2/0, and gains Trample if it's red and vigilance if it's white.
2/5
Chance at Glory
1RW
Instant
Creatures you control gain indestructible until end of turn. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
As for the extra turn card, will be tested for sure. Both of them play better in a 30 creature deck, than mine (will post it later), but, hell, does it feel mythic!
I’ve waited till we got word what Spectacle was. Spectacle is an alternate cost to cast the spell if the opponent has taken damage that turn. This card opens some interesting Aggro starts and is still good in the late game. Note you can play the lands and you have until the end of your NEXT turn to cast them.
https://twitter.com/channelfireball/status/1094608076454408192?s=21
https://www.facebook.com/groups/360993821403170/?ref=share
4 Monastery Swiftspear
2 Soul-Scar Mage
4 Goblin Guide
3 Thalia, Guardian of Thraben
2 Tithe Taker
2 Abbot of Keral Keep
2 Bedlam Reveler
2 Legion’s Landing
Inst/Soc: 18
4 Lighting Bolt
4 Path to Exile
2 Flame Jab
4 Lighing Helix
4 Boros Charm
3 Sacred Foundry
2 Plains
2 Mountain
4 Arid Mesa
4 Flooded Strand
2 Scalding Tarn
2 Ghost Quarter
Revamped and think I might be happy with this or at least happy enough to maybe try to go test at some point.