I've played a few. Mono B, mono C, and UW. Not enough to really know the real balance, but suffice to say it's not a super great matchup. Thought-Knot Seer is bad news and usually takes either a Kiln Fiend or a Temur Battle Rage. It's hard to save a creature from a Dismember without Apostle's Blessing, and Apostle's Blessing is bad against every other card in their deck. Eldrazi Displacer is really hard to deal with unless you have sided in and drawn removal, and it pretty much stops you from comboing off while they have three mana available. Chalice of the Void is a huge pain. Their blockers are also huge and harder to trample over with lethal.
I consider it winnable, but not favored. I have yet to win a match against Eldrazi.
You're right when it comes to consistency. My build is more focused on making a 10 power double striker turn 2 or 3 and, of course, it's very easily disrupted: any good timed removal and chump blockers can win the game from the other side. Any non good hand loses the game by itself.
Do you play more creatures or just those 3 ones?
Glass cannon can be fun to play
If I owned a set of goblin guides, I'd probably run 4 of those. I think pushing the creature count to 16 is a better overall position provided the creature quality is there. Any burn plan works best with a nice beater on the ground to supplement it. Since I'm cheap I just run Zurgo as a 1-of 2/2 for 1. I'd love to see another red 1 drop prowess even if it's only a 1/1 but preferably with haste.
Well, I have picked up this deck to try and brew around with. I am really looking forward to playing around with the list. Rush of adrenaline looks like a pretty solid addition to the list. I am wondering if anyone has looked at splashing additional colors to see if it could make the deck a little more stable overall. It would probably slow the deck down too much though. But I just wanted to say hey on the forums and possibly get people posting here again.
I another note, I ran some numbers on a whim to find the maximum potential damage output in a single turn. You know, for S&G's. Check me. (Note that this is for my build which runs a single Manamorphose.)
Looks like its picking up on MTGGOLDFISH. Saffron did an "Instant Deck Tech" on it after RecklessRawk 5-0'd a league. The deck spiked from 11 tix to 28 tix!
which provides much needed reach.
climb any wall of roots with Rampager, push 6 more with immense or head for the midgame with Mandrills.
There is no debate that this is a worse infect deck and shares the same problems:
Against removal-heavy decks your creatures won't likely live long enough. It shines where ever Combo and Rogue decks pops up.
I went 2nd place with a 3-1 record (2-1 without the bye) on the Single Elimination event Modern Inquisition at this monday, it's a Player Run Event on gatherling.com, check it out.
Defeated MonoGreen Stompy 2-1, two attrition games and one game that I just comboed off on turn 3 for the win.
Defeated Bogles 2-0, two amazing games, one I think I managed to deal 30 damage on the last turn even with Path to Exile removing one of my threats.
Lost to Death and Taxes 0-2, this is a very bad matchup. Game 2 I probably could win if my draws were a bit better, though.
I like having extra creatures in the sideboard, it makes bad matchups like jund better because they can only have so many discard spells and removal spells. Also, what do you think of postmortem lunge for the board? It can reanimate a dead creature for a turn to get in that last bit of damage.
I like having extra creatures in the sideboard, it makes bad matchups like jund better because they can only have so many discard spells and removal spells. Also, what do you think of postmortem lunge for the board? It can reanimate a dead creature for a turn to get in that last bit of damage.
I think you may give it a try for a grind matchup where you gather the pieces and then go all-in bringing back the creature, but I don't see it as reliable as it might seem.
i'm seriously interested in tapping into this deck.
Just for fun sake, love to try out Prowess Dudes!
Is there a reliable way of splashing a Color?
Green for pump, black for discard?
Also, isn't Bedlam Reveler suppose to be pretty good here?
Maybe stuff for the Sideboard against Jund or UWR?
Bedlam Reveler is a nice card but it seems to slow in this build, I think. The time you manage to put it on the table, you probably already are on a really bad shape.
Our matchup against Jund and Control decks is pretty hard, but I don't really know if we have any solution without dilluting the deck's core idea.
For budget reasons, I don't splash, but I don't know if splashing really manages to improve the deck.
Had you played a nice number of matches against Eldrazi? How does our deck performs?
I consider it winnable, but not favored. I have yet to win a match against Eldrazi.
Glass cannon can be fun to play
If I owned a set of goblin guides, I'd probably run 4 of those. I think pushing the creature count to 16 is a better overall position provided the creature quality is there. Any burn plan works best with a nice beater on the ground to supplement it. Since I'm cheap I just run Zurgo as a 1-of 2/2 for 1. I'd love to see another red 1 drop prowess even if it's only a 1/1 but preferably with haste.
Probably more to come.
Blue gets you Artful Dodge, Slip Through Space, Distortion Strike, Clout of the Dominus, Nivix Cyclops, Wee Dragonauts, Thing in the Ice//Awoken Horror, Serum Visions, Sleight of Hand (Nivmagus Elemental is already available in mono red, but worth noting here).
Black gets you Death's Shadow, Tainted Strike, Vampire's Bite, Inquisition of Kozilek.
Green gets you Vines of Vastwood, Groundswell, Might of Old Krosa, Become Immense.
Blue has the best payoff IMO.
Turn 1
Mountain
Monastery Swiftspear
Gitaxian Probe x4
Mutagenic Growth x4
= 17 damage
On Turn 2 (on the play)
(Mountain, Monastery Swiftspear)
Mountain
Gitaxian Probe x4
Manamorphose
Assault Strobe
Brute Force
Mutagenic Growth x3
= 38 damage
On Turn 2 (on the draw)
(Mountain, Monastery Swiftspear)
Mountain
Gitaxian Probe x4
Manamorphose
Assault Strobe
Brute Force
Mutagenic Growth x4
= 44 damage
Turn 3 (on the play)
(Mountain)
(Mountain, Kiln Fiend)
Gitaxian Probe x4
Manamorphose
Assault Strobe
Brute Force
Mutagenic Growth x4
= 90 damage
Turn 3 (on the draw)
(Mountain)
(Mountain, Kiln Fiend)
Gitaxian Probe x4
Manamorphose
Desperate Ritual
Assault Strobe
Brute Force
Mutagenic Growth x4
= 96 damage
If I were running the playset of Manamorphose, the last one would be 108 damage on the play, and 114 on the draw.
I am One_Man_Party and I have a list put together calling it Red Human Prowess which is my own personal variant on Blistering Rage Combo deck.
4 Monaateey Swiftspear
4 Akron Crusader
4 Young Pyromancer
4 Mage-Ring Bully
4 Gitaxian Probe
4 Mutagenic Growrh
4 Titan's Strength
4 Brute Force
4 Apostle's Bleasing
4 Despeeate Ritual
4 Temur Battle Rage
16 Mountains
It gives a bit of reach once all the creatures have been removed.
A G splash gives a couple more options:
- Hooting Mandrills
- Ghor-Clan Rampager
- Atarka's Command
- Become Immense
which provides much needed reach.climb any wall of roots with Rampager, push 6 more with immense or head for the midgame with Mandrills.
There is no debate that this is a worse infect deck and shares the same problems:
Against removal-heavy decks your creatures won't likely live long enough. It shines where ever Combo and Rogue decks pops up.
Nivmagus Elemental could be considered too.
Green @ it's best
Defeated MonoGreen Stompy 2-1, two attrition games and one game that I just comboed off on turn 3 for the win.
Defeated Bogles 2-0, two amazing games, one I think I managed to deal 30 damage on the last turn even with Path to Exile removing one of my threats.
Lost to Death and Taxes 0-2, this is a very bad matchup. Game 2 I probably could win if my draws were a bit better, though.
My list:
4 Blistercoil Weird
4 Kiln Fiend
4 Monastery Swiftspear
Spells
4 Apostle's Blessing
4 Assault Strobe
4 Brute Force
4 Desperate Ritual
4 Gitaxian Probe
4 Mutagenic Growth
4 Temur Battle Rage
4 Titan's Strength
16 Mountain
4 Gut Shot
4 Lightning Bolt
3 Young Pyromancer
2 Smash to Smithereens
2 Akroan Crusader
i'm seriously interested in tapping into this deck.
Just for fun sake, love to try out Prowess Dudes!
Is there a reliable way of splashing a Color?
Green for pump, black for discard?
Also, isn't Bedlam Reveler suppose to be pretty good here?
Maybe stuff for the Sideboard against Jund or UWR?
Green @ it's best
I think you may give it a try for a grind matchup where you gather the pieces and then go all-in bringing back the creature, but I don't see it as reliable as it might seem.
Bedlam Reveler is a nice card but it seems to slow in this build, I think. The time you manage to put it on the table, you probably already are on a really bad shape.
Our matchup against Jund and Control decks is pretty hard, but I don't really know if we have any solution without dilluting the deck's core idea.
For budget reasons, I don't splash, but I don't know if splashing really manages to improve the deck.
There's some builds of Izzet Blitz for Modern. I like stuff like this too: https://www.mtggoldfish.com/articles/instant-deck-tech-souleater-combo-modern
Here are the list and matchups.
Yes, not tier 1 decks on my way, but I was impressed by how consistent my deck and plays went through the tournament.
Young Pyromancer made my last game against Goblins so much easier.
Here's what i suppose to be an upgrade:
wear//tear over smash to smitherness
path to exile over Bolt
Kataki, War's wage against Robots, Rest in Peace for Dredge.
Burrenton Forge-Tender maybe as a 1-of.
Ride Down and Deflecting Palm are kinda brew-worthy.
Green @ it's best