Much less than I expected, so there's plenty of room to play with.
It's essentially a dynamic tempo/control build (depending on one's hand and opponent respectively) that's supplemented by life gain to grind out games and to secure a strong position after stabilizing.
The main avenue of creature control is tapping them down because such cards are cheaper than exile effects and it's surprisingly effective at stalling. But because of that, the deck can't aim for really long games lacking permanent answers to most anything. Luckily however, this deck plays quite well against creature-heavy and aggro (the majority of other budget decks), so it isn't much of an issue.
So far as card choices, I absolutely love Origin Spellbomb. You throw it down turn one and leave the mana open turn two to threaten a mana leak and/or crack it for a card and a chump. The thing can sit there for as long as you like as a potential blocker even! Sphinx of Uthuun is a nice body with great later game CA that gets a little crazy if Venser's out. Sunblast Angel is here to take advantage of all the tap spells. Venser, the Sojourner; a cheap PW that plays nice with all my creatures and has a very nice ultimate.
I've mulled over different cards to use and I figure Tower Geist, Azorius Keyrune, and Azorius Charm would be the best candidates to fit in somehow, I just have no idea where.
Not wanting to spend too much money on expensive dual lands or gimp my manabase with less effective ones, I had decided to stick with a monocolored deck for the time being and work my way up to better lands over time to give myself more deck building freedom. Red is consistently one of the better mono-colors, but something like RDW still wants cards like Lava Spike, Goblin Guide, Magma Jet, Vexing Devil, and potentially lands so that a black splash can be made for things like Bump In the Night and there is Grim Lavamancer fuel. Effective cheap versions can be made (see two posts above for an example) and a budget RDW is in fact, my next project but I decided to go for something that I believe to be at its most effective even within a $30 budget.
The most expensive card in the deck is Goblin Guide, and while very good he is entirely replaceable for an even more budget version. Possible 1-drop replacements that can pull their weight in order of preference (and new total deck cost): Goblin Arsonist: $12.00
(Trades with X/2's, awesome goblin grenade target, will usually do 1 damage if blocked) Spikeshot Elder: $13.48
(Gives you a mana sink and repeatable damage) Goblin Fireslinger: $12.00
(When anthem creatures aren't in play or you can't push through, he still gets damage in)
Onto the strategy. This is a very basic tribal aggro deck, and quite often you will want to ram your guys into the opponents to eke out a life advantage even in the face of an uneven trade. Between Bushwhacker, Wardriver, and Chieftain, there are 12 pseudo-anthem effects in the deck that can make even your 1/1's and 2/2's into a deadly powerful force.
Goblin Guide and Cohort, although each have a downside, come down aggressively and allow you to threaten early.
Mogg Fanatic serves primarily as a way to remove problematic X/1's, but is also a capable blocker and can burn the opponent out all while being a creature that you can pump. This goes double for Ember Hauler.
Mogg War Marshal is a better version of Krenko's Command/Dragon Fodder and this deck loves him. Him being a creature helps Goblin Cohort, and he is one of the few guys I will block with and one that I am very eager to throw away as a grenade.
Lastly, reach. Goblin Grenade applies absurd amounts of pressure. Between 4 copies of that and Lightning Bolt in addition to Mogg Fanatic and Ember Hauler, by the time the opponent is developing a board you will be able to burn them out.
Mogg Fanatic serves primarily as a way to remove problematic X/1's, but is also a capable blocker and can burn the opponent out all while being a creature that you can pump.
Oh Mogg Fanatic. I remember when you were a $10 card.
Damn you wizards, and changing basic rules of the game. My fanatics are so lonely in their sleeves
Oh Mogg Fanatic. I remember when you were a $10 card.
I've been playing since the first printing of Mogg Fanatic and I don't ever remember it being a $10 card even when it was regularly referred to as "Mogg Fantastic".
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
I'm trying to build a Modern deck as my local LGS apparently does Modern FNM from time to time. Since most of my focus is on Standard, I don't want to spend a lot of money, so I've build a mono red affinity deck that comes in at around $40, or I could build the following deck for under $20.
The deck has 16 creatures, all of which have hexproof. The rest of the spells are all enchantments which help to pump Ethereal Armor. Rancor and Spirit Loop go back to our hand in the event our enchanted creatures die (either to blockers or sweepers). Spirit Loop also helps us fight burn and aggro decks. Journey to Nowhere, Crystallization, and Oblivion Ring act as removal spells.
Every spell except Oblivion Ring costs one or two mana to cast. My only concern with this deck is not having anything to use my excess mana with in the late game (you can tell this is the red mage in me speaking). The sideboard would be comprised of Circle of Protection enchantments, graveyard hate, etc.
Any thoughts on how to improve this deck? I wish I could go blue for Invisible Stalker but he's the only reason I'd really want to since Geist of Saint Traft is way out of budget.
This is similar to a deck I played back in the day which did pretty good. Some obvious additions along with a sideboard make the deck very competitive and fun to play.
I'm trying to build a Modern deck as my local LGS apparently does Modern FNM from time to time. Since most of my focus is on Standard, I don't want to spend a lot of money, so I've build a mono red affinity deck that comes in at around $40, or I could build the following deck for under $20.
The deck has 16 creatures, all of which have hexproof. The rest of the spells are all enchantments which help to pump Ethereal Armor. Rancor and Spirit Loop go back to our hand in the event our enchanted creatures die (either to blockers or sweepers). Spirit Loop also helps us fight burn and aggro decks. Journey to Nowhere, Crystallization, and Oblivion Ring act as removal spells.
Every spell except Oblivion Ring costs one or two mana to cast. My only concern with this deck is not having anything to use my excess mana with in the late game (you can tell this is the red mage in me speaking). The sideboard would be comprised of Circle of Protection enchantments, graveyard hate, etc.
Any thoughts on how to improve this deck? I wish I could go blue for Invisible Stalker but he's the only reason I'd really want to since Geist of Saint Traft is way out of budget.
This is great and all, but Humble Budoka can't be enchanted, due to the whole Shroud thing. I'd recommend Troll Ascetic instead
I thought Shroud was the old hexproof. This shows you how little I know about the old cards! Troll Ascetic was actually next on my list but Ill have to take some things out to make room in the budget.
Any other recommendations? Am I a little too enchantment heavy?
This is similar to a deck I played back in the day which did pretty good. Some obvious additions along with a sideboard make the deck very competitive and fun to play.
I like this but it can be hard not starting with a forest in hand.
rootbound crag maybe?
I'm trying to build a Modern deck as my local LGS apparently does Modern FNM from time to time. Since most of my focus is on Standard, I don't want to spend a lot of money, so I've build a mono red affinity deck that comes in at around $40, or I could build the following deck for under $20.
The deck has 16 creatures, all of which have hexproof. The rest of the spells are all enchantments which help to pump Ethereal Armor. Rancor and Spirit Loop go back to our hand in the event our enchanted creatures die (either to blockers or sweepers). Spirit Loop also helps us fight burn and aggro decks. Journey to Nowhere, Crystallization, and Oblivion Ring act as removal spells.
Every spell except Oblivion Ring costs one or two mana to cast. My only concern with this deck is not having anything to use my excess mana with in the late game (you can tell this is the red mage in me speaking). The sideboard would be comprised of Circle of Protection enchantments, graveyard hate, etc.
Any thoughts on how to improve this deck? I wish I could go blue for Invisible Stalker but he's the only reason I'd really want to since Geist of Saint Traft is way out of budget.
I REALLY like this concept and it's super cheap. Any thoughts on the Umbra cycle? (Totem armor from WWK)
I REALLY like this concept and it's super cheap. Any thoughts on the Umbra cycle? (Totem armor from WWK)
I saw some of the totem armor cards while I was searching for aura enchantments and they crossed my mind. It'd be nice if our opponent plays a fatty or an early sweeper like Whipflare. To be honest, I think the deck needs more pump enchantments or alternate effects but I don't know what to add. Maybe Regeneration?
Strategies:
-Play dudes, turn them sideways.
-Edge of the Divinity turns pretty much any creature in the deck into a threat.
-Nip Gwyllion and Mourning Thrull gain us life, helping against other aggro decks.
-Tidehollow Sculler and Duress help to get rid of problematic field wipes.
I really like this list. I actually stumbled across this thread while looking to see if there was any kind of W/B established decks in Modern. I was kinda shocked to find there wasn't especially considering how ridiculously powerful Nightsky Mimic can be. Here is my take on the list. It went through several incarnations though.
Strategies:
-Early aggro: Self-pumping creatures and flying life-linkers help us race other aggro decks and prevent us from needing to overextend into a sweeper.
-Control: Tidehollow Sculler and Castigate allow us to dismantle our opponents hand (say, grab the removal spell with Tidehollow Sculler that they would need to remove the Sculler?)
The nice thing about this deck is that its still aggressive or it can be changed to a more controlling deck by adding in more Tidehollow Scullers, Castigates, and maybe even a Vectis Dominator. Getting out your Nightsky Mimic and then casting and endless stream of control cards could win you the game I suspect. Add in other spells like Unmake and Mortify and you may have something. Iuno. I feel like going more aggro is my style. Stillmoon Cavalier is immune to all but red removal and can even pump, fly, and first strike against creatures so that's a worthwhile upgrade. Also, Gwyllion Hedge-Mage gets better with Godless Shrine. She serves as both removal or at least debuff and a second creature. This deck has a lot of other directions it can go. With all these options I really don't understand why W/B isn't more represented competitively.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
Strategies:
-Get fattie in turn 3.
-Cast Stampede for 40 damage in turn 4.
-CA in the long run with Lead the Stampede.
I've adapted this deck from a Standard one I played back in the day. It was actually competitive against much of the Alara-Zendikar metagame as long as the opponent didn't have 4 Terminates.
TYPE: Budget $20.00
Current Cost: $19.98
Remaining Budged: $0.02
How the deck plays: In my first ever tournament, I got Plowed Under, and it was the most frustrating thing ever, and I want to share that experience! This is Mono-Green Control. Use walls to stall the board, and with the Chancellor, you can play them turn 1. Land destruction is powerful in Green and coupled with some insane beaters, it makes for a good time. There is creature removal like dismember and land for those random threats, and yeah, as well as some draw and search.
Type: Budget $20
Current Cost: $16.39 (1/19/12)
Remaining Budget: $3.41
How the deck plays: Haakon is cool, and Dredge seems underplayed due to grave hate. So this is a more controlling version of Black Knights which uses early discard, kill, and Smallpox to clear the way for knights, Mass Discard continous Draw to put you ahead. Then Haakon comes out and the fun really begins. Almost 1/2 the deck can recur through Haakon and Dredge. Stinkweed Imp is a really powerful card as it acts as removal, search, and ping in the early, mid and late, and Delirium Skeins along with the reusable Raven's Crime a la Dakmor Salvage keeps the opponent out of options while Nameless Inversion Keeps the board clean. Discard, and the fact that this deck can go into Aggro mode from the sideboard can make it resilient to grave hate.
I need help with BW control deck list for a friend that is starting.
He already have some cards, but almost all are not modern legal. he uses 4 Angel of Flight Alabaster, so maybe its a good start to make a BW control list with spirits.
Control the board with some cool interactions between Kirins, Shapeshifters and Alabaster. Protect Kirin from Bolt with Shoals at instant speed (do not pitch another shoal or Kirin will die). Remove from hand such cards the same way. Not sure if Rusalka alone matters that much.
Why Cranial? It's the only way you can win pre-sb to Storm or Tron.
What to add? There are a few that come to mind right away. IoK instead of Duress, Path to Exile, Yosei, the Morning Star (to lock with Alabaster and Rusalka), Marsh Flats, and the duals (2 I can remember).
Other mentions: Wall of Reverence, Thoughtseize, Wrath of God, Kitchen Finks...Unburial Rites+Darkblast for a faster combo
Tks mate, BW is just because he already have a base, but at low value could be any deck.
He also like Sorin, his shields are with Sorin and he wana buy a deck box and playmat with Sorin too...and also I think he will ask for his mom 2 Sorin, Lord of innistrad. He is a 12 year old kid.
4 Origin Spellbomb
2 Tumble Magnet
Creatures 10
2 Galepowder Mage
3 Peace Strider
2 Sphinx of Uthuun
2 Sunblast Angel
1 Precursor Golem
4 Mana Leak
2 Overrule
4 Vapor Snag
3 Frost Breath
1 Sleep
3 Think Twice
2 Venser, the Sojourner
Lands 25
4 Sejiri Refuge
2 Azorius Guildgate
11 Island
8 Plains
Monetary Damage (12/14/12):
Origin Spellbomb -- $.01 x4 = $0.04
Tumble Magnet -- $.02 x2 = $0.04
Galepowder Mage (Lorwyn) -- $.15 x2 = $0.30
Peace Strider -- $.02 x3 = $0.06
Sphinx of Uthuun -- $.09 x2 = $0.18
Sunblast Angel -- $.25 x2 = $0.50
Precursor Golem -- $.09 = $0.09
Mana Leak -- $.18 x4 = $0.72
Overrule -- $.04 x2 = $0.08
Vapor Snag -- $.45 x4 = $1.80
Frost Breath -- $.02 x3 = $0.06
Sleep (M11) -- $.02 = $0.02
Think Twice -- $.02 x3 = $0.06
Venser, the Sojourner (SoM) -- $3.45 x2 = $6.90
Sejiri Refuge -- $.17 x4 = $0.68
Azorius Guildgate -- $.02 x2 = $0.04
Total = $11.57
Much less than I expected, so there's plenty of room to play with.
It's essentially a dynamic tempo/control build (depending on one's hand and opponent respectively) that's supplemented by life gain to grind out games and to secure a strong position after stabilizing.
The main avenue of creature control is tapping them down because such cards are cheaper than exile effects and it's surprisingly effective at stalling. But because of that, the deck can't aim for really long games lacking permanent answers to most anything. Luckily however, this deck plays quite well against creature-heavy and aggro (the majority of other budget decks), so it isn't much of an issue.
So far as card choices, I absolutely love Origin Spellbomb. You throw it down turn one and leave the mana open turn two to threaten a mana leak and/or crack it for a card and a chump. The thing can sit there for as long as you like as a potential blocker even!
Sphinx of Uthuun is a nice body with great later game CA that gets a little crazy if Venser's out.
Sunblast Angel is here to take advantage of all the tap spells.
Venser, the Sojourner; a cheap PW that plays nice with all my creatures and has a very nice ultimate.
I've mulled over different cards to use and I figure Tower Geist, Azorius Keyrune, and Azorius Charm would be the best candidates to fit in somehow, I just have no idea where.
4 Goblin Cohort - $0.04
4 Goblin Guide - $3.44
4 Mogg Fanatic - $0.15
4 Goblin Bushwhacker - $0.04
4 Goblin Wardriver - $0.18
4 Mogg War Marshal - $0.44
4 Ember Hauler - $0.10
4 Goblin Chieftain - $1.34
4 Lightning Bolt - $0.54
4 Goblin Grenade - $0.15
Lands: 20
20 Mountain - $0.00
Total cost: $25.68
Not wanting to spend too much money on expensive dual lands or gimp my manabase with less effective ones, I had decided to stick with a monocolored deck for the time being and work my way up to better lands over time to give myself more deck building freedom. Red is consistently one of the better mono-colors, but something like RDW still wants cards like Lava Spike, Goblin Guide, Magma Jet, Vexing Devil, and potentially lands so that a black splash can be made for things like Bump In the Night and there is Grim Lavamancer fuel. Effective cheap versions can be made (see two posts above for an example) and a budget RDW is in fact, my next project but I decided to go for something that I believe to be at its most effective even within a $30 budget.
The most expensive card in the deck is Goblin Guide, and while very good he is entirely replaceable for an even more budget version. Possible 1-drop replacements that can pull their weight in order of preference (and new total deck cost):
Goblin Arsonist: $12.00
(Trades with X/2's, awesome goblin grenade target, will usually do 1 damage if blocked)
Spikeshot Elder: $13.48
(Gives you a mana sink and repeatable damage)
Goblin Fireslinger: $12.00
(When anthem creatures aren't in play or you can't push through, he still gets damage in)
Onto the strategy. This is a very basic tribal aggro deck, and quite often you will want to ram your guys into the opponents to eke out a life advantage even in the face of an uneven trade. Between Bushwhacker, Wardriver, and Chieftain, there are 12 pseudo-anthem effects in the deck that can make even your 1/1's and 2/2's into a deadly powerful force.
Goblin Guide and Cohort, although each have a downside, come down aggressively and allow you to threaten early.
Mogg Fanatic serves primarily as a way to remove problematic X/1's, but is also a capable blocker and can burn the opponent out all while being a creature that you can pump. This goes double for Ember Hauler.
Mogg War Marshal is a better version of Krenko's Command/Dragon Fodder and this deck loves him. Him being a creature helps Goblin Cohort, and he is one of the few guys I will block with and one that I am very eager to throw away as a grenade.
Lastly, reach. Goblin Grenade applies absurd amounts of pressure. Between 4 copies of that and Lightning Bolt in addition to Mogg Fanatic and Ember Hauler, by the time the opponent is developing a board you will be able to burn them out.
Oh Mogg Fanatic. I remember when you were a $10 card.
Damn you wizards, and changing basic rules of the game. My fanatics are so lonely in their sleeves
I've been playing since the first printing of Mogg Fanatic and I don't ever remember it being a $10 card even when it was regularly referred to as "Mogg Fantastic".
I mean, it's a good card... but $10?
When and what version went that high?
—Jaya Ballard, task mage
4 Gladecover Scout
4 Slippery Bogle
4 Silhana Ledgewalker
4 Humble Budoka
Enchantments (24)
4 Ethereal Armor
4 Rancor
3 Journey to Nowhere
4 Crystallization
4 Spirit Loop
2 Spirit Mantle
3 Oblivion Ring
4 Selesnya Guildgate
6 Forest
6 Plains
TYPE: BUDGET ($20.00 LIMIT)
CURRENT COST: $19.11
REMAINING BUDGET: $0.89
Gladecover Scout = 0.02
Slippery Bogle = 0.05
Silhana Ledgewalker = 0.08
Humble Budoka = 0.02
Ethereal Armor = 0.02
Rancor = 2.68
Journey to Nowhere = 0.08
Crystallization = 0.05
Spirit Loop = 0.23
Spirit Mantle = 0.10
Oblivion Ring = 0.25
Razorverge Thicket = 1.28
Selesnya Guildgate = 0.05
Forest = free
Plains = free
The deck has 16 creatures, all of which have hexproof. The rest of the spells are all enchantments which help to pump Ethereal Armor. Rancor and Spirit Loop go back to our hand in the event our enchanted creatures die (either to blockers or sweepers). Spirit Loop also helps us fight burn and aggro decks. Journey to Nowhere, Crystallization, and Oblivion Ring act as removal spells.
Every spell except Oblivion Ring costs one or two mana to cast. My only concern with this deck is not having anything to use my excess mana with in the late game (you can tell this is the red mage in me speaking). The sideboard would be comprised of Circle of Protection enchantments, graveyard hate, etc.
Any thoughts on how to improve this deck? I wish I could go blue for Invisible Stalker but he's the only reason I'd really want to since Geist of Saint Traft is way out of budget.
Type: Budget
Valakut - 2.33 x 4 = 8.96 (ZEN)
Terramorphic Expanse .04 x 4 = .16 (M12)
Expedition Map .15 x 4 = .60 (ZEN)
Harrow .05 x 4 = .20 (ZEN)
Khalni Heart Expedition .05 x 4 = .20 (ZEN)
Explore .20 x 3 = .60 (WW)
Lightning Bolt .54 x 4 = 2.16 (M11)
Cultivate .04 x 4 = .16 (M11)
Pyroclasm .19 x 3 = .57 (M11)
Overgrown Battlement .10 x 3 = .30 (ROTE)
Bloodbraid Elf 1.43 x 4 = 5.72 (P12)
Total: $19.63 (12/20/12)
Left for Budget: .37
4 Terramorphic Expanse
15 Mountain
4 Forest
4 Khalni Heart Expedition
4 Harrow
3 Explore
4 Lightning Bolt
4 Cultivate
3 Pyroclasm
4 Bloodbraid Elf
Strategy: Land ramp to make Valakut go boom.
Additions to non-budget: Scapeshift, Stomping Ground, Primeval Titan etc...
This is similar to a deck I played back in the day which did pretty good. Some obvious additions along with a sideboard make the deck very competitive and fun to play.
Bogles / BW Tokens / Skred Red
Legacy
Burn
Pauper
Songs of the Damned / Elves
Commander
Lin Sivvi
This is great and all, but Humble Budoka can't be enchanted, due to the whole Shroud thing. I'd recommend Troll Ascetic instead
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
Any other recommendations? Am I a little too enchantment heavy?
Creatures: 11
4 Kiln Fiend - 0.07
3 Sea Gate Oracle - 0.04
4 Wee Dragonauts - 0.05
Instants : 19
4 Burst Lightning - 0.12
4 Lightning Bolt - 0.54
3 Mana Leak - 0.18
3 Shock - 0.03
2 Spell Pierce - 0.54
3 Staggershock - 0.14
9 Island - FREE!
13 Mountains - ALSO FREE!
Sorceries: 8
4 Gitaxian Probe - 0.26
4 Assault Strobe - 0.01
4 Smelt - 0.02
4 Dispel - 0.02
4 Spreading Seas - 0.05
3 Stone Rain - 0.03
Main deck Cost:
1.12+0.56+1.08+0.09+0.42+2.16+0.48+0.20+0.16+0.28=6.55
Sideboard Cost:
0.08+0.08+0.20+0.09=0.45
Total Deck Cost:
6.55+0.45=7.00
Aim of the deck is to Land a Kiln Fiend or Wee Dragonauts and then just cast your hand for the win!
Non-Budget Up Grades: Serum Visions, Steam Vents, Scalding Tarn, Nivmagus Elemental
I like this but it can be hard not starting with a forest in hand.
rootbound crag maybe?
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
I REALLY like this concept and it's super cheap. Any thoughts on the Umbra cycle? (Totem armor from WWK)
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
I saw some of the totem armor cards while I was searching for aura enchantments and they crossed my mind. It'd be nice if our opponent plays a fatty or an early sweeper like Whipflare. To be honest, I think the deck needs more pump enchantments or alternate effects but I don't know what to add. Maybe Regeneration?
I really like this list. I actually stumbled across this thread while looking to see if there was any kind of W/B established decks in Modern. I was kinda shocked to find there wasn't especially considering how ridiculously powerful Nightsky Mimic can be. Here is my take on the list. It went through several incarnations though.
Name: BW Weenies
Cost: $11.32 (TIMESTAMP: 12/28/2012)
3 Vampire Lacerator
4 Nip Gwyllion
4 Mourning Thrull
4 Nightsky Mimic
4 Tidehollow Sculler
Spells: (16)
4 Journey to Nowhere
2 Castigate
3 Zealous Persecution
3 Dismember
4 Edge of the Divinity
12 Plains
12 Swamp
4 Beckon Apparition
4 Unmake
4 Lingering Souls
3 others
TYPE: Budget ($20.00)
CURRENT COST: $11.32
REMAINING BUDGET: $8.68
NEXT NON BUDGET UPGRADES: Path to Exile, Honor of the Pure, Isolated Chapel, and Godless Shrine, Gwyllion Hedge-Mage, Stillmoon Cavalier.
Strategies:
-Early aggro: Self-pumping creatures and flying life-linkers help us race other aggro decks and prevent us from needing to overextend into a sweeper.
-Control: Tidehollow Sculler and Castigate allow us to dismantle our opponents hand (say, grab the removal spell with Tidehollow Sculler that they would need to remove the Sculler?)
The nice thing about this deck is that its still aggressive or it can be changed to a more controlling deck by adding in more Tidehollow Scullers, Castigates, and maybe even a Vectis Dominator. Getting out your Nightsky Mimic and then casting and endless stream of control cards could win you the game I suspect. Add in other spells like Unmake and Mortify and you may have something. Iuno. I feel like going more aggro is my style. Stillmoon Cavalier is immune to all but red removal and can even pump, fly, and first strike against creatures so that's a worthwhile upgrade. Also, Gwyllion Hedge-Mage gets better with Godless Shrine. She serves as both removal or at least debuff and a second creature. This deck has a lot of other directions it can go. With all these options I really don't understand why W/B isn't more represented competitively.
https://pucatrade.com/invite/gift/86097
4 Diregraf Ghoul
2 Rakdos Cackler
4 Nantuko Shade
4 Withered Wretch
4 Dauthi Slayer
4 Despise
4 Dash Hopes
2 Profane Command
4 Victim of Night
Diregraf Ghoul 1$
Radkos Cackler 0.80$
Nantuko Shade 1.24$
Withered Wretch 1.48$
Dauthi Slayer 0.40$
Bad moon 6$
Despise 0.60$
Dash Hopes 1.20$
Profane Command 1.38$
Victim of Night 0.12$
14.34$. Of course, not tested. There are some cheaper and arguable choices, such as:
4 Black Knight 0.16 $
4 Blind Creeper 0.12$
4 Drekavac 0.12$
4 Foul Imp 0.40$
4 Gloom Surgeon 0.24$
So the deck can be even cheaper.
Other interesting cards:
Blood Artist (1.4$ each) + Killing Wave (0.75$ each)
Geth's Veredict (0.02$ each)
Of course, for expensive cards:
Inquisition of Kozilek, Thoughtseize, etc.
Mutavault
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Cost: $23.15 (TIMESTAMP: 1/16/2013)
22 Forest
4 Terra Stomper
3 Khalni Hydra
4 Elvish Visionary
4 Elvish Archdruid
3 Joraga Treespeaker
4 Llanowar Elves
4 Wolfbriar Elemental
4 Arbor Elf
4 Lead the Stampede
TYPE: BUDGET ($25.00 LIMIT)
CURRENT COST: $23.15
REMAINING BUDGET: $1.85
NEXT NON BUDGET UPGRADES: Primalcrux, Eldrazi Monument, Primeval Titan.
Strategies:
-Get fattie in turn 3.
-Cast Stampede for 40 damage in turn 4.
-CA in the long run with Lead the Stampede.
I've adapted this deck from a Standard one I played back in the day. It was actually competitive against much of the Alara-Zendikar metagame as long as the opponent didn't have 4 Terminates.
3 Carven Caryatid
4 Chancellor of the Tangle
1 Cloudthresher
4 Overgrown Battlement
1 Pelakka Wurm
1 Sundering Titan
1 Terastodon
4 Wall of Roots
2 Dismember
4 Mwonvuli Acid-Moss
4 Plow Under
2 Primal Command
16 Snow-Covered Forest
1 Mouth of Ronom
1 Arena
3 Quicksand
3 Scrying Sheets
TYPE: Budget $20.00
Current Cost: $19.98
Remaining Budged: $0.02
How the deck plays: In my first ever tournament, I got Plowed Under, and it was the most frustrating thing ever, and I want to share that experience! This is Mono-Green Control. Use walls to stall the board, and with the Chancellor, you can play them turn 1. Land destruction is powerful in Green and coupled with some insane beaters, it makes for a good time. There is creature removal like dismember and land for those random threats, and yeah, as well as some draw and search.
NEXT NON BUDGET UPGRADES: Better Finishers really. Primeval Titan, Garruk, Primal Hunter, Deus of Calamity etc...
4 Black Knight
1 Glen Elendra Liege
4 Haakon, Stromgald Scourge
4 Knight of Infamy
3 Stinkweed Imp
3 Delirium Skeins
4 Duress
3 Nameless Inversion
3 Raven's Crime
4 Smallpox
3 Underworld Connections
1 Worm Harvest
19 Swamp
Type: Budget $20
Current Cost: $16.39 (1/19/12)
Remaining Budget: $3.41
How the deck plays: Haakon is cool, and Dredge seems underplayed due to grave hate. So this is a more controlling version of Black Knights which uses early discard, kill, and Smallpox to clear the way for knights, Mass Discard continous Draw to put you ahead. Then Haakon comes out and the fun really begins. Almost 1/2 the deck can recur through Haakon and Dredge. Stinkweed Imp is a really powerful card as it acts as removal, search, and ping in the early, mid and late, and Delirium Skeins along with the reusable Raven's Crime a la Dakmor Salvage keeps the opponent out of options while Nameless Inversion Keeps the board clean. Discard, and the fact that this deck can go into Aggro mode from the sideboard can make it resilient to grave hate.
Non-Budged Upgrades: Liliana of the Veil and Dark Confidant
I need help with BW control deck list for a friend that is starting.
He already have some cards, but almost all are not modern legal. he uses 4 Angel of Flight Alabaster, so maybe its a good start to make a BW control list with spirits.
Tks!
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br
4 Celestial Kirin
2 Infernal Kirin
4 Plagued Rusalka
4 Shining Shoal
4 Nameless Inversion
2 Crib Swap
3 Duress
3 Day of Judgment
4 Cranial Extraction
8 Swamp
12 Plains
3 Angel of Flight Alabaster 0.36
4 Celestial Kirin 0.78
2 Infernal Kirin 0.40
4 Plagued Rusalka 0.24
4 Survival Cache 0.32
4 Shining Shoal 1.68
4 Nameless Inversion 0.08
2 Crib Swap 0.46
3 Duress 0.09
3 Day of Judgment 3.03
4 Cranial Extraction 1.72
3 Terramorphic Expanse 0.09
Total: $9.25
Control the board with some cool interactions between Kirins, Shapeshifters and Alabaster. Protect Kirin from Bolt with Shoals at instant speed (do not pitch another shoal or Kirin will die). Remove from hand such cards the same way. Not sure if Rusalka alone matters that much.
Why Cranial? It's the only way you can win pre-sb to Storm or Tron.
What to add? There are a few that come to mind right away. IoK instead of Duress, Path to Exile, Yosei, the Morning Star (to lock with Alabaster and Rusalka), Marsh Flats, and the duals (2 I can remember).
Other mentions: Wall of Reverence, Thoughtseize, Wrath of God, Kitchen Finks...Unburial Rites+Darkblast for a faster combo
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
He also like Sorin, his shields are with Sorin and he wana buy a deck box and playmat with Sorin too...and also I think he will ask for his mom 2 Sorin, Lord of innistrad. He is a 12 year old kid.
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br