Yeah, Steel Sabotage already exists. So does Annul. But while there aren't many colored artifacts (there certainly are some), all Eldrazi are colorless. And they're tier 1 in Modern, Legacy, and Vintage.
Eldrazi plays Cavern of Souls. That card isn't going to be a good answer against them.
Yes, I know they play Cavern. But it's a better answer than nothing, which is what we currently have w/r/t Eldrazi hate.
Yeah, Steel Sabotage already exists. So does Annul. But while there aren't many colored artifacts (there certainly are some), all Eldrazi are colorless. And they're tier 1 in Modern, Legacy, and Vintage.
Eldrazi plays Cavern of Souls. That card isn't going to be a good answer against them.
Yes, I know they play Cavern. But it's a better answer than nothing, which is what we currently have w/r/t Eldrazi hate.
Bingo. Annul isn't good because it's so narrow, having something that can hit Eldrazi, Tron, Affinity and Lantern all at the same time seems like a pretty substantial upgrade. Yes, Cavern of Souls exists, but every deck doesn't draw every land every game, to dismiss the card because of this seems needlessly obstinate.
Enemy fastlands!!?? Abzan, Grixis, D&T, UR, and many more rejoice!!
If nothing else, Jund just lost one (but not all) of its key edges over Abzan.
I need 4x of the UR one PRONTO!
4? I think you mean 20.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
It'll never fill the Splinter Twin void though.
:/
In Delver, it's fantastic.
And if EITHER Twin is unbanned OR another URx deck becomes a top staple, these will be auto-includes. $6 is peanuts for a fastland, and buying the UR one when URx is mostly terrible in the two biggest formats (Standard/Modern) is a pretty solid investment plan. It's got nowhere to go but up.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
It'll never fill the Splinter Twin void though.
:/
In Delver, it's fantastic.
And if EITHER Twin is unbanned OR another URx deck becomes a top staple, these will be auto-includes. $6 is peanuts for a fastland, and buying the UR one when URx is mostly terrible in the two biggest formats (Standard/Modern) is a pretty solid investment plan. It's got nowhere to go but up.
UR is one of the better decks in Standard right now.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
It'll never fill the Splinter Twin void though.
:/
In Delver, it's fantastic.
And if EITHER Twin is unbanned OR another URx deck becomes a top staple, these will be auto-includes. $6 is peanuts for a fastland, and buying the UR one when URx is mostly terrible in the two biggest formats (Standard/Modern) is a pretty solid investment plan. It's got nowhere to go but up.
UR is one of the better decks in Standard right now.
It's my understanding that the UR Visions deck is just OK. The beef of the format is Bant Company, BG Delirium, RG/Temur Emrakul, and BW Control. I guess Temur is technically URx and maybe things will change with rotation, but UR is definitely not leading Standard by any means.
Enemy fastlands!!?? Abzan, Grixis, D&T, UR, and many more rejoice!!
If nothing else, Jund just lost one (but not all) of its key edges over Abzan.
I need 4x of the UR one PRONTO!
4? I think you mean 20.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
I'm not sure how to evaluate prices for these. I want to say that you should hold off until packs have been cracked for a few weeks. The Scars fastlands were around $5 during their Standard lifetime and were about $2/each until it was clear they weren't in the first MM and the format got a huge boost in playerbase. The format's still certainly larger than it was before the first MM, but since these will be in Standard and will be opened until the Egypt set it's probably best to wait a bit.
Enemy fastlands!!?? Abzan, Grixis, D&T, UR, and many more rejoice!!
If nothing else, Jund just lost one (but not all) of its key edges over Abzan.
I need 4x of the UR one PRONTO!
4? I think you mean 20.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
I'm not sure how to evaluate prices for these. I want to say that you should hold off until packs have been cracked for a few weeks. The Scars fastlands were around $5 during their Standard lifetime and were about $2/each until it was clear they weren't in the first MM and the format got a huge boost in playerbase. The format's still certainly larger than it was before the first MM, but since these will be in Standard and will be opened until the Egypt set it's probably best to wait a bit.
I've got a playset on order for $22. Whether or not I get more will depend on movement after launch.
Yes, I know they play Cavern. But it's a better answer than nothing, which is what we currently have w/r/t Eldrazi hate.
I mean, Reprisal and Valorous Stance are better than nothing. That's not a compelling argument for playing them.
"Eldrazi hate" is a term that doesn't sit right with me. It's a bit like saying "Jund hate"; how do you hate on Jund? You can't, it's just a pile of creatures and removal. If you want to hate on it, change your deck. There are efficient answers like Celestial Purge, but no hate card is going to utterly destroy Jund the same way Stony Silence destroys Affinity or Leyline of the Void destroys Dredge.
Ceremonious Rejection is an efficient answer against Eldrazi, but that's conditional on them not having Cavern, which is a strike against it compared to something like Reprisal. I do fancy the Eldrazi player's chances of drawing a Cavern given that he has Ancient Stirrings.
Yeah some Abzan lists are playing Hierarch too, so BG fastland seems like the one you want.
Sun Titan + 2 Sahili's in the gy means infinite tokens, much like Splinter Twin combo. You can't even disrupt the combo with bolt or abrupt decay as long as you hold priority for Sahili's -2
Yeah some Abzan lists are playing Hierarch too, so BG fastland seems like the one you want.
Sun Titan + 2 Sahili's in the gy means infinite tokens, much like Splinter Twin combo. You can't even disrupt the combo with bolt or abrupt decay as long as you hold priority for Sahili's -2
How do you get Saheeli back in the GY?
Sun Titan Prime recurs Saheeli Rai #1. Saheeli 1 copies Sun Titan Prime to make Sun Titan Token.
Sun Titan Token recurs Saheeli Rai #2. Kill Saheeli 1 as a state-based action. Saheeli 2 copies a Sun Titan to make Sun Titan Token 2.
Sun Titan Token 2 recurs Saheeli 1. Kill Saheeli 2 as a state-based action. Saheeli 1 copies a Sun Titan to make Sun Titan Token 3.
etc.
Also, just worked it out: as long as your opponent only starts off with at most as many instant-speed spot removal spells as you have Spellskites, the Eldrazi Displacer-Drowner of Hope-Thought-Knot Seer-Panharmonicon combo cannot be stopped by removal in your opponent's library. Make infinite Eldrazi Scions first, then every time a TKS blink resolves, blink TKS again with all 3 triggers on the stack. You can pass priority when you have something like 1000 draw triggers on the stack.
Yeah some Abzan lists are playing Hierarch too, so BG fastland seems like the one you want.
Sun Titan + 2 Sahili's in the gy means infinite tokens, much like Splinter Twin combo. You can't even disrupt the combo with bolt or abrupt decay as long as you hold priority for Sahili's -2
How do you get Saheeli back in the GY?
Sun Titan Prime recurs Saheeli Rai #1. Saheeli 1 copies Sun Titan Prime to make Sun Titan Token.
Sun Titan Token recurs Saheeli Rai #2. Kill Saheeli 1 as a state-based action. Saheeli 2 copies a Sun Titan to make Sun Titan Token 2.
Sun Titan Token 2 recurs Saheeli 1. Kill Saheeli 2 as a state-based action. Saheeli 1 copies a Sun Titan to make Sun Titan Token 3.
etc.
Oh, forgot about the Planeswalker Uniqueness rule. Thanks.
Yeah some Abzan lists are playing Hierarch too, so BG fastland seems like the one you want.
Sun Titan + 2 Sahili's in the gy means infinite tokens, much like Splinter Twin combo. You can't even disrupt the combo with bolt or abrupt decay as long as you hold priority for Sahili's -2
How do you get Saheeli back in the GY?
Sun Titan Prime recurs Saheeli Rai #1. Saheeli 1 copies Sun Titan Prime to make Sun Titan Token.
Sun Titan Token recurs Saheeli Rai #2. Kill Saheeli 1 as a state-based action. Saheeli 2 copies a Sun Titan to make Sun Titan Token 2.
Sun Titan Token 2 recurs Saheeli 1. Kill Saheeli 2 as a state-based action. Saheeli 1 copies a Sun Titan to make Sun Titan Token 3.
etc.
Seems fine and all, but the setup requires 2 Saheelis (one or both in GY already) and a resolved Sun Titan. It's a janky sweet combo, but there's gotta be an easier way to abuse her. Time to put the thinking caps on!
The enemy fastlands are huge, a tremendous amount of decks in modern just got new legs to stand on.
Also, Ceremonius rejection is cool but it doesn't seem backbreaking against eldrazi. Assuming we don't have Cavern to make it useless you're still only getting a 1 for 1 removal (same thing you could get by playing another copy of a removal spell). If you really want eldrazi hate blood moon and worship are much harder for us to play through. That said, due to it being good against affinity and tron as well I still think rejection is a pretty interesting sb option that I could see playing in some metas.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Yeah some Abzan lists are playing Hierarch too, so BG fastland seems like the one you want.
Sun Titan + 2 Sahili's in the gy means infinite tokens, much like Splinter Twin combo. You can't even disrupt the combo with bolt or abrupt decay as long as you hold priority for Sahili's -2
How do you get Saheeli back in the GY?
Sun Titan Prime recurs Saheeli Rai #1. Saheeli 1 copies Sun Titan Prime to make Sun Titan Token.
Sun Titan Token recurs Saheeli Rai #2. Kill Saheeli 1 as a state-based action. Saheeli 2 copies a Sun Titan to make Sun Titan Token 2.
Sun Titan Token 2 recurs Saheeli 1. Kill Saheeli 2 as a state-based action. Saheeli 1 copies a Sun Titan to make Sun Titan Token 3.
etc.
Seems fine and all, but the setup requires 2 Saheelis (one or both in GY already) and a resolved Sun Titan. It's a janky sweet combo, but there's gotta be an easier way to abuse her. Time to put the thinking caps on!
Is it really janky? There's a ton of filtering in the game. Seems like it could be a Jeskai value deck, kinda like those Value Titan decks, just with red, running Saheeli as another value enabler/eventual kill combo. Seems like it could be good.
It's a 3-card combo, where you need two copies of one card and successfully resolve a 6 mana creature. I'm just thinking janky compared compared to Nahiri/Emrakul, which is a 1-card combo that also finishes on turn 6 and isn't dependent on having 6 lands in play. Take into consideration, I also personally hate the Nahiri combo as well. Titan/Saheeli is probably fun at the FNM level (and would catch people off guard!), but I don't know how successful it would be at a higher competitive level.
Went up to 3 Gonti, Lord of Luxury in my Jund deck. Gonti has been awesome. He often gets a card in the opponent's top 4 that saves my butt (Bolt, removal, counterspell, blocker, etc.) or seals the game in my favour (threat, card draw, etc.). He's partly whiffed a fair amount (Sakura-Tribe Elder, Pentad Prism, etc.), but any threat is good against midrange, even Thoughtcast for 5 mana won me a game against Affinity, and it's hilarious how many combo decks play stuff that hoses themselves (rip Angel's Grace/Phyrexian Unlife against Ad Nauseam, rip a counterspell or Bring to Light against Scapeshift, etc.). That's the sound of every single Ad Nauseam player maindecking Laboratory Maniac.
Obviously, he's at his worst against aggro, which is the most likely super-archetype to be filled with mediocre cards that only have synergy with each other and that therefore suck in Jund, and which is also somewhat likely to kill me before I reach 4 mana.
The enemy fastlands are huge, a tremendous amount of decks in modern just got new legs to stand on.
Also, Ceremonius rejection is cool but it doesn't seem backbreaking against eldrazi. Assuming we don't have Cavern to make it useless you're still only getting a 1 for 1 removal (same thing you could get by playing another copy of a removal spell). If you really want eldrazi hate blood moon and worship are much harder for us to play through. That said, due to it being good against affinity and tron as well I still think rejection is a pretty interesting sb option that I could see playing in some metas.
I know, when pre-orders go out those are the lands I'm getting asap before price inflation hits and we have to wait for rotation. Those lands are going to be big in standard and many are going to be great in modern. RW and UR especially, as WB doesn't usually need the fast lands due to 4 drops and lost tempo. They are going to run out of new lands to print at some point, though. I was totally expecting a reprinting of the filter land cycle this set due to eldrazi.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Went up to 3 Gonti, Lord of Luxury in my Jund deck. Gonti has been awesome. He often gets a card in the opponent's top 4 that saves my butt (Bolt, removal, counterspell, blocker, etc.) or seals the game in my favour (threat, card draw, etc.). He's partly whiffed a fair amount (Sakura-Tribe Elder, Pentad Prism, etc.), but any threat is good against midrange, even Thoughtcast for 5 mana won me a game against Affinity, and it's hilarious how many combo decks play stuff that hoses themselves (rip Angel's Grace/Phyrexian Unlife against Ad Nauseam, rip a counterspell or Bring to Light against Scapeshift, etc.). That's the sound of every single Ad Nauseam player maindecking Laboratory Maniac.
Obviously, he's at his worst against aggro, which is the most likely super-archetype to be filled with mediocre cards that only have synergy with each other and that therefore suck in Jund, and which is also somewhat likely to kill me before I reach 4 mana.
The UB Fae crowd has been talking about testing Gonti aswell and we have come to similar conclusions on our end. Cant wait to pick 2 up
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Went up to 3 Gonti, Lord of Luxury in my Jund deck. Gonti has been awesome. He often gets a card in the opponent's top 4 that saves my butt (Bolt, removal, counterspell, blocker, etc.) or seals the game in my favour (threat, card draw, etc.). He's partly whiffed a fair amount (Sakura-Tribe Elder, Pentad Prism, etc.), but any threat is good against midrange, even Thoughtcast for 5 mana won me a game against Affinity, and it's hilarious how many combo decks play stuff that hoses themselves (rip Angel's Grace/Phyrexian Unlife against Ad Nauseam, rip a counterspell or Bring to Light against Scapeshift, etc.). That's the sound of every single Ad Nauseam player maindecking Laboratory Maniac.
Obviously, he's at his worst against aggro, which is the most likely super-archetype to be filled with mediocre cards that only have synergy with each other and that therefore suck in Jund, and which is also somewhat likely to kill me before I reach 4 mana.
I concur that Gonti seems interesting to say the least.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
"When Cataclysmic Gearhulk enters the battlefield, each player chooses from among the non-land permanents he or she controls an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest."
4/5
Is this a possible SB card against (non-land) permanent-heavy decks?
Cataclysmic Gearhulk doesn't seem to do more than either Hallowed Burial or Fracturing Gust. There's also the Tragic Arrogance comparison, in which you ask "if you take a bad card, add a 4/5 body, but let your opponent choose for his side, does it make that card good?" Probably not.
That said, it is a creature with an ETB, so you could try something like Gifts + Rites into it instead of the usual Elesh Norn.
My own take is that the Gearhulk series will have their winners and losers. So far the green version seems to be the stronger of the ones revealed as it's an 8/8 trampler for five mana. Not game breaking and not super special, but it's definitely modern playable. The other card that I'm really liking from the set is the Aetherworks Marvel. It looks really good in an eggs style deck and possibly even a thopter sword deck. The only issue that deck suffers from is inflation on the cards needed to run it due to the limited supply and popularity.
I don't know, but wizards is putting a lot of really good control deck style cards out with the new set. Even the new six mana demon Demon of Dark Schemes looks playable in modern in a Devotion style mono-black build, and energy is either going to be broken as heck or the most forgettable mechanic ever. Ah Kaladesh, the set that oozes style but wears Kamigawas wardrobe.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Pia Nalaar seems like a nice curve into Pia and Kiran Nalaar (obvious I know). Pia is 3 power put onto two bodies and she allows a creature to get in for for nice dmg. Might not be good enough for modern, but it's a card to look out for.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Bingo. Annul isn't good because it's so narrow, having something that can hit Eldrazi, Tron, Affinity and Lantern all at the same time seems like a pretty substantial upgrade. Yes, Cavern of Souls exists, but every deck doesn't draw every land every game, to dismiss the card because of this seems needlessly obstinate.
Pre order prices are around or under $6 a piece. That's not a terrible idea...
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
It'll never fill the Splinter Twin void though.
:/
In Delver, it's fantastic.
And if EITHER Twin is unbanned OR another URx deck becomes a top staple, these will be auto-includes. $6 is peanuts for a fastland, and buying the UR one when URx is mostly terrible in the two biggest formats (Standard/Modern) is a pretty solid investment plan. It's got nowhere to go but up.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
UR is one of the better decks in Standard right now.
It's my understanding that the UR Visions deck is just OK. The beef of the format is Bant Company, BG Delirium, RG/Temur Emrakul, and BW Control. I guess Temur is technically URx and maybe things will change with rotation, but UR is definitely not leading Standard by any means.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
I've got a playset on order for $22. Whether or not I get more will depend on movement after launch.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
"Eldrazi hate" is a term that doesn't sit right with me. It's a bit like saying "Jund hate"; how do you hate on Jund? You can't, it's just a pile of creatures and removal. If you want to hate on it, change your deck. There are efficient answers like Celestial Purge, but no hate card is going to utterly destroy Jund the same way Stony Silence destroys Affinity or Leyline of the Void destroys Dredge.
Ceremonious Rejection is an efficient answer against Eldrazi, but that's conditional on them not having Cavern, which is a strike against it compared to something like Reprisal. I do fancy the Eldrazi player's chances of drawing a Cavern given that he has Ancient Stirrings.
| Ad Nauseam
| Infect
Big Johnny.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Sun Titan Prime recurs Saheeli Rai #1. Saheeli 1 copies Sun Titan Prime to make Sun Titan Token.
Sun Titan Token recurs Saheeli Rai #2. Kill Saheeli 1 as a state-based action. Saheeli 2 copies a Sun Titan to make Sun Titan Token 2.
Sun Titan Token 2 recurs Saheeli 1. Kill Saheeli 2 as a state-based action. Saheeli 1 copies a Sun Titan to make Sun Titan Token 3.
etc.
Also, just worked it out: as long as your opponent only starts off with at most as many instant-speed spot removal spells as you have Spellskites, the Eldrazi Displacer-Drowner of Hope-Thought-Knot Seer-Panharmonicon combo cannot be stopped by removal in your opponent's library. Make infinite Eldrazi Scions first, then every time a TKS blink resolves, blink TKS again with all 3 triggers on the stack. You can pass priority when you have something like 1000 draw triggers on the stack.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Seems fine and all, but the setup requires 2 Saheelis (one or both in GY already) and a resolved Sun Titan. It's a janky sweet combo, but there's gotta be an easier way to abuse her. Time to put the thinking caps on!
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Also, Ceremonius rejection is cool but it doesn't seem backbreaking against eldrazi. Assuming we don't have Cavern to make it useless you're still only getting a 1 for 1 removal (same thing you could get by playing another copy of a removal spell). If you really want eldrazi hate blood moon and worship are much harder for us to play through. That said, due to it being good against affinity and tron as well I still think rejection is a pretty interesting sb option that I could see playing in some metas.
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
It's a 3-card combo, where you need two copies of one card and successfully resolve a 6 mana creature. I'm just thinking janky compared compared to Nahiri/Emrakul, which is a 1-card combo that also finishes on turn 6 and isn't dependent on having 6 lands in play. Take into consideration, I also personally hate the Nahiri combo as well. Titan/Saheeli is probably fun at the FNM level (and would catch people off guard!), but I don't know how successful it would be at a higher competitive level.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Obviously, he's at his worst against aggro, which is the most likely super-archetype to be filled with mediocre cards that only have synergy with each other and that therefore suck in Jund, and which is also somewhat likely to kill me before I reach 4 mana.
I know, when pre-orders go out those are the lands I'm getting asap before price inflation hits and we have to wait for rotation. Those lands are going to be big in standard and many are going to be great in modern. RW and UR especially, as WB doesn't usually need the fast lands due to 4 drops and lost tempo. They are going to run out of new lands to print at some point, though. I was totally expecting a reprinting of the filter land cycle this set due to eldrazi.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The UB Fae crowd has been talking about testing Gonti aswell and we have come to similar conclusions on our end. Cant wait to pick 2 up
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
I concur that Gonti seems interesting to say the least.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Is this a possible SB card against (non-land) permanent-heavy decks?
That said, it is a creature with an ETB, so you could try something like Gifts + Rites into it instead of the usual Elesh Norn.
| Ad Nauseam
| Infect
Big Johnny.
I don't know, but wizards is putting a lot of really good control deck style cards out with the new set. Even the new six mana demon Demon of Dark Schemes looks playable in modern in a Devotion style mono-black build, and energy is either going to be broken as heck or the most forgettable mechanic ever. Ah Kaladesh, the set that oozes style but wears Kamigawas wardrobe.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)