I feel like it wasn't just a power level issue, but a design space issue. Every new Mythic Rare/Siege Rhino equivalent that WOTC pushed in Standard would just go right into Pod and make it better.
I've always had an issue with this argument as R&D has specifically stated multiple times that they don't test new cards for modern. Therefore limiting design space is impossible and if it was possible this exact argument applies to almost every deck in modern:
Under costed Artifacts, Affinity
Under costed Pump Spells, Infect
Blue Cantrips, Combo & Control
Under costed versatile Removal, Control & Attrition
Under costed Burn Spells, Burn
Powerful cards that are abused from the graveyard, Dredge
Etc...
None of these both cheat mana costs AND tutor. Some do one or the other, or other things that are similar, but Pod is unique in this.
I was thinking About Looters, but more will come. I then thought about Prized Amalgam, but this card was just printed for the flavour that the set needed. More will come, eventually. Dredge mechanic must be hit. Dredge 6 is insane withthe Hug Party. Dredge 5 is as well. Let them dredge for 4 and below(Golgari Thug and below- Life From thE Loam). Deck will still be playable, but as someone said(rwcraspy?) he surgical extractioned the troll and the deck was one that could be handled.
I think this is like the 6th time you've attributed one of my quotes to rcwraspy and yes, the deck was MUCH slower when i hit troll with surgical. Important to remember, the troll would be replaced with thug, while surgical hitting troll decreased the number of dredgers in the deck so no GUARANTEES it slows them down meaningfully.
Figured id discuss my opinion of meaningful slow down. I think a dredge deck has every right to exist in modern, and by nature of the deck will be a bad matchup for BGx and URx, which is totally fine. Fair decks need bad matchups just like comco does just like aggro does, otherwise the deck is broken. Prior to kaladesh, we saw dredge had huge issues racing burn, affinity, infect, etc, but with reunion it is fast enough to reliably race the aggro WHILE *****ting on the fair decks WHILE forcing combo to have it on t3/t4. This is what pushes it over the edge, it only needs to be slowed down to a point where decks can reliably just race it. I believe GGT ban would do this, but am much more confident in an amalgam ban to solve this.
I was thinking About Looters, but more will come. I then thought about Prized Amalgam, but this card was just printed for the flavour that the set needed. More will come, eventually. Dredge mechanic must be hit. Dredge 6 is insane withthe Hug Party. Dredge 5 is as well. Let them dredge for 4 and below(Golgari Thug and below- Life From thE Loam). Deck will still be playable, but as someone said(rwcraspy?) he surgical extractioned the troll and the deck was one that could be handled.
I think this is like the 6th time you've attributed one of my quotes to rcwraspy and yes, the deck was MUCH slower when i hit troll with surgical. Important to remember, the troll would be replaced with thug, while surgical hitting troll decreased the number of dredgers in the deck so no GUARANTEES it slows them down meaningfully.
Figured id discuss my opinion of meaningful slow down. I think a dredge deck has every right to exist in modern, and by nature of the deck will be a bad matchup for BGx and URx, which is totally fine. Fair decks need bad matchups just like comco does just like aggro does, otherwise the deck is broken. Prior to kaladesh, we saw dredge had huge issues racing burn, affinity, infect, etc, but with reunion it is fast enough to reliably race the aggro WHILE *****ting on the fair decks WHILE forcing combo to have it on t3/t4. This is what pushes it over the edge, it only needs to be slowed down to a point where decks can reliably just race it. I believe GGT ban would do this, but am much more confident in an amalgam ban to solve this.
Oh, I am sorry, I might have messed up consufing you with rwcraspy
I totally agree with your post, but I am certain that the Dredge mechanic must be hit, and not Amalgam because at some point we will have another Zombie or Vampire or whatever doing stuff like that. Dredge is supposed to beat fair decks. You know, in my LGS we have 3 Dredgevine Players(LOL!) who play the deck since GGT unban. Of course they moved into Dredge now(some funky variation at least, but with all of the strong cards in it). But, 1 year ago, they used to consistently beat my Grixis Control deck. I would win all of the other rounds and hoped to see them in the final or not at all.
It is not supposed to beat decks like Burn though(or Infect). I am crushing the same guys with Infect now, though Cathartic Reunion made them a lot quicker and stronger.
Anyways, Dredge mechanic must be hit. The format will be a lot more interactable and interactive and fair decks will rise to the surface, keeping Infect and Affinity at bay. I know, I know. You are thinking: and then Bant Eldrazi and Tron will rise up and shoot them dead again. That's the circle of Magic. It's not such a good think that we have three decks amongst the top 10 that can easily win fair decks(Bant Eldrazi, RG Tron, Dredge). With one less, things might be better.
Oh, and Preordain...
I like decks like bant/tron in modern and agree with what you are saying. A long period of modern involved BGx/URx being overly dominant, these type of strategies are extremely dominant in standard, and in legacy U fair decks are dominant. It sets modern apart having traditional fair decks being the "underdogs" and being the ones who fight through miserable matchups when the rest of magic is the opposite. In addition, having these checks and balances in the format are great, we can have real discussion about unbanning stuff like DRS and JTMS and DTT just because eldrazi and tron exist to keep the respective decks they improve in line while providing good matchups for the decks that get supressed by stuff like DTT and DRS
Who wins? Who doesn’t care? Who loses (besides my wallet)? Powering up fair, tempo/combo & toolbox strategies would have an obvious impact on the format. “Less Interactive” aggro & combo would be forced to interact with these known powerful strategies.
I’m all for slowing Modern down and if that could happen without people losing their current decks wouldn't that be ideal? I’m also under the impression that Modern has the tools to combat all of these different strategies efficiently across all colors.
Personally I fear Grixis Twin with K Command gaining access to Ancestral Vision over most possibilities here. I could totally be overlooking something though?
Twinblade, pod and dredge become the best decks in modern. Nothing else really changes other than adapting to tier 0 decks.
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Stoneforge Mystic aside.. Would Jund even play Bloodbraid Elf right now? Serious question..
Jund has approximately the same probability of playing Bloodbraid Elf as Junk has of playing Siege Rhino.
Siege Rhino doesn't cast: Liliana, k-command, e-witness, goyf, etc for free. It cast a mini helix for free. Unbanning Elf just makes jund significantly better against fair decks and changes nothing else. Sounds like a bad change.
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Stoneforge Mystic aside.. Would Jund even play Bloodbraid Elf right now? Serious question..
Jund has approximately the same probability of playing Bloodbraid Elf as Junk has of playing Siege Rhino.
Siege Rhino doesn't cast: Liliana, k-command, e-witness, goyf, etc for free. It cast a mini helix for free. Unbanning Elf just makes jund significantly better against fair decks and changes nothing else. Sounds like a bad change.
The thing is, it's true that Bloodbraid Elf's cascade effect is on average better than Siege Rhino's mini helix (it can better, it can be worse, but on average it's superior). However, we also need to compare the creatures themselves. A 4/5 is a whole lot bigger than a 3/2. Siege Rhino, as a creature, is better than Bloodbraid Elf. It's tricky to figure out who comes out better as a whole (and there is something to be said about the reliability of Siege Rhino's ability versus the uncertainty of BBE's), but simply saying Bloodbraid Elf's cascade effect is better than Siege Rhino's ETB effect (on average) is missing the other factors inherent.
Though I should point out I was speaking on likelihood of play, and was making no comment on power. Again, Jund has approximately the same odds of running Bloodbraid Elf as Junk does of running Siege Rhino.
As a Jund player I'm not sure that Jund would play BBE or at least I don't know what to cut for her since we have so many good 4 drops and other options. Compared to Siege Rhino her body is quite weak and her ability is always a bit of a risk. You can cascade into something good, useful and get value out of her or just cascade into something that's useless in the situations you cast her and essentially play 3/2 creature with haste for 4 mana which is not all that impressive. Siege Rhino will ensure you to always have Lightning Helix.
I would 100% be running 3 in the maindeck over Kalitas/Huntmaster. Typically you will want to cast her only if you have a target since the odds of hitting Terminate or Decay are high, but that is usually the only consideration. Obviously you could hit TS or IoK but it is too much value to not run. Cascading into Lilly, Goyf, Bob, Decay, Terminate, etc. is just so good ugggghhhhhh
Stoneforge Mystic aside.. Would Jund even play Bloodbraid Elf right now? Serious question..
I think it would depend on the build. I prefer Kalitas to stabilize and grind value, but the aggressive lists using Grim Flayer would probably prefer BBE. But in general, I don't think so. BBE is probably a very safe unban, I think it would be more likely to see play in one of the Traverse style RUG Delver decks over Huntmaster, than in Jund.
Mental Misstep is a mental misstep. should we be really talking about it?
What justification is their for not talking about it in the banlist discussion thread?
Because this is not a "how to destroy modern" thread. Anyone talking about it is not talking about making modern better. Mental Misstep is a cancer and anyone denying it either don't have any idea of what is talking about, or just want to flame.
I actually do wonder a bit about Hypergenesis. The deck was good but not dominant in Extended (one might point to its banning, but its banning came not so much because the deck was problematic but fear that when cutting Extended from 7 years to 4 years, it would become problematic in the smaller format). It's strong, but it's also rather clunky. Its inability to run spells that cost 1-2 mana means it basically has to hope to naturally draw its combo pieces. One of the strengths of Living End is that it can cycle through its creatures to draw more cards and try to find cascade spells, whereas Hypergenesis just has to hope it can draw the cascade spell and creatures powerful enough to beat the opponent quickly (just a Urabrask is not going to make most opponents lose the game).
The deck certainly wouldn't be very fun to have around, but I do wonder if it'd actually be overpowered.
I actually do wonder a bit about Hypergenesis. The deck was good but not dominant in Extended (one might point to its banning, but its banning came not so much because the deck was problematic but fear that when cutting Extended from 7 years to 4 years, it would become problematic in the smaller format). It's strong, but it's also rather clunky. Its inability to run spells that cost 1-2 mana means it basically has to hope to naturally draw its combo pieces. One of the strengths of Living End is that it can cycle through its creatures to draw more cards and try to find cascade spells, whereas Hypergenesis just has to hope it can draw the cascade spell and creatures powerful enough to beat the opponent quickly (just a Urabrask is not going to make most opponents lose the game).
The deck certainly wouldn't be very fun to have around, but I do wonder if it'd actually be overpowered.
I have wondered the same thing a few times since it only has 4 copies of emrakul and nothing quite compares to emrakul. However it can run 12 cascaders and unlike the other cascade decks (Living End and Restore Balance) Hypergenesis doesn't require any setup to the board or graveyard. The only inconsistent part from what I've seen of the deck is finding good enough creatures to drop.
I also feel like it's probably overpowered since the decks I've seen testing it were pretty half done and they still did well.
On the other hand I would love to hypergenesis out a griselbrand draw 30 cards and then cast another hypergenesis to play all of them out.
In Caleb Durward's Modern Banned series videos, he was getting regular turn 2 and 3 kills with Hypergenesis. It would not be even close to safe.
And I remember Ari Lax did a video series with Grishoalbrand and had similarly crazy results (he was left a bit speechless at the end on how quickly and routinely he was winning). But Grishoalbrand is a Tier 3 deck. You need more than just a few matches to really gauge the strength of a deck, especially when one considers Caleb did only three.
In fact, I was struck by how shaky his hands were. Many of them would've straight up died to a single discard spell. But the decks he went up against were, except for the third, really light on any kind of disruption.
As a Jund player I'm not sure that Jund would play BBE or at least I don't know what to cut for her since we have so many good 4 drops and other options. Compared to Siege Rhino her body is quite weak and her ability is always a bit of a risk. You can cascade into something good, useful and get value out of her or just cascade into something that's useless in the situations you cast her and essentially play 3/2 creature with haste for 4 mana which is not all that impressive. Siege Rhino will ensure you to always have Lightning Helix.
I would 100% be running 3 in the maindeck over Kalitas/Huntmaster. Typically you will want to cast her only if you have a target since the odds of hitting Terminate or Decay are high, but that is usually the only consideration. Obviously you could hit TS or IoK but it is too much value to not run. Cascading into Lilly, Goyf, Bob, Decay, Terminate, etc. is just so good ugggghhhhhh
Yes, cascading in all these thins is really good but Kalitas is very good as well. I would definitely miss him if I had to cut him in the favor of BBE. It depends on the metagame as well but I agree that BBE is the most generic and well rounded card good against anything that isn't combo but all 4 drops are bad against it.
Jund would jam 4 Bloodbraids in their deck and run Kalitas/Pia/Chandra torch/Huntsmaster/Olivia in their sideboards to adjust to the meta. No point not to.
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Jund would jam 4 Bloodbraids in their deck and run Kalitas/Pia/Chandra torch/Huntsmaster/Olivia in their sideboards to adjust to the meta. No point not to.
Although I completely agree with this post, as that's exactly what I would do if I were to sleeve Jund again, it doesn't make for Bloodbraid Elf to be a ban worthy card. Most green-based aggro decks splash for Wild Nacatl, and then build a base from there as well.
Most creatures, and creature based interactions on the banned list I have twitched my eye over since Moderns inception.
Jund would jam 4 Bloodbraids in their deck and run Kalitas/Pia/Chandra torch/Huntsmaster/Olivia in their sideboards to adjust to the meta. No point not to.
Although I completely agree with this post, as that's exactly what I would do if I were to sleeve Jund again, it doesn't make for Bloodbraid Elf to be a ban worthy card. Most green-based aggro decks splash for Wild Nacatl, and then build a base from there as well.
Most creatures, and creature based interactions on the banned list I have twitched my eye over since Moderns inception.
It makes jund have a really good matchup against fair decks. What does unbanning bloodbraid really accomplish outside of giving jund a great matchup against grindy decks?
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Jund would jam 4 Bloodbraids in their deck and run Kalitas/Pia/Chandra torch/Huntsmaster/Olivia in their sideboards to adjust to the meta. No point not to.
Although I completely agree with this post, as that's exactly what I would do if I were to sleeve Jund again, it doesn't make for Bloodbraid Elf to be a ban worthy card. Most green-based aggro decks splash for Wild Nacatl, and then build a base from there as well.
Most creatures, and creature based interactions on the banned list I have twitched my eye over since Moderns inception.
It makes jund have a really good matchup against fair decks. What does unbanning bloodbraid really accomplish outside of giving jund a great matchup against grindy decks?
It really doesn't do anything outside of improving fair matchups but this is already good since she would make games against decks like Jeskai control and Junk better which is good enough.
So again why should we unban it? Jund shouldn't just get free wins against fair decks because Elf is legal. That's why I'm against it.
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Although I completely agree with this post, as that's exactly what I would do if I were to sleeve Jund again, it doesn't make for Bloodbraid Elf to be a ban worthy card. Most green-based aggro decks splash for Wild Nacatl, and then build a base from there as well.
Most creatures, and creature based interactions on the banned list I have twitched my eye over since Moderns inception.
It makes jund have a really good matchup against fair decks. What does unbanning bloodbraid really accomplish outside of giving jund a great matchup against grindy decks?
It really doesn't do anything outside of improving fair matchups but this is already good since she would make games against decks like Jeskai control and Junk better which is good enough.
So again why should we unban it? Jund shouldn't just get free wins against fair decks because Elf is legal. That's why I'm against it.
BBE wouldn't get Jund free wins against fair decks but just make them better and she's a card that really doesn't deserve to be on the ban list. I mean there are plenty of cards which are legal and better than BBE so unbanning her makes sense to me in that view.
Improving one deck that's already great when it doesn't need it makes no sense to me.
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Unpopular opinion: I think modern would be in a good spot if/when Dredge and infect receive bans that knock them down a peg. Other than those two decks, I actually like the meta a lot.
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Jund has approximately the same probability of playing Bloodbraid Elf as Junk has of playing Siege Rhino.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
I think this is like the 6th time you've attributed one of my quotes to rcwraspy and yes, the deck was MUCH slower when i hit troll with surgical. Important to remember, the troll would be replaced with thug, while surgical hitting troll decreased the number of dredgers in the deck so no GUARANTEES it slows them down meaningfully.
Figured id discuss my opinion of meaningful slow down. I think a dredge deck has every right to exist in modern, and by nature of the deck will be a bad matchup for BGx and URx, which is totally fine. Fair decks need bad matchups just like comco does just like aggro does, otherwise the deck is broken. Prior to kaladesh, we saw dredge had huge issues racing burn, affinity, infect, etc, but with reunion it is fast enough to reliably race the aggro WHILE *****ting on the fair decks WHILE forcing combo to have it on t3/t4. This is what pushes it over the edge, it only needs to be slowed down to a point where decks can reliably just race it. I believe GGT ban would do this, but am much more confident in an amalgam ban to solve this.
UWRjeskai nahiri UWR
UBRgrixis titi UBR
UBRgrixis delverUBR
UR ur kikimite UR
EDH
RUG Riku of Two Reflections RUG
UBR Marchesa, the Black Rose UBR
UBRGYidris, Maelstrom Wielder UBRG
UBRJeleva, Nephalia's ScourgeUBR
I like decks like bant/tron in modern and agree with what you are saying. A long period of modern involved BGx/URx being overly dominant, these type of strategies are extremely dominant in standard, and in legacy U fair decks are dominant. It sets modern apart having traditional fair decks being the "underdogs" and being the ones who fight through miserable matchups when the rest of magic is the opposite. In addition, having these checks and balances in the format are great, we can have real discussion about unbanning stuff like DRS and JTMS and DTT just because eldrazi and tron exist to keep the respective decks they improve in line while providing good matchups for the decks that get supressed by stuff like DTT and DRS
UWRjeskai nahiri UWR
UBRgrixis titi UBR
UBRgrixis delverUBR
UR ur kikimite UR
EDH
RUG Riku of Two Reflections RUG
UBR Marchesa, the Black Rose UBR
UBRGYidris, Maelstrom Wielder UBRG
UBRJeleva, Nephalia's ScourgeUBR
Twinblade, pod and dredge become the best decks in modern. Nothing else really changes other than adapting to tier 0 decks.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Siege Rhino doesn't cast: Liliana, k-command, e-witness, goyf, etc for free. It cast a mini helix for free. Unbanning Elf just makes jund significantly better against fair decks and changes nothing else. Sounds like a bad change.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
The thing is, it's true that Bloodbraid Elf's cascade effect is on average better than Siege Rhino's mini helix (it can better, it can be worse, but on average it's superior). However, we also need to compare the creatures themselves. A 4/5 is a whole lot bigger than a 3/2. Siege Rhino, as a creature, is better than Bloodbraid Elf. It's tricky to figure out who comes out better as a whole (and there is something to be said about the reliability of Siege Rhino's ability versus the uncertainty of BBE's), but simply saying Bloodbraid Elf's cascade effect is better than Siege Rhino's ETB effect (on average) is missing the other factors inherent.
Though I should point out I was speaking on likelihood of play, and was making no comment on power. Again, Jund has approximately the same odds of running Bloodbraid Elf as Junk does of running Siege Rhino.
I would 100% be running 3 in the maindeck over Kalitas/Huntmaster. Typically you will want to cast her only if you have a target since the odds of hitting Terminate or Decay are high, but that is usually the only consideration. Obviously you could hit TS or IoK but it is too much value to not run. Cascading into Lilly, Goyf, Bob, Decay, Terminate, etc. is just so good ugggghhhhhh
I think it would depend on the build. I prefer Kalitas to stabilize and grind value, but the aggressive lists using Grim Flayer would probably prefer BBE. But in general, I don't think so. BBE is probably a very safe unban, I think it would be more likely to see play in one of the Traverse style RUG Delver decks over Huntmaster, than in Jund.
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
It will probably be fine.
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
No, was Misstep?
I actually do wonder a bit about Hypergenesis. The deck was good but not dominant in Extended (one might point to its banning, but its banning came not so much because the deck was problematic but fear that when cutting Extended from 7 years to 4 years, it would become problematic in the smaller format). It's strong, but it's also rather clunky. Its inability to run spells that cost 1-2 mana means it basically has to hope to naturally draw its combo pieces. One of the strengths of Living End is that it can cycle through its creatures to draw more cards and try to find cascade spells, whereas Hypergenesis just has to hope it can draw the cascade spell and creatures powerful enough to beat the opponent quickly (just a Urabrask is not going to make most opponents lose the game).
The deck certainly wouldn't be very fun to have around, but I do wonder if it'd actually be overpowered.
I have wondered the same thing a few times since it only has 4 copies of emrakul and nothing quite compares to emrakul. However it can run 12 cascaders and unlike the other cascade decks (Living End and Restore Balance) Hypergenesis doesn't require any setup to the board or graveyard. The only inconsistent part from what I've seen of the deck is finding good enough creatures to drop.
I also feel like it's probably overpowered since the decks I've seen testing it were pretty half done and they still did well.
On the other hand I would love to hypergenesis out a griselbrand draw 30 cards and then cast another hypergenesis to play all of them out.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
Yeah It's a pretty unsafe card.
And I remember Ari Lax did a video series with Grishoalbrand and had similarly crazy results (he was left a bit speechless at the end on how quickly and routinely he was winning). But Grishoalbrand is a Tier 3 deck. You need more than just a few matches to really gauge the strength of a deck, especially when one considers Caleb did only three.
In fact, I was struck by how shaky his hands were. Many of them would've straight up died to a single discard spell. But the decks he went up against were, except for the third, really light on any kind of disruption.
Jund would jam 4 Bloodbraids in their deck and run Kalitas/Pia/Chandra torch/Huntsmaster/Olivia in their sideboards to adjust to the meta. No point not to.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Although I completely agree with this post, as that's exactly what I would do if I were to sleeve Jund again, it doesn't make for Bloodbraid Elf to be a ban worthy card. Most green-based aggro decks splash for Wild Nacatl, and then build a base from there as well.
Most creatures, and creature based interactions on the banned list I have twitched my eye over since Moderns inception.
It makes jund have a really good matchup against fair decks. What does unbanning bloodbraid really accomplish outside of giving jund a great matchup against grindy decks?
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
So again why should we unban it? Jund shouldn't just get free wins against fair decks because Elf is legal. That's why I'm against it.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Improving one deck that's already great when it doesn't need it makes no sense to me.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)