Well, I'm hopeful. They confirmed that MTGO data is important to them for analysis. My concern is what do they do to answer the results of that analysis.
I don't, despite my disgust with the decks, want Eldrazi, or especially Tron, banned out.
I want obvious solutions implemented, and that means unbans. Counter Cat doesn't cut it. Kiki doesn't cut it. Torrential Gearhulk doesn't cut it, and Sphinx Rev is a do nothing against too many decks. Same with AV and Thopter Sword.
So I didn't really get into modern seriously until after the birthing pod ban. My question is did this artifact really lead itself to decks that are too powerful for the current metagame? I mean T1 dork, into pod, into sac my dork for a silver bullet is the same time frame for me to chord for a bullet in elves except I'm leaving a much more impressive battlefield behind after resolution. The chances of me drawing one of my 4 chords is the same as me drawing one of 4 pods.
I just don't see it being that oppressive when decks like pre ban eldrazi, the new cheeri0s deck, or grishoalbrand are in the format. They are all arguably faster at the sacrifice of late game strength.
Maybe I'm missing something, obviously renegade rallier gets obscene, but why is this card never really discussed as a potential unban. What am I missing? Do I think it's powerful? Sure. Do I feel like it is unbeatable with things like kolaghan's command floating around now? No, I don't. Did modern just like enough support for other strata at the time?
*edit: thanks for the move mods, sorry to post in the wrong place.
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
Ya'll need to try RUG Deprive Delver/Grow. ITs the real deal if you want to play tempo and have good game against the current meta.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
Ya'll need to try RUG Deprive Delver/Grow. ITs the real deal if you want to play tempo and have good game against the current meta.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
I find Temur decks really interesting, but it's hard to deny BGx is not a good matchup. You see, there are a lot of good, fun, viable decks in the format. Sadly in this thread, blue decks are either Tier 1 or utter trash garbage tier. I guess Twin really spoiled some people Plot twist: Grixis Control is 4% online this month so far, and the 8th deck with most 5-0s posted since the bans. UW Control is 9th since the bans. But yeah, Tier 7 Uxx Control sucks...
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Modern:WU WU Control | WBG Abzan Company Frontier:UBR Grixis Control | BRG Jund Delirium
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Ya'll need to try RUG Deprive Delver/Grow. ITs the real deal if you want to play tempo and have good game against the current meta.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
Ya'll need to try RUG Deprive Delver/Grow. ITs the real deal if you want to play tempo and have good game against the current meta.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
I find Temur decks really interesting, but it's hard to deny BGx is not a good matchup. You see, there are a lot of good, fun, viable decks in the format. Sadly in this thread, blue decks are either Tier 1 or utter trash garbage tier. I guess Twin really spoiled some people Plot twist: Grixis Control is 4% online this month so far, and the 8th deck with most 5-0s posted since the bans. UW Control is 9th since the bans. But yeah, Tier 7 Uxx Control sucks...
Meh, I played RUG Grow a lot and BG/x is not a good matchup, but it is grindable. I think people need to realize no deck can be good against every other deck. Those decks get banned. Stop relying on unobtainable goals.
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
Yes. it was too consistent for wizards. It was a midrange toolbox deck that can instawin. Wizards has quite clearly demonstrated that they would rather you play an attrition based midrange deck rather than a toolbox one.
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Legacy
Death and Taxes Pauper
UB Teachings
Tortured Existence
Murasa Tron Modern
Pod (RIP)
Bloom(RIP)
Merfolk
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
Evolution and Chord both one-time deals. CoCo is a two-for-one, but it has notable limits. Pod is an engine. If someone burns a chord to get a silver bullet, they still may need to find their win later. Pod, on the other hand, will do both given enough turns. I played quite a bit against pod, and it just has crazy inevitability if it sticks around for any length of time. Then you are stuck answering both what they tutored for and pod. It is a pretty big difference. Also, WotC was right about the fact that it would just keep getting tools as they printed sets.
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Ya'll need to try RUG Deprive Delver/Grow. ITs the real deal if you want to play tempo and have good game against the current meta.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
I find Temur decks really interesting, but it's hard to deny BGx is not a good matchup. You see, there are a lot of good, fun, viable decks in the format. Sadly in this thread, blue decks are either Tier 1 or utter trash garbage tier. I guess Twin really spoiled some people Plot twist: Grixis Control is 4% online this month so far, and the 8th deck with most 5-0s posted since the bans. UW Control is 9th since the bans. But yeah, Tier 7 Uxx Control sucks...
Isn't Scapeshift a bad matchup for BGx? All their removal is basically dead.
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Modern RGTron UGInfect URStorm WUBRAd Nauseam BRGrishoalbrand URGScapeshift WBGAbzan Company WUBRGAmulet Titan BRGLiving End WGBogles
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
Pod played a grindy game, able to always fetch exactly the right silver bullet for the situation, but it also played and instant-win combo if your opponent ever tapped out or ran out of removal. Kiki-pod could go from 2-drop all the way to Kiki in one go, and Angel pod could do something similar. If the deck got pod online, it was generally in control. It was a fascinating and fun deck, and maybe the most challenging and exciting deck I played in modern at the time (even better than twin) but at a certain point it completely dominated the meta.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
The issue with pod is not whether or not answers exist to foil it.
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
No deck could play a value-town game while threatening an instant win better than Pod, and that includes Twin. The deck got to run every silver bullet counter because that's how the deck worked and was incredibly consistent in every game. It was the right mana cost to not get Decay-ed while being able to sneak under a counterspell when on the play, so it was in play unmolested quite a bit. The deck even ran 2 seperate infinite combos at one point (finks melira seer along with spike feeder+ archangel of thune) just because having to defend against its ability to reload a combo was exhausting. The deck wasn't a quick I win combo, but it could consistently represent both a scary boardstate and instant win combos multiple times throughout a game, which usually led to the opponent being either grinded out or combo-ed out when they did go all in.
So I didn't really get into modern seriously until after the birthing pod ban. My question is did this artifact really lead itself to decks that are too powerful for the current metagame? I mean T1 dork, into pod, into sac my dork for a silver bullet is the same time frame for me to chord for a bullet in elves except I'm leaving a much more impressive battlefield behind after resolution. The chances of me drawing one of my 4 chords is the same as me drawing one of 4 pods.
I just don't see it being that oppressive when decks like pre ban eldrazi, the new cheeri0s deck, or grishoalbrand are in the format. They are all arguably faster at the sacrifice of late game strength.
I assume you mean "post ban Eldrazi" because otherwise it makes no sense. But here's a key difference: None of those decks managed to get to the 25% of the format that Birthing Pod was at when it got banned, though.
There have been some arguments that Pod's really high metagame share was in part due to Treasure Cruise, as (allegedly) many of the decks that could have beaten Pod couldn't compete because Treasure Cruise Delver (which had nearly the same level of proliferation as Pod) wrecked them.
Though I do wonder if unbanning Pod, Treasure Cruise, and Dig Through Time would make the format more interesting. It'd certainly make it a whole lot more interactive. For whatever complaints you could make about the time period Treasure Cruise was legal, the format being uninteractive and linear really wasn't one of them.
So I didn't really get into modern seriously until after the birthing pod ban. My question is did this artifact really lead itself to decks that are too powerful for the current metagame? I mean T1 dork, into pod, into sac my dork for a silver bullet is the same time frame for me to chord for a bullet in elves except I'm leaving a much more impressive battlefield behind after resolution. The chances of me drawing one of my 4 chords is the same as me drawing one of 4 pods.
I just don't see it being that oppressive when decks like pre ban eldrazi, the new cheeri0s deck, or grishoalbrand are in the format. They are all arguably faster at the sacrifice of late game strength.
I assume you mean "post ban Eldrazi" because otherwise it makes no sense. But here's a key difference: None of those decks managed to get to the 25% of the format that Birthing Pod was at when it got banned, though.
There have been some arguments that Pod's really high metagame share was in part due to Treasure Cruise, as (allegedly) many of the decks that could have beaten Pod couldn't compete because Treasure Cruise Delver (which had nearly the same level of proliferation as Pod) wrecked them.
Though I do wonder if unbanning Pod, Treasure Cruise, and Dig Through Time would make the format more interesting. It'd certainly make it a whole lot more interactive. For whatever complaints you could make about the time period Treasure Cruise was legal, the format being uninteractive and linear really wasn't one of them.
This is a format whose best draw options are Serum Visions and Sleight of Hand, and you want to unban draw cards that are too powerful for Legacy?
All DTT and TC would do is make even more linear combo decks suddenly viable and cause a few splashes to already consistent decks.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
So I didn't really get into modern seriously until after the birthing pod ban. My question is did this artifact really lead itself to decks that are too powerful for the current metagame? I mean T1 dork, into pod, into sac my dork for a silver bullet is the same time frame for me to chord for a bullet in elves except I'm leaving a much more impressive battlefield behind after resolution. The chances of me drawing one of my 4 chords is the same as me drawing one of 4 pods.
I just don't see it being that oppressive when decks like pre ban eldrazi, the new cheeri0s deck, or grishoalbrand are in the format. They are all arguably faster at the sacrifice of late game strength.
I assume you mean "post ban Eldrazi" because otherwise it makes no sense. But here's a key difference: None of those decks managed to get to the 25% of the format that Birthing Pod was at when it got banned, though.
There have been some arguments that Pod's really high metagame share was in part due to Treasure Cruise, as (allegedly) many of the decks that could have beaten Pod couldn't compete because Treasure Cruise Delver (which had nearly the same level of proliferation as Pod) wrecked them.
Though I do wonder if unbanning Pod, Treasure Cruise, and Dig Through Time would make the format more interesting. It'd certainly make it a whole lot more interactive. For whatever complaints you could make about the time period Treasure Cruise was legal, the format being uninteractive and linear really wasn't one of them.
I felt Modern was most popular during the TC/Dig Era locally just because it was actually accessible to get a competitive deck (Delver) and the cards were powerful to generate excitement. I personally would not be opposed to this idea of unbanning those 3 cards. I enjoyed Modern most during that time.
TC and Dig are just too warping for Modern IMO. Too much power.
When they were legal, the top deck in the format ran neither card.
It should be noted that the banning of Gitaxian Probe does weaken both of them.
If anything, the cards would be more broken in Modern than in Legacy. Modern graveyards fill faster than in Legacy. It would be way to easy for multiple decks to essentially have Ancestral Recall on command.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
TC and Dig are just too warping for Modern IMO. Too much power.
When they were legal, the top deck in the format ran neither card.
It should be noted that the banning of Gitaxian Probe does weaken both of them.
If anything, the cards would be more broken in Modern than in Legacy. Modern graveyards fill faster than in Legacy. It would be way to easy for multiple decks to essentially have Ancestral Recall on command.
Modern does not have Fireblast; pretty sure legacy decks could fill graveyards faster if they wanted to
This in no way negates the argument that ancestral recall may be to strong for modern.
All I know is that ceremonious rejection was supposed to be wizards answer for us amidst the eldrazi and tron, sadly unless there are a lot of eldrazi and affinity decks in your meta it doesn't slot well enough to warrant the precious slots you have as a control deck. Not only that but ceremonious is garbage against lantern because of the recursion engine. I honestly think preordain needs to be unbanned sfm i'm fine with but if you're really going to push something slowly I think preordain is the best approach.
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I don't, despite my disgust with the decks, want Eldrazi, or especially Tron, banned out.
I want obvious solutions implemented, and that means unbans. Counter Cat doesn't cut it. Kiki doesn't cut it. Torrential Gearhulk doesn't cut it, and Sphinx Rev is a do nothing against too many decks. Same with AV and Thopter Sword.
Ah well, let's see how the weekend goes.
Spirits
I just don't see it being that oppressive when decks like pre ban eldrazi, the new cheeri0s deck, or grishoalbrand are in the format. They are all arguably faster at the sacrifice of late game strength.
Maybe I'm missing something, obviously renegade rallier gets obscene, but why is this card never really discussed as a potential unban. What am I missing? Do I think it's powerful? Sure. Do I feel like it is unbeatable with things like kolaghan's command floating around now? No, I don't. Did modern just like enough support for other strata at the time?
*edit: thanks for the move mods, sorry to post in the wrong place.
Looks like a deck that has a decent ramp matchup, but completely folds to a Tarmogoyf and Abrupt Decay.
I'm interested to see what happens with cheerios. From what I heard there was a lot of cheerios at the last Face to Face Open I went to
Pods problem was anytime wizards printed a really good creature it slotted directly into pod. Truly it is a shame because Birthing pod was a really fun deck with a lot of different lines of play. It just had to die because unless wizards had a change of heart and decided to stop printing good creatures the deck would just continue to get better.
The list can be modified to adjust for different metas. More simic charms to battle goyfs and decays, etc... but dont want to get into the deck itself. My point is there are viable alternatives that do well. And with more people looking at them, we can find new innovations.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Frontier: UBR Grixis Control | BRG Jund Delirium
Hey, I don't have a dog in this fight. My Modern deck is so low on the tier list that it needs a telescope to see the top.
Just lumping all of the complaints I've seen over the last 20 pages together.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
if I want to play goyf ill play bg/x lol
decks playing:
none
Meh, I played RUG Grow a lot and BG/x is not a good matchup, but it is grindable. I think people need to realize no deck can be good against every other deck. Those decks get banned. Stop relying on unobtainable goals.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
But even strong creatures can still be tutored with relative ease. eldritch evolution seems just as effective if you're gunning for a 4-6 drop with access to delve creatures. chord of calling is still just as punishing at instant speed.
I don't feel like coco puts a ceiling on what they can stick on a 3 drop. It's also a different card type, and it's way more explosive as opposed to slow
Advantage once you get a persist creature down.
I'm just not sure I see the Pod argument. The card doesn't seem that oppressive to me. Does it force artificial tempo to respect a combo engine like twin or drop an obscene board state for free like pre ban eldrazi?
Was it a consistency issue? I can kind of see that argument in that 1 sideboard hate card would always come in to play if you ran it at 4 tutors and a copy...but I'm already doing this in elves every game 2/3 with ease. I mean developing a slow grind you engine with an eventual win con compared to strats like 8 rack or storm seem pretty innocent to me.
Yes. it was too consistent for wizards. It was a midrange toolbox deck that can instawin. Wizards has quite clearly demonstrated that they would rather you play an attrition based midrange deck rather than a toolbox one.
Death and Taxes
Pauper
UB Teachings
Tortured Existence
Murasa Tron
Modern
Pod (RIP)
Bloom(RIP)
Merfolk
Evolution and Chord both one-time deals. CoCo is a two-for-one, but it has notable limits. Pod is an engine. If someone burns a chord to get a silver bullet, they still may need to find their win later. Pod, on the other hand, will do both given enough turns. I played quite a bit against pod, and it just has crazy inevitability if it sticks around for any length of time. Then you are stuck answering both what they tutored for and pod. It is a pretty big difference. Also, WotC was right about the fact that it would just keep getting tools as they printed sets.
Isn't Scapeshift a bad matchup for BGx? All their removal is basically dead.
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
Against titanshift you need the discards into goyf to stand a chance, the lotv can can really seal the deal
Pod played a grindy game, able to always fetch exactly the right silver bullet for the situation, but it also played and instant-win combo if your opponent ever tapped out or ran out of removal. Kiki-pod could go from 2-drop all the way to Kiki in one go, and Angel pod could do something similar. If the deck got pod online, it was generally in control. It was a fascinating and fun deck, and maybe the most challenging and exciting deck I played in modern at the time (even better than twin) but at a certain point it completely dominated the meta.
No deck could play a value-town game while threatening an instant win better than Pod, and that includes Twin. The deck got to run every silver bullet counter because that's how the deck worked and was incredibly consistent in every game. It was the right mana cost to not get Decay-ed while being able to sneak under a counterspell when on the play, so it was in play unmolested quite a bit. The deck even ran 2 seperate infinite combos at one point (finks melira seer along with spike feeder+ archangel of thune) just because having to defend against its ability to reload a combo was exhausting. The deck wasn't a quick I win combo, but it could consistently represent both a scary boardstate and instant win combos multiple times throughout a game, which usually led to the opponent being either grinded out or combo-ed out when they did go all in.
Jund
Legacy:
4c Loam
Noble BUG
I assume you mean "post ban Eldrazi" because otherwise it makes no sense. But here's a key difference: None of those decks managed to get to the 25% of the format that Birthing Pod was at when it got banned, though.
There have been some arguments that Pod's really high metagame share was in part due to Treasure Cruise, as (allegedly) many of the decks that could have beaten Pod couldn't compete because Treasure Cruise Delver (which had nearly the same level of proliferation as Pod) wrecked them.
Though I do wonder if unbanning Pod, Treasure Cruise, and Dig Through Time would make the format more interesting. It'd certainly make it a whole lot more interactive. For whatever complaints you could make about the time period Treasure Cruise was legal, the format being uninteractive and linear really wasn't one of them.
This is a format whose best draw options are Serum Visions and Sleight of Hand, and you want to unban draw cards that are too powerful for Legacy?
All DTT and TC would do is make even more linear combo decks suddenly viable and cause a few splashes to already consistent decks.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Spirits
I felt Modern was most popular during the TC/Dig Era locally just because it was actually accessible to get a competitive deck (Delver) and the cards were powerful to generate excitement. I personally would not be opposed to this idea of unbanning those 3 cards. I enjoyed Modern most during that time.
When they were legal, the top deck in the format ran neither card.
It should be noted that the banning of Gitaxian Probe does weaken both of them.
If anything, the cards would be more broken in Modern than in Legacy. Modern graveyards fill faster than in Legacy. It would be way to easy for multiple decks to essentially have Ancestral Recall on command.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Modern does not have Fireblast; pretty sure legacy decks could fill graveyards faster if they wanted to
This in no way negates the argument that ancestral recall may be to strong for modern.