Now obviously I understand that there are a few problems with this that may prevent it from doing too well. The main two reasons being:
1. It's a combination of cards that cost basically infinite mana (everything about 4 in Modern is basically infinite mana)
2. It's technically a 4 card combo (even though Ideal Tutors for and put into play all 3 of the lock Enchantments)
Are there other decks you think Splendor could work in? Or does the card itself seem way too slow for Modern?
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Now obviously I understand that there are a few problems with this that may prevent it from doing too well. The main two reasons being:
1. It's a combination of cards that cost basically infinite mana (everything about 4 in Modern is basically infinite mana)
2. It's technically a 4 card combo (even though Ideal Tutors for and put into play all 3 of the lock Enchantments)
Are there other decks you think Splendor could work in? Or does the card itself seem way too slow for Modern?
I am thinking about the same thing, but I do not start building/testing the deck yet.
My initial thought is WR based deck by adding 4 copies of Blood Moon.
It gets around most removal used in the format at the moment (Abrupt Decay, Fatal Push mainly). Plus it having Deathtouch means that it would always take something with it unless it's damaging an Indestructible creature (like Ulamog, the Ceaseless Hunger for example).
It gets around most removal used in the format at the moment (Abrupt Decay, Fatal Push mainly). Plus it having Deathtouch means that it would always take something with it unless it's damaging an Indestructible creature (like Ulamog, the Ceaseless Hunger for example).
Maybe a mono-white build splashing a small amount of black for deaths hold. A bunch of Sphere of Safety and Nykthos, Shrine to Nyx makes powering out Splendor without Ideal possible and you can even just cast the ideal that way.
Epic itself does not count as "cast", thus cannot be countered by Dovescape and do the rest (creating 7 1/1).
Okay that's fair. Slow death via Shambling Vent then? I'm sure there are plenty of ways to win a game of Magic in WB when you can't cast spells
The reason I am thinking WR is because there is a Form of the Dragon that can be tutored by Enduring Ideal and treated as a win condition. Blood Moon is also great to disrupt your opponent.
I agree. Misforuntes is too much of a do-nothing to be very good.
So I was browsing MTGGoldfish and I found an Enduring Ideal deck that did well (Top 16) at a Modern tournament on July 2. Here is the decklist
Notably this is before the release of Hour of Devastation, so they didn't have the option of possibly putting in Overwhelming Splendor, but what do you think of the list? I think overall it looks solid. I like the idea of using Lotus Bloom to essentially cheat your Ideal 3 turns early. Plus Boseiju makes it so you can have that Ideal actually resolve against decks with counter magic.
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Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
When you're running a two curse combo you could add Curse of Misfortunes as another tutor.
Spend 5 mana and do nothing until your next upkeep is a joke in Modern...
In terms of being able to cheat out any enchantment-related combos, Zur the Enchanter is even slower--he has the benefit of you only needing to spend 4 (restrictive) mana, but he needs to be able to attack in order to cheat anything out, and that's not until your next combat step (which is after your next upkeep).
On the other hand, Zur can block, and that'll surely win a game some day...
I'm trying a Junk Mild Ramp Curse of Misfortunes deck. So far, Curse of Misfortunes has been a bit slow, but not having the combo blow up to Abrupt Decay is sweet. Manlands are pure trouble, though, as they indeed dodge Overwhelming Splendor.
I realized last night if you don't want to use Form of the Dragon a the deck's win condition, Cruel Reality can be a nice substitute. Since the Splendor + Death's Hold combo stops them from having creatures, unless your opponent is casting a Planeswalker every turn they're eating 5 on their upkeep.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I realized last night if you don't want to use Form of the Dragon a the deck's win condition, Cruel Reality can be a nice substitute. Since the Splendor + Death's Hold combo stops them from having creatures, unless your opponent is casting a Planeswalker every turn they're eating 5 on their upkeep.
Not bad
I think you can go for the WB direction instead of mono W or WR.
The next challenge is the match up against the current META.
Form of the Dragon isn't good unless you also have Phyrexian Unlife. Form resets your life every turn so you can't die unless your opponent can somehow deal 5+10 damage in one turn. Cruel Reality doesn't have the same combo with Unlife.
Unlife + Form just seems better because Unlife is easy to hardcast. The thing about Enduring Ideal is that it has to get cards from your library, not your hand, so if you play only 1 Splendor and draw it, you're stuck (at least, until you get your 8th land). You can get around this by playing more than 1, but then it creates another problem where you have more chances to draw uncastable Splendors. Compared to Unlife + Form, you can go ahead and play 3 or 4 Unlifes since you actively want to draw Unlifes; they're 10 life when hardcasted and one turn off the combo assembly clock.
Form of the Dragon isn't good unless you also have Phyrexian Unlife. Form resets your life every turn so you can't die unless your opponent can somehow deal 5+10 damage in one turn. Cruel Reality doesn't have the same combo with Unlife.
Unlife + Form just seems better because Unlife is easy to hardcast. The thing about Enduring Ideal is that it has to get cards from your library, not your hand, so if you play only 1 Splendor and draw it, you're stuck (at least, until you get your 8th land). You can get around this by playing more than 1, but then it creates another problem where you have more chances to draw uncastable Splendors. Compared to Unlife + Form, you can go ahead and play 3 or 4 Unlifes since you actively want to draw Unlifes; they're 10 life when hardcasted and one turn off the combo assembly clock.
An easy solution to this problem is Teferi's Puzzle Box since it lets you at least put cards back in your deck after you've done your tutoring with Enduring Ideal. The obvious problem is that Puzzle Box isn't an enchantment, but an artifact, which present it's own set of issues.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
It gets around most removal used in the format at the moment (Abrupt Decay, Fatal Push mainly). Plus it having Deathtouch means that it would always take something with it unless it's damaging an Indestructible creature (like Ulamog, the Ceaseless Hunger for example).
I agree. Misforuntes is too much of a do-nothing to be very good.
So I was browsing MTGGoldfish and I found an Enduring Ideal deck that did well (Top 16) at a Modern tournament on July 2. Here is the decklist
Notably this is before the release of Hour of Devastation, so they didn't have the option of possibly putting in Overwhelming Splendor, but what do you think of the list? I think overall it looks solid. I like the idea of using Lotus Bloom to essentially cheat your Ideal 3 turns early. Plus Boseiju makes it so you can have that Ideal actually resolve against decks with counter magic.
I agree. Misforuntes is too much of a do-nothing to be very good.
So I was browsing MTGGoldfish and I found an Enduring Ideal deck that did well (Top 16) at a Modern tournament on July 2. Here is the decklist
Notably this is before the release of Hour of Devastation, so they didn't have the option of possibly putting in Overwhelming Splendor, but what do you think of the list? I think overall it looks solid. I like the idea of using Lotus Bloom to essentially cheat your Ideal 3 turns early. Plus Boseiju makes it so you can have that Ideal actually resolve against decks with counter magic.
Specifically I'm thinking about the Enduring Ideal deck.
I think Splendor creates a really great lock against your opponent when you combine it with cards like Dovescape and Night of Souls' Betrayal/Curse of Death's Hold.
Now obviously I understand that there are a few problems with this that may prevent it from doing too well. The main two reasons being:
1. It's a combination of cards that cost basically infinite mana (everything about 4 in Modern is basically infinite mana)
2. It's technically a 4 card combo (even though Ideal Tutors for and put into play all 3 of the lock Enchantments)
Are there other decks you think Splendor could work in? Or does the card itself seem way too slow for Modern?
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I am thinking about the same thing, but I do not start building/testing the deck yet.
My initial thought is WR based deck by adding 4 copies of Blood Moon.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
It gets around most removal used in the format at the moment (Abrupt Decay, Fatal Push mainly). Plus it having Deathtouch means that it would always take something with it unless it's damaging an Indestructible creature (like Ulamog, the Ceaseless Hunger for example).
I think WB would be the best main colours for a deck with the Splendor + Death's Hold combo. WHite obviously because of Enduring Ideal, but black makes it so your deck can survive the early game. You get access to Inquisition of Kozilek, Thoughtseize, and Collective Brutality for hand disruption. Fatal Push and Damnation for removal. Hell you may even run Liliana of the Veil if it would fit.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
What is your win condition?
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
After Enduring Ideal gets Dovescape, Ideal just makes you 7 1/1 Flying Birds tokens every turn. That's your win condition.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
This combo does not work:
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/272821-enduring-ideal-and-dovescape
Epic itself does not count as "cast", thus cannot be countered by Dovescape and do the rest (creating 7 1/1).
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Okay that's fair. Slow death via Shambling Vent then? I'm sure there are plenty of ways to win a game of Magic in WB when you can't cast spells
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
The reason I am thinking WR is because there is a Form of the Dragon that can be tutored by Enduring Ideal and treated as a win condition.
Blood Moon is also great to disrupt your opponent.
There is a sample list here, but no Overwhelming Splendor involved:
https://www.mtggoldfish.com/archetype/modern-enduring-ideal-39335#paper
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Spend 5 mana and do nothing until your next upkeep is a joke in Modern...
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
So I was browsing MTGGoldfish and I found an Enduring Ideal deck that did well (Top 16) at a Modern tournament on July 2. Here is the decklist
Notably this is before the release of Hour of Devastation, so they didn't have the option of possibly putting in Overwhelming Splendor, but what do you think of the list? I think overall it looks solid. I like the idea of using Lotus Bloom to essentially cheat your Ideal 3 turns early. Plus Boseiju makes it so you can have that Ideal actually resolve against decks with counter magic.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Before anybody says it, of course this isn't competitive. That doesn't mean we can BREW!!!!
I'm thinking something with Tron lands since curses often have a high generic mana cost in addition to their colors, and some rainbow lands.
Mix that with some number of:
1 Curse of Misfortunes
1 Bitterheart Witch
1 Cruel Reality
1 Curse of Death's Hold
1 Curse of the Pierced Heart
1 Curse of Thirst
1 Overwhelming Splendor
Deck would fold hard to Witchbane Orb but nobody plays that anyway
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
In terms of being able to cheat out any enchantment-related combos, Zur the Enchanter is even slower--he has the benefit of you only needing to spend 4 (restrictive) mana, but he needs to be able to attack in order to cheat anything out, and that's not until your next combat step (which is after your next upkeep).
On the other hand, Zur can block, and that'll surely win a game some day...
I'm trying a Junk Mild Ramp Curse of Misfortunes deck. So far, Curse of Misfortunes has been a bit slow, but not having the combo blow up to Abrupt Decay is sweet. Manlands are pure trouble, though, as they indeed dodge Overwhelming Splendor.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Dang, I forgot about the activated ability clause on Overwhelming Splendor. Thanks!
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Not bad
I think you can go for the WB direction instead of mono W or WR.
The next challenge is the match up against the current META.
I think you can add the combo of Solemnity and Phyrexian Unlife within your deck.
In addition, you can also try Bitterblossom if you have Phyrexian Unlife.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Unlife + Form just seems better because Unlife is easy to hardcast. The thing about Enduring Ideal is that it has to get cards from your library, not your hand, so if you play only 1 Splendor and draw it, you're stuck (at least, until you get your 8th land). You can get around this by playing more than 1, but then it creates another problem where you have more chances to draw uncastable Splendors. Compared to Unlife + Form, you can go ahead and play 3 or 4 Unlifes since you actively want to draw Unlifes; they're 10 life when hardcasted and one turn off the combo assembly clock.
| Ad Nauseam
| Infect
Big Johnny.
An easy solution to this problem is Teferi's Puzzle Box since it lets you at least put cards back in your deck after you've done your tutoring with Enduring Ideal. The obvious problem is that Puzzle Box isn't an enchantment, but an artifact, which present it's own set of issues.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Form of the DragonCurse of Misfortunes Sorry, thought this was a enduring ideal deck.
Ah, but Boseiju, Who Shelters All works on Enduring Ideal, which is a sorcery...