Weather it sustains or not isn't the only problem. Control should really be more of the top tier metagame share. Roughly 20%-25% of it in fact, and that shouldn't be in the form of a single control deck (a single deck with more than 10% metagame share over a sustained period is dangerous). The metagame in the top tier should be roughly 20% aggro, 20% 'aggro-control' (midrange and/or tempo), 20% combo, 20% control, and 20% other/flex if you want a healthy metagame, particularly one that can reign in on combo effectively if a combo deck starts getting problematic. The current environment is still pretty far from that.
What??? Why? Where did Wizards say this was a goal of theirs?
its not their goal, its just an example of balance in archetypes. one that would be healthy imo if they where all even, explained clearly above.
Weather it sustains or not isn't the only problem. Control should really be more of the top tier metagame share. Roughly 20%-25% of it in fact, and that shouldn't be in the form of a single control deck (a single deck with more than 10% metagame share over a sustained period is dangerous). The metagame in the top tier should be roughly 20% aggro, 20% 'aggro-control' (midrange and/or tempo), 20% combo, 20% control, and 20% other/flex if you want a healthy metagame, particularly one that can reign in on combo effectively if a combo deck starts getting problematic. The current environment is still pretty far from that.
What??? Why? Where did Wizards say this was a goal of theirs?
its not their goal, its just an example of balance in archetypes. one that would be healthy imo if they where all even, explained clearly above.
This doesn't necessarily equate to balance in strategies. If the 20% Aggro portion consists of 2 decks and the other 20% portions consist of 10 decks a piece, at a glance, my first impression is that the two aggro decks are actually significantly stronger than the rest of the meta, which wouldn't necessarily be a healthy meta. You could add an addendum stating that an ideal meta would also have roughly the same number of T1 decks while also maintaining these percentages, but to me that's unrealistic goal to strive for without a level of micromanagement that would turn most people off of Modern.
I believe a more reasonable goal to strive towards would be to simply make sure every strategy has at least 2 (preferably 3) reasonably distinct T1-level decks in the meta. I couldn't care less if there are 10 T1 aggro decks if I can choose from a couple of control deck and walk into the same open tourney as the aggro pilots and have roughly the same chance of winning (assuming I'm at the same skill level as the other pilots of course). This goal also as the benefit of not really carrying how much of a particular strategy is in the meta, whereas in the other model, if a strategy started hitting 27% of the meta due to 9 decks all being at 3%, by the other model, you'd have to nerf almost all of them or straight-up kill 2 of them to get back to being around 20%
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Decks
Modern: UWUW Control UBRGrixis Shadow URIzzet Phoenix
I think many people here overestimate the importance and accuracy of MTGO data with tournaments being only 5 rounds, not to mention that WotC only publishes a fraction of all data. After this weekend's GPs and Modern Open we will have a much better idea of the meta.
In my opinion especially Storm and UW Control seem to vastly overrepresented on MTGO in comparison to their power level, I can almost guarantee that both of them will not live up to their popularity on MTGO this weekend.
Storm recieved a new card, the playstyle changed to Gifts Ungiven instead of Pyromancer Ascension which made it easier to play, it's also one of the cheapest decks online and people just like its unique playstyle.
UW control is just another FOTM blue control deck that all blue control players tend to flock to when they think that it's their best option. We saw the same thing happening with Grixis control and Jeskai Nahiri, but both of those quickly disappeared once people realized that they weren't actually good just popular. The hype around UW control is especially surpising to me as the deck in this form has existed for years and has recieved almost no new tools.
You can also argue that focusing on paper results that comes once every 3 months vastly overrates their importance when there is much more play done in 5 round leagues or FNMs that are 5 rounds or fewer.
"I agree blue should have better cards, now let me explain why unbanning this red card will fix that for the next 30 pages."
I agree, blue should have better cards. What's the excuse for a year and a half with nothing meaningful?
Ancestral Visions seems pretty meaningful. As it stands they are releasing blue cards they think might impact modern, but they err on the side of caution and so they haven't materialized. Disallow and As Foretold are both example of blue cards that wizards felt would make blue better in modern, but just didn't work out.
"I agree blue should have better cards, now let me explain why unbanning this red card will fix that for the next 30 pages."
I agree, blue should have better cards. What's the excuse for a year and a half with nothing meaningful?
Missed opportunities like a revolt or decent cycle counterspell and the legitimate concern that something like preordain unban would overpower storm decks.
"I agree blue should have better cards, now let me explain why unbanning this red card will fix that for the next 30 pages."
I agree, blue should have better cards. What's the excuse for a year and a half with nothing meaningful?
Ancestral Visions seems pretty meaningful. As it stands they are releasing blue cards they think might impact modern, but they err on the side of caution and so they haven't materialized. Disallow and As Foretold are both example of blue cards that wizards felt would make blue better in modern, but just didn't work out.
Blue doesn't need a card. Blue needs a ban. In a world without Cavern of Souls, Mana Leak and Remand would suddenly be good versus some of the mana decks out there. The reason why counters aren't being played is because against many big mana decks, they are worthless. Mana leak is excellent against all almost all Eldrazi Cards...(except Ulamog).
Not saying it should happen per see, but it is one of the easiest ways to make Counterspells more viable against a wider range of decks.
I'm very skeptical about the longevity of U/W control.
Its currently been outstripped by U Tron in the current MTGO metagame share 0.93% vs 0.69%. This is patently ridiculous as U-Trons entire percentage is based in 4 good runs by Shoktroopa. So basically one guy is putting up more results with one deck than the sum of players playing UW Control. And there are definitely more of them then there are U Tron players.
Although, I admit my perception may be skewered because I watch every UW Control vs U Tron match that I can and more often than not UW Control does very poorly in it.
Well to be fair I also think that U Tron is underrated, it just has a bad reputation as budget/newbie deck, when in reality it's actually one of the more challenging and hard to master decks.
Well...to be fair. U Tron has at least 6 5-0s this League. I have 2 of them, though the mothership didn't seem to want to show my 2nd one any love.
Also, Shok would have had a fifth if not for me thwarting him on one of his 4-0 attempts. (U Tron cannibalization was real.)
Blue doesn't need a card. Blue needs a ban. In a world without Cavern of Souls, Mana Leak and Remand would suddenly be good versus some of the mana decks out there. The reason why counters aren't being played is because against many big mana decks, they are worthless. Mana leak is excellent against all almost all Eldrazi Cards...(except Ulamog).
Not saying it should happen per see, but it is one of the easiest ways to make Counterspells more viable against a wider range of decks.
I'm gonna tag along here and agree 100 fold. If there were to be a ban that would hurt a minimal amount of decks while increasing the viability of strictly draw/go control, cavern is the hit. While I do think modern could use a better counterspell or filtering card, I wouldn't lose any sleep over a cavern ban. The downside being of course the banning of a card that isn't a direct problem in regards to strength and hits player confidence with such a ban.
"I agree blue should have better cards, now let me explain why unbanning this red card will fix that for the next 30 pages."
I agree, blue should have better cards. What's the excuse for a year and a half with nothing meaningful?
Ancestral Visions seems pretty meaningful. As it stands they are releasing blue cards they think might impact modern, but they err on the side of caution and so they haven't materialized. Disallow and As Foretold are both example of blue cards that wizards felt would make blue better in modern, but just didn't work out.
Which is a perfect example as to how disconnected they are from reality when it comes to what will impact eternal* formats. We're over here needing better 1 and 2 cmc cantrips and counters (conditional downside for standard, mostly irrelevant downside for Modern), and they give us a card that does nothing for 4 turns, a mostly unplayable counterspell, and a flashy card that is incredibly slow and is bad much more often than it is good. They clearly don't have a problem breaking a format and then banning things, so why not take that path instead? So many missed opportunities in the past several sets...
I agree that there have been some dumb missed opportunities from wizards (see above), but it's disingenuous to think that they haven't done anything right in that time. Ancestral was a big push in the right direction, fatal push was both gigantic and necessary (and the announcement that they're making it a promo is a great move on their part, too). Grixis control and fae have both benefited greatly from that. There was the entirety of modern masters. Experimental GGT unbanning and the correct assessment to re-ban shows that they're at least willing to try things in regards to modern and the ban list. Nahiri gave jeskai a (watered down) finisher and did the same for sun/moon prison decks. They ARE actively trying to help modern.
As frustrating as it can be to see them miss a card design opportunity that may seem obvious for us, it doesn't spell the end of the world. The fact of the matter is blue, historically, is the color you have to tread most carefully around. And it's not just blue, it's specifically blue to help draw/go control. A deck that is based around the idea that they can answer all of your opponents threats - on their turn no less - is dangerous. It's understandable that they want to be so cautious.
You are 100% correct here. As a U player, I understand the power of being able to have so many catch all answers to my opponent's game plan. They do need to be careful, and I think they can't be accused at least since the Cruise and Dig printings of not exercising caution.
This latest set has pushed the envelope with U Control cards, we'll see what the future holds.
Weather it sustains or not isn't the only problem. Control should really be more of the top tier metagame share. Roughly 20%-25% of it in fact, and that shouldn't be in the form of a single control deck (a single deck with more than 10% metagame share over a sustained period is dangerous). The metagame in the top tier should be roughly 20% aggro, 20% 'aggro-control' (midrange and/or tempo), 20% combo, 20% control, and 20% other/flex if you want a healthy metagame, particularly one that can reign in on combo effectively if a combo deck starts getting problematic. The current environment is still pretty far from that.
What??? Why? Where did Wizards say this was a goal of theirs?
its not their goal, its just an example of balance in archetypes. one that would be healthy imo if they where all even, explained clearly above.
This doesn't necessarily equate to balance in strategies. If the 20% Aggro portion consists of 2 decks and the other 20% portions consist of 10 decks a piece, at a glance, my first impression is that the two aggro decks are actually significantly stronger than the rest of the meta, which wouldn't necessarily be a healthy meta. You could add an addendum stating that an ideal meta would also have roughly the same number of T1 decks while also maintaining these percentages, but to me that's unrealistic goal to strive for without a level of micromanagement that would turn most people off of Modern.
I believe a more reasonable goal to strive towards would be to simply make sure every strategy has at least 2 (preferably 3) reasonably distinct T1-level decks in the meta. I couldn't care less if there are 10 T1 aggro decks if I can choose from a couple of control deck and walk into the same open tourney as the aggro pilots and have roughly the same chance of winning (assuming I'm at the same skill level as the other pilots of course). This goal also as the benefit of not really carrying how much of a particular strategy is in the meta, whereas in the other model, if a strategy started hitting 27% of the meta due to 9 decks all being at 3%, by the other model, you'd have to nerf almost all of them or straight-up kill 2 of them to get back to being around 20%
"I believe a more reasonable goal to strive towards would be to simply make sure every strategy has at least 2 (preferably 3) reasonably distinct T1-level decks in the meta"
I mean I thought it was assumed by yourself that this is what I meant when I said equal percentage balance. Ive been wanting a couple tier 1 blue control decks for a while now. or even 1 top level tier 1 deck and another top level tier 2 deck for example. while still letting the other archetypes have equal representation both power level wise and prevalence.
I need to state here that Birthing Pod with the new print, Vizier Of Remedies would be absolutely broken and format warping. This ban was a good one, because it was only going to only get better and better to the point where it was going to going to be unhealthy for the format's state.
In my books, whoever mentions a Birthing Pod unban again, will be utterly wrong. The card has a tomb in it now.
Birthing pod always had a tomb. This new combo doesn't change that. Just like how Twin has a tomb.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
the semblance of "blue reactive decks" being competitive is basically gone.
While blue control is doing alright at the moment, the question is: will this sustain? It is very reasonable to be skeptical of this after what we have seen over the past year and a half after the twin ban.
This tier list is literally updated weekly which heavily skews the percentages. He only updates it so often so he can get free views. In actuality seeing the metagame get updated every month or two would make a lot more sense.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Why are people demanding a consistent T1 U control deck? In a wide open meta-game like Modern Classic U control cannot maintain T1 status just to many variables to control. I've said this before but I am of the opinion that the current meta-game cycle will be, Fast aggro (DS, Affinity, and other similar types of linear decks) and fast combo (Storm) for a prolonged period as aggro upticks are somewhat erratic, then the meta will shift towards control decks (UW and probably BGx midrange) for a short window, then Mid-range/ramp decks (EldraziTron, GxTron) until they hate out the control and push players back into aggro.
Control only has a window of viability in Modern because when it is good, its recognized quickly and preyed on viciously(Tron Lands and Caverns are back breaking). Control isn't aggro and doesn't have the advantage of being the deck that no one see's coming and steals games, it must have answers to the threats it will face or it folds and Modern just has way to many deck's for Control to be a consistent T1 deck.
Why are people demanding a consistent T1 U control deck? In a wide open meta-game like Modern Classic U control cannot maintain T1 status just to many variables to control. I've said this before but I am of the opinion that the current meta-game cycle will be, Fast aggro (DS, Affinity, and other similar types of linear decks) and fast combo (Storm) for a prolonged period as aggro upticks are somewhat erratic, then the meta will shift towards control decks (UW and probably BGx midrange) for a short window, then Mid-range/ramp decks (EldraziTron, GxTron) until they hate out the control and push players back into aggro.
Because Twin was banned under the promise that all these "suppressed" and "supplanted" similar blue decks would flourish. Instead, they disappear into irrelevance, with a flavor-of-the-month deck peeking its head into the bottom of an arbitrarily-enlarged "Tier 1" a couple of times before fading back into obscurity, or receiving an additional ban (Delver). Instead of helping the decks, they unequivocally hurt them. All the while the "scum of the earth" and, nearly universally-hated Dredge, Storm, and Eldrazi enjoy delightful success because their bans only nerfed, instead of killed. And you wonder why people are demanding a consistent T1 U deck?
Also I completely agree with that analysis of the current meta, but I disagree with the shift to control. Until Uxx control decks get considerable new tools (cantrips, counters) or reliable and timely win conditions (like Twin), they're never going to be relevant in formats that kill you so quickly in so many different ways.
Control only has a window of viability in Modern because when it is good, its recognized quickly and preyed on viciously(Tron Lands and Caverns are back breaking). Control isn't aggro and doesn't have the advantage of being the deck that no one see's coming and steals games, it must have answers to the threats it will face or it folds and Modern just has way to many deck's for Control to be a consistent T1 deck.
This. Control can beat cavern or beat tron lands or beat valakut but never more than 2 of the 3 and usually only one.
Yeah, Cavern of Souls is definitely a card that shouldn't exist. If it was just a rainbow land for any tribe it would already be good enough to see wide play in tribal decks. The "can't be countered" clause just invalidates control decks when they're against a deck that can use Cavern, and that's not something I think should be happening.
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Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
Cavern of Souls certainly is a very annoying card and it single handedly makes Bant Eldrazi one of my hardest MUs.
But statements like 'it should have never been printed' and 'it prevents control from being good in modern'...seriously?
The card has been legal in the format for a long time and was never a problem in decks like Elves or Merfolk.
It's a problem in Eldrazi decks. And the real card at fault there is obviously Eldrazi Temple and not Caverns.
Heck Eldrazi Tron, the most dominant Eldrazi deck currently, commonly plays a SINGLETON Cavern of Souls.And yes they can tutor for it but that means they don't tutor to get Tron online or a Temple.
Modern would profit from more flexible answers and a better answer to lands is definitely one of the more needed ones.
But making Cavern of Souls responsible for control having a tough time in modern is nonsense. Modern is just too wide open for dedicated control decks to do consistently well if you don't have a way to close the game out fast. Even Legacy only had a dedicated 'durdle' control deck because of some very busted interactions (1 mana wraths and the countertop lock).
Why are people demanding a consistent T1 U control deck? In a wide open meta-game like Modern Classic U control cannot maintain T1 status just to many variables to control. I've said this before but I am of the opinion that the current meta-game cycle will be, Fast aggro (DS, Affinity, and other similar types of linear decks) and fast combo (Storm) for a prolonged period as aggro upticks are somewhat erratic, then the meta will shift towards control decks (UW and probably BGx midrange) for a short window, then Mid-range/ramp decks (EldraziTron, GxTron) until they hate out the control and push players back into aggro.
Control only has a window of viability in Modern because when it is good, its recognized quickly and preyed on viciously(Tron Lands and Caverns are back breaking). Control isn't aggro and doesn't have the advantage of being the deck that no one see's coming and steals games, it must have answers to the threats it will face or it folds and Modern just has way to many deck's for Control to be a consistent T1 deck.
Yet most other archtypes and some top tier decks, maintain upper level tier status constantly.
This isn't about control players being entitled, it's about them wanting equality.
its not their goal, its just an example of balance in archetypes. one that would be healthy imo if they where all even, explained clearly above.
decks playing:
none
I believe a more reasonable goal to strive towards would be to simply make sure every strategy has at least 2 (preferably 3) reasonably distinct T1-level decks in the meta. I couldn't care less if there are 10 T1 aggro decks if I can choose from a couple of control deck and walk into the same open tourney as the aggro pilots and have roughly the same chance of winning (assuming I'm at the same skill level as the other pilots of course). This goal also as the benefit of not really carrying how much of a particular strategy is in the meta, whereas in the other model, if a strategy started hitting 27% of the meta due to 9 decks all being at 3%, by the other model, you'd have to nerf almost all of them or straight-up kill 2 of them to get back to being around 20%
Modern:
UWUW Control
UBRGrixis Shadow
URIzzet Phoenix
You can also argue that focusing on paper results that comes once every 3 months vastly overrates their importance when there is much more play done in 5 round leagues or FNMs that are 5 rounds or fewer.
I agree, blue should have better cards. What's the excuse for a year and a half with nothing meaningful?
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Ancestral Visions seems pretty meaningful. As it stands they are releasing blue cards they think might impact modern, but they err on the side of caution and so they haven't materialized. Disallow and As Foretold are both example of blue cards that wizards felt would make blue better in modern, but just didn't work out.
Missed opportunities like a revolt or decent cycle counterspell and the legitimate concern that something like preordain unban would overpower storm decks.
Affinity
Death & Taxes
Mardu Nahiri
Forcing people to merge with twitch is stupid
Blue doesn't need a card. Blue needs a ban. In a world without Cavern of Souls, Mana Leak and Remand would suddenly be good versus some of the mana decks out there. The reason why counters aren't being played is because against many big mana decks, they are worthless. Mana leak is excellent against all almost all Eldrazi Cards...(except Ulamog).
Not saying it should happen per see, but it is one of the easiest ways to make Counterspells more viable against a wider range of decks.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Well...to be fair. U Tron has at least 6 5-0s this League. I have 2 of them, though the mothership didn't seem to want to show my 2nd one any love.
Also, Shok would have had a fifth if not for me thwarting him on one of his 4-0 attempts. (U Tron cannibalization was real.)
Hi everyone.
I'm gonna tag along here and agree 100 fold. If there were to be a ban that would hurt a minimal amount of decks while increasing the viability of strictly draw/go control, cavern is the hit. While I do think modern could use a better counterspell or filtering card, I wouldn't lose any sleep over a cavern ban. The downside being of course the banning of a card that isn't a direct problem in regards to strength and hits player confidence with such a ban.
Affinity
Death & Taxes
Mardu Nahiri
Forcing people to merge with twitch is stupid
Which is a perfect example as to how disconnected they are from reality when it comes to what will impact eternal* formats. We're over here needing better 1 and 2 cmc cantrips and counters (conditional downside for standard, mostly irrelevant downside for Modern), and they give us a card that does nothing for 4 turns, a mostly unplayable counterspell, and a flashy card that is incredibly slow and is bad much more often than it is good. They clearly don't have a problem breaking a format and then banning things, so why not take that path instead? So many missed opportunities in the past several sets...
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
They only seem to have this problem with certain colors.
As frustrating as it can be to see them miss a card design opportunity that may seem obvious for us, it doesn't spell the end of the world. The fact of the matter is blue, historically, is the color you have to tread most carefully around. And it's not just blue, it's specifically blue to help draw/go control. A deck that is based around the idea that they can answer all of your opponents threats - on their turn no less - is dangerous. It's understandable that they want to be so cautious.
Affinity
Death & Taxes
Mardu Nahiri
Forcing people to merge with twitch is stupid
This latest set has pushed the envelope with U Control cards, we'll see what the future holds.
"I believe a more reasonable goal to strive towards would be to simply make sure every strategy has at least 2 (preferably 3) reasonably distinct T1-level decks in the meta"
I mean I thought it was assumed by yourself that this is what I meant when I said equal percentage balance. Ive been wanting a couple tier 1 blue control decks for a while now. or even 1 top level tier 1 deck and another top level tier 2 deck for example. while still letting the other archetypes have equal representation both power level wise and prevalence.
decks playing:
none
Birthing pod always had a tomb. This new combo doesn't change that. Just like how Twin has a tomb.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
This tier list is literally updated weekly which heavily skews the percentages. He only updates it so often so he can get free views. In actuality seeing the metagame get updated every month or two would make a lot more sense.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Control only has a window of viability in Modern because when it is good, its recognized quickly and preyed on viciously(Tron Lands and Caverns are back breaking). Control isn't aggro and doesn't have the advantage of being the deck that no one see's coming and steals games, it must have answers to the threats it will face or it folds and Modern just has way to many deck's for Control to be a consistent T1 deck.
Because Twin was banned under the promise that all these "suppressed" and "supplanted" similar blue decks would flourish. Instead, they disappear into irrelevance, with a flavor-of-the-month deck peeking its head into the bottom of an arbitrarily-enlarged "Tier 1" a couple of times before fading back into obscurity, or receiving an additional ban (Delver). Instead of helping the decks, they unequivocally hurt them. All the while the "scum of the earth" and, nearly universally-hated Dredge, Storm, and Eldrazi enjoy delightful success because their bans only nerfed, instead of killed. And you wonder why people are demanding a consistent T1 U deck?
Also I completely agree with that analysis of the current meta, but I disagree with the shift to control. Until Uxx control decks get considerable new tools (cantrips, counters) or reliable and timely win conditions (like Twin), they're never going to be relevant in formats that kill you so quickly in so many different ways.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
This. Control can beat cavern or beat tron lands or beat valakut but never more than 2 of the 3 and usually only one.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
But statements like 'it should have never been printed' and 'it prevents control from being good in modern'...seriously?
The card has been legal in the format for a long time and was never a problem in decks like Elves or Merfolk.
It's a problem in Eldrazi decks. And the real card at fault there is obviously Eldrazi Temple and not Caverns.
Heck Eldrazi Tron, the most dominant Eldrazi deck currently, commonly plays a SINGLETON Cavern of Souls.And yes they can tutor for it but that means they don't tutor to get Tron online or a Temple.
Modern would profit from more flexible answers and a better answer to lands is definitely one of the more needed ones.
But making Cavern of Souls responsible for control having a tough time in modern is nonsense. Modern is just too wide open for dedicated control decks to do consistently well if you don't have a way to close the game out fast. Even Legacy only had a dedicated 'durdle' control deck because of some very busted interactions (1 mana wraths and the countertop lock).
Yet most other archtypes and some top tier decks, maintain upper level tier status constantly.
This isn't about control players being entitled, it's about them wanting equality.
decks playing:
none