The meta has been pretty linear for months now, and sometimes the opposing decks are just so fast that removal is too slow. The whole format is about cheating on mana costs right now. Either you accelerate with Noble Hierarch, free spells with Probe/Growth, extra mana with Temples, and then there's Dredge. The only card type that's actually playing fair these days is removal and removal isn't good enough.
Could it be time for 0 mana sweepers? It's card disadvantage, but that's ok when it beats linear decks. There's also some ways in white to mitigate the card loss a bit such as Squadron Hawks.
The meta has been pretty linear for months now, and sometimes the opposing decks are just so fast that removal is too slow. The whole format is about cheating on mana costs right now. Either you accelerate with Noble Hierarch, free spells with Probe/Growth, extra mana with Temples, and then there's Dredge. The only card type that's actually playing fair these days is removal and removal isn't good enough.
Could it be time for 0 mana sweepers? It's card disadvantage, but that's ok when it beats linear decks. There's also some ways in white to mitigate the card loss a bit such as Squadron Hawks.
Thoughts?
I think the bigger issue is finding a deck where you can reliably get two other white cards in your hand that wants to cast this. Control decks don't run many white cards.
I'd be more excited if it exiled, or if hardcasting it was more reasonable. If you find this card consistently being a free 3-for-3 or better in your local metagame, it could be worth trying. My only worry is that mostly white decks tend to be creature based.
Squadron Hawk is close. Casting one on T2 gives you a blocker and 3 white cards to pitch to Sunscour when needed.
Edit: Nahiri makes a pretty nice discard outlet for unused Sunscours, and Gideon Jura and/or Ajani Vengeant is another solid way of having a fog/win condition against the linear decks after you make them stumble a bit. All white too, so they all pitch.
Squadron Hawk is close. Casting one on T2 gives you a blocker and 3 white cards to pitch to Sunscour when needed.
Edit: Nahiri makes a pretty nice discard outlet for unused Sunscours, and Gideon Jura and/or Ajani Vengeant is another solid way of having a fog/win condition against the linear decks after you make them stumble a bit. All white too, so they all pitch.
Well, with Hawk that means you can pitch and free cast Sunscour on T2, unless you're also pitching a Simian Spirit Guide to cast Hawk on T1. Is a T2 Sunscour really that much better than a Pyroclasm? Is a T3 Sunscour really that much better than an Anger of the Gods?
[quote from="Aazadan »" url="http://www.mtgsalvation.com/forums/the-game/modern/760908-sunscour?comment=5"]Well, with Hawk that means you can pitch and free cast Sunscour on T2, unless you're also pitching a Simian Spirit Guide to cast Hawk on T1. Is a T2 Sunscour really that much better than a Pyroclasm? Is a T3 Sunscour really that much better than an Anger of the Gods?
Could add Shining Shoal to the package too so X Nahiri, 4 Sunscour, 4 Shining Shoal. They're all removal, they cheat mana costs, and pitch to each other when one is bad.
As far as the question of Anger being better. Anger is good but it's also a 3 mana sorcery. Sunscour, while going off on the same turn most likely is 0 mana. That means you can wipe their board and then do something else to get some board presence going. With Anger it's a reset button where the opponent gets to rebuild first.
I realize this forum isn't really meant for decklists but that's probably the best way to illustrate the idea. Something like this
I was trying to make this work during the Eldrazi era (prior to Eye getting banned).
The issue was that too often you cast it as a 3-for-3 which left you with no hand, then the opponent's next threat killed you. You were heavy white, preventing you from just drawing cards to make up for it.
There might be a shell for the card but for now I have given up.
Sword of fire and ice possibly for the card advantage since you are most likely playing hawks.
I can see this going into some turbo fog deck that uses howling mine or something for more CA. Where the scours are just to buy you time to set up
After saying all that I realized a way of explaining the interaction of hawk and scour. 1W destroy all creatures and put a 1/1 flyer from your deck into your hand. That's effectively what the combo reads.
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The meta has been pretty linear for months now, and sometimes the opposing decks are just so fast that removal is too slow. The whole format is about cheating on mana costs right now. Either you accelerate with Noble Hierarch, free spells with Probe/Growth, extra mana with Temples, and then there's Dredge. The only card type that's actually playing fair these days is removal and removal isn't good enough.
Could it be time for 0 mana sweepers? It's card disadvantage, but that's ok when it beats linear decks. There's also some ways in white to mitigate the card loss a bit such as Squadron Hawks.
Thoughts?
I think the bigger issue is finding a deck where you can reliably get two other white cards in your hand that wants to cast this. Control decks don't run many white cards.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Squadron Hawk is close. Casting one on T2 gives you a blocker and 3 white cards to pitch to Sunscour when needed.
Edit: Nahiri makes a pretty nice discard outlet for unused Sunscours, and Gideon Jura and/or Ajani Vengeant is another solid way of having a fog/win condition against the linear decks after you make them stumble a bit. All white too, so they all pitch.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Could add Shining Shoal to the package too so X Nahiri, 4 Sunscour, 4 Shining Shoal. They're all removal, they cheat mana costs, and pitch to each other when one is bad.
As far as the question of Anger being better. Anger is good but it's also a 3 mana sorcery. Sunscour, while going off on the same turn most likely is 0 mana. That means you can wipe their board and then do something else to get some board presence going. With Anger it's a reset button where the opponent gets to rebuild first.
I realize this forum isn't really meant for decklists but that's probably the best way to illustrate the idea. Something like this
26 lands
3-4 Nahiri
1 Emrakul
2 Ajani Vengeant
2 Gideon Jura
4 Squadron Hawk
4 Sunscour
4 Shining Shoal
4 Path to Exile
4 Lightning Bolt
5 others
The issue was that too often you cast it as a 3-for-3 which left you with no hand, then the opponent's next threat killed you. You were heavy white, preventing you from just drawing cards to make up for it.
There might be a shell for the card but for now I have given up.
I can see this going into some turbo fog deck that uses howling mine or something for more CA. Where the scours are just to buy you time to set up
After saying all that I realized a way of explaining the interaction of hawk and scour. 1W destroy all creatures and put a 1/1 flyer from your deck into your hand. That's effectively what the combo reads.