Against combo or aggro Search for Azcanta will probably be too slow. Repeatable advantage against a control deck, or a deck like Jund sounds great.
I did find that Search for Azcanta did have several similarities with Ancestral Vision when I tested it. Both are blue and cheap, but need at least one turn before they start producing CA. Search for Azcanta is vulnerable to permanent destruction (both enchantment and land), but it can sneak around more counter walls because you can resolve it while your opponent is tapped out (while AV is completely telegraphed because it cannot be normally cast), and crucially, it can produce CA the turn after it is played (unlike AV, which only produces CA 4 turns after it is Suspended). Search for Azcanta requires more mana period, though, and it can't hand you lands or creatures for CA. However, once it flips, it digs 4 deep (per shot!) instead of 3 (like AV), and I've found that 2 activations are generally all you need to gain an edge in a match-up if you're playing a midrange/control deck. (You may need only one activation if you're playing a combo deck, but I only recommend this in slower combo decks such as Scapeshift.)
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
That's a huge area though. A lot of the decks that would run search have few, if any, targets for removal and don't run Jace because it would just make removal that is otherwise dead into live cards.
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
Azcanta taps for mana once it flips, thats pretty huge. It also cant get attacked off the board.
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
It's not a fair comparison at all. #1, you can Impulse at instant speed, unlike Baby Jace. #2 You can Impulse once a turn as long as you have mana- Baby Jace, by comparison, can't always flashback cards due to low loyalty. #3 as has been mentioned before, Azcanta can tap for mana. I doubt it will see play due to meta concerns, but it is much stronger than Baby Jace when flipped.
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
Like others have mentioned, the Enchantment/Land has an amazing range of versatility. It's a better Desolate Lighthouse, and people have played that card in Modern in previous times. This is just a dramatic upgrade and low cost incentive.
Desolated Lighthouse does something different than Search. It is primarily a land with a looting effect slapped on it while search is an enchantment, which scries for one each turn, till it flips, where it ramps you and is a "tutor" tool.
You can play Lighthouse in a land slot but you cannot play Search in that said slot, cause they do different things.
Either way, I think, that that card will see play, maybe not that much as several people predict, but at least somewhat. The little testing I made with that card in Eternal Command was positive, it was both acting as a draw fix, helped "digging" for stuff and when flipped, allowed a better set-up from Cryptic + Witness (or Ruse), since it gave you more mana to play with.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
That's a huge area though. A lot of the decks that would run search have few, if any, targets for removal and don't run Jace because it would just make removal that is otherwise dead into live cards.
Hypothetically, if you had a deck with a low enough curve and 30 noncreature spells, would you refuse to play Dark Confidant in it because doing so would turn on removal?
Azcanta taps for mana once it flips, thats pretty huge.
Not as huge as the other ability. I mean, did you really go through all that trouble of flipping Search for Azcanta to get a Sky Diamond out? Of course not, you did it for the repeatable Impulse. Mind Stone would see a lot more play if the mana ability was more important than the card draw.
It also cant get attacked off the board.
File that under "ease of killing". Which, I have already admitted, is one area that Search wins in.
Hypothetically, if you had a deck with a low enough curve and 30 noncreature spells, would you refuse to play Dark Confidant in it because doing so would turn on removal?
Actually, yes. Heck, it's already happened. While Lantern Control used to be a fan of that removal-luring creature called Spellskite and sometimes the card-digging creature called Glint-Nest Crane, the vast majority of Lantern Control decklists nowadays don't contain any creatures at all. Stuff like Abrupt Decay and Kolaghan's Command apparently got rare enough that Lantern Control players said "to heck with creatures, all Spellskite does is eat Path to Exile/Dismember" and dropped creatures altogether. (Lantern Control's highest-cmc maindeck card is 3-4-cmc nowadays, so it has a very Bob-friendly curve.) It's possible that Glint-Nest Crane was dropped partially because of colour-fixing reasons, though.
As you have pointed out, Lantern Control dropped Spellskite because of fewer Decays. Not because Spellskite is a creature and was turning on the opponent's removal. Not sure if you're hinting that Bob might be a Lantern card; it's not, because it would break your Ensnaring Bridge lock.
Glint-Nest Crane is a creature that gives you a card on ETB, not a creature that does nothing for one turn then starts giving you more cards/looting every subsequent turn, like Bob or JVP or Search for Azcanta. In that regard it's closer to Snapcaster Mage, which has been seen in otherwise creatureless decks.
I know it's a little off the radar, but I have been looking at Captain Lannery Storm , and I kinda like it. it's a 3 drop, which is a bit much for a 2/2, but it DOES have haste, it can pump it'self the turn it drops, or you can cast a Bolt....I almost wonder if it will find a home
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Project Booster Fun makes it less fun to open a booster.
I also like many people here think Search could end up being a modern card. Gotta keep in mind its basically a ramp spell as well for 2 mana. Power level is there
I also like many people here think Search could end up being a modern card. Gotta keep in mind its basically a ramp spell as well for 2 mana. Power level is there
Both Search for Azcanta and Legion's Landing are pretty good. Ironically, it's the green one that I'm least thrilled about. Elves is the only deck that I can think off that could flip the new Gaea's Cradle effectively.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I find attacking with 3 creatures to be significantly harder than getting Threshold in Modern (i.e. Legion's Landing is significantly harder to flip than Search for Azcanta). And even if you can get 3 creatures to attack at once through a removal spell (e.g. Zoo), aggro decks often don't want the massive comparative tempo loss Legion's Landing and its silly 1/1 for 1 mana provides.
My first guess for the deck that most wants Legion's Landing is Tokens variants.
I find attacking with 3 creatures to be significantly harder than getting Threshold in Modern (i.e. Legion's Landing is significantly harder to flip than Search for Azcanta). And even if you can get 3 creatures to attack at once through a removal spell (e.g. Zoo), aggro decks often don't want the massive comparative tempo loss Legion's Landing and its silly 1/1 for 1 mana provides.
My first guess for the deck that most wants Legion's Landing is Tokens variants.
I'm testing it in a kuldotha red build. Can get 3 creatures on turn 1 or 2 75% of games and often enough that a bolt won't prevent a flip.
Even though it was only the prerelease I love Chart a Course. it's such a great card. I can see it being used in Prowess decks. Too bad it's not an instant... but that'll be too strong.
Even though it was only the prerelease I love Chart a Course. it's such a great card. I can see it being used in Prowess decks. Too bad it's not an instant... but that'll be too strong.
I've playtested Chart a Course in UR Tempo with Monastery Swiftspear (and possibly friends with Prowess). Chart a Course's quasi-Raid and sorcery speed do not play nice with Prowess. I swapped Take Inventory back into one of the test decks (which kicked out Chart a Course) and froze Chart a Course at 2 copies in the other one.
I should test Chart a Course in Tribal Zoo, though.
1: Opt: The obvious number one for the set. This card won't be as good as many think that it is but I suspect that this card becoming legal means that delver of secrets may return to modern. Slam dunk in UW(x) decks.
2: Chart a Course: This card has flown under the radar in terms of what this card does. While may will look at this card as a divination for 2 mana when you raid, I see this as an interesting catalog variant that reminds me a lot of a blue version of tormented voice. I suspect that decks like Esper Goryos and/or other reanimator strategies may want this. Worth noting that this and strategic planning are now modern lega. I expect this card to surprise people.
3: Field of Ruin: Other than Opt, this is one of the most talked about cards for modern play. This card looks very good in my opinion specifically in death and taxes variants, hatebears and in UW control. Being able to pay 2 mana and Wasteland someone with leonin arbiter sounds really good. Being able to get it back with Ramunap Excavator seems relativity powerful. Being able to kill an opponents pesky manland/sol land and get an island to have mana for your turn 4-5 cryptic command sounds reasonable for UW control to want a few copies. I expect this to find a home somewhere.
4: Sorcerous Spyglass: This card seems like a slam dunk sideboard card since it gives many decks the ability to peek without the cantrip at their opponents hand while pithing needleing them. This effect gets a lot better when you factor how many card that pithing needle can hit. Cards such as fetchlands, artifacts that hit affinity/E-tron, planeswalkers, manlands, ghost quarter/tec edge/field of ruins, to name a few cards. I expect this card to inhibit many people's sideboards and potentially mainboards.
5: Search for azcanta: One of my favorite cards that have been revealed this far. This card seems very interesting in reviving the old Grixis Control decks that used to exist until Death Shadow decks started creeping up. Similar to Jace, Vryn's Prodigy, this card takes awhile to ramp up. But for only 2 mana, this card asks for nothing else until it flips into a mana source. I want to try this card things like Cryptic Serpant/Bedlam Reveler since they seem to work well with it since they don't tax the graveyard. This one may not make it but the potential is there.
Honorable mentions:
-Settle the Wreckage: Powerful card that could push UW(x) flash decks there. Many decks do not run many basics and this card really punishes them. It's worth noting that Aven Mindcensor is really good with this card. (and field of ruin)
-Carnage Tyrant: Nice card for Titan-shift decks to tutor up to help in midrange matchups.
-Jace, Cunning Castaway: Fits in nicely in tempo/midrange decks like UB Faeries. The powerlevel really depends on how powerful a 3 mana planeswalker that poops out a 2/2 the turn it comes out really is.
-Legion's Landing: Seems like a natural fit for BW tokens and allows them to lower their curve. It may not get there powerlevel wise,
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I don't see any deck that would want Jace, it just makes a bad token and dies to anything (like a spirit token) being at 1-loyalty.
It is probably one of the worst 3-mana PW's ever printed.
I'm sure someone will pull it off. I don't see it happening with great frequency or consistency though. Looks like a possible turn 3 win hitting CoCo on turn 2 and following it up with some sort of mass creature pump/buff turn 3. Time will tell I suppose.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Pretty much this. I have played some Elves and even getting the mana dork turn 1 into turn 2 Heritage Druid and more Elves doesn't happen that often. I'm presuming the Growing Rites of Itlimoc will be a 4 of?
I should say that I do in fact feel that Growing Rites of Itlimoc will eventually see play in Elves. I'm just not super sure on how much it helps them quite yet.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Agreed, but how many decks in Modern run it main deck game one? Answer, not many at all.
The sequence won't occur often but someone will play it and yes someone will have a Pyroclasm in response. Both will be rare occurrences.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
People are going nuts over Growing Rites of Itlimoc, but I think some of the other flip lands are much better in terms of use. There was a reason they didn't print a strictly better Gaea's Cradle because it would be too flexible and fit in too many archetypes, pushing more decks into green just for the free ramp. Could you imagine what it would be like if it was just Itlimoc, Cradle of the Sun? Nykthos and every green ramp deck ever would just slam them in the mana base and get silly explosive, not to mention decks that are able to just make tons of creatures.
Honestly, I find the front side is fairly useful in standard. Just the front alone is more uncommon / common quality. That and the card design is quite clever, since it does attempt to fuel itself and the flipped card is quite good.
Modern unfortunately is the death of clever, though.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
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I did find that Search for Azcanta did have several similarities with Ancestral Vision when I tested it. Both are blue and cheap, but need at least one turn before they start producing CA. Search for Azcanta is vulnerable to permanent destruction (both enchantment and land), but it can sneak around more counter walls because you can resolve it while your opponent is tapped out (while AV is completely telegraphed because it cannot be normally cast), and crucially, it can produce CA the turn after it is played (unlike AV, which only produces CA 4 turns after it is Suspended). Search for Azcanta requires more mana period, though, and it can't hand you lands or creatures for CA. However, once it flips, it digs 4 deep (per shot!) instead of 3 (like AV), and I've found that 2 activations are generally all you need to gain an edge in a match-up if you're playing a midrange/control deck. (You may need only one activation if you're playing a combo deck, but I only recommend this in slower combo decks such as Scapeshift.)
Comparison between the two:
Enchantment > creature
Look at top card, optional mill < loot
7 cards in GY to flip < 5 cards in GY to flip (as in, it's easier to flip with 5)
land with crappy Impulse for 3 mana < PW that grants "flashback" for 0 mana
JVP wins in almost every area other than ease of killing.
| Ad Nauseam
| Infect
Big Johnny.
That's a huge area though. A lot of the decks that would run search have few, if any, targets for removal and don't run Jace because it would just make removal that is otherwise dead into live cards.
Azcanta taps for mana once it flips, thats pretty huge. It also cant get attacked off the board.
It's not a fair comparison at all. #1, you can Impulse at instant speed, unlike Baby Jace. #2 You can Impulse once a turn as long as you have mana- Baby Jace, by comparison, can't always flashback cards due to low loyalty. #3 as has been mentioned before, Azcanta can tap for mana. I doubt it will see play due to meta concerns, but it is much stronger than Baby Jace when flipped.
Like others have mentioned, the Enchantment/Land has an amazing range of versatility. It's a better Desolate Lighthouse, and people have played that card in Modern in previous times. This is just a dramatic upgrade and low cost incentive.
You can play Lighthouse in a land slot but you cannot play Search in that said slot, cause they do different things.
Either way, I think, that that card will see play, maybe not that much as several people predict, but at least somewhat. The little testing I made with that card in Eternal Command was positive, it was both acting as a draw fix, helped "digging" for stuff and when flipped, allowed a better set-up from Cryptic + Witness (or Ruse), since it gave you more mana to play with.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Hypothetically, if you had a deck with a low enough curve and 30 noncreature spells, would you refuse to play Dark Confidant in it because doing so would turn on removal? Not as huge as the other ability. I mean, did you really go through all that trouble of flipping Search for Azcanta to get a Sky Diamond out? Of course not, you did it for the repeatable Impulse. Mind Stone would see a lot more play if the mana ability was more important than the card draw. File that under "ease of killing". Which, I have already admitted, is one area that Search wins in.
| Ad Nauseam
| Infect
Big Johnny.
Actually, yes. Heck, it's already happened. While Lantern Control used to be a fan of that removal-luring creature called Spellskite and sometimes the card-digging creature called Glint-Nest Crane, the vast majority of Lantern Control decklists nowadays don't contain any creatures at all. Stuff like Abrupt Decay and Kolaghan's Command apparently got rare enough that Lantern Control players said "to heck with creatures, all Spellskite does is eat Path to Exile/Dismember" and dropped creatures altogether. (Lantern Control's highest-cmc maindeck card is 3-4-cmc nowadays, so it has a very Bob-friendly curve.) It's possible that Glint-Nest Crane was dropped partially because of colour-fixing reasons, though.
Glint-Nest Crane is a creature that gives you a card on ETB, not a creature that does nothing for one turn then starts giving you more cards/looting every subsequent turn, like Bob or JVP or Search for Azcanta. In that regard it's closer to Snapcaster Mage, which has been seen in otherwise creatureless decks.
| Ad Nauseam
| Infect
Big Johnny.
Both Search for Azcanta and Legion's Landing are pretty good. Ironically, it's the green one that I'm least thrilled about. Elves is the only deck that I can think off that could flip the new Gaea's Cradle effectively.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
My first guess for the deck that most wants Legion's Landing is Tokens variants.
I'm testing it in a kuldotha red build. Can get 3 creatures on turn 1 or 2 75% of games and often enough that a bolt won't prevent a flip.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I've playtested Chart a Course in UR Tempo with Monastery Swiftspear (and possibly friends with Prowess). Chart a Course's quasi-Raid and sorcery speed do not play nice with Prowess. I swapped Take Inventory back into one of the test decks (which kicked out Chart a Course) and froze Chart a Course at 2 copies in the other one.
I should test Chart a Course in Tribal Zoo, though.
1: Opt: The obvious number one for the set. This card won't be as good as many think that it is but I suspect that this card becoming legal means that delver of secrets may return to modern. Slam dunk in UW(x) decks.
2: Chart a Course: This card has flown under the radar in terms of what this card does. While may will look at this card as a divination for 2 mana when you raid, I see this as an interesting catalog variant that reminds me a lot of a blue version of tormented voice. I suspect that decks like Esper Goryos and/or other reanimator strategies may want this. Worth noting that this and strategic planning are now modern lega. I expect this card to surprise people.
3: Field of Ruin: Other than Opt, this is one of the most talked about cards for modern play. This card looks very good in my opinion specifically in death and taxes variants, hatebears and in UW control. Being able to pay 2 mana and Wasteland someone with leonin arbiter sounds really good. Being able to get it back with Ramunap Excavator seems relativity powerful. Being able to kill an opponents pesky manland/sol land and get an island to have mana for your turn 4-5 cryptic command sounds reasonable for UW control to want a few copies. I expect this to find a home somewhere.
4: Sorcerous Spyglass: This card seems like a slam dunk sideboard card since it gives many decks the ability to peek without the cantrip at their opponents hand while pithing needleing them. This effect gets a lot better when you factor how many card that pithing needle can hit. Cards such as fetchlands, artifacts that hit affinity/E-tron, planeswalkers, manlands, ghost quarter/tec edge/field of ruins, to name a few cards. I expect this card to inhibit many people's sideboards and potentially mainboards.
5: Search for azcanta: One of my favorite cards that have been revealed this far. This card seems very interesting in reviving the old Grixis Control decks that used to exist until Death Shadow decks started creeping up. Similar to Jace, Vryn's Prodigy, this card takes awhile to ramp up. But for only 2 mana, this card asks for nothing else until it flips into a mana source. I want to try this card things like Cryptic Serpant/Bedlam Reveler since they seem to work well with it since they don't tax the graveyard. This one may not make it but the potential is there.
Honorable mentions:
-Settle the Wreckage: Powerful card that could push UW(x) flash decks there. Many decks do not run many basics and this card really punishes them. It's worth noting that Aven Mindcensor is really good with this card. (and field of ruin)
-Carnage Tyrant: Nice card for Titan-shift decks to tutor up to help in midrange matchups.
-Jace, Cunning Castaway: Fits in nicely in tempo/midrange decks like UB Faeries. The powerlevel really depends on how powerful a 3 mana planeswalker that poops out a 2/2 the turn it comes out really is.
-Legion's Landing: Seems like a natural fit for BW tokens and allows them to lower their curve. It may not get there powerlevel wise,
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
It is bad without Arbiter and is too expensive to activate to be efficient.
I don't see any deck that would want Jace, it just makes a bad token and dies to anything (like a spirit token) being at 1-loyalty.
It is probably one of the worst 3-mana PW's ever printed.
Turn 1: Forest, Llanowar Elves
Turn 2: Forest, Heritage Druid, Dwynen's Elite, Growing Rites of Itlimoc. EoT flip to Itlimoc, Cradle of the Sun. End of Opponent's Turn 2, Collected Company.
How do you not just win from that point? lol
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Spicy!
I'm sure someone will pull it off. I don't see it happening with great frequency or consistency though. Looks like a possible turn 3 win hitting CoCo on turn 2 and following it up with some sort of mass creature pump/buff turn 3. Time will tell I suppose.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Turn 2: Pyroclasm
Pretty much this. I have played some Elves and even getting the mana dork turn 1 into turn 2 Heritage Druid and more Elves doesn't happen that often. I'm presuming the Growing Rites of Itlimoc will be a 4 of?
I should say that I do in fact feel that Growing Rites of Itlimoc will eventually see play in Elves. I'm just not super sure on how much it helps them quite yet.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Agreed, but how many decks in Modern run it main deck game one? Answer, not many at all.
The sequence won't occur often but someone will play it and yes someone will have a Pyroclasm in response. Both will be rare occurrences.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Honestly, I find the front side is fairly useful in standard. Just the front alone is more uncommon / common quality. That and the card design is quite clever, since it does attempt to fuel itself and the flipped card is quite good.
Modern unfortunately is the death of clever, though.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!