0 goyfs, 0 liliana, 0 cavern, 2 snaps (have 1 prior), 1 of each zendikar fetch (already have playset of each khan/onslaught fetch), 2 blood moons, 4 death's shadow. (Crappy boxes I know)
Here is what I am wondering...
First, what is modern's critical goldfish turn? What turn does a deck in modern typically attempt to win?
I enjoy playing decks relying on a toolbox. I preferably want to play something where I tutor, cast and recur. I am looking at maybe trying something with this core as it seems to fit.
3-4 snapcaster mage
4 death's shadow
2-3 tasigur, the golden fang
2 ranger of erebos (?)
2-4 liliana, the last hope (eldritch moon one for recursion?)
4 inquisition of kozilek
4 path to exile
I am not sure if this deck type fits an archetype itself. My prefered playstyle is toolbox where I tutor, cast, recast same threat over and over until I win. Is a deck like this even viable in modern?
From the sound of what you want to play and the card you have I would look at Grixis Death's Shadow. (Example list here)
I haven't played the deck myself but I have played a lot of Grixis Control, and the Snapcaster Mage + Kolaghan's Commmand loop sounds pretty close to what you are after. Plus it is a ton of fun.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Modern is the format where snapcaster mage is the best card. And blue is still "not good enough". Even though most decks splash blue. Dimir or esper control is viable build with what you pulled just maindeck 4 fatal push. And 4 remands.
Modern is a rurn 4 format. If the oppnent is not interuptet the game stops there. If the oponent is interuptet the game can go on for a long time.
Interacting with the oppnent is difficult. Burn, tron, infect and storm all attack you from different angles. Awnsers are removal, targeted discard, spellskythe, manaleak or cryptic command. Interacting can be done, but universal awnsers are hard to find.
Modern is a very fun format with a lot of diverse decks. Hope you enjoy it.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
I second artyom and think you should just go for grixis shadow. even if you don't like it, and build another modern deck, it's good to have a backup deck. the snapcaster pulls aren't bad.
0 goyfs, 0 liliana, 0 cavern, 2 snaps (have 1 prior), 1 of each zendikar fetch (already have playset of each khan/onslaught fetch), 2 blood moons, 4 death's shadow. (Crappy boxes I know)
Here is what I am wondering...
First, what is modern's critical goldfish turn? What turn does a deck in modern typically attempt to win?
Welcome to the format! Always exciting to get new players on board.
Re: goldfish turn
If you're an aggro or combo deck, you should be goldfishing no later than T4. Affinity, Burn, Merfolk, Dredge, and Ad Nauseam are good benchmarks here.
For basically all other decks (ramp, midrange, tempo, proactive control, etc.) your goal should be T5. Abzan, Jund, Bant Eldrazi, Death's Shadow decks, Valakut, and others are good examples.
Also, it's okay to win later if you virtually win by T4 or T5 in goldfish scenarios. Virtual wins include T3 Karn into T4 Ugin, 10 trillion life on T4 with Abzan Company, or a Bridge/Lantern/Bell lock with Lantern Control on T4.
Re: win-turn in games
In real matches, most games end around T6. Roughly 45% of games go longer than T6, and roughly 40% end earlier, with about 15% right in the middle on T6 itself.
0 goyfs, 0 liliana, 0 cavern, 2 snaps (have 1 prior), 1 of each zendikar fetch (already have playset of each khan/onslaught fetch), 2 blood moons, 4 death's shadow. (Crappy boxes I know)
Here is what I am wondering...
First, what is modern's critical goldfish turn? What turn does a deck in modern typically attempt to win?
I enjoy playing decks relying on a toolbox. I preferably want to play something where I tutor, cast and recur. I am looking at maybe trying something with this core as it seems to fit.
3-4 snapcaster mage
4 death's shadow
2-3 tasigur, the golden fang
2 ranger of erebos (?)
2-4 liliana, the last hope (eldritch moon one for recursion?)
4 inquisition of kozilek
4 path to exile
I am not sure if this deck type fits an archetype itself. My prefered playstyle is toolbox where I tutor, cast, recast same threat over and over until I win. Is a deck like this even viable in modern?
I haven't played the deck myself but I have played a lot of Grixis Control, and the Snapcaster Mage + Kolaghan's Commmand loop sounds pretty close to what you are after. Plus it is a ton of fun.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Kiki Chord - http://articles.mtgcardmarket.com/building-kiki-chord/
Abzan Company - https://www.mtggoldfish.com/deck/576218
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Interacting with the oppnent is difficult. Burn, tron, infect and storm all attack you from different angles. Awnsers are removal, targeted discard, spellskythe, manaleak or cryptic command. Interacting can be done, but universal awnsers are hard to find.
Modern is a very fun format with a lot of diverse decks. Hope you enjoy it.
Welcome to the format! Always exciting to get new players on board.
Re: goldfish turn
If you're an aggro or combo deck, you should be goldfishing no later than T4. Affinity, Burn, Merfolk, Dredge, and Ad Nauseam are good benchmarks here.
For basically all other decks (ramp, midrange, tempo, proactive control, etc.) your goal should be T5. Abzan, Jund, Bant Eldrazi, Death's Shadow decks, Valakut, and others are good examples.
Also, it's okay to win later if you virtually win by T4 or T5 in goldfish scenarios. Virtual wins include T3 Karn into T4 Ugin, 10 trillion life on T4 with Abzan Company, or a Bridge/Lantern/Bell lock with Lantern Control on T4.
Re: win-turn in games
In real matches, most games end around T6. Roughly 45% of games go longer than T6, and roughly 40% end earlier, with about 15% right in the middle on T6 itself.
Definitely see FoodChainGoblins' suggestion here:
Also, check out the official "What Deck Should I Play" thread for more help:
http://www.mtgsalvation.com/forums/the-game/modern/602713-what-deck-should-i-play-thread