Death Shadow and Eldrazi decks are dominating the format. Reports of Burn's demise were greatly exaggerated, as the little deck that could keeps chugging along despite Blessed Alliance and Collected Brutality's wide adoption in the format. Dredge and Infect are still alive. Suicide Bloo is not :'(. Blue decks still suck :''(.
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I wasn't comparing TT to Opt, I was comparing TT to a strictly better CA tool on rate in Take Inventory to illustrate why Instant speed is worth WAY more than Scry 1. Serum Visions is awkward in a control deck. Opt is not. The reason why Ponder sees play in Miracles in Modern is on the back of Force of Will as you're not 'shields down' while you filter. I don't want to say you don't know what you're talking about, but you don't. When you're playing cards like Spell Snare, Logic Knot, and Cryptic Command (and Snapcaster is often a 3 mana play), the last thing you want to be doing is taking a turn off to cast a random draw spell to scry 2. I actually think SV is a trap for modern control decks to be honest. Given the card pool and options Thought Scour is just a lot better of an option fueling stuff like Knot and giving selection for Snapcaster. So, yeah, the point is that Opt is a way better option for control decks than SV. SV is obviously better for combo decks because they're proactive decks that just want to see the most cards they can and SV is better for that.
It's also why I don't really care for preordain coming off because it won't do much for the archetype, though it will help combo which does need some help so I'm not opposed, but the 3 cards that will have a difference for control in the format is Sensei's Top, DTT, and Jace (more or less in that order). If we get the same *****ty counterspells and draw spells we've gotten in the last 5 years in Amonkhet I'm out. A person can only take so much abuse.
Early game: helps you hit your land drops.
Late game: helps you draw business.
Scry 1 is not enough of a scry to make Opt reliable at either of these goals. If you play Opt instead you have to add more lands, and at that point you're almost certainly better off playing Think Twice. Visions plays a crucial role in Ux Control decks by allowing them to run fewer lands and more actual spells than decks that want to cast cards that cost 5+ should be able to.
If you're spending some of the first 4 turns of the game taking your shields down (When do you get to cast SV when you have Snare, 2 mana counter, removal, snap, and Cryptic in your hand? - Opt gives flexibility, SV does not) to hit land drops, you should just play more lands. At least preordain gets you the card you need right then and there way better than SV's random draw, and even then I'd rather have Opt in a control shell. Opt is also better at hitting land drops than Serum Visions as you get to see 2 cards right away rather than 1 so if you're playing the card for that reason, it's just way worse and this isn't even taking into account INSTANT ******* SPEED, that you seem to just nonchalantly dismiss. Opt also plays a lot better with Snapcaster than Serum Visions...(go figure it's that instant speed thing you keep ignoring)
I understand exactly what SV does and how it PLAYS in a control deck in CONTEXT of what other cards are in your deck. Opt is a far superior card for control decks than Serum Visions. Serum Visions is a far better card in Combo decks. What about these things do you not understand?
Regardless of whether your argument holds merit, I have trouble taking you seriously when you insist on making your point USING ALL CAPS and cursing.
If you just want to play 4snapcasters.dec, then maybe you'll have a little trouble.
This sentence basically undermines the rest of your post. Snapcaster Mage is either the first or second best creature in Modern. The fact that "you'll have a little trouble" trying to play a 4 Snapcaster Mage deck tells you all you need to know about the shells he goes in. Nobody ever says, "If you just want to play 4tarmogoyf.dec, then maybe you'll have a little trouble."
????? Where is this sentiment coming from? That Snapcaster is the first or second best creature in Modern? This is a format dominated by creatures and yet Snapcaster Mage sees less play than a whole bunch of creatures. He is pretty obviously not one of the top two best creatures in Modern.
If Storm or AN creep up past 5% and start Top 8ing high-profile events, or if Grixis/UW Control creep up past 5% and start Top 8ing high-profile events (very unlikely, but if), I think these respective unbans come right off the table for Wizards
If Storm or AN started becoming problems, unbanning something to power up the fair blue decks would be the perfect thing to do, since the fair blue decks prey on combo decks like Storm and Ad Naus.
Do you have a link to anything from Wizards that agrees with you, or did you just make this up?
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
????? Where is this sentiment coming from? That Snapcaster is the first or second best creature in Modern? This is a format dominated by creatures and yet Snapcaster Mage sees less play than a whole bunch of creatures. He is pretty obviously not one of the top two best creatures in Modern.
Since when was how good a creature is based on how much its played? Golgari Grave-troll sat for months unused after its unban and then it got the support it needed and promptly broke the deck in half. Not many would support an argument that it was a bad card, even back when it sat on the shelf. Snapcaster is MUCH broader in the scope of decks it can work for so it says a lot that its not finding any decks at all simply because of that single blue mana in its cost.
That being said, I don't necessarily agree Snap is the first or second best creature in the format but he is definitely top 5. How many decks currently are running him makes absolutely no difference on how good a card is.
????? Where is this sentiment coming from? That Snapcaster is the first or second best creature in Modern? This is a format dominated by creatures and yet Snapcaster Mage sees less play than a whole bunch of creatures. He is pretty obviously not one of the top two best creatures in Modern.
Since when was how good a creature is based on how much its played? Golgari Grave-troll sat for months unused after its unban and then it got the support it needed and promptly broke the deck in half. Not many would support an argument that it was a bad card, even back when it sat on the shelf. Snapcaster is MUCH broader in the scope of decks it can work for so it says a lot that its not finding any decks at all simply because of that single blue mana in its cost.
That being said, I don't necessarily agree Snap is the first or second best creature in the format but he is definitely top 5. How many decks currently are running him makes absolutely no difference on how good a card is.
Pretty much since we realized that cards are only good or bad depending on metagame context. For me, it was when I was 12 years old and tribute summoning Jinzo. For you, I guess never. The amount a card is played obviously does not directly equate to its strength in a format (something impossible to accurately measure in its own right), but it does suggest a correlation strong enough that ignoring it would be disingenuous at best.
Vampire Nighthawk is not played in Modern because it is not good in Modern. The format is full of Bolts, and three mana is too much to spend on a creature that will die to Bolt right away without generating value. Similarly, Snapcaster Mage is not very played in Modern because his color lacks powerful spells, the format is too fast for his card advantage dimension to matter, his tempo dimension needs a suitable shell to truly shine, or whatever other reason you prefer (there are plenty in this very thread!). To say he's one of the two best creatures is Modern when creatures like Goyf, Hierarch, Thought-Knot Seer, and Death's Shadow are proving their worth literally every event and Snapcaster decks continue to post miserable results is ridiculous.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I think the aggregate community is clueless. The aggregate community had DSJ sitting there, public for more than a month without paying any attention to it and now think is busted because Sam Black told them so. The a.c. slept on lantern and bloom for forever. The a.c. is full of people that goes and brings stuff like hatebears, rg ponza, skred red, 8 rack and mono g devotion to GPs unironically. The a.c. also includes the 95% of pros that are clueless about modern and will play any garbage deck unless another pro that's one of the non-clueless tells them what's actually good.
Basically, the fact that the a.c. doesn't feel control is good in any shape or form doesn't tell me anything about control itself.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
????? Where is this sentiment coming from? That Snapcaster is the first or second best creature in Modern? This is a format dominated by creatures and yet Snapcaster Mage sees less play than a whole bunch of creatures. He is pretty obviously not one of the top two best creatures in Modern.
Well, obviously not in the current Modern environment, that's kinda my point. In a vaccuum, Tarmogoyf and Snapcaster Mage are easily the two most powerful creatures in Modern, and it's not particularly close.
Do you have a link to anything from Wizards that agrees with you, or did you just make this up?
Do I have a link from Wizards about how blue control decks have good matchups against Storm and Ad Nauseam? No, I figure that's just common knowledge...
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They shouldn't feel the same. BGx has been good the whole time in Modern, outside of during Eldrazi. Despite what players will tell you, it was pretty damn good still even during the Birthing Pod era. Sure, that matchup was somewhat tough, but it had game vs. everything else and did better vs. Twin and Affinity than Pod did. Not to mention, BGx was stupid during the BGx Deathrite Shaman/Tectonic Edge and Ajundi days.
Twin players never had this. Twin was never as dominant as BGx if you go through the meta since the beginning. Twin is not even true Control, so Control players still never had a deck even close to the level that BGx has.
Twin was both a control and combo deck combined together. It was a deck that forced the opponent to always play suboptimally due to the nature of threatening to instantly win by the time the third land was played. That was the real reason why the card was banned and will continue to stay banned. Zero opportunity cost decks shouldn't be existing.
????? Where is this sentiment coming from? That Snapcaster is the first or second best creature in Modern? This is a format dominated by creatures and yet Snapcaster Mage sees less play than a whole bunch of creatures. He is pretty obviously not one of the top two best creatures in Modern.
Well, obviously not in the current Modern environment, that's kinda my point. In a vaccuum, Tarmogoyf and Snapcaster Mage are easily the two most powerful creatures in Modern, and it's not particularly close.
"In a vacuum... in Modern." Are we talking about the creatures "in a vacuum," or "in Modern?" Because Modern is not a vacuum. It's a context. And in the context of Modern, Goyf is good and Snap is bad.
Do you have a link to anything from Wizards that agrees with you, or did you just make this up?
Do I have a link from Wizards about how blue control decks have good matchups against Storm and Ad Nauseam? No, I figure that's just common knowledge...
Let me rephrase: do you have anything to back up the idea that Wizards would/should unban a card that was banned for making combo too consistent and still improves the consistency of combo decks, for the reason that it might help decks that beat the combo decks even more? To the best of my knowledge and based on what I know about their conservative policy on unbans they would never do this, but if you have any literature suggesting the contrary I'd like to see it.
Main point aside, since when is draw-go even good against decks like Ad Nauseam? These decks generate a critical mass of combo pieces and Pact of Negation effects in the face of you not doing anything, go off on your end step to eat up your mana, and then go off again on their main phase with Pact backup. It's not "common sense" that reactive blue decks are good against Ad Nauseam, it's just wrong.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
To say (Snapcaster Mage is) one of the two best creatures is Modern when creatures like Goyf, Hierarch, Thought-Knot Seer, and Death's Shadow are proving their worth literally every event.
I agree with almost all your posts.
You go out of your way to throw Snapcaster Mage under he bus by citing that the aggregate community is not using him, yet you agree with h0lydiva's post about the opinion of the aggregate community not mattering. You cannot have it both ways.
So, what do you guys think is going to get banned today? They're clearly not letting us be and look better than their sacred cash cow Standard, so they'll probably throw something under the bus so players discontent with Standard don't migrate here. My bets are on Mox Opal, Simian Spirit Guide or Mishra's Bauble since those are the easiest cards to justify banning with bull***** reasons.
I cannot think of a single non-bull***** reason behind a potential Mishra's Bauble banning. My vote is for nothing, although I would not be shocked to see fast mana go...and it would pain me to see SSG banned. Ad Nauseam is a deck that brings the format something it would otherwise lack.
As for an unban, I still want Stoneforge Mystic to be given a shot and do not feel Bloodbraid Elf should have ever been banned, period.
Second, a few cards I could see them hit:
Puresteel Paladin(our bad guys, deck shouldn't force you to play suboptimally in fear of dropping 1 creature and winning g before a third land is played. Alternately could be opal and just kill the deck outright but I really don't see that happening.
Opal, see above.
SSG, sorry ad nauseam you guys were actually one of the fair ones in this scenario.
Street wraith, allows players to play a 56 card deck and has the added benefit of growing death shadow and the hype train it's riding. Could alternately be bauble but I think bauble is fine and shares to much synergy with a new mechanic of the game in delirium for word to toss it.
Bauble, see above.
Ancient Stirrings, makes eldrazi and lantern to consistent, shift this card selection to blue instead. Would only happen with a preordain unban.
In closing, I vote no change. Just had some fun writing this.
I was in the camp of no change, but between the MM17 hype and the Standard backlash it's hard to see them not banning something in order for Modern to not outshadow Standard, let alone unbanning.
I was in the camp of no change, but between the MM17 hype and the Standard backlash it's hard to see them not banning something in order for Modern to not outshadow Standard, let alone unbanning.
It was hyperbole. I am aware. But the format is doing fine without said archetype. I don't understand why its a problem. You can play the deck. Its not tier 1 but I honestly don't think enough people are good at that type of deck to make it tier 1. Again, my point had nothing to do with werewolves and everything to do with people being selfish. And what I mean by that is control blue is going to reduce deck types. It just will. Because, unlike aggro, the card pool will likely only support one tier 1 blue control deck and if it gets to tier 1, it likely means it left several decks in its wake.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
It depends on what you think WotC's play is. Standard has to be more popular than modern. If it isn't, magic dies. Would it be better to have an alternate format for people to play in while they sort out the mess that is standard or would you be to afraid of people leaving standard for modern and not coming back?
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
The problem with "saving face" via the B+R announcement is that the MTG community tends to be intelligent; you can make no changes to Standard and ban 4 cards from Modern, but it would not change the fact that Standard is the broken format and would be perceived as such.
I don't think it ever has. Modern as a format was designed to be anti-blue or at least it feels that way. If not then why no counterspell? I mean now, with the latest snafu in standard I think it's a good guess counterspell will never see a reprint for standard, if only because WotC is so afraid of it. But they had many opportunities prior to the current mess to put it in, if they wanted it in. Blue has a very short leash in modern. That's how the format was designed. I mean, that is kinda why GBx is a thing. It is active control.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
The biggest problem with the mtg community is that it thinks it is intelligent.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I don't think it ever has. Modern as a format was designed to be anti-blue or at least it feels that way. If not then why no counterspell?
Because Counterspell predates the starting point and they think it's too good for Standard.
Someone might claim that they chose their starting point to exclude Counterspell, but there was an interview on a podcast a while ago (I think it was called "Modern Masters") with Tom LaPille--after he left WOTC--where he said that the choosing of 8th Edition was because any starting point they chose would be arbitrary, and they just figured that "this is when the cards started looking different" was actually one of the least arbitrary choices. The choice really wasn't made based on what cards would be legal.
I mean now, with the latest snafu in standard I think it's a good guess counterspell will never see a reprint for standard, if only because WotC is so afraid of it.
The goofs in Standard if anything are likely to cause the opposite, as they've conceded the problem is that answers have been too weak for a while now.
But they had many opportunities prior to the current mess to put it in, if they wanted it in. Blue has a very short leash in modern. That's how the format was designed. I mean, that is kinda why GBx is a thing. It is active control.
You're acting as if them putting Counterspell in Standard or not was decided because of Modern when evidence really indicates it was only Standard that was on their mind. They've said they think (erroneously, in my view) that Mana Leak is too good for Standard. If they think that's true of Mana Leak, they'd think it's even more true of Counterspell.
Counterspell not being legal in Modern isn't "how the format was designed" it's just the effect of the arbitrary place they started in (which had nothing to do with Counterspell) and their odd terror of good counterspells in Standard.
And you believe him? Why? There was so much hate for blue decks leading up to the formation of modern, it really surprises me that people don't remember this. Blue has always a vocal base, but its never been really popular with newer players (when I say newer, I mean from about 2000 onward.) I think a lot of the push is because a good portion of the community is too new to remember what sitting through a game of permission magic was like. I've built permission decks and sat and made my opponent miserable. It's a troll deck. Glad its gone and hope it never comes back.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I don't think it ever has. Modern as a format was designed to be anti-blue or at least it feels that way. If not then why no counterspell? I mean now, with the latest snafu in standard I think it's a good guess counterspell will never see a reprint for standard, if only because WotC is so afraid of it. But they had many opportunities prior to the current mess to put it in, if they wanted it in. Blue has a very short leash in modern. That's how the format was designed. I mean, that is kinda why GBx is a thing. It is active control.
When i got back to magic from long ago I was like hey, why no Counterspell in modern? But now I get it. You want strategic and tactical decisions in game but also in deck building, If you have One Counterspell to Rule Them All you just have to go with it. What we need is more variety of counters from wich we can choose and I think Wizards recogize this, they have recently printed Ceremonious Rejection and Disallow. We're not quite there but I think that's their logic.
I think blue needs better card advantage spells, now we have Ancestral Vision and Cryptic Command wich are both quite slow and one is a terrible topdeck. You compare them with something like Kolaghan's Command and see why nobody is playing blue. Also now you have better card selection in green than in blue, wich is absurd.
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"The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again."
WOTC had decided that Counterspell is bad for the game long before Modern was a thing. Which is a good thing -- you know how Modern was widely considered a "bolt format" to the extent that most top decks are pidgeonholed into red? Counterspell Standard/Extended were like this, except ten times worse.
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Bant Eldrazi - 10 (7.8%)
Eldrazi Tron - 9 (7%)
Burn - 9 (7%)
Abzan - 6 (4.7%)
Dredge - 5 (3.9%)
Infect - 5 (3.9%)
Titanshift - 5 (3.9%)
Abzan Company - 4 (3.1%)
Merfolk - 4 (3.1%)
Affinity - 4 (3.1%)
Jund - 4 (3.1%)
Ad Nauseam - 4 (3.1%)
Revolt Zoo - 4 (3.1%)
8 Rack - 3 (2.3%)
Grixis Control - 3 (2.3%)
Amulet Titan - 2 (1.6%)
Bant Company - 2 (1.6%)
Breach Titan - 2 (1.6%)
Lantern Control - 2 (1.6%)
GB Tron - 2 (1.6%)
Goryo's Vengeance - 2 (1.6%)
RG Ponza - 2 (1.6%)
Eldrazi & Taxes - 1 (.8%)
Elves - 1 (.8%)
RW Prison - 1 (.8%)
Living End - 1 (.8%)
Esper Transcendent - 1 (.8%)
BTL Scapeshift - 1 (.8%)
GW Tron - 1 (.8%)
Jeskai Saheeli - 1 (.8%)
Naya Midrange - 1 (.8%)
Esper Delve - 1 (.8%)
BW Eldrazi - 1 (.8%)
RUG Scapeshift - 1 (.8%)
Grixis Delver - 1 (.8%)
GW Company - 1 (.8%)
Skred - 1 (.8%)
Mono-Green Ramp - 1 (.8%)
GR Tron - 1 (.8%)
UW Control - 1 (.8%)
Death Shadow and Eldrazi decks are dominating the format. Reports of Burn's demise were greatly exaggerated, as the little deck that could keeps chugging along despite Blessed Alliance and Collected Brutality's wide adoption in the format. Dredge and Infect are still alive. Suicide Bloo is not :'(. Blue decks still suck :''(.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
Counter-Cat
Colorless Eldrazi Stompy
Since when was how good a creature is based on how much its played? Golgari Grave-troll sat for months unused after its unban and then it got the support it needed and promptly broke the deck in half. Not many would support an argument that it was a bad card, even back when it sat on the shelf. Snapcaster is MUCH broader in the scope of decks it can work for so it says a lot that its not finding any decks at all simply because of that single blue mana in its cost.
That being said, I don't necessarily agree Snap is the first or second best creature in the format but he is definitely top 5. How many decks currently are running him makes absolutely no difference on how good a card is.
Vampire Nighthawk is not played in Modern because it is not good in Modern. The format is full of Bolts, and three mana is too much to spend on a creature that will die to Bolt right away without generating value. Similarly, Snapcaster Mage is not very played in Modern because his color lacks powerful spells, the format is too fast for his card advantage dimension to matter, his tempo dimension needs a suitable shell to truly shine, or whatever other reason you prefer (there are plenty in this very thread!). To say he's one of the two best creatures is Modern when creatures like Goyf, Hierarch, Thought-Knot Seer, and Death's Shadow are proving their worth literally every event and Snapcaster decks continue to post miserable results is ridiculous.
Counter-Cat
Colorless Eldrazi Stompy
Counter-Cat
Colorless Eldrazi Stompy
Well, obviously not in the current Modern environment, that's kinda my point. In a vaccuum, Tarmogoyf and Snapcaster Mage are easily the two most powerful creatures in Modern, and it's not particularly close.
Do I have a link from Wizards about how blue control decks have good matchups against Storm and Ad Nauseam? No, I figure that's just common knowledge...
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
Twin was both a control and combo deck combined together. It was a deck that forced the opponent to always play suboptimally due to the nature of threatening to instantly win by the time the third land was played. That was the real reason why the card was banned and will continue to stay banned. Zero opportunity cost decks shouldn't be existing.
Main point aside, since when is draw-go even good against decks like Ad Nauseam? These decks generate a critical mass of combo pieces and Pact of Negation effects in the face of you not doing anything, go off on your end step to eat up your mana, and then go off again on their main phase with Pact backup. It's not "common sense" that reactive blue decks are good against Ad Nauseam, it's just wrong.
Counter-Cat
Colorless Eldrazi Stompy
You go out of your way to throw Snapcaster Mage under he bus by citing that the aggregate community is not using him, yet you agree with h0lydiva's post about the opinion of the aggregate community not mattering. You cannot have it both ways.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
As for an unban, I still want Stoneforge Mystic to be given a shot and do not feel Bloodbraid Elf should have ever been banned, period.
Second, a few cards I could see them hit:
Puresteel Paladin(our bad guys, deck shouldn't force you to play suboptimally in fear of dropping 1 creature and winning g before a third land is played. Alternately could be opal and just kill the deck outright but I really don't see that happening.
Opal, see above.
SSG, sorry ad nauseam you guys were actually one of the fair ones in this scenario.
Street wraith, allows players to play a 56 card deck and has the added benefit of growing death shadow and the hype train it's riding. Could alternately be bauble but I think bauble is fine and shares to much synergy with a new mechanic of the game in delirium for word to toss it.
Bauble, see above.
Ancient Stirrings, makes eldrazi and lantern to consistent, shift this card selection to blue instead. Would only happen with a preordain unban.
In closing, I vote no change. Just had some fun writing this.
Retract is the card to target from Cheeri0s, btw.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
MTG Legacy and Vintage extraordinaire (jokes), if it doesn't play blue I most likely don't play it.
I disagree with this logic, why would they ban something from Modern simply because the Standard metagame is in shambles?
GB Rock
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WU Monks
UW Tempo Geist
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I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Because Counterspell predates the starting point and they think it's too good for Standard.
Someone might claim that they chose their starting point to exclude Counterspell, but there was an interview on a podcast a while ago (I think it was called "Modern Masters") with Tom LaPille--after he left WOTC--where he said that the choosing of 8th Edition was because any starting point they chose would be arbitrary, and they just figured that "this is when the cards started looking different" was actually one of the least arbitrary choices. The choice really wasn't made based on what cards would be legal.
The goofs in Standard if anything are likely to cause the opposite, as they've conceded the problem is that answers have been too weak for a while now.
You're acting as if them putting Counterspell in Standard or not was decided because of Modern when evidence really indicates it was only Standard that was on their mind. They've said they think (erroneously, in my view) that Mana Leak is too good for Standard. If they think that's true of Mana Leak, they'd think it's even more true of Counterspell.
Counterspell not being legal in Modern isn't "how the format was designed" it's just the effect of the arbitrary place they started in (which had nothing to do with Counterspell) and their odd terror of good counterspells in Standard.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
When i got back to magic from long ago I was like hey, why no Counterspell in modern? But now I get it. You want strategic and tactical decisions in game but also in deck building, If you have One Counterspell to Rule Them All you just have to go with it. What we need is more variety of counters from wich we can choose and I think Wizards recogize this, they have recently printed Ceremonious Rejection and Disallow. We're not quite there but I think that's their logic.
I think blue needs better card advantage spells, now we have Ancestral Vision and Cryptic Command wich are both quite slow and one is a terrible topdeck. You compare them with something like Kolaghan's Command and see why nobody is playing blue. Also now you have better card selection in green than in blue, wich is absurd.