I'm looking to update my old (zendikar/scars standard) Boros allies deck. I haven't played modern in a long time so I'm sure I'm out of date when it comes to what needs to go in the main/sideboard and what kind of things are available. I already have the Arid Mesa, and the shell of the main deck (the white allies and Akoum battlesingers).
As some of you may know, Allies are one of the tribes that doesn't have particular lords, but rather each ally triggers when itself, or another ally enters the board. While Naya /GW allies is very strong for this reason (Collected Company not only allowing the deck to dig but also putting things on the board to recover from board wipes) they eschew what was, to me, the essential component of Boros allies, fast creatures that get big with burn to the dome to finish the clock.
Therefore I threw this deck idea together to maximize how quickly you can kill your opponent.
For the side deck, I was thinking that I will need some Ondu Cleric for burn, and Tuktuk Scrapper for artifact removal. Some kind of creature protection might be a good idea (although brave the elements serves that role in some ways, but that trades off the alpha strike for lethal for protecting my creatures) for decks that will try and stall the deck by removing the creatures that get +1/+1 counters. Luckily the deck can easily pack targeted removal (bolt and path).
Some other allies I considered:
Reckless Bushwacker is Akoum Battlesinger 5-8 if you can surge it. Not great if you top deck it without gas.
Evasion allies (Ondu Champion for trample or Firemantle Mage for menace)
There are 2 allies for first strike (one in red and one in white) , and one for double strike at 5 mamá I think.
There is a Boros card that let's you rearrange the top few cards of your deck. Munda, Ambush Leader.
In black there are a few good options though they aren't terribly fast. For closing out a game in a stalled board there is (at 5) Hagara Diabolist and for recursion there is Agadeem Occultist.
I also considered main decking phyrexian metamorphto copy whatever I played on turn 2 (hopefully akoum battlesinger), likely over Lantern Scout.
I believe there some ways to defeat counter spells for creature decks now (cavern of souls) but that would be a lot of my budget. There are budget options, I believe but due to the lack of generic mana costs on my creatures I don't think they are usable.
I'm not sure if I'm missing any major archetypes, since I'm a bit rusty and don't know what gets played locally/on mtgo anymore. I believe I'm lacking enchantment removal (but I'm in white so...) and I'm not too sure about the mana base, but considering it's 2 color I believe it's a pretty solid start.
The ideal (nuts) hand/draws for this deck is 2 Hada Freeblade, 2 Akoum Battlesinger, a Brave the Elements or Lightning Bolt, and the lands necessary to play them all (1 white source, 1 red source, and one of either color). The bolt/brave the elements is for if you want to side in Bushwacker to increase the odds of the t3 hit, but with that substitution it's only an 11 damage turn.
I'm looking to update my old (zendikar/scars standard) Boros allies deck. I haven't played modern in a long time so I'm sure I'm out of date when it comes to what needs to go in the main/sideboard and what kind of things are available. I already have the Arid Mesa, and the shell of the main deck (the white allies and Akoum battlesingers).
As some of you may know, Allies are one of the tribes that doesn't have particular lords, but rather each ally triggers when itself, or another ally enters the board. While Naya /GW allies is very strong for this reason (Collected Company not only allowing the deck to dig but also putting things on the board to recover from board wipes) they eschew what was, to me, the essential component of Boros allies, fast creatures that get big with burn to the dome to finish the clock.
Therefore I threw this deck idea together to maximize how quickly you can kill your opponent.
4 Hada Freeblade
4 Expedition Envoy
4 Akoum Battlesinger
4 Metallic Mimic
4 Kabira Evangelina
4 Lantern Scout
4 Lightning Bolt
4 Boros Charm
4 Brave the Elements
4 Path to Exile
6 Plain
6 Mountain
4 Arid Mesa
4 Allied Encampment
For the side deck, I was thinking that I will need some Ondu Cleric for burn, and Tuktuk Scrapper for artifact removal. Some kind of creature protection might be a good idea (although brave the elements serves that role in some ways, but that trades off the alpha strike for lethal for protecting my creatures) for decks that will try and stall the deck by removing the creatures that get +1/+1 counters. Luckily the deck can easily pack targeted removal (bolt and path).
Some other allies I considered:
Reckless Bushwacker is Akoum Battlesinger 5-8 if you can surge it. Not great if you top deck it without gas.
Evasion allies (Ondu Champion for trample or Firemantle Mage for menace)
There are 2 allies for first strike (one in red and one in white) , and one for double strike at 5 mamá I think.
There is a Boros card that let's you rearrange the top few cards of your deck. Munda, Ambush Leader.
In black there are a few good options though they aren't terribly fast. For closing out a game in a stalled board there is (at 5) Hagara Diabolist and for recursion there is Agadeem Occultist.
I also considered main decking phyrexian metamorphto copy whatever I played on turn 2 (hopefully akoum battlesinger), likely over Lantern Scout.
I believe there some ways to defeat counter spells for creature decks now (cavern of souls) but that would be a lot of my budget. There are budget options, I believe but due to the lack of generic mana costs on my creatures I don't think they are usable.
I'm not sure if I'm missing any major archetypes, since I'm a bit rusty and don't know what gets played locally/on mtgo anymore. I believe I'm lacking enchantment removal (but I'm in white so...) and I'm not too sure about the mana base, but considering it's 2 color I believe it's a pretty solid start.
The ideal (nuts) hand/draws for this deck is 2 Hada Freeblade, 2 Akoum Battlesinger, a Brave the Elements or Lightning Bolt, and the lands necessary to play them all (1 white source, 1 red source, and one of either color). The bolt/brave the elements is for if you want to side in Bushwacker to increase the odds of the t3 hit, but with that substitution it's only an 11 damage turn.
In magical Christmas land you can goldfish:
Turn 1 Plain, Hada Freeblade
Turn 2 Mountain, Akoum Battlesinger, swing for 5.
Turn 3 Plain, Akoum Battlesinger, Hada Freblade swing for 18.