I played a UWR Thing Ascension build online, which can be seen here.
I was paired against a Jeskai Harbringer deck. Luckily for the Habringer player he/she got in all 3 rounds chalice on turn two with on 1. I had to scoop game one, because turn 3 he/she casts Blood Moon and turn 4 another Chalice on 2. Simply a hardlock. Second game I could flip thing after I protected myself with a Remand and inflict 13 damage in one turn. The player had no way of interaction with the flipped Thing so he/she scooped round 2.
Last round I never drew my srtifact hate. Now as my deck is at the moment Chalice is just the biggest hoser ever. All my carddraw is on cmc=1, but I don't want to stick to worse draw spells. I thought about throwing the last 2 Vision of beyond out for Bedlam Reveler for faster cycling and add 3 Shattering Spree to the sideboard. There is an argument to be made for taking the Remands out of the MB into the SB for 2 Shattering Spree and 1 Wear // Tear.
Do you have suggestions for this problem?
Should the answer be to make the deck game one more aggressive (and resilient with Shattering Spree) or to dodge game one and bring massive hate game 2 and 3 in.
Decks with main deck chalice should be very few and far between, so I think the general statement that game 1 is for you to try to execute your game plan is even more true here. You just had that 1 in 75 chance encounter.
Decks with main deck chalice should be very few and far between, so I think the general statement that game 1 is for you to try to execute your game plan is even more true here. You just had that 1 in 75 chance encounter.
But if it occurs I can't do anything. I thought about splitting the Remands into 2 x Remand / 2 x Dispel two hose them sometimes MB, but idk. You can feel that I am not that experienced yet with all the ins and outs
I agree with rcwraspy. I don't think you want to be changing up your main deck to handle a threat that you should come across very infrequently. If you are concerned about it, Shattering Spree and Wear/Tear are probably your best options but they shouldn't be in the MD. You could also just run Engineered Explosives , play it on 0 and blow up opposing Chalices. This also gives a little more versality in that you can use it to blow up 1 CMC creatures in other matchips or 2 CMC permanents in another matchup (though 2 hurts you the most).
I definitely wouldn't take out Remand for niche answers. Remand hits basically everything while Shattering Spree and Wear/Tear may be dead cards in a lot of matchups. If you absolutely want a main deck answer, I would go with 1 Engineered Explosives as it hits enough things that you could justify its inclusion in the Main.
The best answer is to keep your MD the same and hope to never hit that matchup. If you do happen to hit it, bring in your Sideboard hate against it.
I agree that it's the best to ignore it, if you face that matchup then you'll probably lose but hey you can't beat every deck. If you so worried about it just dedicate a few slots in sb for some artifact hate-this is always good due to Affinity and some other decks but there's o real point to maindeck that kind of hate. It will only take slots in md and hurt your main game plan.
Thought about it. What about the cmc=1 spell that kills artifacts and eldrazi from the new Khaladesh set? I could put that card in the SB to counter Eldrazi/Robots/Lantern/(Tron)/Chalice. Don't know if it's worth tho.
I still think ignoring a deck you played against is the best to ignore in game 1 and then bring some hate against it for postboard games if you so worried about it. This is how I would do. Ceremonius Rejetion and similar cards are too narrow for md and just effect your game plan too much. I don't think it's worth of playing. Just pack some artifact hate postboard (some kind of removal) and try with that.
You are totally right. I was referring to game 2. The question was if Ceremonious Rejection would be worth in the Sb for game 2 against Robots/Eldrazi/Lantern/eg
You are totally right. I was referring to game 2. The question was if Ceremonious Rejection would be worth in the Sb for game 2 against Robots/Eldrazi/Lantern/eg
Greetings
King
It seems like a solid choice for U/x sideboards given what the meta has shifted to. It does seem to hit a lot of problematic cards that aren't normally connected- Karn and Cranial Plating, for example.
I played a UWR Thing Ascension build online, which can be seen here.
I was paired against a Jeskai Harbringer deck. Luckily for the Habringer player he/she got in all 3 rounds chalice on turn two with on 1. I had to scoop game one, because turn 3 he/she casts Blood Moon and turn 4 another Chalice on 2. Simply a hardlock. Second game I could flip thing after I protected myself with a Remand and inflict 13 damage in one turn. The player had no way of interaction with the flipped Thing so he/she scooped round 2.
Last round I never drew my srtifact hate. Now as my deck is at the moment Chalice is just the biggest hoser ever. All my carddraw is on cmc=1, but I don't want to stick to worse draw spells. I thought about throwing the last 2 Vision of beyond out for Bedlam Reveler for faster cycling and add 3 Shattering Spree to the sideboard. There is an argument to be made for taking the Remands out of the MB into the SB for 2 Shattering Spree and 1 Wear // Tear.
Do you have suggestions for this problem?
Should the answer be to make the deck game one more aggressive (and resilient with Shattering Spree) or to dodge game one and bring massive hate game 2 and 3 in.
Greetings
King
Hmmm I don't really understand your post. Your deck gets completely hosed by Chalice, yes, like almost any deck with cantrips in Modern. There's really not much you can do about it, you seem to want to change it because of this? Magic is never like this, you just have to accept that you get owned by some cards. I don't know what else to say. Chalice has always been a hoser in Modern, same as Blood moon was GG against Amulet Bloom and you couldn't do anything about it, and same as RIP destroys dredge.
It's part of the game, and it's very very bad practice you make your deck bad just to beat a random card which may or may not be played in hundreds of hours of games. Don't ever do that.
By the way, you can still play your CMC=1 cards. They'll just get countered. But you'll still get Young Pyromancer, Pyromancer Ascension, Thing in the Ice, and Prowess triggers from casting the card, regardless of whether it gets countered. I've seen plenty of Monastery Mentor decks in Vintage win through Chalice on 1 this way.
By the way, you can still play your CMC=1 cards. They'll just get countered. But you'll still get Young Pyromancer, Pyromancer Ascension, Thing in the Ice, and Prowess triggers from casting the card, regardless of whether it gets countered. I've seen plenty of Monastery Mentor decks in Vintage win through Chalice on 1 this way.
When I've got an activated Pyromancer Ascension and cast a Cantrip. The first cantrip gets doubled, but what about the second one?
By the way, you can still play your CMC=1 cards. They'll just get countered. But you'll still get Young Pyromancer, Pyromancer Ascension, Thing in the Ice, and Prowess triggers from casting the card, regardless of whether it gets countered. I've seen plenty of Monastery Mentor decks in Vintage win through Chalice on 1 this way.
When I've got an activated Pyromancer Ascension and cast a Cantrip. The first cantrip gets doubled, but what about the second one?
Greetings
King
Ascension may not have been the best example in my post. When you cast a 1CMC spell both it and the copy will be countered by Chalice on 1. However, what I meant when I included Ascension in the list was that you'll still get to put a quest counter on Ascension if you cast a 1CMC spell and there's a card with the same name in your graveyard. This way you can get to the 2 counters and still double your 2CMC spells, like your rituals or Manamorphose.
By the way, you can still play your CMC=1 cards. They'll just get countered. But you'll still get Young Pyromancer, Pyromancer Ascension, Thing in the Ice, and Prowess triggers from casting the card, regardless of whether it gets countered. I've seen plenty of Monastery Mentor decks in Vintage win through Chalice on 1 this way.
When I've got an activated Pyromancer Ascension and cast a Cantrip. The first cantrip gets doubled, but what about the second one?
Greetings
King
Ascension may not have been the best example in my post. When you cast a 1CMC spell both it and the copy will be countered by Chalice on 1. However, what I meant when I included Ascension in the list was that you'll still get to put a quest counter on Ascension if you cast a 1CMC spell and there's a card with the same name in your graveyard. This way you can get to the 2 counters and still double your 2CMC spells, like your rituals or Manamorphose.
When you cast a cmc 1 spell with an active pyromancer's ascension and a chalice on 1, the copies still resolve. Chalice only counters spells that are cast which the copies are not.
Ascension is actually a very good way of getting past a chalice. As it has been said, you can get it active by throwing spells into the chalice, then once it's active, you get a copy of your 1cmc cards to resolve (you can also remand the original copy so it doesn't get countered and you can cast it again for value ).
I've found that winning through a chalice is a lot easier for UWR Thing Ascension than for decks like Jeskai or UR(chalice on 1 means you won't get any more path/bolt/serum visions for the rest of the game, as most decks don't have maindeck artifact removal like k-command in Grixis).
EDIT: didn't realise the post was 15 days old, sorry
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I played a UWR Thing Ascension build online, which can be seen here.
I was paired against a Jeskai Harbringer deck. Luckily for the Habringer player he/she got in all 3 rounds chalice on turn two with on 1. I had to scoop game one, because turn 3 he/she casts Blood Moon and turn 4 another Chalice on 2. Simply a hardlock. Second game I could flip thing after I protected myself with a Remand and inflict 13 damage in one turn. The player had no way of interaction with the flipped Thing so he/she scooped round 2.
Last round I never drew my srtifact hate. Now as my deck is at the moment Chalice is just the biggest hoser ever. All my carddraw is on cmc=1, but I don't want to stick to worse draw spells. I thought about throwing the last 2 Vision of beyond out for Bedlam Reveler for faster cycling and add 3 Shattering Spree to the sideboard. There is an argument to be made for taking the Remands out of the MB into the SB for 2 Shattering Spree and 1 Wear // Tear.
Do you have suggestions for this problem?
Should the answer be to make the deck game one more aggressive (and resilient with Shattering Spree) or to dodge game one and bring massive hate game 2 and 3 in.
Greetings
King
UWRWorking on: Pyromancer AscensionUR
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
But if it occurs I can't do anything. I thought about splitting the Remands into 2 x Remand / 2 x Dispel two hose them sometimes MB, but idk. You can feel that I am not that experienced yet with all the ins and outs
Greetings
King
UWRWorking on: Pyromancer AscensionUR
I definitely wouldn't take out Remand for niche answers. Remand hits basically everything while Shattering Spree and Wear/Tear may be dead cards in a lot of matchups. If you absolutely want a main deck answer, I would go with 1 Engineered Explosives as it hits enough things that you could justify its inclusion in the Main.
The best answer is to keep your MD the same and hope to never hit that matchup. If you do happen to hit it, bring in your Sideboard hate against it.
Thought about it. What about the cmc=1 spell that kills artifacts and eldrazi from the new Khaladesh set? I could put that card in the SB to counter Eldrazi/Robots/Lantern/(Tron)/Chalice. Don't know if it's worth tho.
Greetings
King.
//edit: Ceremonious Rejection was the name of the card.
UWRWorking on: Pyromancer AscensionUR
You are totally right. I was referring to game 2. The question was if Ceremonious Rejection would be worth in the Sb for game 2 against Robots/Eldrazi/Lantern/eg
Greetings
King
UWRWorking on: Pyromancer AscensionUR
It seems like a solid choice for U/x sideboards given what the meta has shifted to. It does seem to hit a lot of problematic cards that aren't normally connected- Karn and Cranial Plating, for example.
Hmmm I don't really understand your post. Your deck gets completely hosed by Chalice, yes, like almost any deck with cantrips in Modern. There's really not much you can do about it, you seem to want to change it because of this? Magic is never like this, you just have to accept that you get owned by some cards. I don't know what else to say. Chalice has always been a hoser in Modern, same as Blood moon was GG against Amulet Bloom and you couldn't do anything about it, and same as RIP destroys dredge.
It's part of the game, and it's very very bad practice you make your deck bad just to beat a random card which may or may not be played in hundreds of hours of games. Don't ever do that.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
When I've got an activated Pyromancer Ascension and cast a Cantrip. The first cantrip gets doubled, but what about the second one?
Greetings
King
UWRWorking on: Pyromancer AscensionUR
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
When you cast a cmc 1 spell with an active pyromancer's ascension and a chalice on 1, the copies still resolve. Chalice only counters spells that are cast which the copies are not.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
I've found that winning through a chalice is a lot easier for UWR Thing Ascension than for decks like Jeskai or UR(chalice on 1 means you won't get any more path/bolt/serum visions for the rest of the game, as most decks don't have maindeck artifact removal like k-command in Grixis).
EDIT: didn't realise the post was 15 days old, sorry
Currently Playing:
Modern Grixis Shadow, Storm
Legacy: Grixis Delver, Sneak and Show
Duel Commander: Kess High Tide
Vintage Big blue(MTGO)