Ancient Stirrings won the last "What cards do you want banned" poll and I wouldn't be surprised if it defended its title this time around.
Once again, some posters will complain that a ban would be unreasonable because there is not enough "metric evidence" to support the dominance of the mostly non-interactive decks that like to run the card. Yet, many players I personally know wouldn't touch a deck like Tron or KCI with a 10 foot pole. I'd take that as a hint that the numbers, especially those from local tournaments, do not reflect the true power level of these decks, as people tend not to play the decks that they hate.
Super interesting to have a unique deck like that back in the format, but in a way which doesn't have the same issues that the old 'eggs' decks had (an important difference, as the old second sunrise decks were awful for tournament play)
Now it's had a couple of high profile finishes at the hands of one very determined dude, maybe it will settle slightly higher in the meta than "really really fringe" which is where it's currently at.
This is all round great stuff. More diversity for the win, and congrats to Nass for taking what is surely a pet deck at this point to another great finish.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
All I've said about Jeskai is that it's a do-nothing deck that wins slowly and loses if it draws the wrong answers at the wrong times, while having bad matchups against several popular decks. Which isn't wrong at all.
Meanwhile playing Breach Moon at GP Vegas in the side events, I was overall X-0 against midrange and control decks, with my only 2 losses of the weekend coming from Titanshift with surprise Through the Breach, and Hollow One after I had multiple mulligans and was screwed on lands.
I guess all the other Tronny nonsense and KCI were in the main event. Sounds miserable. Glad I stuck the double ups.
What's with that KCI non sense: 2 GP out of 3? It's 1) either busted, 2) Nass plays it like nobody else 3) Nobody prepared for it 4) Got very favorable pairing. I don't know and I'd rather have something else dominating the GPs.
I believe that the players weren't really prepared for KCI, or by disregarding it as a threat or by being unfamiliar with it. Nonetheless Ancient Stirrings is worth of a ban, being able to choose 1 out 5 cards is too good especially in decks that can abuse it, amazes me that the best cantrip in modern is green.
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I believe that the players weren't really prepared for KCI, or by disregarding it as a threat or by being unfamiliar with it. Nonetheless Ancient Stirrings is worth of a ban, being able to choose 1 out 5 cards is too good especially in decks that can abuse it, amazes me that the best cantrip in modern is green.
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
i can agree with kci gaining some equity in people being unfamiliar with the deck, or not knowing the best/proper ways to interact with the combo. however i disagree with people not having enough tech against it in their sideboards. for one you dont just go to a 2000+ player tournament with the mindset of 'well im really gonna focus on x,y, and z decks'; even if they happened to place well in previous tournaments. and two, kci works through artifacts and the graveyard; which are the two most common axes that people have sideboard cards for. people just cant go all-in on it and expect any level of success.
its simply the edge that 'diversity' offers such decks, and id posit its why GP results tend to look different. in settings where you can better predict what you will face, such as smaller or local events, or even on mgto where the meta is fickle but can be adjusted to once you catch on to the trend; the impact of such tuning is just higher.
as i said in the m19 spoiler thread, when the diversity of modern is out in full force its easier to fight against hate than play it yourself. its why a deck like kci can jam 4 claims, 3-4 bolts, and maybe some grids and call it a day.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
I believe that the players weren't really prepared for KCI, or by disregarding it as a threat or by being unfamiliar with it. Nonetheless Ancient Stirrings is worth of a ban, being able to choose 1 out 5 cards is too good especially in decks that can abuse it, amazes me that the best cantrip in modern is green.
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
Did anyone see a day 2 meta??
Grixis did go 12-3 according to the grixis master Corey Burkhart (https://twitter.com/Corey_Burkhart/status/1008155622913728513). UW mana denial had fall out of favor due to the prevalence of humans, against which it has an pretty bad MU. The fall of Eldrazi Tron and Tron in general meant the Jeskai was a better choice than UW mana denial.
I believe that the players weren't really prepared for KCI, or by disregarding it as a threat or by being unfamiliar with it. Nonetheless Ancient Stirrings is worth of a ban, being able to choose 1 out 5 cards is too good especially in decks that can abuse it, amazes me that the best cantrip in modern is green.
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
Did anyone see a day 2 meta??
Grixis did go 12-3 according to the grixis master Corey Burkhart (https://twitter.com/Corey_Burkhart/status/1008155622913728513). UW mana denial had fall out of favor due to the prevalence of humans, against which it has an pretty bad MU. The fall of Eldrazi Tron and Tron in general meant the Jeskai was a better choice than UW mana denial.
Grixis and jeskai have similar matchups but tend to be better to the jeskai decks, while grixis prays on efficiency and the speed of some wincons, jeskai has more versatile cards, has more ways to win a game (burn, teferi, colonnade and secure the wastes) and the lifegain from lightning helix and sphinx's revelation is a real tempo swing.
in the end I believe that grixis is just more difficult deck to pilot, you have to be sure that you are using the right card at the right time and what cards can I delve with tasigur or logic knot while being aware of snapcaster and search for azcanta (in corey's list). He is a excellent pilot with the deck and has is own way to build the deck, if you go to the grixis control threat is difficult to find a consensus on the best way to build the deck.
I believe that the players weren't really prepared for KCI, or by disregarding it as a threat or by being unfamiliar with it. Nonetheless Ancient Stirrings is worth of a ban, being able to choose 1 out 5 cards is too good especially in decks that can abuse it, amazes me that the best cantrip in modern is green.
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
Did anyone see a day 2 meta??
Grixis did go 12-3 according to the grixis master Corey Burkhart (https://twitter.com/Corey_Burkhart/status/1008155622913728513). UW mana denial had fall out of favor due to the prevalence of humans, against which it has an pretty bad MU. The fall of Eldrazi Tron and Tron in general meant the Jeskai was a better choice than UW mana denial.
On Twitter, he attributed one loss to play errors. He's experienced and humble enough that I believe this and would treat the list as a 13-2 deck. I would actually play this over Jeskai if I had the cards. It feels like it switches gears better, plays the really well-positioned KCommand, and maindecks Countersquall which always feels unfair.
I think many people shy away from control strategies because even a total master like Burkhart only musters a 12-3 record with it. It's often a better payoff to just be proactive and asks questions instead of scramble for answers. This should still provide the skill-testing experience many control players claim they desire, so I dont know why this is a big deal for those purported diehards, but I do get it for most other players.
i can agree with kci gaining some equity in people being unfamiliar with the deck, or not knowing the best/proper ways to interact with the combo. however i disagree with people not having enough tech against it in their sideboards. for one you dont just go to a 2000+ player tournament with the mindset of 'well im really gonna focus on x,y, and z decks'; even if they happened to place well in previous tournaments. and two, kci works through artifacts and the graveyard; which are the two most common axes that people have sideboard cards for. people just cant go all-in on it and expect any level of success.
its simply the edge that 'diversity' offers such decks, and id posit its why GP results tend to look different. in settings where you can better predict what you will face, such as smaller or local events, or even on mgto where the meta is fickle but can be adjusted to once you catch on to the trend; the impact of such tuning is just higher.
as i said in the m19 spoiler thread, when the diversity of modern is out in full force its easier to fight against hate than play it yourself. its why a deck like kci can jam 4 claims, 3-4 bolts, and maybe some grids and call it a day.
My personal experience against the deck has been horrible, bad timing on surgical extraction and relic, and fact that is not possible to react to KCI mana ability makes some common answers not good enough, once I tried to activate relic and the opponent put everything that matters from the graveyard to is hand (probably a misplay in question of timing from my part). nonetheless it's a really difficult deck to disrupt compared to other combo decks, it's possible that I feel that way because it's a new deck.
I think you characterize incorrectly, why people play Control. It has imo more to do with lines of play, than it does with 'testing ones skill'. I dont think I've seen many in this thread claim they want to test their skill (after all, you can only control your draws so much) but want the games they play to be interactive.
A stronger presence of Midrange and Control decks would offer more chances to encounter those lines of play, than Turn 3 Trons, Turn 4 KCI's, uncounterable Humans, and so on.
When Forsythe first said he thought Eldrazi should get to live because 'it has interesting lines of play' I almost threw up laughing, because TKS into Smasher is about as interesting as natural Tron into Karn.
People were excited after the BBE/Jace unban because the meta's (SCG, MTGO, and I assume local) saw an increase in play lines more interesting than 'I goblin Lore and hopefully puke out some Hollow Ones'.
Maybe I just dont get the appeal of those decks though, but its not because I am a 'skillful blue mage and you are all plebs'.
I think you characterize incorrectly, why people play Control. It has imo more to do with lines of play, than it does with 'testing ones skill'. I dont think I've seen many in this thread claim they want to test their skill (after all, you can only control your draws so much) but want the games they play to be interactive.
I can see that being a major motivator. But again, I don't know why this motive would push people away from control. Wouldn't it move them towards interactive decks? It's not like you increase interactive lines by resigning yourself to linear decks. I would assume if one valued maximizing their interactive lines, they would just commit to the most interactive deck they can find in order to get as many interactive lines out of as many matchupss as possible.
Because if you are on an interactive deck, and there is little to no incentive for others to 'play with you', then you are not experiencing those lines of play. The give and take between Jund and UWR for example. You instead get to experience the 'let me keep digging and searching for answers ASAP because you kill me in a goldfish in 4 turns'.
Its not a one way street. I would argue that many of the vocal minority in this thread being derided as 'Control players who want skill testing games but dont really want them' would love nothing more than for the meta to tighten down into Jund/Mardu/UWR/UW/Bant type games with the outliers like Affinity for example being accepted because there is hate that actually DOES SOMETHING to them.
Its not about wanting to play a 'skill testing deck' to give it a TLDR, its wanting games with both players, playing interactive decks. If people were honest with themselves, I think thats what it would really come down to. Its this unspoken 'oh but of course you can play X/Y/Z, but the game is better if its Jund vs URx'
How was it said by the GDS player? Less 'cheeseball decks'? The issue is not 'is control fine' the issue is 'why play it when you your opponents play KCI/Tron/Nonsense'.
Looking at KCI, and the ways that it combos off (since I wasn't familiar with the deck, personally), it would appear that it actually has a miserable control matchup. By the method of its loops, cards like Mana Leak and Spell Pierce can turn a combo into a nonbo very rapidly, and it doesn't generate additional board presence by its own method unless the loop goes unchecked.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Because if you are on an interactive deck, and there is little to no incentive for others to 'play with you', then you are not experiencing those lines of play. The give and take between Jund and UWR for example. You instead get to experience the 'let me keep digging and searching for answers ASAP because you kill me in a goldfish in 4 turns'.
Its not a one way street. I would argue that many of the vocal minority in this thread being derided as 'Control players who want skill testing games but dont really want them' would love nothing more than for the meta to tighten down into Jund/Mardu/UWR/UW/Bant type games with the outliers like Affinity for example being accepted because there is hate that actually DOES SOMETHING to them.
"We" also want to play games where our decisions actually matter and can use skill to leverage close matchups. I was undefeated this weekend against three Jeskai, two Jund, two UW, and a Mardu matches, with more than half of them won 2-0. It's hard to use that skill when, for example, I play a deck that randomly makes me discard my lands after mulliganing twice and they cast free creatures on their first and second turns.
Because if you are on an interactive deck, and there is little to no incentive for others to 'play with you', then you are not experiencing those lines of play. The give and take between Jund and UWR for example. You instead get to experience the 'let me keep digging and searching for answers ASAP because you kill me in a goldfish in 4 turns'.
Its not a one way street. I would argue that many of the vocal minority in this thread being derided as 'Control players who want skill testing games but dont really want them' would love nothing more than for the meta to tighten down into Jund/Mardu/UWR/UW/Bant type games with the outliers like Affinity for example being accepted because there is hate that actually DOES SOMETHING to them.
"We" also want to play games where our decisions actually matter and can use skill to leverage close matchups. I was undefeated this weekend against three Jeskai, two Jund, two UW, and a Mardu matches, with more than half of them won 2-0. It's hard to use that skill when, for example, I play a deck that randomly makes me discard my lands after mulliganing twice and they cast free creatures on their first and second turns.
This is kind of what i'm saying.
The more I think on it, lets look at the major motivation of Control, they want the game played a certain way.
Its no shock that when we saw BBE come out, and Jund come back to life, there was (at least from what I saw) a lot of happy posts/tweets/articles and it wasnt all because Jace did not in fact destroy the format.
Control players I would say just want games to be played between both players, a trade of resources, while if you look at THIS top 16, you gotta be kidding yourself if you think playing Control into that would be wise.
Corey playing Grixis regardless (with 4 Main Field of Ruin...) is kind of the exception that proves the rule.
Unless Day 2 just had 50% of the field being Tron, I just dont buy it that you can 'play whatever'.
I will note something, and that's that during the coverage of the Grand Prix, the chat was advocating a Stoneforge Mystic ban with surprising frequency.
I mention this because while it's business as usual for the chat to constantly be throwing out ban suggestions for whatever gets on camera, requests for unbans aren't normally common in my experience, and I was seeing quite a few suggestions for a Stoneforge Mystic unban.
Shaheen played KCI? That should tell you all you need to know about what top players think was going to win. lol
That Top 32 is not in the least a shock to me. Its exactly what I expected outside the huge jump from KCI out of 'nowhere'. That Esper Walkers is spicy though.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
I think the primary reason for the fall of Grixis Control is that it's perceived (correctly or incorrectly) that Grixis Death's Shadow is just a better version of it.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
I think the primary reason for the fall of Grixis Control is that it's perceived (correctly or incorrectly) that Grixis Death's Shadow is just a better version of it.
I personally dont think its incorrect. Grixis Control has to loop K-Command and grind out wins. Modern decks can win out of 'nowhere' as we saw in that Hollow One vs Devoted Company game.
If you dont finish games quickly or with crushing levels of inevitability, you are handicapping yourself. I just dont see how this is not a readily accepted position at this point.
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I've been saying UWR was good since Search/Jace. Teferi and the pool of targets pushed it into playable territory.
If we pulled out SCG though, which oddly enough looks nothing at all like GPS...we don't even discuss UWR as a powerful deck.
It has hardly dented MTGO and it got smashed at the PT I believe (or was that a GP where it was destroyed in Day 2).
Either way if you take issue with something I say plz inform me by name, I'll just assume the rest is directed to other.
Spirits
Once again, some posters will complain that a ban would be unreasonable because there is not enough "metric evidence" to support the dominance of the mostly non-interactive decks that like to run the card. Yet, many players I personally know wouldn't touch a deck like Tron or KCI with a 10 foot pole. I'd take that as a hint that the numbers, especially those from local tournaments, do not reflect the true power level of these decks, as people tend not to play the decks that they hate.
Super interesting to have a unique deck like that back in the format, but in a way which doesn't have the same issues that the old 'eggs' decks had (an important difference, as the old second sunrise decks were awful for tournament play)
Now it's had a couple of high profile finishes at the hands of one very determined dude, maybe it will settle slightly higher in the meta than "really really fringe" which is where it's currently at.
This is all round great stuff. More diversity for the win, and congrats to Nass for taking what is surely a pet deck at this point to another great finish.
Meanwhile playing Breach Moon at GP Vegas in the side events, I was overall X-0 against midrange and control decks, with my only 2 losses of the weekend coming from Titanshift with surprise Through the Breach, and Hollow One after I had multiple mulligans and was screwed on lands.
I guess all the other Tronny nonsense and KCI were in the main event. Sounds miserable. Glad I stuck the double ups.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Spirits
as for the jeskai topic, all control deck become the best depending on the meta. personally I think jeskai or UR moon decks are the best control decks in this "unknown" meta. jeskai is good against any type of creature decks, the white part of the SB can give it the best solutions for almost every problem and is the more versatile in terms of wincons. UR moon is a decent tempo/control deck with blood moon, which gives free wins.
I'm curious why we never see Grixis Control anymore, and what if anything happened to UW Mana Denial this weekend as this should have been their chance to shine.
Did anyone see a day 2 meta??
Spirits
its simply the edge that 'diversity' offers such decks, and id posit its why GP results tend to look different. in settings where you can better predict what you will face, such as smaller or local events, or even on mgto where the meta is fickle but can be adjusted to once you catch on to the trend; the impact of such tuning is just higher.
as i said in the m19 spoiler thread, when the diversity of modern is out in full force its easier to fight against hate than play it yourself. its why a deck like kci can jam 4 claims, 3-4 bolts, and maybe some grids and call it a day.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
12-3 was FLOODED with decks. I would love for a larger breakdown, as I think a lot of people missed on breakers.
Spirits
Grixis and jeskai have similar matchups but tend to be better to the jeskai decks, while grixis prays on efficiency and the speed of some wincons, jeskai has more versatile cards, has more ways to win a game (burn, teferi, colonnade and secure the wastes) and the lifegain from lightning helix and sphinx's revelation is a real tempo swing.
in the end I believe that grixis is just more difficult deck to pilot, you have to be sure that you are using the right card at the right time and what cards can I delve with tasigur or logic knot while being aware of snapcaster and search for azcanta (in corey's list). He is a excellent pilot with the deck and has is own way to build the deck, if you go to the grixis control threat is difficult to find a consensus on the best way to build the deck.
For reference, he played his exact 75 from the CF article:
https://www.channelfireball.com/articles/grixis-at-grand-prix-toronto-and-for-grand-prix-las-vegas/
On Twitter, he attributed one loss to play errors. He's experienced and humble enough that I believe this and would treat the list as a 13-2 deck. I would actually play this over Jeskai if I had the cards. It feels like it switches gears better, plays the really well-positioned KCommand, and maindecks Countersquall which always feels unfair.
I think many people shy away from control strategies because even a total master like Burkhart only musters a 12-3 record with it. It's often a better payoff to just be proactive and asks questions instead of scramble for answers. This should still provide the skill-testing experience many control players claim they desire, so I dont know why this is a big deal for those purported diehards, but I do get it for most other players.
My personal experience against the deck has been horrible, bad timing on surgical extraction and relic, and fact that is not possible to react to KCI mana ability makes some common answers not good enough, once I tried to activate relic and the opponent put everything that matters from the graveyard to is hand (probably a misplay in question of timing from my part). nonetheless it's a really difficult deck to disrupt compared to other combo decks, it's possible that I feel that way because it's a new deck.
A stronger presence of Midrange and Control decks would offer more chances to encounter those lines of play, than Turn 3 Trons, Turn 4 KCI's, uncounterable Humans, and so on.
When Forsythe first said he thought Eldrazi should get to live because 'it has interesting lines of play' I almost threw up laughing, because TKS into Smasher is about as interesting as natural Tron into Karn.
People were excited after the BBE/Jace unban because the meta's (SCG, MTGO, and I assume local) saw an increase in play lines more interesting than 'I goblin Lore and hopefully puke out some Hollow Ones'.
Maybe I just dont get the appeal of those decks though, but its not because I am a 'skillful blue mage and you are all plebs'.
Spirits
I can see that being a major motivator. But again, I don't know why this motive would push people away from control. Wouldn't it move them towards interactive decks? It's not like you increase interactive lines by resigning yourself to linear decks. I would assume if one valued maximizing their interactive lines, they would just commit to the most interactive deck they can find in order to get as many interactive lines out of as many matchupss as possible.
Its not a one way street. I would argue that many of the vocal minority in this thread being derided as 'Control players who want skill testing games but dont really want them' would love nothing more than for the meta to tighten down into Jund/Mardu/UWR/UW/Bant type games with the outliers like Affinity for example being accepted because there is hate that actually DOES SOMETHING to them.
Its not about wanting to play a 'skill testing deck' to give it a TLDR, its wanting games with both players, playing interactive decks. If people were honest with themselves, I think thats what it would really come down to. Its this unspoken 'oh but of course you can play X/Y/Z, but the game is better if its Jund vs URx'
How was it said by the GDS player? Less 'cheeseball decks'? The issue is not 'is control fine' the issue is 'why play it when you your opponents play KCI/Tron/Nonsense'.
I dont know if I'm articulating that well...
Spirits
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
"We" also want to play games where our decisions actually matter and can use skill to leverage close matchups. I was undefeated this weekend against three Jeskai, two Jund, two UW, and a Mardu matches, with more than half of them won 2-0. It's hard to use that skill when, for example, I play a deck that randomly makes me discard my lands after mulliganing twice and they cast free creatures on their first and second turns.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
This is kind of what i'm saying.
The more I think on it, lets look at the major motivation of Control, they want the game played a certain way.
Its no shock that when we saw BBE come out, and Jund come back to life, there was (at least from what I saw) a lot of happy posts/tweets/articles and it wasnt all because Jace did not in fact destroy the format.
Control players I would say just want games to be played between both players, a trade of resources, while if you look at THIS top 16, you gotta be kidding yourself if you think playing Control into that would be wise.
Corey playing Grixis regardless (with 4 Main Field of Ruin...) is kind of the exception that proves the rule.
Unless Day 2 just had 50% of the field being Tron, I just dont buy it that you can 'play whatever'.
Spirits
I mention this because while it's business as usual for the chat to constantly be throwing out ban suggestions for whatever gets on camera, requests for unbans aren't normally common in my experience, and I was seeing quite a few suggestions for a Stoneforge Mystic unban.
Lots of Humans there so the top 32 looks like this:
8 Gx Tron
8 Humans
5 Ironworks
3 Hollow One
2 Mardu Pyro
1 Grixis Shadow
1 Jeskai Control
1 Counters Company
1 Bant Company
1 Thopter-Sword Combo
1 Esper Gifts
That Top 32 is not in the least a shock to me. Its exactly what I expected outside the huge jump from KCI out of 'nowhere'. That Esper Walkers is spicy though.
Spirits
I personally dont think its incorrect. Grixis Control has to loop K-Command and grind out wins. Modern decks can win out of 'nowhere' as we saw in that Hollow One vs Devoted Company game.
If you dont finish games quickly or with crushing levels of inevitability, you are handicapping yourself. I just dont see how this is not a readily accepted position at this point.
Spirits