Good evening. Well, I saw a thread here about strange Modern decks. But it got closed because of necro posting.
It's sort of an interesting topic, so let's revive the thread.
I'll start with a red artifact deck I played against last year. It had Hearthfire Hobgoblin, Grafted Wargear, Shrapnel Blast, and a Stonehewer Giant for fetching the wargear. A hobgob with a grafted wargear equipped to it is suprisingly effective.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I once played a against a deck using smokebraider to consistently play a woodland wanderer on turn 3 for max converge (making it a 6/6 vigilance w/trample). He also used flamekin harbinger to grab what he needed.
I played against a little girl -- maybe 9 if that -- in an FNM once. Very nice girl who came with her whole family, who were also very nice. I turn one Inquisition of Kozilek and she reveals 2 Emrakuls and a bunch of huge Eldrazi. I 2-0 her and we keep playing for fun. She eventually curb stomps me. Turns out her deck is a blue-green turbo eldrazi deck built around jamming as many 7 drops and higher as possible. It was a sweet deck, and imagine my surprise when I say "IoK -- OH SWEET JESUS"
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
Sometimes they are straightforward, like attacking with a large woodland wanderer or an edlrazi... but sometimes needs some thinking.. I do wonder what's the wincon of the enchantment deck or the wincon of the one that uses Enter the Infinite??
I played against a deck that had 4 copies of lightning bolt in it once...oh wait...
On the real though, I dropped a game once at FNM to some U/G ally deck that had an infinite combo kind of like twin. I don't remember the combo, but it involved xenograft. Note that this was way before BFZ, it was only using worldwake allies.
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
I played against a deck that had 4 copies of lightning bolt in it once...oh wait...
On the real though, I dropped a game once at FNM to some U/G ally deck that had an infinite combo kind of like twin. I don't remember the combo, but it involved xenograft. Note that this was way before BFZ, it was only using worldwake allies.
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I usually am the one to run odd stuff, but last TNM, I ran into a Hydra Tribal deck in RG. I was running Dredge and it was pretty easy, but he actually beat a Burn player in Round 1 with Retreat to Kazandu and Evolving Wilds in 2 of the games.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
Now that's interesting. Can you mention a few more details about thet deck with Form of the Dragon?
Well, that enchantment can be lethal in certain situations, and also if the opponent does not expect it.
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
Now that's interesting. Can you mention a few more details about thet deck with Form of the Dragon?
Well, that enchantment can be lethal in certain situations, and also if the opponent does not expect it.
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
it was probably an enduring ideal deck, that never cast the namesake card.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It was an enduring ideal deck. Realistically, it could kill you with anything once it has you locked down. Form of the Dragon is just one of the cooler cards...plus its an enchantment so it works well once you've resolved enduring ideal.
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
It never had any significant placements at any major tournaments. Like many other potential creature-based combos, it folds to the format's prevalence of decks sporting a full playset of any given removal spell.
I played against a little girl -- maybe 9 if that -- in an FNM once. Very nice girl who came with her whole family, who were also very nice. I turn one Inquisition of Kozilek and she reveals 2 Emrakuls and a bunch of huge Eldrazi. I 2-0 her and we keep playing for fun. She eventually curb stomps me. Turns out her deck is a blue-green turbo eldrazi deck built around jamming as many 7 drops and higher as possible. It was a sweet deck, and imagine my surprise when I say "IoK -- OH SWEET JESUS"
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
Now that's interesting. Can you mention a few more details about thet deck with Form of the Dragon?
Well, that enchantment can be lethal in certain situations, and also if the opponent does not expect it.
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
it was probably an enduring ideal deck, that never cast the namesake card.
I usually am the one to run odd stuff, but last TNM, I ran into a Hydra Tribal deck in RG. I was running Dredge and it was pretty easy, but he actually beat a Burn player in Round 1 with Retreat to Kazandu and Evolving Wilds in 2 of the games.
Nice. Despite being on a budget, the hydra deck owner played his deck well.
It was an enduring ideal deck. Realistically, it could kill you with anything once it has you locked down. Form of the Dragon is just one of the cooler cards...plus its an enchantment so it works well once you've resolved enduring ideal.
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
It never had any significant placements at any major tournaments. Like many other potential creature-based combos, it folds to the format's prevalence of decks sporting a full playset of any given removal spell.
Ah, sad.. I thought it was promising since it has a wincon similar to Splinter Twin. I agree with removal being one reason it failed. And also maybe because the combo pieces are too high in casting cost.
I played against a little girl -- maybe 9 if that -- in an FNM once. Very nice girl who came with her whole family, who were also very nice. I turn one Inquisition of Kozilek and she reveals 2 Emrakuls and a bunch of huge Eldrazi. I 2-0 her and we keep playing for fun. She eventually curb stomps me. Turns out her deck is a blue-green turbo eldrazi deck built around jamming as many 7 drops and higher as possible. It was a sweet deck, and imagine my surprise when I say "IoK -- OH SWEET JESUS"
Ritual-Madcap, it was simply about blasting a Madcap Experiment as early as possible. Also, I played against Zombie Hunt once at an FNM. That deck is not worth putting together.
Private Mod Note
():
Rollback Post to RevisionRollBack
When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Played against a UW turbo fog deck. I was playing eldrazi and taxes and he had so many fogs lol. I was able to tear his hand apart with tidehollow scullers and TKS but it was pretty interesting.
Ritual-Madcap, it was simply about blasting a Madcap Experiment as early as possible. Also, I played against Zombie Hunt once at an FNM. That deck is not worth putting together.
Hmm, just out of curiosity. Why is the deck named Zombie hunt. The deck has a card with "hunt" in the name?
Played against a UW turbo fog deck. I was playing eldrazi and taxes and he had so many fogs lol. I was able to tear his hand apart with tidehollow scullers and TKS but it was pretty interesting.
I haven't payed against one yet.. but on what I've seen.. Turbo Fog decks are built to destroy creature aggro decks - so good job on winning.
I played against a Simic deck, counterspells, all manner of ramp and dorks, a mess of Fog effects, cantrips and Helix Pinnacle as the only wincon. it was all Modern legal, but it was like 100 cards. we played several times before I moved away, the only way he could win was beat you game 1 and hold you for the other 6 minutes of the match, it was hilarious.
Private Mod Note
():
Rollback Post to RevisionRollBack
Project Booster Fun makes it less fun to open a booster.
Another time I ran Naya Allies that sort of comboed off with Zada, Hedron Grinder and a couple of pump spells and Temur Battle Rage to just surprise kill the opponent.
About a month ago I played against a brutal burn deck called Neo Izzet Burn. Purely reactive with lots of burn and remand main, but the plays were tricky. Yes I got crushed due to the total surprise value. If you slip up once you were grass and since not a single soul saw it coming...
Basic lines of play were like this. 2 ideal starting plays. Either turn 2 Koth or Myr burns. Both dealt a lot of damage and worked just great if his plans mergered. Let me see if I can explain this mess.
Turn 2 Koth was turn 1 the 1/1 for 1 that when it dies you get a colorless mana. Turn 2 he used the sac an artifact for RRR. Koth, animate a mountain and swing for 4. Next turn minus Koth and Stormbreath... Or plus and swing for 4 then threaten the ultimate on turn 4ish.
The other plan of attack was to go the 2 mana 1/1 Myr that when it dies deals 2 damage. Paralous Myr or something. Then he would simply block with it and brimstone volley. 7 to the face. Okay so that part is over... Next turn people would attack right?!? Snapcaster mage targeting brimstone volley... Block... Then it goes down hill with the whole bolt remand bolt Stormbreath or Koth. Shrapnel blast was in there also. Shrapnel blast moonvessel is no fun either.
Watched him one match after he curb stomped me.. Turn 1 Moonvessel. Turn 2 the damage Myr. Turn 3 remand bolt. Turn 4 block with vessel shrapnel blast with it then volley. Next turn he got attacked... Snapcaster... Block with damage Myr Shrapnel blast it and bolt... Did I mention how brutal this deck was?
This guy was playing this weird abzan color control deck with Sakura tribe elder and some abzan color removal. The deck turned out to be season's past...
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I played against a Simic deck, counterspells, all manner of ramp and dorks, a mess of Fog effects, cantrips and Helix Pinnacle as the only wincon. it was all Modern legal, but it was like 100 cards. we played several times before I moved away, the only way he could win was beat you game 1 and hold you for the other 6 minutes of the match, it was hilarious.
Did not expect that someone would actually take a Helix Pinnacle deck to FNM. In the way you described it, looks like the deck was built to survive for a long time, because only 6 minutes would be left after the first round.
About a month ago I played against a brutal burn deck called Neo Izzet Burn. Purely reactive with lots of burn and remand main, but the plays were tricky. Yes I got crushed due to the total surprise value. If you slip up once you were grass and since not a single soul saw it coming...
Basic lines of play were like this. 2 ideal starting plays. Either turn 2 Koth or Myr burns. Both dealt a lot of damage and worked just great if his plans mergered. Let me see if I can explain this mess.
Turn 2 Koth was turn 1 the 1/1 for 1 that when it dies you get a colorless mana. Turn 2 he used the sac an artifact for RRR. Koth, animate a mountain and swing for 4. Next turn minus Koth and Stormbreath... Or plus and swing for 4 then threaten the ultimate on turn 4ish.
The other plan of attack was to go the 2 mana 1/1 Myr that when it dies deals 2 damage. Paralous Myr or something. Then he would simply block with it and brimstone volley. 7 to the face. Okay so that part is over... Next turn people would attack right?!? Snapcaster mage targeting brimstone volley... Block... Then it goes down hill with the whole bolt remand bolt Stormbreath or Koth. Shrapnel blast was in there also. Shrapnel blast moonvessel is no fun either.
Watched him one match after he curb stomped me.. Turn 1 Moonvessel. Turn 2 the damage Myr. Turn 3 remand bolt. Turn 4 block with vessel shrapnel blast with it then volley. Next turn he got attacked... Snapcaster... Block with damage Myr Shrapnel blast it and bolt... Did I mention how brutal this deck was?
Now, this got my attention. At first I thought it was just a UR burn deck, but as I kept reading your post... I haven't seen a deck like that before! That's some explosive damages with shrapnel Blast and Brimstone Volley. I suppose the remands are there to help the burn spells get through. Perilous Myr + shrapnel blast is indeed brutal. I'm just wondering what's the names of the myr that produce 1 mana when dies and the name of the spell that produce RRR when sac an artifact. One thing t hat makes the deck strong is indeed the surprise factor.. I haven't seen anything like it.
That's a weird deck indeed. I guess if everything goes right then the opponent gets attacked by zombies. But consistency is a problem... if the deck does not draw treasure hunt, then it just lose.
I usually am the one who plays the jank decks at my local store. Somethings I've brought to the table are Esper Demonic Pact, Bant Unexpected Results, Bant Glittering Wish, Five Color CoCo Twin, and Bant Draw-Go (I may or may not have a thing for Bant).
I've also seen Mono-White Goats with Springjack Shepherd. That was the most hilarious match ever.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
I played against a Simic deck, counterspells, all manner of ramp and dorks, a mess of Fog effects, cantrips and Helix Pinnacle as the only wincon. it was all Modern legal, but it was like 100 cards. we played several times before I moved away, the only way he could win was beat you game 1 and hold you for the other 6 minutes of the match, it was hilarious.
Did not expect that someone would actually take a Helix Pinnacle deck to FNM. In the way you described it, looks like the deck was built to survive for a long time, because only 6 minutes would be left after the first round.
About a month ago I played against a brutal burn deck called Neo Izzet Burn. Purely reactive with lots of burn and remand main, but the plays were tricky. Yes I got crushed due to the total surprise value. If you slip up once you were grass and since not a single soul saw it coming...
Basic lines of play were like this. 2 ideal starting plays. Either turn 2 Koth or Myr burns. Both dealt a lot of damage and worked just great if his plans mergered. Let me see if I can explain this mess.
Turn 2 Koth was turn 1 the 1/1 for 1 that when it dies you get a colorless mana. Turn 2 he used the sac an artifact for RRR. Koth, animate a mountain and swing for 4. Next turn minus Koth and Stormbreath... Or plus and swing for 4 then threaten the ultimate on turn 4ish.
The other plan of attack was to go the 2 mana 1/1 Myr that when it dies deals 2 damage. Paralous Myr or something. Then he would simply block with it and brimstone volley. 7 to the face. Okay so that part is over... Next turn people would attack right?!? Snapcaster mage targeting brimstone volley... Block... Then it goes down hill with the whole bolt remand bolt Stormbreath or Koth. Shrapnel blast was in there also. Shrapnel blast moonvessel is no fun either.
Watched him one match after he curb stomped me.. Turn 1 Moonvessel. Turn 2 the damage Myr. Turn 3 remand bolt. Turn 4 block with vessel shrapnel blast with it then volley. Next turn he got attacked... Snapcaster... Block with damage Myr Shrapnel blast it and bolt... Did I mention how brutal this deck was?
Now, this got my attention. At first I thought it was just a UR burn deck, but as I kept reading your post... I haven't seen a deck like that before! That's some explosive damages with shrapnel Blast and Brimstone Volley. I suppose the remands are there to help the burn spells get through. Perilous Myr + shrapnel blast is indeed brutal. I'm just wondering what's the names of the myr that produce 1 mana when dies and the name of the spell that produce RRR when sac an artifact. One thing t hat makes the deck strong is indeed the surprise factor.. I haven't seen anything like it.
That's a weird deck indeed. I guess if everything goes right then the opponent gets attacked by zombies. But consistency is a problem... if the deck does not draw treasure hunt, then it just lose.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Saw a guy using the infinite mana myr combo to pump Steel Hellkite, funny stuff
My favorite has to be Stuffy Doll with Pariah Shield in an Empire deck (crown, staff, throne) not sure how good it can be as it's inconsistent, but it looks like if you assembled the combos it would be a hellishly grindy lockout, at least for creatures
Private Mod Note
():
Rollback Post to RevisionRollBack
Project Booster Fun makes it less fun to open a booster.
the guy was arunning all shocks and fetch and a *****load of mountain, it was basically a mix of all modern deck, scapeshift was int there and ad nauseam too, he played alot of removal with snapcaster mage and if i remember correctly he also had Jeskai Ascendancy deck in there with all the mana dork like sylvan caryatid, his deck was fun and he managed to win a game in the fnm, his goal was achieved andit was funny.
Private Mod Note
():
Rollback Post to RevisionRollBack
english aint my first language
top 5 anime of all time (tv, not books because dragon ball would be first)
It's sort of an interesting topic, so let's revive the thread.
I'll start with a red artifact deck I played against last year. It had Hearthfire Hobgoblin, Grafted Wargear, Shrapnel Blast, and a Stonehewer Giant for fetching the wargear. A hobgob with a grafted wargear equipped to it is suprisingly effective.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
1 ghostly prison
1 form of the dragon
1 suppression field
1 assemble the legion
1 oblivion ring
1 idyllic tutor
1 blood moon
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Sometimes they are straightforward, like attacking with a large woodland wanderer or an edlrazi... but sometimes needs some thinking.. I do wonder what's the wincon of the enchantment deck or the wincon of the one that uses Enter the Infinite??
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
On the real though, I dropped a game once at FNM to some U/G ally deck that had an infinite combo kind of like twin. I don't remember the combo, but it involved xenograft. Note that this was way before BFZ, it was only using worldwake allies.
Edit: oh yeah, anytime you lose a game to form of the dragon you know that *****'s weird lmao
Modern Junk Primer
Legacy ANT Primer
L1 Judge
Turntimber Ranger. Play a creature with Xenograft in play. It's an Ally, triggering Ranger, get a Wolf Ally token, triggering Ranger again, etc. etc. Fun stuff, although I've never seen someone in real life run it.
I usually am the one to run odd stuff, but last TNM, I ran into a Hydra Tribal deck in RG. I was running Dredge and it was pretty easy, but he actually beat a Burn player in Round 1 with Retreat to Kazandu and Evolving Wilds in 2 of the games.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Now that's interesting. Can you mention a few more details about thet deck with Form of the Dragon?
Well, that enchantment can be lethal in certain situations, and also if the opponent does not expect it.
I do remember seeing a deck like that too with it's own thread here in the forums. Though I'm not sure if that deck became competitive or not...
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
it was probably an enduring ideal deck, that never cast the namesake card.
https://www.mtggoldfish.com/archetype/modern-enduring-ideal-32461#paper
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It never had any significant placements at any major tournaments. Like many other potential creature-based combos, it folds to the format's prevalence of decks sporting a full playset of any given removal spell.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
Let me guess, her name was Samara?
I got destroyed by a deck that used Lightning Greaves on Windborn Muse in combination with War's Toll to force you to choose to either attack or play spells and then stuff like Spitemare and Boros Reckoner to make combat no fun either.
It's an interesting deck. Thanks for the info.
Nice. Despite being on a budget, the hydra deck owner played his deck well.
Ah, sad.. I thought it was promising since it has a wincon similar to Splinter Twin. I agree with removal being one reason it failed. And also maybe because the combo pieces are too high in casting cost.
Brutal.. if all those cards are in play.. it's like a lock already for some aggro decks.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Hmm, just out of curiosity. Why is the deck named Zombie hunt. The deck has a card with "hunt" in the name?
I haven't payed against one yet.. but on what I've seen.. Turbo Fog decks are built to destroy creature aggro decks - so good job on winning.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
2 Zombie Infestation
4 Reliquary Tower
25 Island
25 Swamp
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Anyway I bought all of the ally cards at once just to mess around with so one FNM I played a Bant mill allies deck that won with Halimar Excavator, Jwari Shapeshifter copying Halimar Excavator and the really good white allies along with Aether Vial and Collected Company.
Another time I ran Naya Allies that sort of comboed off with Zada, Hedron Grinder and a couple of pump spells and Temur Battle Rage to just surprise kill the opponent.
Instant speed Kabira Evangel is fun.
C: Affinity, WUB: Esper Draw-Go
UR: Blood Moon Delver, UBR: Grixis Control/Delver
GWUR: Allies, UBR: Cruel Control
RGB: Living End, GWB: Wilt-Leaf Abzan
GU: Infect, GWR: Naya Liege
WU: Emeria Control
Basic lines of play were like this. 2 ideal starting plays. Either turn 2 Koth or Myr burns. Both dealt a lot of damage and worked just great if his plans mergered. Let me see if I can explain this mess.
Turn 2 Koth was turn 1 the 1/1 for 1 that when it dies you get a colorless mana. Turn 2 he used the sac an artifact for RRR. Koth, animate a mountain and swing for 4. Next turn minus Koth and Stormbreath... Or plus and swing for 4 then threaten the ultimate on turn 4ish.
The other plan of attack was to go the 2 mana 1/1 Myr that when it dies deals 2 damage. Paralous Myr or something. Then he would simply block with it and brimstone volley. 7 to the face. Okay so that part is over... Next turn people would attack right?!? Snapcaster mage targeting brimstone volley... Block... Then it goes down hill with the whole bolt remand bolt Stormbreath or Koth. Shrapnel blast was in there also. Shrapnel blast moonvessel is no fun either.
Watched him one match after he curb stomped me.. Turn 1 Moonvessel. Turn 2 the damage Myr. Turn 3 remand bolt. Turn 4 block with vessel shrapnel blast with it then volley. Next turn he got attacked... Snapcaster... Block with damage Myr Shrapnel blast it and bolt... Did I mention how brutal this deck was?
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Did not expect that someone would actually take a Helix Pinnacle deck to FNM. In the way you described it, looks like the deck was built to survive for a long time, because only 6 minutes would be left after the first round.
Now, this got my attention. At first I thought it was just a UR burn deck, but as I kept reading your post... I haven't seen a deck like that before! That's some explosive damages with shrapnel Blast and Brimstone Volley. I suppose the remands are there to help the burn spells get through. Perilous Myr + shrapnel blast is indeed brutal. I'm just wondering what's the names of the myr that produce 1 mana when dies and the name of the spell that produce RRR when sac an artifact. One thing t hat makes the deck strong is indeed the surprise factor.. I haven't seen anything like it.
That's a weird deck indeed. I guess if everything goes right then the opponent gets attacked by zombies. But consistency is a problem... if the deck does not draw treasure hunt, then it just lose.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I've also seen Mono-White Goats with Springjack Shepherd. That was the most hilarious match ever.
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
all i can find on gatherer is krark-clan stoker
other card is myr moonvessel
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
My favorite has to be Stuffy Doll with Pariah Shield in an Empire deck (crown, staff, throne) not sure how good it can be as it's inconsistent, but it looks like if you assembled the combos it would be a hellishly grindy lockout, at least for creatures
the guy was arunning all shocks and fetch and a *****load of mountain, it was basically a mix of all modern deck, scapeshift was int there and ad nauseam too, he played alot of removal with snapcaster mage and if i remember correctly he also had Jeskai Ascendancy deck in there with all the mana dork like sylvan caryatid, his deck was fun and he managed to win a game in the fnm, his goal was achieved andit was funny.
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore