Id like to extensivly disquss her effects in Modern. Obviously shes the best & most versatile R Planeswalker do date.
& yet, im not sure what Deck she fits best.
Ill go over her abilities in Detail at first.
{+1} oK, we already know that one from Chandra, Pyromaster. This time though ist a +1 instead of 0. This actualy is a big Upgrade, since ist likely the most used ability, which Additonally approaches her Ultimate in the process. If the most used ability gets you to the Ultimate, ist always a great Thing.
But you also have the Option to not cast that exiled Card & alter to a Shock to Opponents, or Planeswalkers. That is also a big Upgrade, since ist even more versatility & ALWAYS does contribute something, no matter if it was a useless land.
Note that you have to cast that exiled Card immediately if you wanna have it. She also doesnt let you have exiled lands.
This is Chandra Pyromasters 0, just much better.
{+1} A R Rite. Ist in a way like Garruks +1, only worse, but from Garruk we already know how good such an ability can be.
You could cast another spell, after Chandra. You could safe Mana for a big spell, or you can Play all your spells faster. RR is a Limitation though. You do have to build your Deck accordingly to harness ist potential. Mizzium mortars would be a perfect Card for this, since you can cast it immediately by Chandras second +1, or generate Overload Mana by Chandra. This is also a MASSIVE upgrade to Koth of the Hammers -2.
{-3} & here also is her Removal/Protection ability. 4 damage hits most Things in Modern. Tarmogoyf (probably), Rhino, Angler & Tasigur & few others unfortuantely not. Going down to only 1 Loyality & not bein able to repeat this more than once or twice is also hindering. But at least it is actualy Protection. Though . . . i wished it was more like this:
{-X} This deals X damage to target Creature +1 ^^
on a Chandra. Pyromaster is greatest Chandra behind this one, but she was not very helpful if you were even slightly behind. Torch of Defiance can safe though much better & that is a Stipulation to me, if i wanna run Planeswalkers at all. Though i admit, i will miss Pyromasters +1. But how helpful a Planeswalker is from playin behind is something you do have to ask yourself. Again This Sarkhan Dragonsspeakers -3, just a Mana cheaper. Another Upgrade.
{-7} This is a serious Finisher. An actual Ultimate that wins immediately, or makes yourpost turns threatening to kill. From my playtesting, this was waay better than Pyromaster. Even i was behind, her Ultimate won me every game, i reached it. i once got Opponent down from 17 life with 3 spells. he was shocked, since he was ahead on board with so many lifepoints on top
Note that if you know, youll fire off her Ultimate, dont Play all your spells, if not neccessary.
There is plenty Power & Versatility in her. High Loyality & best Red Walker. Just findin the right Deck is the Challenge now. Skred alongside Koth ?
With her (and Gonti, Lord of Luxury, Lost Legacy into 4 Eternal Scourge, etc.), Jund is spoiled for choice with Kaladesh's release. In Jund, she's good in grindy metas, but Gonti is better in fast metas.
She has some interesting synergies in RG Breach:
- first +1 lets you "re-roll" for Courser of Kruphix. Between Courser effectively drawing you a card if you play the top land of your library and Chandra's psuedo-draw, this means a lot of free cards.
- second +1 (ritual) helps get Titan out faster, or just play around random soft counters. If you have to use the ritual to get a Titan out, chances are Valakut won't be active yet, but hey, fast Titans never hurt.
- compared to Pia and Kiran Nalaar, you can play Anger of the Gods without fear of killing your own guys. P&K are better vs Infect though.
My main issue with this chandra is the minus being a -3 for just 4 damage.
At -3 she could hit for 5 (Sarkhan Dragonspeaker had 4 damage at -2) or she could have a -2 with 3 damage.
The 'critical numbers' for modern creature thoughness are 3 and 5, wich is the reason that Mizzium Mortars see no play, and Roast see some sideboard play even not hitting flyers.
There are really few relevant creatures with 4 thoughness in modern, and -3 to 'bolt' creatures doesn't feels what I want to be doing with a 4 CMC walker. It is too much loyalty to deal with things that most of the time are small.
Anyway, Chandra, Pyromaster didn't even had a decent way of protecting herself, as she could just ping 1 thoughness creatures, and see some fringe play. So this is most likely a nice improvement.
I don't really ever see her -7 ultimate ever being used, after I've messed around with her a bit. She seems good in decks with a high spell to land ratio, and she seems really good with Young Pyromancer. She likes scry effects quite a lot.
koth of the hammer is still better than this new chandra. 2 turns I got my emblem
none of the 4cc red planeswalkers defend themselves in any good way.
4cc and red planeswalkers ingeneral, they're anti creature abilities cost too many loyalty points to, making them inneffective after wards.
the one unique part about chandra, torch of defiance is her plus one doesn't target, so if you need somethign that can ping for 10 turns to win you the game, then she fills that unique nich.
koth of the hammer is still better than this new chandra. 2 turns I got my emblem
none of the 4cc red planeswalkers defend themselves in any good way.
4cc and red planeswalkers ingeneral, they're anti creature abilities cost too many loyalty points to, making them inneffective after wards.
the one unique part about chandra, torch of defiance is her plus one doesn't target, so if you need somethign that can ping for 10 turns to win you the game, then she fills that unique nich.
I agree with this and disagree at the same time. Koth is better in a world where you have to play a mono red list using mountains. In a world where we could add blue and use her as a finisher. But adding other colors requires using non mountains to have the most efficient land base. Thus Koth gets ignored mostly.
I'm testing an izzet control list with chandra and turning any mana leak or remand into shock is far more valuable than it seems since those two become dead cards in the long game while doing 2 damage gets more relevant. In my opinion the crucial part is having a significant number of spells which could make use of it's +1 add RR, it's a shame roast seems the better option.
The big upgrade here is that it is a +1 instead of a -2. On the other hand, with 4 mountains you could cast Koth, -2 and cast Chandra on the same turn; and generally there is a much higher ceiling on Koth's ability when it comes to amount of mana generated. Here I actually think Chandra is the more flexible of the two, but again it's circumstantial whether or not it's actually strictly better.
The -3 I believe is just bad, and you would only use it if it was your only out and because you drew/have a Chandra instead of a better spell to do that job.
It's there, are there may be times where you would use it, but you certainly will never consider playing the card for this ability.
The ultimate is certainly game changing good, and the fact that you can build towards it using the +1 card advantage mode is what makes this card seem very good overall. That said, it puts you in a very strong position to win, rather than win on the spot. Considering it's 4 CMC and it takes 4 turns (5-6-7-ult) to ult, it's very slow. Probably too slow; I can imagine a lot of game states where you would need the ult to win, rather than set you up for the win. In that sense, I feel Nahiri would still fill this role better in a lot of decks.
So in the end, I really wonder if it will actually find a true home in Modern. Jund played a one-off Pyromaster for a while but that didn't really last, and I wonder if this version is really that much better to warrant it's inclusion. In mono-red decks like Skred or Free Win, I think you would still want Koth as a win-con due to the much faster ultimate. You play Chandra here primarily for the card advantage and I don't know if the reduced flexibility on this ability actually makes it that much better. In control type decks, Nahiri still seems better with card filter, discard instead of exile (so you can Snap) and an ultimate that wins on the spot a large percentage of the time, rather than put you in position to win.
It might be best in a counter-burn brew, but I'd imagine existing delver/grow/tempo decks to still be better overall and I don't think the card is quite good enough to spawn it's own deck.
I could see her in Jund sideboards in a grindy meta. However, from my limited testing with her my over all opinion is much the same as yours- she's not as strong as the hype. Some of the bigger Grixis Delver lists will mess about with her, but I doubt the Meta will slow down enough for her to be viable. Ironically, despite being cheaper than the new Nissa, she's actually a much slower value engine and she just doesn't apply much pressure.
It's not that she's not powerful, it's just that she is a walker that you really have to build around to make her work, which is a lot easier in Modern than it is in standard as we have more ways to protect her in Modern than in standard early on. Basically, to play her you need something on the field that can block incoming attackers on turn 4 when she lands, then you need to build the deck to take advantage of her +1s, so double red lets you go 7-6 mana turn 5 easy and cast something spontaneously turn 4, and on future turns she can help grind the game out by just doing damage via the card draw effect.
She will definitely show up at least SB for a bit in some T1-T2 decklists and may very well find a solid spot in a couple of T2 and T3 deck lists. She just does too much not to.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
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{+1} oK, we already know that one from Chandra, Pyromaster. This time though ist a +1 instead of 0. This actualy is a big Upgrade, since ist likely the most used ability, which Additonally approaches her Ultimate in the process. If the most used ability gets you to the Ultimate, ist always a great Thing.
But you also have the Option to not cast that exiled Card & alter to a Shock to Opponents, or Planeswalkers. That is also a big Upgrade, since ist even more versatility & ALWAYS does contribute something, no matter if it was a useless land.
Note that you have to cast that exiled Card immediately if you wanna have it. She also doesnt let you have exiled lands.
This is Chandra Pyromasters 0, just much better.
It is interesting to note is that Chandra, Pyromaster 0 says "you may play this card until end of turn", whereas Chandra, Torch of Defiance says "you may cast this card, if you don't..."
This means that, compared to Pyromaster, with Torch of Defiance you:
Cannot play lands exiled; one does not 'cast' lands
You have to immediately cast the card, otherwise it will deal 2 damage instead
These can both certainly be disadvantages, when you are either looking for a land drop or would prefer different sequencing, i.e. get in an attack before casting a sweeper exiled by the ability.
The big upgrades for Torch are that the ability is +1 (which is certainly a lot better) and that you still get 2 damage if you decide not to cast the card.
On the other hand, I feel it's actually significantly less flexible with regards to card advantage and sequencing.
As such, while overall Torch of Defiance looks better, how good it is comparatively will still depend on your game plan and other card choices . By extension, I don't think I would say this is 'just much better'
{+1} A R Rite. Ist in a way like Garruks +1, only worse, but from Garruk we already know how good such an ability can be.
You could cast another spell, after Chandra. You could safe Mana for a big spell, or you can Play all your spells faster. RR is a Limitation though. You do have to build your Deck accordingly to harness its potential. Mizzium mortars would be a perfect Card for this, since you can cast it immediately by Chandras second +1, or generate Overload Mana by Chandra. This is also a MASSIVE upgrade to Koth of the Hammers -2.
The big upgrade here is that it is a +1 instead of a -2. On the other hand, with 4 mountains you could cast Koth, -2 and cast Chandra on the same turn; and generally there is a much higher ceiling on Koth's ability when it comes to amount of mana generated. Here I actually think Chandra is the more flexible of the two, but again it's circumstantial whether or not it's actually strictly better.
The -3 I believe is just bad, and you would only use it if it was your only out and because you drew/have a Chandra instead of a better spell to do that job.
It's there, are there may be times where you would use it, but you certainly will never consider playing the card for this ability.
The ultimate is certainly game changing good, and the fact that you can build towards it using the +1 card advantage mode is what makes this card seem very good overall. That said, it puts you in a very strong position to win, rather than win on the spot. Considering it's 4 CMC and it takes 4 turns (5-6-7-ult) to ult, it's very slow. Probably too slow; I can imagine a lot of game states where you would need the ult to win, rather than set you up for the win. In that sense, I feel Nahiri would still fill this role better in a lot of decks.
So in the end, I really wonder if it will actually find a true home in Modern. Jund played a one-off Pyromaster for a while but that didn't really last, and I wonder if this version is really that much better to warrant it's inclusion. In mono-red decks like Skred or Free Win, I think you would still want Koth as a win-con due to the much faster ultimate. You play Chandra here primarily for the card advantage and I don't know if the reduced flexibility on this ability actually makes it that much better. In control type decks, Nahiri still seems better with card filter, discard instead of exile (so you can Snap) and an ultimate that wins on the spot a large percentage of the time, rather than put you in position to win.
It might be best in a counter-burn brew, but I'd imagine existing delver/grow/tempo decks to still be better overall and I don't think the card is quite good enough to spawn it's own deck.
Well stated. I completely agree on all points. I want to put further emphasis on how much better Nahiri is at 4cc. Nahiri wins on the spot after 2 turns, and she has amazing board removal in her -2.
{+1} A R Rite. Ist in a way like Garruks +1, only worse, but from Garruk we already know how good such an ability can be.
You could cast another spell, after Chandra. You could safe Mana for a big spell, or you can Play all your spells faster. RR is a Limitation though. You do have to build your Deck accordingly to harness ist potential. Mizzium mortars would be a perfect Card for this, since you can cast it immediately by Chandras second +1, or generate Overload Mana by Chandra. This is also a MASSIVE upgrade to Koth of the Hammers -2.
I have a deck that uses Mizzium Mortars, and she does look good for generating the overload on the next turn.
The first ability exile a card looks amazing too. Can be card advantage when I have enough mana. Unfortunately, she's too expensive right now - 60 dollars each on SCG is brutal. >___< have to wait for her price to drop a bit.
She's good in control-like slower decks against other grindy decks. I can see her in decks like Jund, Grixis Control and similar but I think she's more matchup depending and therefore more of a sb card. Perhaps she can find place in some ramp deck as well. Ramping into Titan with some interaction build in it doesn't sound bad.
It is probably more viable in said ramp decks, than in fair decks to be honest.
She's good in control-like slower decks against other grindy decks. I can see her in decks like Jund, Grixis Control and similar but I think she's more matchup depending and therefore more of a sb card. Perhaps she can find place in some ramp deck as well. Ramping into Titan with some interaction build in it doesn't sound bad.
It is probably more viable in said ramp decks, than in fair decks to be honest.
Maybe but I still see her in fair decks mentioned although it's not like LoTV neither like LtLH.
Well she has a vastly different role than these planeswalkers. I will try her in my jeskai and grixis control/midrange lists, I do also believe she has a spot in there.
The one thing that I do enjoy about this iteration of Chandra is that she actually "feels" playable. Most of the other main walkers have at least one iteration that see's some play in modern even on a limited basis, but Chandra has been a disaster after a disaster and only ever really saw play in standard because there was nothing better to slot in.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The one thing that I do enjoy about this iteration of Chandra is that she actually "feels" playable. Most of the other main walkers have at least one iteration that see's some play in modern even on a limited basis, but Chandra has been a disaster after a disaster and only ever really saw play in standard because there was nothing better to slot in.
Chandra, pyromaster and Chandra, Flamecaller have been good out of the sideboard for awhile in modern tbh. New Chandra is basically an upgrade to pyromaster. She is a good grindy card with some utility to her.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I have started testing her in Nahiri Mardu. I am not sold yet. Nahiri is definitely more of a threat, but when you need to hunt for removal, she does a good job. The one game where I did keep her for more than a turn or 2, she won the game for me. I used her mana +1 to crank out 4 souls from lingering, found needed removal, and did 4 points of damage before ulting and winning the game. I play 4 different walkers in my deck currently, with Nahiri being the most powerful, and Lily edges Chandra out for #2. Elspeth is a top end sweeper and token generator.
I will continue testing her, but I don't think she fits well into a blue counter deck.
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Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
The one thing that I do enjoy about this iteration of Chandra is that she actually "feels" playable. Most of the other main walkers have at least one iteration that see's some play in modern even on a limited basis, but Chandra has been a disaster after a disaster and only ever really saw play in standard because there was nothing better to slot in.
Chandra, pyromaster and Chandra, Flamecaller have been good out of the sideboard for awhile in modern tbh. New Chandra is basically an upgrade to pyromaster. She is a good grindy card with some utility to her.
I don't agree that she is better than pyromaster, based on some arguments already presented on this page. At least pyro and flamecaller has enough niche to be in a sideboard.
On the other hand, Chandra ToD needs special synergy in the main and is not at all a universally splashable red card. In the side, she doesn't serve any particular purpose that other cards cannot. Honestly at this point, I have to conclude she is incredibly overrated solely on her 4 abilities being reminiscent of Jace.
She has niche uses, but nothing mainstream, I think. She benefits a big red style control build more than anything, especially if they are running big mana spells like wildfire or destructive force. However, these spells on their own aren't quite good enough in modern, mostly due to tarmogoyf getting large and in charge and being generally a turn or two too slow. In this case, she certainly replaces a mana rock that would then go on to do something useful (like win the game). However, she doesn't do it better than koth of the hammer or innumerable other planeswalkers.
Chandra has made an apearance in Kiki-Chord / Darwin Evolution.
I have tryed her myself but I have not enough data to speak of hear. Konsidering Kiki-Chord played 4 Nahiri 6 months back I think the shell can easaly support chandra. Perhaps even both.
Hey
Id like to extensivly disquss her effects in Modern. Obviously shes the best & most versatile R Planeswalker do date.
& yet, im not sure what Deck she fits best.
Ill go over her abilities in Detail at first.
{+1} oK, we already know that one from Chandra, Pyromaster. This time though ist a +1 instead of 0. This actualy is a big Upgrade, since ist likely the most used ability, which Additonally approaches her Ultimate in the process. If the most used ability gets you to the Ultimate, ist always a great Thing.
But you also have the Option to not cast that exiled Card & alter to a Shock to Opponents, or Planeswalkers. That is also a big Upgrade, since ist even more versatility & ALWAYS does contribute something, no matter if it was a useless land.
Note that you have to cast that exiled Card immediately if you wanna have it. She also doesnt let you have exiled lands.
This is Chandra Pyromasters 0, just much better.
{+1} A R Rite. Ist in a way like Garruks +1, only worse, but from Garruk we already know how good such an ability can be.
You could cast another spell, after Chandra. You could safe Mana for a big spell, or you can Play all your spells faster. RR is a Limitation though. You do have to build your Deck accordingly to harness ist potential. Mizzium mortars would be a perfect Card for this, since you can cast it immediately by Chandras second +1, or generate Overload Mana by Chandra. This is also a MASSIVE upgrade to Koth of the Hammers -2.
{-3} & here also is her Removal/Protection ability. 4 damage hits most Things in Modern. Tarmogoyf (probably), Rhino, Angler & Tasigur & few others unfortuantely not. Going down to only 1 Loyality & not bein able to repeat this more than once or twice is also hindering. But at least it is actualy Protection. Though . . . i wished it was more like this:
{-X} This deals X damage to target Creature +1 ^^
on a Chandra. Pyromaster is greatest Chandra behind this one, but she was not very helpful if you were even slightly behind. Torch of Defiance can safe though much better & that is a Stipulation to me, if i wanna run Planeswalkers at all. Though i admit, i will miss Pyromasters +1. But how helpful a Planeswalker is from playin behind is something you do have to ask yourself. Again This Sarkhan Dragonsspeakers -3, just a Mana cheaper. Another Upgrade.
{-7} This is a serious Finisher. An actual Ultimate that wins immediately, or makes yourpost turns threatening to kill. From my playtesting, this was waay better than Pyromaster. Even i was behind, her Ultimate won me every game, i reached it. i once got Opponent down from 17 life with 3 spells. he was shocked, since he was ahead on board with so many lifepoints on top
Note that if you know, youll fire off her Ultimate, dont Play all your spells, if not neccessary.
There is plenty Power & Versatility in her. High Loyality & best Red Walker. Just findin the right Deck is the Challenge now. Skred alongside Koth ?
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
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- first +1 lets you "re-roll" for Courser of Kruphix. Between Courser effectively drawing you a card if you play the top land of your library and Chandra's psuedo-draw, this means a lot of free cards.
- second +1 (ritual) helps get Titan out faster, or just play around random soft counters. If you have to use the ritual to get a Titan out, chances are Valakut won't be active yet, but hey, fast Titans never hurt.
- compared to Pia and Kiran Nalaar, you can play Anger of the Gods without fear of killing your own guys. P&K are better vs Infect though.
| Ad Nauseam
| Infect
Big Johnny.
At -3 she could hit for 5 (Sarkhan Dragonspeaker had 4 damage at -2) or she could have a -2 with 3 damage.
The 'critical numbers' for modern creature thoughness are 3 and 5, wich is the reason that Mizzium Mortars see no play, and Roast see some sideboard play even not hitting flyers.
There are really few relevant creatures with 4 thoughness in modern, and -3 to 'bolt' creatures doesn't feels what I want to be doing with a 4 CMC walker. It is too much loyalty to deal with things that most of the time are small.
Anyway, Chandra, Pyromaster didn't even had a decent way of protecting herself, as she could just ping 1 thoughness creatures, and see some fringe play. So this is most likely a nice improvement.
none of the 4cc red planeswalkers defend themselves in any good way.
4cc and red planeswalkers ingeneral, they're anti creature abilities cost too many loyalty points to, making them inneffective after wards.
the one unique part about chandra, torch of defiance is her plus one doesn't target, so if you need somethign that can ping for 10 turns to win you the game, then she fills that unique nich.
I could see her in Jund sideboards in a grindy meta. However, from my limited testing with her my over all opinion is much the same as yours- she's not as strong as the hype. Some of the bigger Grixis Delver lists will mess about with her, but I doubt the Meta will slow down enough for her to be viable. Ironically, despite being cheaper than the new Nissa, she's actually a much slower value engine and she just doesn't apply much pressure.
She will definitely show up at least SB for a bit in some T1-T2 decklists and may very well find a solid spot in a couple of T2 and T3 deck lists. She just does too much not to.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I have a deck that uses Mizzium Mortars, and she does look good for generating the overload on the next turn.
The first ability exile a card looks amazing too. Can be card advantage when I have enough mana. Unfortunately, she's too expensive right now - 60 dollars each on SCG is brutal. >___< have to wait for her price to drop a bit.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
It is probably more viable in said ramp decks, than in fair decks to be honest.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Chandra, pyromaster and Chandra, Flamecaller have been good out of the sideboard for awhile in modern tbh. New Chandra is basically an upgrade to pyromaster. She is a good grindy card with some utility to her.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I will continue testing her, but I don't think she fits well into a blue counter deck.
I don't agree that she is better than pyromaster, based on some arguments already presented on this page. At least pyro and flamecaller has enough niche to be in a sideboard.
On the other hand, Chandra ToD needs special synergy in the main and is not at all a universally splashable red card. In the side, she doesn't serve any particular purpose that other cards cannot. Honestly at this point, I have to conclude she is incredibly overrated solely on her 4 abilities being reminiscent of Jace.
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I have tryed her myself but I have not enough data to speak of hear. Konsidering Kiki-Chord played 4 Nahiri 6 months back I think the shell can easaly support chandra. Perhaps even both.
Here is a link to an excample: https://www.mtggoldfish.com/articles/instant-deck-tech-kiki-evolution-modern