I don't think Stitcher's Supplier is that good. Insolent Neonate can dump 4-5 cards into your graveyard the turn you play it (just pair it with the right Dredge card), and since you need to jump through a hoop to make Stitcher's Supplier mill 3 more cards--not just wait a turn like with milling 2 more cards with Shriekhorn--I think Stitcher's Supplier is too slow for Dredge. I'd also say that a 1/1 is worse on average than a cantrip (to cue Thought Scour comparisons)--part of that is certainly because cantrips allow you to shave down your land count and 1/1's don't really.
Liliana, Untouched by Death
2BB
Legendary Planeswalker - Liliana
[+1]: Put the top three cards of your library into your graveyard. if at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.
[-2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
[-3]: You may cast Zombie cards from your graveyard this turn.
4
wizards still going hard on tribal. no idea if this is something modern zombies is even looking for, but the cost seems prohibitive. maybe they can make something of it. /shrug
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
getting the worse of those two options isnt that appealing. the bar for a 5 mana sorcery speed play is pretty damn high. im fairly confident in saying it wont see any play.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Insolent neonate has fine potential, but sticher's requires no actual dredge card in hand in the first place. That is why I believe it is more powerful combined with cards like bridge, therapy, return, etc.
Stitcher's Supplier looks powerful. Would Aristocrats be interested ? Delve creatures on turn 2 ? It's 7 cards in the yard, it has to be strong somewhere right ?
Runic Armasaur is like a passive Tireless Tracker, or a different kind of Courser of Kruphix. Chord / Evo decks can have it as a silver bullet at the very least. The 5th toughness blocks H1, Tasigur, big Humans... Tempting.
There are like ten other payables already for Modern, niche applications but still, this set is something !
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Isn't Liliana just a PW Gisa and Geralf? Too expensive for Zombie decks, and they have a plethora of mana sinks (Cryptbreaker, Relentless Dead, Graveyard Marshal) that they can run 20 lands with nothing >3CMC and not worry about flooding out.
Isolate is interesting. It's simultaneously broad (exile target permanent, any type!) and narrow (...with converted mana cost 1). It costs 1 mana to get rid of something with CMC 1, in line with white's fair-play philosophy. I wouldn't count on it seeing maindeck play, but it could be a valuable SB card.
Q: What decks would you bring it in against? This is a very good question to ask yourself so you don't get carried away like so many did with Alpine Moon. Looking at some decks in the format, excluding those that play zero 1-drops:
Humans: Yes, 12 targets maindeck (Vial, Champion, Hierarch)
Burn: Yes, 9-10 (Guide, Swiftspear, Lavamancer)
Hollow One: No, 4 (Adept)
Affinity: No, 4 (Pest. Drum is technically also a target but not worth spending removal on)
Death's Shadow: Yes, 4 (DS. I am aware that I said no for H1 and Affinity despite them having the same target count, but DS is a lot less threat-dense than those two.)
Tron/KCI: No, 4 (Map. They will crack eggs immediately after playing, leaving you no chance to trade Isolate for them.)
Ponza: Yes, 10 (Elf, Birds, Sprawl)
Lantern: Yes, 13 (Shredder, Pyxis, Lantern, Cage, Needle)
Vizier Company: No, 6+ (Birds, Hierarch. Isolate is pretty useless unless you hit their dork before they untap with it)
Elves: Yes, 16 (Druid, Sentinel, the thing that dies to Goblin Chainwhirler in Standard now x2)
Infect: Yes, 8 (Hierarch, Elf)
Note that the 1-drop count may change post-board as 1s are boarded in or out, especially for Lantern.
At the end of this exercise, we find that Isolate will probably end up hitting creatures more often than not, except against Lantern. So the broadness was actually an illusion . This makes sense, since the decks that don't play creatures on turn 1 are likely to play a cantrip instead. That said, it might still be worth playing even if it says "creature" instead of "permanent" for practical purposes. Use this list or add on to it to decide if your deck wants Isolate.
aside from having enough targets to hit, they also have to be of high enough importance and or your deck is lacking other tools to deal with them. for instance jeskai, with access to bolt, has less use for it than a deck like UW which could use a no-nonsense removal spell for stuff like mana dorks.
even then the card is seriously narrow, even for sideboard inclusion considering there are a billion other cards vying for spots.
it really is a shame they didnt allow it to exile/counter 1 cmc spells. i dont think that would have been too good by any standard, and its utility would shoot up immensely. seems like a waste for a card with a clean 1-word name (a surprisingly limited resource), good art, and cool flavor text.
time will tell though. sometimes cards play much better than they read on the surface.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Isolate needed to say at least 'nonland, 1 or less' for it to be viable, at least as a sideboard. Not hitting tokens or pesky artifacts is an issue in this format.
Stitcher's Supplier has potential. Being a zombie has some relevance. It also works well as another Satyr Wayfinder in aristocrat decks.
Supreme Phantom, obviously insertion into modern spirit tribal.
Suncleanser
1W
Creature - Human Cleric
When Suncleanser enters the battlefield, choose one -
*Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
*Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
this a combo piece for anything? just looks like a worse vizier. its certainly a little late to be hating on energy. wotc u so silly
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
That new 5 Mana Tezzeret looks great. Makes me want to brew around hehe
He looks kind of slow to me. Tefiri works because of the +1 basically untapping lands and giving card advantage, so he fits really well in a control build and really feels like he is a 4 drop. The new Tezz is good in standard with Karn, but modern is kind of pushing it.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
i could see a UBx grindy artifact deck playing him as a 1-of. plenty of competition with the other 5 cmc tezz, agent of bolas, and the antiquities war. generating artifact tokens also works with karn.
a whole lot of space in that sort shell to brew. tons of value, opal, prison/hate artifacts, and an instant speed tutor. people can also splash green for stirrings to farm salt, which can be sold on the black market or season food and stuff. all i see is upside.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
I have a way fun, utterly "bad" but sometimes deceptively powerful "punisher" deck like you mention that is going to love the Demanding Dragon. I run a bunch of cool, but considered historically "bad" cards; 4 Browbeat, 3 Sword-Point Diplomacy, 3 Dash Hopes, 2 Torment of Hailfire, 1 Choice of Damnations, 1 Pain's Reward, 4 Vexing Devil, 4 Master of the Feast; I spice this with some good utility cards, 3 Thunderbreak Regent, Lightning Bolts, Terminates... Rakdos goodness. The end result is this ultimate pile of craziness that sometimes "whiffs" and other times, just plows my opponent over. The deck tackles the game from such a weird play angle, it's really quite fun, and the creatures are dynamic enough to affect the board state favorably. I have to figure out what to cut, but Demanding Dragon definitely goes in the deck. Card seems really fun, and like a really fun addition to my most hilarious "theme" deck.
Quote from D90Dennis14 »
Thoughts on Demanding Dragon, is this a playable punisher card ?
I have a way fun, utterly "bad" but sometimes deceptively powerful "punisher" deck like you mention that is going to love the Demanding Dragon. I run a bunch of cool, but considered historically "bad" cards; 4 Browbeat, 3 Sword-Point Diplomacy, 3 Dash Hopes, 2 Torment of Hailfire, 1 Choice of Damnations, 1 Pain's Reward, 4 Vexing Devil, 4 Master of the Feast; I spice this with some good utility cards, 3 Thunderbreak Regent, Lightning Bolts, Terminates... Rakdos goodness. The end result is this ultimate pile of craziness that sometimes "whiffs" and other times, just plows my opponent over. The deck tackles the game from such a weird play angle, it's really quite fun, and the creatures are dynamic enough to affect the board state favorably. I have to figure out what to cut, but Demanding Dragon definitely goes in the deck. Card seems really fun, and like a really fun addition to my most hilarious "theme" deck.
Tezzeret, Artifice Master is a pretty good 5 cmc Planeswalker, but I'm not really sure what deck would want him. Bridge decks would prefer Tezzeret the Seeker, and there aren't any other artifact control decks.
Not because of any specific card, but both Dominaria and M19 are spectacular examples of wizards at their best, just knocking out masterpieces that subtly and meaningfully affect all of the formats right back to vintage.
It's a definite warm fuzzy moment, and I'm eagerly awaiting what modern goodies I'll be able to include in my modern decks going forwards.
2
Cleansing Nova
Isolate
Graveyard Marshal
Goblin Instigator
1
The rest
Reprints: Ajani's Pridemate, Mentor of the Meek, Duress, Reclamation Sage, Scapeshift, Enigma Drake, Crucible of Worlds
The circle is now complete. 8th and 9th introduced Tron into the format, and M19 brings Alpine Moon and Infernal Reckoning.
People will play Alpine Moon in their decks, but if you do, please think carefully about which matchups you'll board it in against. Your opponent can only have up to 4 copies of the card you're going to name, and Alpine Moon does not destroy or stop them from playing the named land, or even turn it into a Mountain like Blood Moon does. Instead it turns the land into a painless City of Brass.
Elves and Spirits get 2-mana lords. Elves was a decent deck to begin with and they could use a lord that doubles as a mana sink. Spirits gets to pump their Mausoleum Wanderer and get their Spell Queller out of Bolt range.
The card I'm most excited to play is Stitcher's Supplier. I feel it makes Greater Gargadon+Bridge from Below Dredge a thing again. Gravecrawler/Vengevine decks are also a possibility, but in my experience the mana bases in those decks leave much to be desired.
card name: # of decks found on mtgtop8
WARNING: contains MTGO decklists, which are not selected at random
If the numbers below seem a little low, that's because Dominaria has only been out 2 months (vs the usual 3 between Standard set releases).
Benalish Marshal: 1
Board the Weatherlight: 0
Dauntless Bodyguard: 0
History of Benalia: 0
Lyra Dawnbringer: 6
Seal Away: 0 Shalai, Voice of Plenty: 27
Urza's Ruinous Blast: 0
Artificer's Assistant: 0
Karn's Temporal Sundering: 0
Merfolk Trickster: 9
Naban, Dean of Iteration: 0
Naru Meha, Master Wizard: 0
Precognition Field: 1
Tempest Djinn: 0
The Antiquities War: 13
Unwind: 2
Wizard's Retort: 0
Cast Down: 2
Divest: 0
Phyrexian Scriptures: 0
Torgaar, Famine Incarnate: 0
Yawgmoth's Vile Offering: 1
Ghitu Lavarunner: 0
Goblin Chainwhirler: 10
Goblin Warchief: 2
Jaya Ballard: 0
Skirk Prospector: 5
Squee, the Immortal: 2
The Flame of Keld: 1
Adventurous Impulse: 2
Broken Bond: 10
Marwyn, the Nurturer: 2
Steel Leaf Champion: 3
Sylvan Awakening: 0
Adeliz, the Cinder Wind: 0 Teferi, Hero of Dominaria: 51 Damping Sphere: 214 Karn, Scion of Urza: 51
Mox Amber: 1
Powerstone Shard: 0
Traxos, Scourge of Kroog: 0
Zhalfirin Void: 3
Dominaria has taught me two things:
1) I love combo decks too much and overrated Skirk Prospector. Trying not to do that with Stitcher's Supplier now...
2) 2-mana removal spells should be treated with as much distrust as punisher cards. They always tempt you, "I can kill any creature, except those that are _____" (untapped, legendary, nonblack, nonartifact, etc) and you think the downside isn't that bad. NO, it's smoke and mirrors. Match Terminate and we'll talk.
The most-played card out of Dominaria was Damping Sphere. However, stream monsters will be quick to tell you that one GP dominated by KCI and Tron invalidates 2 months worth of data. Thanks, guys.
The next three most-played cards are all legendary creatures/planeswalkers, fitting the theme of the set: Karn in Affinity/Tron, Teferi in UW/Jeskai, Shalai in Company decks. Teferi gets touted as "better than Jace, the Mind Sculptor" but if you look at the numbers, starting 29/4/18 there were 51 recorded decks with Teferi on mtgtop8, and 77 with Jace. Even if you exclude the cherrypicked Leagues, you get 43 (Teferi) against 60 (Jace). Jace can go into nonwhite decks such as Blue Moon.
Ah, well. I was hoping for something more efficient.
Supreme Phantom
1U
Creature - Spirit
Flying
Other Spirits you control get +1/+1.
1/3
bant/uw spirits getting 2 decent cards this set. not bad
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)2BB
Legendary Planeswalker - Liliana
[+1]: Put the top three cards of your library into your graveyard. if at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.
[-2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
[-3]: You may cast Zombie cards from your graveyard this turn.
4
wizards still going hard on tribal. no idea if this is something modern zombies is even looking for, but the cost seems prohibitive. maybe they can make something of it. /shrug
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Being either a big, flying (kicked) Gatekeeper of Malakir or Lava Axe'ing the opponent doesn't seem too bad.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)W
Instant
Exile target permanent with converted mana cost 1.
...
yeah never mind this card sucks.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Huh. It's kind of awful. It's certainly no Mental Misstep, that's for sure.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Mistcaller don't need evasion since Lords give Islandwalk at some point. Don't need Flash either since there's Vial.
Sarkhan is a 3 mana Insolent Neonate to me.
Stitcher's Supplier looks powerful. Would Aristocrats be interested ? Delve creatures on turn 2 ? It's 7 cards in the yard, it has to be strong somewhere right ?
Runic Armasaur is like a passive Tireless Tracker, or a different kind of Courser of Kruphix. Chord / Evo decks can have it as a silver bullet at the very least. The 5th toughness blocks H1, Tasigur, big Humans... Tempting.
There are like ten other payables already for Modern, niche applications but still, this set is something !
Thorn Lieutenant is more Safehold Elite than Dwynen's Elite.
Isolate is interesting. It's simultaneously broad (exile target permanent, any type!) and narrow (...with converted mana cost 1). It costs 1 mana to get rid of something with CMC 1, in line with white's fair-play philosophy. I wouldn't count on it seeing maindeck play, but it could be a valuable SB card.
Q: What decks would you bring it in against? This is a very good question to ask yourself so you don't get carried away like so many did with Alpine Moon. Looking at some decks in the format, excluding those that play zero 1-drops:
Humans: Yes, 12 targets maindeck (Vial, Champion, Hierarch)
Burn: Yes, 9-10 (Guide, Swiftspear, Lavamancer)
Hollow One: No, 4 (Adept)
Affinity: No, 4 (Pest. Drum is technically also a target but not worth spending removal on)
Death's Shadow: Yes, 4 (DS. I am aware that I said no for H1 and Affinity despite them having the same target count, but DS is a lot less threat-dense than those two.)
Tron/KCI: No, 4 (Map. They will crack eggs immediately after playing, leaving you no chance to trade Isolate for them.)
Ponza: Yes, 10 (Elf, Birds, Sprawl)
Lantern: Yes, 13 (Shredder, Pyxis, Lantern, Cage, Needle)
Vizier Company: No, 6+ (Birds, Hierarch. Isolate is pretty useless unless you hit their dork before they untap with it)
Elves: Yes, 16 (Druid, Sentinel, the thing that dies to Goblin Chainwhirler in Standard now x2)
Infect: Yes, 8 (Hierarch, Elf)
Note that the 1-drop count may change post-board as 1s are boarded in or out, especially for Lantern.
At the end of this exercise, we find that Isolate will probably end up hitting creatures more often than not, except against Lantern. So the broadness was actually an illusion . This makes sense, since the decks that don't play creatures on turn 1 are likely to play a cantrip instead. That said, it might still be worth playing even if it says "creature" instead of "permanent" for practical purposes. Use this list or add on to it to decide if your deck wants Isolate.
| Ad Nauseam
| Infect
Big Johnny.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
even then the card is seriously narrow, even for sideboard inclusion considering there are a billion other cards vying for spots.
it really is a shame they didnt allow it to exile/counter 1 cmc spells. i dont think that would have been too good by any standard, and its utility would shoot up immensely. seems like a waste for a card with a clean 1-word name (a surprisingly limited resource), good art, and cool flavor text.
time will tell though. sometimes cards play much better than they read on the surface.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Stitcher's Supplier has potential. Being a zombie has some relevance. It also works well as another Satyr Wayfinder in aristocrat decks.
Supreme Phantom, obviously insertion into modern spirit tribal.
1W
Creature - Human Cleric
When Suncleanser enters the battlefield, choose one -
*Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
*Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
this a combo piece for anything? just looks like a worse vizier. its certainly a little late to be hating on energy. wotc u so silly
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)He looks kind of slow to me. Tefiri works because of the +1 basically untapping lands and giving card advantage, so he fits really well in a control build and really feels like he is a 4 drop. The new Tezz is good in standard with Karn, but modern is kind of pushing it.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Spirits
a whole lot of space in that sort shell to brew. tons of value, opal, prison/hate artifacts, and an instant speed tutor. people can also splash green for stirrings to farm salt, which can be sold on the black market or season food and stuff. all i see is upside.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Thoughts on Demanding Dragon, is this a playable punisher card ?
I have a way fun, utterly "bad" but sometimes deceptively powerful "punisher" deck like you mention that is going to love the Demanding Dragon. I run a bunch of cool, but considered historically "bad" cards; 4 Browbeat, 3 Sword-Point Diplomacy, 3 Dash Hopes, 2 Torment of Hailfire, 1 Choice of Damnations, 1 Pain's Reward, 4 Vexing Devil, 4 Master of the Feast; I spice this with some good utility cards, 3 Thunderbreak Regent, Lightning Bolts, Terminates... Rakdos goodness. The end result is this ultimate pile of craziness that sometimes "whiffs" and other times, just plows my opponent over. The deck tackles the game from such a weird play angle, it's really quite fun, and the creatures are dynamic enough to affect the board state favorably. I have to figure out what to cut, but Demanding Dragon definitely goes in the deck. Card seems really fun, and like a really fun addition to my most hilarious "theme" deck.
**** yes
Not because of any specific card, but both Dominaria and M19 are spectacular examples of wizards at their best, just knocking out masterpieces that subtly and meaningfully affect all of the formats right back to vintage.
It's a definite warm fuzzy moment, and I'm eagerly awaiting what modern goodies I'll be able to include in my modern decks going forwards.
None
4
Alpine Moon
3
Militia Bugler
Remorseful Cleric
Supreme Phantom
Infernal Reckoning
Stitcher's Supplier
Elvish Clancaller
2
Cleansing Nova
Isolate
Graveyard Marshal
Goblin Instigator
1
The rest
Reprints: Ajani's Pridemate, Mentor of the Meek, Duress, Reclamation Sage, Scapeshift, Enigma Drake, Crucible of Worlds
The circle is now complete. 8th and 9th introduced Tron into the format, and M19 brings Alpine Moon and Infernal Reckoning.
People will play Alpine Moon in their decks, but if you do, please think carefully about which matchups you'll board it in against. Your opponent can only have up to 4 copies of the card you're going to name, and Alpine Moon does not destroy or stop them from playing the named land, or even turn it into a Mountain like Blood Moon does. Instead it turns the land into a painless City of Brass.
Elves and Spirits get 2-mana lords. Elves was a decent deck to begin with and they could use a lord that doubles as a mana sink. Spirits gets to pump their Mausoleum Wanderer and get their Spell Queller out of Bolt range.
The card I'm most excited to play is Stitcher's Supplier. I feel it makes Greater Gargadon+Bridge from Below Dredge a thing again. Gravecrawler/Vengevine decks are also a possibility, but in my experience the mana bases in those decks leave much to be desired.
WARNING: contains MTGO decklists, which are not selected at random
If the numbers below seem a little low, that's because Dominaria has only been out 2 months (vs the usual 3 between Standard set releases).
Benalish Marshal: 1
Board the Weatherlight: 0
Dauntless Bodyguard: 0
History of Benalia: 0
Lyra Dawnbringer: 6
Seal Away: 0
Shalai, Voice of Plenty: 27
Urza's Ruinous Blast: 0
Artificer's Assistant: 0
Karn's Temporal Sundering: 0
Merfolk Trickster: 9
Naban, Dean of Iteration: 0
Naru Meha, Master Wizard: 0
Precognition Field: 1
Tempest Djinn: 0
The Antiquities War: 13
Unwind: 2
Wizard's Retort: 0
Cast Down: 2
Divest: 0
Phyrexian Scriptures: 0
Torgaar, Famine Incarnate: 0
Yawgmoth's Vile Offering: 1
Ghitu Lavarunner: 0
Goblin Chainwhirler: 10
Goblin Warchief: 2
Jaya Ballard: 0
Skirk Prospector: 5
Squee, the Immortal: 2
The Flame of Keld: 1
Adventurous Impulse: 2
Broken Bond: 10
Marwyn, the Nurturer: 2
Steel Leaf Champion: 3
Sylvan Awakening: 0
Adeliz, the Cinder Wind: 0
Teferi, Hero of Dominaria: 51
Damping Sphere: 214
Karn, Scion of Urza: 51
Mox Amber: 1
Powerstone Shard: 0
Traxos, Scourge of Kroog: 0
Zhalfirin Void: 3
Dominaria has taught me two things:
1) I love combo decks too much and overrated Skirk Prospector. Trying not to do that with Stitcher's Supplier now...
2) 2-mana removal spells should be treated with as much distrust as punisher cards. They always tempt you, "I can kill any creature, except those that are _____" (untapped, legendary, nonblack, nonartifact, etc) and you think the downside isn't that bad. NO, it's smoke and mirrors. Match Terminate and we'll talk.
The most-played card out of Dominaria was Damping Sphere. However, stream monsters will be quick to tell you that one GP dominated by KCI and Tron invalidates 2 months worth of data. Thanks, guys.
The next three most-played cards are all legendary creatures/planeswalkers, fitting the theme of the set: Karn in Affinity/Tron, Teferi in UW/Jeskai, Shalai in Company decks. Teferi gets touted as "better than Jace, the Mind Sculptor" but if you look at the numbers, starting 29/4/18 there were 51 recorded decks with Teferi on mtgtop8, and 77 with Jace. Even if you exclude the cherrypicked Leagues, you get 43 (Teferi) against 60 (Jace). Jace can go into nonwhite decks such as Blue Moon.
| Ad Nauseam
| Infect
Big Johnny.