It sound near to impossible but it would be interesting. Other types of lands would icrease their Price and the format would be a Little slower from my point of view. But what do you think?
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From the upper echelon not much decks would be affected directly (UW, Tron, KCI, Hallow One,...), but the three or more coloured decks would just die, since their mana base would be to slow for Modern (having perfect mana to late).
So, please no.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I don't think it would actually have that much of an effect in terms of forcing people to run fewer colors. 3-color decks functioned perfectly fine and were in fact the norm during Innistrad-RTR Standard with just the shocklands and checklands, and there's even more dual lands to choose from in Modern.
People sometimes claim it'd make Blood Moon overpowered, but I'm doubtful of that. Blood Moon would become a whole lot better, but it'd also become a whole lot worse. It'd become a lot better because decks would be more susceptible to it (you no longer have the option to fetch out a basic land to dodge it) but it'd become a lot worse because it'd be a lot harder to run Blood Moon yourself without the fetchlands, which would considerably reduce the number of decks that could actually play it. On balance Blood Moon would probably even out to be about the same strength as it is now.
I don't think the removal of fetchlands would really have that big an impact on decks in terms of the quality of their mana. Its biggest impacts would be felt in the non-land cards that rely on fetchland synergies, like Tarmogoyf, Fatal Push, Scapeshift, or Death's Shadow... though all of those cards have ironically been on a downswing as of late anyway. On the whole, I'm not sure there'd actually be that big a shift in the current metagame without the fetchlands. I suppose Dredge might take a hit because Bloodghast loses some strength without fetchlands.
So, please no.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
People sometimes claim it'd make Blood Moon overpowered, but I'm doubtful of that. Blood Moon would become a whole lot better, but it'd also become a whole lot worse. It'd become a lot better because decks would be more susceptible to it (you no longer have the option to fetch out a basic land to dodge it) but it'd become a lot worse because it'd be a lot harder to run Blood Moon yourself without the fetchlands, which would considerably reduce the number of decks that could actually play it. On balance Blood Moon would probably even out to be about the same strength as it is now.
I don't think the removal of fetchlands would really have that big an impact on decks in terms of the quality of their mana. Its biggest impacts would be felt in the non-land cards that rely on fetchland synergies, like Tarmogoyf, Fatal Push, Scapeshift, or Death's Shadow... though all of those cards have ironically been on a downswing as of late anyway. On the whole, I'm not sure there'd actually be that big a shift in the current metagame without the fetchlands. I suppose Dredge might take a hit because Bloodghast loses some strength without fetchlands.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge