I think Dovin Baan is more playable than he looks. The +1 neuters a lot of creatures in modern, and essentially acts as a removal spell until a wrath comes online, while his -1 is very strong (compare to a sphinx's revelation at X=1). The -7 isn't that great in this format, and I don't think it's a factor in Dovin's playability.
The only thing is I don't think he's better than nahiri or new chandra in jeskai, or new tamiyo in bant (which isn't a thing, I know). Is he good enough for straight uw or esper? Esper especially is struggling, and maybe he could help?
I think Dovin Baan is more playable than he looks. The +1 neuters a lot of creatures in modern, and essentially acts as a removal spell until a wrath comes online, while his -1 is very strong (compare to a sphinx's revelation at X=1). The -7 isn't that great in this format, and I don't think it's a factor in Dovin's playability.
The only thing is I don't think he's better than nahiri or new chandra in jeskai, or new tamiyo in bant (which isn't a thing, I know). Is he good enough for straight uw or esper? Esper especially is struggling, and maybe he could help?
Dovin Baan has Jace(AOT)-like abilities. The +1 is nice for nailing down things like Arcbound Ravager or Spellskite; basically anything that says "you have a removal spell? LOL". -1 is draw and life gain, which isn't too exciting, but strictly better than plain "draw a card" or even "draw a card and lose life". He seems good, but has to fight with Nahiri for a place in Jeskai decks. UW decks have less competition, but Restoration Angel is still a strong contender.
Bomat Courier is pretty useless. I still have an interest in it though, because of a janky Cryptolith Rite + Beck // Call + tons-of-1-drop-haste-creatures deck that I built.
Scrapheap Scrounger is a better Despoiler of Souls. The great thing about it in Dredge is that it's hardcastable, so you can just steal a game even though your opponent has Leyline of the Void or RIP. The question is, where do you find room for it? It's not a maindeck 4-of since it costs mana to activate and consumes a non-renewable resource (doing so shrinks your Grave-Trolls if the game goes that long, too). As soon as you reach for your SB, you have cards that can straight up destroy Leyline/RIP, so why bother with something that plays around grave hate when you have things that kill it?
Yes and no. Its playable but it might not be all that good. Maybe 1-2 of. Dredges power is how mana efficent it is. 0 mana draw 5 (stinkweed) 2 mana draw 7, put out 2 2/1s a 3/3, its on par with haunted dead, a 1/2 of. But hes more agressive since its cost doesnt mess with conflag, and easier to repeat.
The real question is do we want 13-16 beaters when the 12 we have are free? Ichorid isnt the best comparison even though people will do it, because modern dredge cant justify or break bridge from below yet, and this exiles stuff not sacs things like ichorid
Good god wed be broken if this thing sacced. Id run a placeset and uses bridges.
Dovin Baan has Jace(AOT)-like abilities. The +1 is nice for nailing down things like Arcbound Ravager or Spellskite; basically anything that says "you have a removal spell? LOL". -1 is draw and life gain, which isn't too exciting, but strictly better than plain "draw a card" or even "draw a card and lose life". He seems good, but has to fight with Nahiri for a place in Jeskai decks. UW decks have less competition, but Restoration Angel is still a strong contender.
Bomat Courier is pretty useless. I still have an interest in it though, because of a janky Cryptolith Rite + Beck // Call + tons-of-1-drop-haste-creatures deck that I built.
Scrapheap Scrounger is a better Despoiler of Souls. The great thing about it in Dredge is that it's hardcastable, so you can just steal a game even though your opponent has Leyline of the Void or RIP. The question is, where do you find room for it? It's not a maindeck 4-of since it costs mana to activate and consumes a non-renewable resource (doing so shrinks your Grave-Trolls if the game goes that long, too). As soon as you reach for your SB, you have cards that can straight up destroy Leyline/RIP, so why bother with something that plays around grave hate when you have things that kill it?
UW decks don't really have an issue with spellskite and if Dovin is too slow as a 4 drop to really hamper Ravager.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Yes and no. Its playable but it might not be all that good. Maybe 1-2 of. Dredges power is how mana efficent it is. 0 mana draw 5 (stinkweed) 2 mana draw 7, put out 2 2/1s a 3/3, its on par with haunted dead, a 1/2 of. But hes more agressive since its cost doesnt mess with conflag, and easier to repeat.
The real question is do we want 13-16 beaters when the 12 we have are free? Ichorid isnt the best comparison even though people will do it, because modern dredge cant justify or break bridge from below yet, and this exiles stuff not sacs things like ichorid
Good god wed be broken if this thing sacced. Id run a placeset and uses bridges.
Pretty much this. Haunted dead is the same power over 2 bodies, and 1 is flying, and is a discard outlet. You really never want to hardcast creatures in dredge aside from late game grave trolls, so being more easily hardcast isn't that great of a plus over dredge for it. If it was sacrifice, Dredge would slot in 4 pretty immediately
I can't forsee any artifact aggro that ISNT affinity. I just see that affinity beats it on every level. More consistent triggering, since everything is an artifact, better support like plating and ravager, and better evasion, because basically half the deck has flying/protection.
The only way I see any of these non artifact artifact needing cards seeing play... is if its so good it sees play in affinity, like ensoul did. I'm actually really surprised this set hasnt broke affinity yet. Like genuenly. But it seems sans fast lands, this is actually a pretty low powered set.
Another decent energy producer. We now have the turtle, the land, and the puzzleknots. . . all we really need is another card like Marvel that it's worth using energy on.
Another decent energy producer. We now have the turtle, the land, and the puzzleknots. . . all we really need is another card like Marvel that it's worth using energy on.
Most notably, this card is functional in Modern Belcher.. not that it's an improvement as they don't use energy as of yet but.. it's a thing.
It doesnt say "Plains or forest" so its upgraded there. it can be any basic, which ususally gets a splash.
Strictly better Lay of the Lands are cool. Safewright Quest wording would be better though, to facilitate the splash. Now, how do we use energy effectively...?
It doesnt say "Plains or forest" so its upgraded there. it can be any basic, which ususally gets a splash.
Strictly better Lay of the Lands are cool. Safewright Quest wording would be better though, to facilitate the splash. Now, how do we use energy effectively...?
How do we feel about Metalwork Colossus? It's a pretty fat, recursive beater with affinity for noncreature artifacts. Trample might have made it overkill in standard, but it sure woulda been sweet for modern use.
Seems like a dud. Not counting artifact creatures kills it, since Myr Enforcer doesn't reduce is cost.
You can get it out on turn 3 using 3 Borderposts and something else to pay the remaining 2 mana. 2 Borderposts means you need to pay 5 (so a curve of T2 Pentad Prism, T3 land + 2 Borderposts works).
Dovin Baan seems pretty defensive. Shame he's already in a colour combination that can gain life, his ult sucks against Delver so hard that its Legacy big brother can be seen boarding in a symmetric version of half of his ult (Winter Orb), Burn cares more about his -1 than his ult...UW and Esper generally have at least a little trouble clocking out opponents, so I think Gideon, Ally of Zendikar is a better fit in them. The first deck I thought of trying Baan in is actually Bring to Light Scapeshift because it's defensive and it needs the cards and life more than it needs big bodies.
The little artifact men look more promising! Scrapheap Scrounger is a 3-power 2-drop that helps Affinity play around nonsense like Shatterstorm and Wraths, although Shatterstorm and company still strip Affinity off reanimating black mana and Anger of the Gods exiles the Scrounger. I guess Dredge may want it too, but I've generally found that the discard on Haunted Dead is an asset and its flying token is great against opposing aggro decks.
Tested Bomat Courier in Affinity as a 3-of and it was great. At the very least, it gets blocked immediately and pops for a card (late-game, empty hand) or it lures removal (mainly early-game). Left alone, it can easily store up 2 or more cards per game, then pop when it's about to die or you really need the cards. Even better, opponents will still waste removal on it knowing you'll pop it in response because it'll generate more CA if they're not careful.
Now I want to test Bomat Courier in Reckless Bushwhacker Zoo. I'll see how fast I can dump my hand there.
Testing Bomat Courier, Scrapheap Scrounger, and Smuggler's Copter together makes me curious how well a version of Affinity with a looting-and-reanimation sub-strategy would do.
I agree that the Colossus seems crappy. A "jump through" hoops creature which is completely vanilla, does nothing ETB, gets chumped by anything and is not even indestructible so Terminates and stuff kills it? Terrible card is terrible.
I'm hesitant about this set, there's nothing that makes me excited like in EM or anything with a high power level IMO (except fastlands), but since there are so many new mechanics (energy, all those strange artifacts), I'll give it the benefit of the doubt. For me, the standouts so far are the 5 mana Gearhulks (on the limit of Modern playability since they make quite a huge impact, see Batterskull or Keranos), the 6 mana one that has Flash because you know, flash is awesome in Modern, Ceremonious Rejection, Dovan seems decent for Esper, some green pump cards for Infect, Bomat Courier, the Familiar which gains life and draws a card, Smuggler's copter and maybe a few more. But, I said said, I find the vehicles and strange artifacts dificcult to evaluate for now
Really Wizards? Disappearing Trick couldn't have costed UU? Is a strictly better Deprive/Familiar's Ruse really so dangerous? Would have finally been a nice upgrade for Eternal Command/Ruse decks. I've been waiting for a card that puts the deck back on the map for years now...
So many of these cards would be testable for modern at 1 less, and that 1 less would make standard more interesting as well.
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Is anybody trying to brew affinity around paradoxical outcome? I know affinity usually wins sooner than this would come down but substantive card draw for 4 plus the ability to dodge mass removal might be kinda handy.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Really Wizards? Disappearing Trick couldn't have costed UU? Is a strictly better Deprive/Familiar's Ruse really so dangerous? Would have finally been a nice upgrade for Eternal Command/Ruse decks. I've been waiting for a card that puts the deck back on the map for years now...
the bounce will sometimes be a drawback and sometimes be a big benefit, so I can see why they decided to tack 1 more to it. Would be ridiculous to have this in your yard, play snap, flash it back, and bounce snap back to your hand.
Really Wizards? Disappearing Trick couldn't have costed UU? Is a strictly better Deprive/Familiar's Ruse really so dangerous? Would have finally been a nice upgrade for Eternal Command/Ruse decks. I've been waiting for a card that puts the deck back on the map for years now...
the bounce will sometimes be a drawback and sometimes be a big benefit, so I can see why they decided to tack 1 more to it. Would be ridiculous to have this in your yard, play snap, flash it back, and bounce snap back to your hand.
So the same thing as Familiar's Ruse? but instead of bouncing a snapcaster you could have a choice of what to bounce back? not too ridiculous
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
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The only thing is I don't think he's better than nahiri or new chandra in jeskai, or new tamiyo in bant (which isn't a thing, I know). Is he good enough for straight uw or esper? Esper especially is struggling, and maybe he could help?
He isn't better than Jace, Architect of thought
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Bomat Courier is pretty useless. I still have an interest in it though, because of a janky Cryptolith Rite + Beck // Call + tons-of-1-drop-haste-creatures deck that I built.
Scrapheap Scrounger is a better Despoiler of Souls. The great thing about it in Dredge is that it's hardcastable, so you can just steal a game even though your opponent has Leyline of the Void or RIP. The question is, where do you find room for it? It's not a maindeck 4-of since it costs mana to activate and consumes a non-renewable resource (doing so shrinks your Grave-Trolls if the game goes that long, too). As soon as you reach for your SB, you have cards that can straight up destroy Leyline/RIP, so why bother with something that plays around grave hate when you have things that kill it?
| Ad Nauseam
| Infect
Big Johnny.
The real question is do we want 13-16 beaters when the 12 we have are free? Ichorid isnt the best comparison even though people will do it, because modern dredge cant justify or break bridge from below yet, and this exiles stuff not sacs things like ichorid
Good god wed be broken if this thing sacced. Id run a placeset and uses bridges.
UW decks don't really have an issue with spellskite and if Dovin is too slow as a 4 drop to really hamper Ravager.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Pretty much this. Haunted dead is the same power over 2 bodies, and 1 is flying, and is a discard outlet. You really never want to hardcast creatures in dredge aside from late game grave trolls, so being more easily hardcast isn't that great of a plus over dredge for it. If it was sacrifice, Dredge would slot in 4 pretty immediately
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
3x Assault Strobe
4x Blood Crypt
4x Chromatic Sphere
4x Chromatic Star
4x City of Brass
4x Darksteel Citadel
4x Glaze Fiend
4x Locket of Yesterdays
3x Lotus Bloom
3x Mox Opal
4x Ornithopter
4x Painsmith
3x Salivating Gremlins
4x Sulfurous Springs
4x Tainted Strike
GR Tron - hardcasting Emrakuls and playing Forest in the sideboard
URB Grixis Delver - Bolt-Snap-Bolt
The only way I see any of these non artifact artifact needing cards seeing play... is if its so good it sees play in affinity, like ensoul did. I'm actually really surprised this set hasnt broke affinity yet. Like genuenly. But it seems sans fast lands, this is actually a pretty low powered set.
Another decent energy producer. We now have the turtle, the land, and the puzzleknots. . . all we really need is another card like Marvel that it's worth using energy on.
Most notably, this card is functional in Modern Belcher.. not that it's an improvement as they don't use energy as of yet but.. it's a thing.
Strictly better Lay of the Lands are cool. Safewright Quest wording would be better though, to facilitate the splash. Now, how do we use energy effectively...?
Aetherworks Marvel for belcher
You can get it out on turn 3 using 3 Borderposts and something else to pay the remaining 2 mana. 2 Borderposts means you need to pay 5 (so a curve of T2 Pentad Prism, T3 land + 2 Borderposts works).
| Ad Nauseam
| Infect
Big Johnny.
The little artifact men look more promising! Scrapheap Scrounger is a 3-power 2-drop that helps Affinity play around nonsense like Shatterstorm and Wraths, although Shatterstorm and company still strip Affinity off reanimating black mana and Anger of the Gods exiles the Scrounger. I guess Dredge may want it too, but I've generally found that the discard on Haunted Dead is an asset and its flying token is great against opposing aggro decks.
Tested Bomat Courier in Affinity as a 3-of and it was great. At the very least, it gets blocked immediately and pops for a card (late-game, empty hand) or it lures removal (mainly early-game). Left alone, it can easily store up 2 or more cards per game, then pop when it's about to die or you really need the cards. Even better, opponents will still waste removal on it knowing you'll pop it in response because it'll generate more CA if they're not careful.
Now I want to test Bomat Courier in Reckless Bushwhacker Zoo. I'll see how fast I can dump my hand there.
Testing Bomat Courier, Scrapheap Scrounger, and Smuggler's Copter together makes me curious how well a version of Affinity with a looting-and-reanimation sub-strategy would do.
I'm hesitant about this set, there's nothing that makes me excited like in EM or anything with a high power level IMO (except fastlands), but since there are so many new mechanics (energy, all those strange artifacts), I'll give it the benefit of the doubt. For me, the standouts so far are the 5 mana Gearhulks (on the limit of Modern playability since they make quite a huge impact, see Batterskull or Keranos), the 6 mana one that has Flash because you know, flash is awesome in Modern, Ceremonious Rejection, Dovan seems decent for Esper, some green pump cards for Infect, Bomat Courier, the Familiar which gains life and draws a card, Smuggler's copter and maybe a few more. But, I said said, I find the vehicles and strange artifacts dificcult to evaluate for now
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
As Ive said before, wizards shapes modern not by what they do, but the design mistakes they make.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
So the same thing as Familiar's Ruse? but instead of bouncing a snapcaster you could have a choice of what to bounce back? not too ridiculous
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control