Jace, Vryn's Prodigy / Jace, Telepath Unbound
Seems to me there are more opportunities to play Modern (best) Jace than ever before. For example I feel like Nahiri Jeskai decks should try out a mini "superfriends" approach with Jace and Nahiri. Jace curves nicely in here.
I don't think Jace, Vryn's Prodigy is particularly well positioned. Lightning Bolt is everywhere right now (Jund and Burn being decks #1 and #2 in the ModernNexus metagame breakdown, and that's bad news for any card as reliant on being allowed to untap as Jace. That said, he's probably a good bet in Griselbrand decks, where he can milk more value out of Goryo's Vengeance and serve as a looting outlet.
Jace, Vryn's Prodigy / Jace, Telepath Unbound
Seems to me there are more opportunities to play Modern (best) Jace than ever before. For example I feel like Nahiri Jeskai decks should try out a mini "superfriends" approach with Jace and Nahiri. Jace curves nicely in here.
When and where are you guys using him?
The card is honestly fine, it's just not great as a 4 of right now. You can play it as a 1-2 of in control decks and it's decent.
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He's also good in Grixis where they are already wanting to load the GY for Delve shenanigans. Grixis' built in black disruption package covers Jace too as a free bonus. Unflipped Jace helps delve and vice versa. Then Telepath Unbound is primarily a tank with his +1. If things are going well he gives you either grindy eventuality or infinite flashbacks...noice.
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
This is a bunch of words and terms without any real substance or experience behind it. Where and when did you try it and why didn't it work?
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
This is a bunch of words and terms without any real substance or experience behind it. Where and when did you try it and why didn't it work?
I tried it in several variants of Grixis and Jeskai. I'm sure he could possibly find a home somewhere, but it would likely be one that can either recur it or doesn't care if it dies. I have long since stopped caring to find it; an 0/2 that does nothing when it enters is not where you want to be in a format killing you by turn 3-4 from multiple angles. At least Thing in the Ice blocks decently, can't be bolted, and can turn into a 7/8 + board wipe.
Not where you want to be maybe, but Blue control decks like Nahiri would love a 2cc threat to take some of the pressure off.
I tried both him and Thing in the Ice in Nahiri. It's not good. Turn 2 you need to hold up Remand/Leak or you can risk the opponent resolving something you can't deal with (or have to use even more resources to deal with). Nahiri already has to tap out to play their namesake card, tapping out on 2 (for Jace/Thing) or on 3 (for Geist) or on 4 (for Nahiri) is just asking for your opponent to try and kill you that turn. And if you don't tap out, you'd better hope you have the right answer for whatever XYZ axis your opponent is fighting you on.
Not where you want to be maybe, but Blue control decks like Nahiri would love a 2cc threat to take some of the pressure off.
I tried both him and Thing in the Ice in Nahiri. It's not good. Turn 2 you need to hold up Remand/Leak or you can risk the opponent resolving something you can't deal with (or have to use even more resources to deal with). Nahiri already has to tap out to play their namesake card, tapping out on 2 (for Jace/Thing) or on 3 (for Geist) or on 4 (for Nahiri) is just asking for your opponent to try and kill you that turn. And if you don't tap out, you'd better hope you have the right answer for whatever XYZ axis your opponent is fighting you on.
See you aren't playing it right. YOu play him turn 4 and leave mana up for counterspells. Then when your opponents are dealing with that you get ready to play your real threat nahiri. You play Thing in the ice on T4 and no one gives a *****. Thing in the ice is much more fo a turn 2 play, but I agree you dont want to be there.
Not where you want to be maybe, but Blue control decks like Nahiri would love a 2cc threat to take some of the pressure off.
No offense but that's based on no ground. The biggest benefit jeskai has in game 1 is, that the opponents spotremoval hits nothing relevant, as snapcasters or the 1of v-clique allready payed off with their etb triggers. The last thing jeskai wants is a non hexproof creature to give the opponent a chance to use their dead cards. If jace wouldn't need to flip, he would be perfect, but since he dies before fliping he isn't where you want to be.
Baby jace still sees some play in grixis control, but I don't see that deck hitting top tier any time soon.
The only time he would be remotely playable in Jeskai/UW is with clunky 4 drops like Ojutai's Command getting him back at end of turn and then untapping with him. Grixis hasn't played him in a LOOOONG time. The "blue Jund" versions have been hanging out in Developing Competitive since it started.
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
To answer op's question, Jace is pretty similar in powerlevel to dark confidant tbh. Both die to a small breeze (well jace doesn't if you are allowed to untap with it), both produce card adv each turn, both win the game by themselves if left unchecked. Both also work very well with each other and Liliana of the veil. The best strats at using him are: UW control lists that run Ojutai's command, grixis with kolaghan's command/Liliana, the last hope, Sultai lists, etc. He's a card that you have to brew with to find some success. If you understand that he isn't great as a 3-4 of right now and can find a home for him, he can take over games by himself everytime.
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
Many people like to experiment with new cards that they feel are powerful, especially just a month after release. "Blue Jund" was something several people (and especially Michael Majors) tried to make happen immediately after the launch of Origins, but it never took off and never had any sustained success. As far as Twin, I never liked him in that and there was no consensus in the Twin threads whether he was correct to play or not. Most seemed to feel he was unnecessary and didn't add enough to the deck to warrant slots.
His price and his hype was driven almost entirely by Standard play. The only reason he's not <$10 is because people who might have paid $50-80+ for them are getting more and more reluctant to sell the farther he slips down in price.
the current pace of modern is way too fast to be cute with something like JVP. You have more important and immediate things to do with that mana if you're playing blue; like try to survive past turn 4, for instance.
There is a reason the most successful version of URb is presently Delver with young pyro and 4 counterspells main. The format presently doesn't welcome durdling, and JVP, apart from his minute ability to fuel a little delve, is a durdler, along with AV, which has all but disappeared from top 8s. If Jund played an even larger role in the format and aggro decks saw a dip, JVP could have a chance to be relevant. Right now though, anyone playing blue midrange and facing Jund would sooner SB AV, anyway.
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It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
Many people like to experiment with new cards that they feel are powerful, especially just a month after release. "Blue Jund" was something several people (and especially Michael Majors) tried to make happen immediately after the launch of Origins, but it never took off and never had any sustained success. As far as Twin, I never liked him in that and there was no consensus in the Twin threads whether he was correct to play or not. Most seemed to feel he was unnecessary and didn't add enough to the deck to warrant slots.
His price and his hype was driven almost entirely by Standard play. The only reason he's not <$10 is because people who might have paid $50-80+ for them are getting more and more reluctant to sell the farther he slips down in price.
Getting top 3 at one of the biggest tournaments of the year is "experimenting." C'mon dude Blue jund was pretty good in a slowed down meta things just changed. (aka twin got banned and the format got faster as a result) Jace's issues mainly steam from the fact that grixis midrange/control isn't well positioned at the moment and that he doesn't work in Grixis Delver. The card is perfectly fine in Jeskai as a 1-2 of since he can recur removal/wrath effects. The reason why he isn't "$10" is because he sees play in eternal formats. If a grixis/esper midrange list takes off with new cards from Aether revolt expect jace to be there for it.
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Great card, but suffers in such a fast environment without free counters. Sees play in Vintage because of the large mana, use of the yard with things like Yawgmoth's Will, and free counters (not to mention the ability to untap immediately with Time Walk). While he's a natural fit in control decks, with Bolt and Path being two of the top played cards in the format you want to play creatures that either provide instant value, survive those cards, have overwhelming effects if they survive, or play decks that overload the opponent's removal. JVP doesn't do any of those things, not even the last one in a deck like Jeskai Nahiri.
Sure, you can play him on T4 and hold up a Mana Leak to protect him. But all of a sudden you just required 2 cards at T4 or later. There are much better things you can be doing in this format under those requirements.
See you aren't playing it right. YOu play him turn 4 and leave mana up for counterspells.
How does him curving nicely in Jeskai Nahiri mean you play him turn 4 (which is when they really want to be playing Nahiri)?
I haven't played with him, but I tested against a Nahiri deck with JVP. It was rarely ever a good play - most often a chump blocker. If he flipped you were winning the game without him.
I like Jace in a Goryo's Vengeance shell. Being able in the late game to go Vengeance, bring back Jace, block, then tap to flip is actually a sweet play.
But I'm not sure how good he is in the Goryo's shell, just that I like it.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
Many people like to experiment with new cards that they feel are powerful, especially just a month after release. "Blue Jund" was something several people (and especially Michael Majors) tried to make happen immediately after the launch of Origins, but it never took off and never had any sustained success. As far as Twin, I never liked him in that and there was no consensus in the Twin threads whether he was correct to play or not. Most seemed to feel he was unnecessary and didn't add enough to the deck to warrant slots.
His price and his hype was driven almost entirely by Standard play. The only reason he's not <$10 is because people who might have paid $50-80+ for them are getting more and more reluctant to sell the farther he slips down in price.
Getting top 3 at one of the biggest tournaments of the year is "experimenting." C'mon dude Blue jund was pretty good in a slowed down meta things just changed. (aka twin got banned and the format got faster as a result) Jace's issues mainly steam from the fact that grixis midrange/control isn't well positioned at the moment and that he doesn't work in Grixis Delver. The card is perfectly fine in Jeskai as a 1-2 of since he can recur removal/wrath effects. The reason why he isn't "$10" is because he sees play in eternal formats. If a grixis/esper midrange list takes off with new cards from Aether revolt expect jace to be there for it.
The format got faster, because WOTC printed cards that made many fast and linear aggro decks better in the recent sets...
Jace - card that you have to protect every turn to generate advantage and doesn't win on the spot after a few turns (so Nahiri+Emrakul combo is far stronger than anything + Jace).
People prefer spells with attached bodies (Snapcaster, Resto etc).
The 0/2 body can't block all the aggro creatures, because they are with at least 2 power.
0/3 would be playable in Modern, but too OP for Standard.
JVP isnt meant to REPLACE Nahiri, it's meant to give the shell depth.
I don't get why some people want to defend Jace so badly (especially if they don't actually play him?). Don't want to troll anyone, but you can't really say that every person playing UWR or Grixis or whatever is making a mistake by not playing him, when after having been tested extensively, the general consensus is that the card just isn't good enough in the current metagame.
Most of the reasons why he's not good enough have already been brought up. I'm sure if the metagame slow down a little or if the right deck emerges we can see more of him but at the moment, I'd be a lot happier by holding up a mana leak, playing a young pyro+a probe or even a Tasigur on turn 2 than this guy. And if I can make it to turn 4+, then I have snapcaster mage and that's enough for me (better topdeck, immediate value+ faster wincondition). I've always been a fan of Jace, played him in Twin, then in blue moon and grixis (even in legacy stoneblade!), but can't justify making a spot for him in Jeskai Nahiri or Grixis delver at the moment (which are the 2 best U decks right now). And with the addition of AV, Grixis control doesn't really need more grindy cards (it needs a way to close the game quickly, as very few decks can outgrind grixis).
Not where you want to be maybe, but Blue control decks like Nahiri would love a 2cc threat to take some of the pressure off.
I tried both him and Thing in the Ice in Nahiri. It's not good. Turn 2 you need to hold up Remand/Leak or you can risk the opponent resolving something you can't deal with (or have to use even more resources to deal with). Nahiri already has to tap out to play their namesake card, tapping out on 2 (for Jace/Thing) or on 3 (for Geist) or on 4 (for Nahiri) is just asking for your opponent to try and kill you that turn. And if you don't tap out, you'd better hope you have the right answer for whatever XYZ axis your opponent is fighting you on.
See you aren't playing it right. YOu play him turn 4 and leave mana up for counterspells. Then when your opponents are dealing with that you get ready to play your real threat nahiri. You play Thing in the ice on T4 and no one gives a *****. Thing in the ice is much more fo a turn 2 play, but I agree you dont want to be there.
He's not playing it wrong. Jeskai Nahiri doesn't want to wait till T4 to play a looter that can just be easily killed. The Jeskai list is already pretty tight and doesn't have any need for this card. It doesn't do anything.
It's not good and has never been good. Maybe that is a bit of an exaggeration, but in a format as hostile as Modern, where if you aren't being killed by turn 3, whatever you play will be killed, and Jace's impact is minimal at best. I picked up my copies at ORI launch for $11 a piece and am kicking myself for not selling them at $90. Still sitting on my playset, hoping they find a home outside of filler EDH slots. Snapcaster is better in almost every regard, especially with counterspells. And outside of Goryos looting, I feel Jace would only be run in a deck as Snaps 5-8. But to take full advantage, they would also have to be running a proactive strategy (and even then, that requires cutting better, more useful cards to make room).
To answer op's question, Jace is pretty similar in powerlevel to dark confidant tbh. Both die to a small breeze (well jace doesn't if you are allowed to untap with it), both produce card adv each turn, both win the game by themselves if left unchecked. Both also work very well with each other and Liliana of the veil. The best strats at using him are: UW control lists that run Ojutai's command, grixis with kolaghan's command/Liliana, the last hope, Sultai lists, etc. He's a card that you have to brew with to find some success. If you understand that he isn't great as a 3-4 of right now and can find a home for him, he can take over games by himself everytime.
It would be pretty impossible to win a game of Magic with just one Dark Confidant.
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Seems to me there are more opportunities to play Modern (best) Jace than ever before. For example I feel like Nahiri Jeskai decks should try out a mini "superfriends" approach with Jace and Nahiri. Jace curves nicely in here.
When and where are you guys using him?
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
The card is honestly fine, it's just not great as a 4 of right now. You can play it as a 1-2 of in control decks and it's decent.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I tried it in several variants of Grixis and Jeskai. I'm sure he could possibly find a home somewhere, but it would likely be one that can either recur it or doesn't care if it dies. I have long since stopped caring to find it; an 0/2 that does nothing when it enters is not where you want to be in a format killing you by turn 3-4 from multiple angles. At least Thing in the Ice blocks decently, can't be bolted, and can turn into a 7/8 + board wipe.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I tried both him and Thing in the Ice in Nahiri. It's not good. Turn 2 you need to hold up Remand/Leak or you can risk the opponent resolving something you can't deal with (or have to use even more resources to deal with). Nahiri already has to tap out to play their namesake card, tapping out on 2 (for Jace/Thing) or on 3 (for Geist) or on 4 (for Nahiri) is just asking for your opponent to try and kill you that turn. And if you don't tap out, you'd better hope you have the right answer for whatever XYZ axis your opponent is fighting you on.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
The only time he would be remotely playable in Jeskai/UW is with clunky 4 drops like Ojutai's Command getting him back at end of turn and then untapping with him. Grixis hasn't played him in a LOOOONG time. The "blue Jund" versions have been hanging out in Developing Competitive since it started.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Then how do you explain this....http://www.mtgtop8.com/event?e=10309&d=259048&f=MO or his use in Grixis twin before it's ban?
To answer op's question, Jace is pretty similar in powerlevel to dark confidant tbh. Both die to a small breeze (well jace doesn't if you are allowed to untap with it), both produce card adv each turn, both win the game by themselves if left unchecked. Both also work very well with each other and Liliana of the veil. The best strats at using him are: UW control lists that run Ojutai's command, grixis with kolaghan's command/Liliana, the last hope, Sultai lists, etc. He's a card that you have to brew with to find some success. If you understand that he isn't great as a 3-4 of right now and can find a home for him, he can take over games by himself everytime.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Many people like to experiment with new cards that they feel are powerful, especially just a month after release. "Blue Jund" was something several people (and especially Michael Majors) tried to make happen immediately after the launch of Origins, but it never took off and never had any sustained success. As far as Twin, I never liked him in that and there was no consensus in the Twin threads whether he was correct to play or not. Most seemed to feel he was unnecessary and didn't add enough to the deck to warrant slots.
His price and his hype was driven almost entirely by Standard play. The only reason he's not <$10 is because people who might have paid $50-80+ for them are getting more and more reluctant to sell the farther he slips down in price.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
There is a reason the most successful version of URb is presently Delver with young pyro and 4 counterspells main. The format presently doesn't welcome durdling, and JVP, apart from his minute ability to fuel a little delve, is a durdler, along with AV, which has all but disappeared from top 8s. If Jund played an even larger role in the format and aggro decks saw a dip, JVP could have a chance to be relevant. Right now though, anyone playing blue midrange and facing Jund would sooner SB AV, anyway.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Getting top 3 at one of the biggest tournaments of the year is "experimenting." C'mon dude Blue jund was pretty good in a slowed down meta things just changed. (aka twin got banned and the format got faster as a result) Jace's issues mainly steam from the fact that grixis midrange/control isn't well positioned at the moment and that he doesn't work in Grixis Delver. The card is perfectly fine in Jeskai as a 1-2 of since he can recur removal/wrath effects. The reason why he isn't "$10" is because he sees play in eternal formats. If a grixis/esper midrange list takes off with new cards from Aether revolt expect jace to be there for it.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Sure, you can play him on T4 and hold up a Mana Leak to protect him. But all of a sudden you just required 2 cards at T4 or later. There are much better things you can be doing in this format under those requirements.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
How does him curving nicely in Jeskai Nahiri mean you play him turn 4 (which is when they really want to be playing Nahiri)?
I haven't played with him, but I tested against a Nahiri deck with JVP. It was rarely ever a good play - most often a chump blocker. If he flipped you were winning the game without him.
But I'm not sure how good he is in the Goryo's shell, just that I like it.
Most of the reasons why he's not good enough have already been brought up. I'm sure if the metagame slow down a little or if the right deck emerges we can see more of him but at the moment, I'd be a lot happier by holding up a mana leak, playing a young pyro+a probe or even a Tasigur on turn 2 than this guy. And if I can make it to turn 4+, then I have snapcaster mage and that's enough for me (better topdeck, immediate value+ faster wincondition). I've always been a fan of Jace, played him in Twin, then in blue moon and grixis (even in legacy stoneblade!), but can't justify making a spot for him in Jeskai Nahiri or Grixis delver at the moment (which are the 2 best U decks right now). And with the addition of AV, Grixis control doesn't really need more grindy cards (it needs a way to close the game quickly, as very few decks can outgrind grixis).
Currently Playing:
Modern Grixis Shadow, Storm
Legacy: Grixis Delver, Sneak and Show
Duel Commander: Kess High Tide
Vintage Big blue(MTGO)
He's not playing it wrong. Jeskai Nahiri doesn't want to wait till T4 to play a looter that can just be easily killed. The Jeskai list is already pretty tight and doesn't have any need for this card. It doesn't do anything.
It would be pretty impossible to win a game of Magic with just one Dark Confidant.