Doubling season and jace, cunning castaway goes infinite. Doubling season has to be on the battlefield first so I don't think it will break moderns turn four rule without warping the deck but I do think it can be a serious combo deck.
I was just trying it in my doubling season tron deck that nobody looks at in deck creation.lol. The last thing anyone expects is UG Tron to infinite combo them. It's great when they take you off of tron and you cast jace for three mana an go infinite.lol
As far as infinite combos go... it's kind of bad. It takes a turn to win unless you have a way to haste the illusion tokens, and there are other planeswalkers who work better with Doubling Season - Samut, for example, or Jace, Architect of Thought.
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Doubling season and jace, cunning castaway goes infinite. Doubling season has to be on the battlefield first so I don't think it will break moderns turn four rule without warping the deck but I do think it can be a serious combo deck.
How could it ever break the turn 4 rule even with warping the deck? You'd need an insanely good hand to pull it off (in addition to three lands, you'll need five ritual effects, a Jace, a Doubling Season, which actually makes it impossible on the play) before turn 4, and even then you can't actually win the game until the next turn, when you attack with all of your guys.
I guess with Tron lands your requirements are slightly lesser (three Tron lands, 1x Simian Spirit Guide, 3x Manamorphose, Jace, Doubling Season), but we're still talking pretty silly requirements to pull it off on turn 3, which again doesn't actually win until the fourth turn.
The only way I can see this working is via mill. Maybe other ways, but an evasive creature (Jace's Phantsm for example) and a card that triggers on card draw (Jace's Erasure). Not a solid plan, but gives you a way to combo out.
And one more wincon this combo can use is Altar of the Brood. Once again mill, but one mana cheaper and doesn't require drawing from your own deck. Artifact is a drawback, but could work.
Well there's also ramping with green like tooth and nail or green devotion decks do, sprawls and walkers allows it turn three and with purphoros, god of the forge there's another win con.
I do have a doubling season tron deck actually, but that's for ugin to ultimate, I tried the combo in it but the need for blue slowed it down too much, hence me turning to T&N for ramp.
Oath and call the gatewatch tutors for walkers but what tutors for enchantments in modern? Particularly in green?
Idealistic would be a green creature that tutors for enchantments.
But why pull off this useless infinite when you could take 1-5 Extra turns, cheat in an emrakul, or other instantly game winning effects with a doubling season.
The bad thing is that Doubling Season alone does nothing and you would normally like to play a planeswalker before it, so that is a little bit bad timing wise.
So the biggest flaw of these kinds of decks in modern is the problem that almost all the planeswalkers you want cost at least 3 mana and the big finishers (Karn, Ugin) are too expensive, unless you play tron and if you want to play tron, you can just play these cards anyway and you dont need Doubling Season at all.
What works probably better is to use some kind of "token" deck with Doubling Season.
Garruk Wildspeaker produces tokens and the +3/+3 Overrun will be enough to win with 4+ creatures , especially if you want to run all kinds of mana creatures that is probably a better approach rather than going combo just with the planeswalkers.
Elspeth, Sun's Champion is a finisher that works nicely with Doubling Season regardless of if you have it in play before or after and is enough to win games in modern.
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Its not unplayable, but its also not a deck that just works right away.
I was just trying it in my doubling season tron deck that nobody looks at in deck creation.lol. The last thing anyone expects is UG Tron to infinite combo them. It's great when they take you off of tron and you cast jace for three mana an go infinite.lol
What do you all think?
I guess with Tron lands your requirements are slightly lesser (three Tron lands, 1x Simian Spirit Guide, 3x Manamorphose, Jace, Doubling Season), but we're still talking pretty silly requirements to pull it off on turn 3, which again doesn't actually win until the fourth turn.
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I do have a doubling season tron deck actually, but that's for ugin to ultimate, I tried the combo in it but the need for blue slowed it down too much, hence me turning to T&N for ramp.
Oath and call the gatewatch tutors for walkers but what tutors for enchantments in modern? Particularly in green?
Idealistic would be a green creature that tutors for enchantments.
This is literally garbage. lol
Woo had a old deck brew with it:
Woo Brews โ Modern Doubling Season
Then there is this:
Doubling Planeswalkers by Corbin Hosler
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No matter what, the deck can only be reasonable in modern if it does not rely on Doubling Season and kinda works without it.
To make all that work, you probably want white for lots of sideboard hate enchantments and good removal in Path to Exile.
Simply put, you need enough gas to have something to do in the early turns and stay alive against death shadow, affinity and the humans deck.
Playing Ensnaring Bridge could also be reasonable, if you do not rely on Emrakul, the Aeons Torn to win the game.
The bad thing is that Doubling Season alone does nothing and you would normally like to play a planeswalker before it, so that is a little bit bad timing wise.
So the biggest flaw of these kinds of decks in modern is the problem that almost all the planeswalkers you want cost at least 3 mana and the big finishers (Karn, Ugin) are too expensive, unless you play tron and if you want to play tron, you can just play these cards anyway and you dont need Doubling Season at all.
What works probably better is to use some kind of "token" deck with Doubling Season.
Garruk Wildspeaker produces tokens and the +3/+3 Overrun will be enough to win with 4+ creatures , especially if you want to run all kinds of mana creatures that is probably a better approach rather than going combo just with the planeswalkers.
Elspeth, Sun's Champion is a finisher that works nicely with Doubling Season regardless of if you have it in play before or after and is enough to win games in modern.
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Its not unplayable, but its also not a deck that just works right away.
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