I've been looking at Harsh Mentor, and this card is broken. as in 'this card is going to be banned' broken. this card is not a safety valve, this is more ridiculous that DRS ever was. I have no idea what Wizards could have been thinking. It didn't become clear to me until i looked at the really excellent breakdown Lantern did. It's not about how many cards it hits in all decks combined, it's where it will see play, and WHAT it hits. just for a moment, imagine this in Jund. it could be MB, but let's just say SB. this kills Tron, this card makes Jund the heavy favorite against Tron, this card makes Jund the best deck with no questions asked. it is not even about raw power, it is about what it does to which matchups. if i am missing something please tell me, but this sure looks to me like the most blatantly catastrophic card in years and years. Delve and DRS between them have nothing on the bad feeling I am getting
Holy hyperbole.
I don't even know where to begin with rebutting this. There's just too much exaggeration. The only decks that play this either won't because they don't need it (Burn, which won't ditch Eidolon), are already doing fine in the matchups where this helps (DS Jund), or are Tier 2 or lower (Zoo, some Rx aggro deck, etc.). That's hardly a recipe for a scary card. As for specific matchups, how the heck does this hurt Tron? It only damages them off Map and Stone. It doesn't even interact with the walkers. Bant Eldrazi can largely ignore it too, as can Dredge, and it's totally dead in many of the combo deck matchups (Storm, Ad Nauseam, etc.).
Just because a card like Mentor interacts favorably with cards in top decks, that doesn't make Mentor good. The interaction itself has to matter, both in the context of the deck playing Mentor and in the context of the matchup. This is why Eidolon rocks; every deck casts spells and Burn wants to race life points. This is also why Mentor will struggle; it doesn't do enough in enough matchups for decks that will run it.
My question is simple:
If a trigger ability where the trigger condition is cycle, does it mean that when cycle is put in the stack, or mean that when cycle is resolved?
This is triggers 101. When you pay the cycle cost, the cycling ability goes on the stack. This triggers Sphinx, and then Sphinx's trigger goes on the stack above the cycling. It will resolve first. After you scry, the cycle resolves. This is exactly how it worked in old Rift and Slide formats and it's how it works today.
This is hardly 'triggers 101.' That's a belittling sentiment which I think ignores the specific difficulty some people are having with understanding what goes on.
The confusion doesn't lie with how triggered abilities work, but with the Additional Rules cycling is given.
"An ability triggers only if its trigger event actually occurs. An event that's prevented or replaced won't trigger anything." (CR 603.2f)
It is understandable that people would assume from this intuitive rule that cycling would be considered a completed 'event' where a trigger is concerned, when the discard and draw parts are completely fulfilled.
The new wording, intended to make it cleaner, actually makes it more confusing by reinforcing the assumption above.
"Whenever you cycle or discard a card" implies "whenever you discard a card, or whenever you discard a card, then draw a card to fulfill the conditions of a cycling event."
Taken literally you would even infer that you could trigger two events from cycling - one for the discard cost of cycling, and another for the cycling event itself.
This may be lost on older players, but if you gave this a fresh look; if this were a new mechanic that you had never seen before, it's how you would assume it works. Even if you aren't new, but had only experienced cycling in Alara block.
The reason cycling even works the way it does with this trigger - to be clear, you do get to scry before you draw - is not because of 'triggers 101' but because of an exception to everything I've said above given to cycling by the Additional Rules.
"'When you cycle [this card]' means 'When you discard [this card] to pay a cycling cost.'" (CR 702.28c)
That additional rule conflates the completion of the cycling event with the cost.
This creates a disparity when you ask someone "What does cycling mean?" Vs "No, what does cycling really mean?"
The intuitive response would be "'Cycling' means discarding a card, then drawing a card after you activate its Cycling ability."
The correct response is "'Cycling' means discarding a card to pay the activation cost of a cycling ability."
It's basically a fancy, strange alternative to discard.
Compare Herald of Anafenza which says "whenever you activate Herald of Anafenza's outlast ability" and Flamespeaker Adept, which doesn't even trigger until after you finish a scry event.
If you somehow removed a scry instruction and prevented it from happening, Flamespeaker Adept wouldn't trigger. Herald of Anafenza specifies the trigger is when the outlast ability activates, rather than 'when this outlasts.' That just leaves an activation requirement for the trigger, which doesn't care if the ability is countered. It didn't complete an 'outlast' event, but it only cares about the outlast activation event.
Flamespeaker Adept, on the other hand, doesn't care about someone attempting to scry, just that they do it or not. "Did you scry?" Yes, or no.
If you were to counter someone's cycling activation with something like Stifle or Disallow, the game still considers that player to have 'cycled,' for triggering abilities even though they, well, didn't
So all up, triggers do seem to work intuitively. That's not where the confusion lies. The confusion comes from that weird Additional Rule for cycling.
For a pretty basic mechanic, that Additional Rule makes it pretty clunky.
It's just something to get used to, though it's certainly something else Wizards could streamline.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I think harsh mentor could see some play. People have tried WR death and taxes before and this could give them a reason to try again.
It hits a bunch of things but not everything lantern listed as I believe things like mox opal, lotus bloom, chromatic star and the like are mana abilities and don't trigger the mentor
It's clearly a step below the other big 2-drops. Tarmagoyf is big. The other three provide card advantage.
This one presents a choice to simply not activate the fetch land right away, and it's entirely possible that it'll play like a grizzly bear.
I think it's a definite sideboard card in modern, and might work in the mainboard of a Death and Taxes sort of build. I could see it getting played in every format, but I don't think it's the "busted" red 2-drop.
Lantern also got Harsh Mentor's evaluation crucially wrong for Ad Nauseam. Mr. Harsh (sorry, I'm too used to seeing Monastery Mentor get shortened to "Mentor", especially in Legacy and beyond) cannot hose mana abilities of artifacts, so Pentad Prism and Lotus Bloom both dodge it. Heck, despite that card having a highly spammed activated ability, Mr. Harsh can't even touch Lightning Storm!
Harsh Mentor will definitely see some SB slots in decks running R. Such efficient hate vs. some decks is too good to keep away.
With that said. I will use the old "dies to everything" argument as well.
I'm glad they printed it.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
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Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Love this guy, going to be extremely playable in Sultai or Temur midrange shells. The turn after he comes down he can +2/0 your Nacatl to turn himself on and swing.
Yeah, Sultai and Temur sure love their Nacatls.
Splashing a 4th color to support Nacatl is never viable. Counter-Cat isn't a deck, right? No one has ever played Domain Zoo successfully.
My question is simple:
If a trigger ability where the trigger condition is cycle, does it mean that when cycle is put in the stack, or mean that when cycle is resolved?
This is triggers 101. When you pay the cycle cost, the cycling ability goes on the stack. This triggers Sphinx, and then Sphinx's trigger goes on the stack above the cycling. It will resolve first. After you scry, the cycle resolves. This is exactly how it worked in old Rift and Slide formats and it's how it works today.
This is hardly 'triggers 101.' That's a belittling sentiment which I think ignores the specific difficulty some people are having with understanding what goes on.
The confusion doesn't lie with how triggered abilities work, but with the Additional Rules cycling is given.
"An ability triggers only if its trigger event actually occurs. An event that's prevented or replaced won't trigger anything." (CR 603.2f)
It is understandable that people would assume from this intuitive rule that cycling would be considered a completed 'event' where a trigger is concerned, when the discard and draw parts are completely fulfilled.
The new wording, intended to make it cleaner, actually makes it more confusing by reinforcing the assumption above.
"Whenever you cycle or discard a card" implies "whenever you discard a card, or whenever you discard a card, then draw a card to fulfill the conditions of a cycling event."
Taken literally you would even infer that you could trigger two events from cycling - one for the discard cost of cycling, and another for the cycling event itself.
This may be lost on older players, but if you gave this a fresh look; if this were a new mechanic that you had never seen before, it's how you would assume it works. Even if you aren't new, but had only experienced cycling in Alara block.
The reason cycling even works the way it does with this trigger - to be clear, you do get to scry before you draw - is not because of 'triggers 101' but because of an exception to everything I've said above given to cycling by the Additional Rules.
"'When you cycle [this card]' means 'When you discard [this card] to pay a cycling cost.'" (CR 702.28c)
That additional rule conflates the completion of the cycling event with the cost.
This creates a disparity when you ask someone "What does cycling mean?" Vs "No, what does cycling really mean?"
The intuitive response would be "'Cycling' means discarding a card, then drawing a card after you activate its Cycling ability."
The correct response is "'Cycling' means discarding a card to pay the activation cost of a cycling ability."
It's basically a fancy, strange alternative to discard.
Compare Herald of Anafenza which says "whenever you activate Herald of Anafenza's outlast ability" and Flamespeaker Adept, which doesn't even trigger until after you finish a scry event.
If you somehow removed a scry instruction and prevented it from happening, Flamespeaker Adept wouldn't trigger. Herald of Anafenza specifies the trigger is when the outlast ability activates, rather than 'when this outlasts.' That just leaves an activation requirement for the trigger, which doesn't care if the ability is countered. It didn't complete an 'outlast' event, but it only cares about the outlast activation event.
Flamespeaker Adept, on the other hand, doesn't care about someone attempting to scry, just that they do it or not. "Did you scry?" Yes, or no.
If you were to counter someone's cycling activation with something like Stifle or Disallow, the game still considers that player to have 'cycled,' for triggering abilities even though they, well, didn't
So all up, triggers do seem to work intuitively. That's not where the confusion lies. The confusion comes from that weird Additional Rule for cycling.
For a pretty basic mechanic, that Additional Rule makes it pretty clunky.
It's just something to get used to, though it's certainly something else Wizards could streamline.
Enigma Drake is Spellheart Chimera minus trample but plus 1 toughness. I want it to be playable but I'm worried about three-mana creatures that can't block Goyfs and Shadows and don't have immediate board impact. Who knows though; Knight of the Reliquary is suddenly playable again, so maybe Drake has a shot.
If you are in red, you probably like passive one sided damage... So lets see how many things it hits. I'm just going to go through all the decks and name cards main deck:
Thats hitting 141 cases of cards over 30 decks. An average of 4.7 different cards per deck.
And thats not saying how many cards that is. If it hits 5 cards, and of those 5 its, 3 different fetch lands, ooze and raging ravine... Thats 15 cards. To be clear, thats 1/4th of their deck that its hitting.
There is a TON of passive power on this guy. He just sits there, not damaging you, easily splashable, at 2 mana, just burning them if they dont get rid of him... Often having to fetch TO kill him. There isnt a SINGLE deck in the meta he doesnt at least hit one card name on, and the math shows... hes often hitting 4-5 (12-15 cards) on average.
This guy is insane.
Thank you for the awesome work compiling this list. Harsh Mentor will certainly do work in Modern. But it is good to remember He doesn't hit mana abilities (e.g. Heritage Druid, Lotus Bloom) which are on the list.
Enigma Drake is Spellheart Chimera minus trample but plus 1 toughness. I want it to be playable but I'm worried about three-mana creatures that can't block Goyfs and Shadows and don't have immediate board impact. Who knows though; Knight of the Reliquary is suddenly playable again, so maybe Drake has a shot.
While not ideal, perhaps it will be able to at least trade with those cards often enough to see play?Ur have issues removing goyfs and shadows, it's not impossible that the card having the option to trade often enough will get it playable (in addition to being a fast evasive threat).
Let's not forget that knight is "suddenly" playable because it searches land hate, is ramped out by 7-8 dorks, is a good hit with Coco, and is part of a combo. The comparison is kinda strange, honestly. I guess just "3 mana no etb" creature you mean? They share that, but otherwise kinda apples and oranges
Re: Samut
I got in a few reps with this in Titan Shift earlier. She feels great! Samut into hasted Titan is completely nuts (4 lands, 12 damage), and even just regular Samut is a decent 3-4 turn clock on its own. Samut is even Bolt-proof and Push-proof. I also really want to try Samut with Knight of the Reliquary.
Let's not forget that knight is "suddenly" playable because it searches land hate, is ramped out by 7-8 dorks, is a good hit with Coco, and is part of a combo. The comparison is kinda strange, honestly. I guess just "3 mana no etb" creature you mean? They share that, but otherwise kinda apples and oranges
Knight and Drake are in the exact same category in my book. They are three-mana, Bolt-proof creatures with no ETB/LTB effects. Both cards give you big upsides if they live a turn, but if killed, they don't do anything. They also don't immediately impact the board state, so tapping out for them on T3 is always risky. The context around the cards don't matter (i.e. Knight being playable with dorks and Quarter). There are tons of creatures in this category (Knight, Phyrexian Crusader, Wooly Thoctar, Brimaz, Doran, Rhox War Monk, etc.) that have all kinds of cool upsides in the context of decks that play them. But they mostly aren't playable because they are all in that category of three-drop, no ETB/LTB effect creature. I worry that Drake will suffer the same fate as all those creatures.
I saw so much potential in Enigma Drake, a not ideal but versatile blocker to stop smallish early threats, an evasive clock that grows as the game goes on, but most importantly a dragon that could, alongside some future printings, maybe just maybe make Silumgar's Scorn a plausible card in the relatively near future. And then I realized it's creature type is drake, so all of that goes down the drain. Am I the only one a little bit irritated that they decided to make it a drake and not a dragon?
I saw so much potential in Enigma Drake, a not ideal but versatile blocker to stop smallish early threats, an evasive clock that grows as the game goes on, but most importantly a dragon that could, alongside some future printings, maybe just maybe make Silumgar's Scorn a plausible card in the relatively near future. And then I realized it's creature type is drake, so all of that goes down the drain. Am I the only one a little bit irritated that they decided to make it a drake and not a dragon?
Don't hold your breath on the pre sale price of this card. I wouldn't be surprised to see it listing at 20 bucks a pop from the get go.
But yes, its cheaper than TTB.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Don't hold your breath on the pre sale price of this card. I wouldn't be surprised to see it listing at 20 bucks a pop from the get go.
But yes, its cheaper than TTB.
i just preordered 2 from card kingdom for 18$ so im pretty happy about it because TTB is worth 50+ fo a piece
now i just wanna switch anger of the gods with the new cycle one because sometimes its just a dead card and the cycle ability is all anger needed to be relevant 100% of the time, losing the exile clause isnt that bad i think....hurts against kitchen finks and dredge but thats about it
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Don't hold your breath on the pre sale price of this card. I wouldn't be surprised to see it listing at 20 bucks a pop from the get go.
But yes, its cheaper than TTB.
i just preordered 2 from card kingdom for 18$ so im pretty happy about it because TTB is worth 50+ fo a piece
now i just wanna switch anger of the gods with the new cycle one because sometimes its just a dead card and the cycle ability is all anger needed to be relevant 100% of the time, losing the exile clause isnt that bad i think....hurts against kitchen finks and dredge but thats about it
Why is Samut, Voice of Dissent better than TTb? I thought titan shift wanted to set the win up as fast as possible, and TTB does that?
Also dredge is currently the second most played deck... Anger is still pretty good.
Don't hold your breath on the pre sale price of this card. I wouldn't be surprised to see it listing at 20 bucks a pop from the get go.
But yes, its cheaper than TTB.
i just preordered 2 from card kingdom for 18$ so im pretty happy about it because TTB is worth 50+ fo a piece
now i just wanna switch anger of the gods with the new cycle one because sometimes its just a dead card and the cycle ability is all anger needed to be relevant 100% of the time, losing the exile clause isnt that bad i think....hurts against kitchen finks and dredge but thats about it
Why is Samut, Voice of Dissent better than TTb? I thought titan shift wanted to set the win up as fast as possible, and TTB does that?
Also dredge is currently the second most played deck... Anger is still pretty good.
well with TTB you need to have the titan in hand or it doesnt do anything and is just a dead card, with samut you can cast her at the end of turn of your oponent and go all in with titan the next turn if you have it in hand just like TTB,if you dont have titan in hand samut is a 3/4 with vigilance and double strike and she gives haste to other creatures obstinate baloth comes to mind and TTB doesnt even come close of being as good if you use it on baloth.
i wanna test her out to see if shes good/fast enough for the deck but on paper a 3/4 double strike vigilance haste and a 6/6 trample haste that gets you 4 lands sounds crazy good. im one of the few who main a bolt path push proof card in stormbreath dragon and samut dodges bolt and push and path is the less relevent removal of the 3 because it gets us a land and i would have place for her in the deck so im excited to try her out.
for the dredge part i guess you are right but my meta has 0 dredge or loam pox player in it so i dont really care about the exile close but if id go to a major tourney id bring the anger over the sun cycle spell (sorry i forgot the name)
edit: in a perfect world where she stays on the field at the oponents end turn and your titan lands with haste we are talking about 12 damage without the 4 lands wich represent 12 damage too, 24 damage in one turn is lethal most of the times.
By Force seems fairly absurd as a sideboard card doesn't it?
I don't think so. Shattering Spree is much more mana-efficient (1 mana, 1 artifact; Force is always a mana behind) and mana efficiency really matters in Modern. It gets an edge over Spree for not requiring so much red mana, but decks that can't afford all that R can just play other artifact killers instead: Grudge, Shatterstorm, Stony Silence, and others come to mind. I don't see it finding a home in Modern.
By Force seems fairly absurd as a sideboard card doesn't it?
I don't think so. Shattering Spree is much more mana-efficient (1 mana, 1 artifact; Force is always a mana behind) and mana efficiency really matters in Modern. It gets an edge over Spree for not requiring so much red mana, but decks that can't afford all that R can just play other artifact killers instead: Grudge, Shatterstorm, Stony Silence, and others come to mind. I don't see it finding a home in Modern.
Well it has a really small niche. R trons would rather Vandalblast, and and deck that has a dork would rather shatter storm. But 3 mana decks that its hard to do double green or red, without mana acceleration like tron, They would want this.
So like.... A really b/u splashing red deck. Something like that.
Shadow of the Grave seems breakable. It could go into that old Griselbrand build with Soul Spike and Zombie Infestation.
Things that it does:
- pitches to Soul Spike
- discard hand to Zombie Infestation or Borborygmos Enraged, Shadow to get everything back, repeat
- painless Night's Whisper when played in the same turn as Faithless Looting
sample decklist. DRS is banned so the obvious change is -4 DRS, +4 Shadow. Lightning Axe could also be swapped for Cathartic Reunion or SSG.
edit: goldfished it, it's not good. Without Griselbrand it only makes 1-2 more Zombies. Not a good rate for a 2 mana card. Ooze or Rites take up too much of your mana and leave you unable to cast Shadow on the same turn that you go off. The dream of Looting + Shadow is just that, a dream. If you start with a hand containing Looting, you're just gonna loot T1 instead of holding it until T3 for the combo with Shadow.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
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Holy hyperbole.
I don't even know where to begin with rebutting this. There's just too much exaggeration. The only decks that play this either won't because they don't need it (Burn, which won't ditch Eidolon), are already doing fine in the matchups where this helps (DS Jund), or are Tier 2 or lower (Zoo, some Rx aggro deck, etc.). That's hardly a recipe for a scary card. As for specific matchups, how the heck does this hurt Tron? It only damages them off Map and Stone. It doesn't even interact with the walkers. Bant Eldrazi can largely ignore it too, as can Dredge, and it's totally dead in many of the combo deck matchups (Storm, Ad Nauseam, etc.).
Just because a card like Mentor interacts favorably with cards in top decks, that doesn't make Mentor good. The interaction itself has to matter, both in the context of the deck playing Mentor and in the context of the matchup. This is why Eidolon rocks; every deck casts spells and Burn wants to race life points. This is also why Mentor will struggle; it doesn't do enough in enough matchups for decks that will run it.
This is hardly 'triggers 101.' That's a belittling sentiment which I think ignores the specific difficulty some people are having with understanding what goes on.
The confusion doesn't lie with how triggered abilities work, but with the Additional Rules cycling is given.
"An ability triggers only if its trigger event actually occurs. An event that's prevented or replaced won't trigger anything." (CR 603.2f)
It is understandable that people would assume from this intuitive rule that cycling would be considered a completed 'event' where a trigger is concerned, when the discard and draw parts are completely fulfilled.
The new wording, intended to make it cleaner, actually makes it more confusing by reinforcing the assumption above.
"Whenever you cycle or discard a card" implies "whenever you discard a card, or whenever you discard a card, then draw a card to fulfill the conditions of a cycling event."
Taken literally you would even infer that you could trigger two events from cycling - one for the discard cost of cycling, and another for the cycling event itself.
This may be lost on older players, but if you gave this a fresh look; if this were a new mechanic that you had never seen before, it's how you would assume it works. Even if you aren't new, but had only experienced cycling in Alara block.
The reason cycling even works the way it does with this trigger - to be clear, you do get to scry before you draw - is not because of 'triggers 101' but because of an exception to everything I've said above given to cycling by the Additional Rules.
"'When you cycle [this card]' means 'When you discard [this card] to pay a cycling cost.'" (CR 702.28c)
That additional rule conflates the completion of the cycling event with the cost.
This creates a disparity when you ask someone "What does cycling mean?" Vs "No, what does cycling really mean?"
The intuitive response would be "'Cycling' means discarding a card, then drawing a card after you activate its Cycling ability."
The correct response is "'Cycling' means discarding a card to pay the activation cost of a cycling ability."
It's basically a fancy, strange alternative to discard.
Compare Herald of Anafenza which says "whenever you activate Herald of Anafenza's outlast ability" and Flamespeaker Adept, which doesn't even trigger until after you finish a scry event.
If you somehow removed a scry instruction and prevented it from happening, Flamespeaker Adept wouldn't trigger. Herald of Anafenza specifies the trigger is when the outlast ability activates, rather than 'when this outlasts.' That just leaves an activation requirement for the trigger, which doesn't care if the ability is countered. It didn't complete an 'outlast' event, but it only cares about the outlast activation event.
Flamespeaker Adept, on the other hand, doesn't care about someone attempting to scry, just that they do it or not. "Did you scry?" Yes, or no.
If you were to counter someone's cycling activation with something like Stifle or Disallow, the game still considers that player to have 'cycled,' for triggering abilities even though they, well, didn't
So all up, triggers do seem to work intuitively. That's not where the confusion lies. The confusion comes from that weird Additional Rule for cycling.
For a pretty basic mechanic, that Additional Rule makes it pretty clunky.
It's just something to get used to, though it's certainly something else Wizards could streamline.
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10/10, I tapped.
It hits a bunch of things but not everything lantern listed as I believe things like mox opal, lotus bloom, chromatic star and the like are mana abilities and don't trigger the mentor
This one presents a choice to simply not activate the fetch land right away, and it's entirely possible that it'll play like a grizzly bear.
I think it's a definite sideboard card in modern, and might work in the mainboard of a Death and Taxes sort of build. I could see it getting played in every format, but I don't think it's the "busted" red 2-drop.
With that said. I will use the old "dies to everything" argument as well.
I'm glad they printed it.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Splashing a 4th color to support Nacatl is never viable. Counter-Cat isn't a deck, right? No one has ever played Domain Zoo successfully.
Clear to me.
Many thanks, Professor
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
http://magic.wizards.com/en/articles/archive/card-preview/wayward-enigmas-2017-04-12
Enigma Drake is Spellheart Chimera minus trample but plus 1 toughness. I want it to be playable but I'm worried about three-mana creatures that can't block Goyfs and Shadows and don't have immediate board impact. Who knows though; Knight of the Reliquary is suddenly playable again, so maybe Drake has a shot.
http://magic.wizards.com/en/articles/archive/magic-story/writing-wall-2017-04-12
I want Samut to be a finisher in a Temur deck (flash is amazing in Modern), but if Surrak Dragonclaw didn't cut it, I'm worried about poor Samut.
Spirits
im so happy, primeval titan with haste is crazy good!
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Let's not forget that knight is "suddenly" playable because it searches land hate, is ramped out by 7-8 dorks, is a good hit with Coco, and is part of a combo. The comparison is kinda strange, honestly. I guess just "3 mana no etb" creature you mean? They share that, but otherwise kinda apples and oranges
KnightfallGWUR
Azorius Control UW
Burn RBG
I got in a few reps with this in Titan Shift earlier. She feels great! Samut into hasted Titan is completely nuts (4 lands, 12 damage), and even just regular Samut is a decent 3-4 turn clock on its own. Samut is even Bolt-proof and Push-proof. I also really want to try Samut with Knight of the Reliquary.
Knight and Drake are in the exact same category in my book. They are three-mana, Bolt-proof creatures with no ETB/LTB effects. Both cards give you big upsides if they live a turn, but if killed, they don't do anything. They also don't immediately impact the board state, so tapping out for them on T3 is always risky. The context around the cards don't matter (i.e. Knight being playable with dorks and Quarter). There are tons of creatures in this category (Knight, Phyrexian Crusader, Wooly Thoctar, Brimaz, Doran, Rhox War Monk, etc.) that have all kinds of cool upsides in the context of decks that play them. But they mostly aren't playable because they are all in that category of three-drop, no ETB/LTB effect creature. I worry that Drake will suffer the same fate as all those creatures.
Optomism's post was lamenting that very fact!
Don't hold your breath on the pre sale price of this card. I wouldn't be surprised to see it listing at 20 bucks a pop from the get go.
But yes, its cheaper than TTB.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
i just preordered 2 from card kingdom for 18$ so im pretty happy about it because TTB is worth 50+ fo a piece
now i just wanna switch anger of the gods with the new cycle one because sometimes its just a dead card and the cycle ability is all anger needed to be relevant 100% of the time, losing the exile clause isnt that bad i think....hurts against kitchen finks and dredge but thats about it
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
Why is Samut, Voice of Dissent better than TTb? I thought titan shift wanted to set the win up as fast as possible, and TTB does that?
Also dredge is currently the second most played deck... Anger is still pretty good.
well with TTB you need to have the titan in hand or it doesnt do anything and is just a dead card, with samut you can cast her at the end of turn of your oponent and go all in with titan the next turn if you have it in hand just like TTB,if you dont have titan in hand samut is a 3/4 with vigilance and double strike and she gives haste to other creatures obstinate baloth comes to mind and TTB doesnt even come close of being as good if you use it on baloth.
i wanna test her out to see if shes good/fast enough for the deck but on paper a 3/4 double strike vigilance haste and a 6/6 trample haste that gets you 4 lands sounds crazy good. im one of the few who main a bolt path push proof card in stormbreath dragon and samut dodges bolt and push and path is the less relevent removal of the 3 because it gets us a land and i would have place for her in the deck so im excited to try her out.
for the dredge part i guess you are right but my meta has 0 dredge or loam pox player in it so i dont really care about the exile close but if id go to a major tourney id bring the anger over the sun cycle spell (sorry i forgot the name)
edit: in a perfect world where she stays on the field at the oponents end turn and your titan lands with haste we are talking about 12 damage without the 4 lands wich represent 12 damage too, 24 damage in one turn is lethal most of the times.
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
I don't think so. Shattering Spree is much more mana-efficient (1 mana, 1 artifact; Force is always a mana behind) and mana efficiency really matters in Modern. It gets an edge over Spree for not requiring so much red mana, but decks that can't afford all that R can just play other artifact killers instead: Grudge, Shatterstorm, Stony Silence, and others come to mind. I don't see it finding a home in Modern.
Well it has a really small niche. R trons would rather Vandalblast, and and deck that has a dork would rather shatter storm. But 3 mana decks that its hard to do double green or red, without mana acceleration like tron, They would want this.
So like.... A really b/u splashing red deck. Something like that.
I mean look, I did say niche. It is niche.
Things that it does:
- pitches to Soul Spike
- discard hand to Zombie Infestation or Borborygmos Enraged, Shadow to get everything back, repeat
- painless Night's Whisper when played in the same turn as Faithless Looting
sample decklist. DRS is banned so the obvious change is -4 DRS, +4 Shadow. Lightning Axe could also be swapped for Cathartic Reunion or SSG.
edit: -4 DRS, -4 Axe, +3 Shadow, +3 Fatal Push, +2 Reunion sounds good
edit: goldfished it, it's not good. Without Griselbrand it only makes 1-2 more Zombies. Not a good rate for a 2 mana card. Ooze or Rites take up too much of your mana and leave you unable to cast Shadow on the same turn that you go off. The dream of Looting + Shadow is just that, a dream. If you start with a hand containing Looting, you're just gonna loot T1 instead of holding it until T3 for the combo with Shadow.
| Ad Nauseam
| Infect
Big Johnny.
Any big mana decks have a use for this?
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."