To be frank I don't think anything in particular sticks out yet with the upcoming shadows over innistrad. It still looks better right now than BFZ did, though.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
To be frank I don't think anything in particular sticks out yet with the upcoming shadows over innistrad. It still looks better right now than BFZ did, though.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Actually, that card is probably better than ghostway. Depending on when you play it, you can keep your dudes exiled an extra turn, plus it lets you pick a number of them, rather than all of them (so youre creatures with +1/+1 counters can not just suck) so I'd say after this printing ghostway is Eerie Interlude 5-8.
And Topplegeist is the kid in the back of the car saying "I'm not touching you." to his sister. I swear Topplegeist if you dont quit it I WILL TURN THIS CAR AROUND.
Well.
*****.
I wasn't expecting interesting weenie design any time soon.
I wish he could tap more than just creatures though, but that'd probably be asking for too much. Still pins a guy down like pseudo-removal once you hit crazy-threshold, and that's pretty cool if maybe too cute for constructed play.
EDIT:
ALSO THEY KINDA MADE A TRIBAL VARIANT OF RECOIL.
That guy seems pretty good in Death and Taxes if that deck can figure out how to keep his Delirium active. Flyer, taps down a blocker and an attacker at the same time, all for one mana. Yes please, as long as you can keep it active.
I legitimately might have to start running U in my jank zombie brew for Compelling Deterrence. It can't hit a land, but is otherwise just directly better than Recoil in decks running Gravecrawler.
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*Insert giant block of annoying garbage that no one cares about but you have to scroll past anyway here*
I'd argue Ghostway is now Eerie Interlude 5-8. Interlude lets you pick and choose the creatures you want to exile (you can keep Souls or Voice tokens for example now).
Zombie control gets a version of Recoil though. Zombie control isn't a thing though.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
Topplegeist is dumb as hell. They easily could've made it a 2/1 for 1-2 at rare and it would've been very good. Seeing as how it alleviates the Ulamog disaster and has evasion, it's gonna be a headache.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
I'd argue Ghostway is now Eerie Interlude 5-8. Interlude lets you pick and choose the creatures you want to exile (you can keep Souls or Voice tokens for example now).
Zombie control gets a version of Recoil though. Zombie control isn't a thing though.
That flavour text is amazing! UB Zombies was the first and only deck I ever got into standard with so I welcome its comeback.
Topplegeist is dumb as hell. They easily could've made it a 2/1 for 1-2 at rare and it would've been very good. Seeing as how it alleviates the Ulamog disaster and has evasion, it's gonna be a headache.
The card is already a 1 drop that out races nearly any ground pounder 1v1. It didn't need to be a Savannah Lions.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Topplegeist is dumb as hell. They easily could've made it a 2/1 for 1-2 at rare and it would've been very good. Seeing as how it alleviates the Ulamog disaster and has evasion, it's gonna be a headache.
Eerie Interlude is Ghostway 5-8 (or the other way around). Ghostway did see small-time play previously, until the deck transformed into Kiki-Chord, cutting the Ghostways completely (and getting to play token makers like Voice/P&K). With 8 Ghostway effects, you could conceivably build a grindy combo deck with creatures like Wall of Omens, Elvish Visionary, and Eternal Witness. Overall, it's a cool card and I think it can spawn a new archetype, like Faith's Reward did for Eggs or Rally the Ancestors/Return to the Ranks did for Aristocrats decks. Really, they're cut of the same cloth.
Compelling Deterrence is the quintessential Disperse, with one of the set's themes tacked onto it. Ideally, you'll want to lead T1 Zombie into T2 Deterrence. All the 1-drop Zombies are black (part green, for Slitherhead), so that limits your deck.
Tooth Collector is kind of like a black Blisterstick Shaman with upside and a bigger body. There are better choices for machine-gunning creatures, like Darkblast and Orzhov Pontiff. Yes, it can be Collected for, but so can Pontiff. And good luck setting up Delirium in a Company deck with 28+ creatures.
Topplegeist has a good effect, but the problem is that it's at the wrong mana cost. When is tapping down a creature good? When you have an army and want to get past blockers. What does casting Topplegeist on turn 1 accomplish? You tap their creature, if any, and they get to untap it on their turn. Your army doesn't get to swing through, because you don't have an army on turn 1. So you just casted a Lantern Kami. Topplegeist's power level is lower than what a lot of people here are making it out to be. It could be good in the right deck (you can't really count out 1-drops; I mean, even Blisterpod has a deck for it), but I don't see what that deck is at the moment.
Topplegeist has a good effect, but the problem is that it's at the wrong mana cost. When is tapping down a creature good? When you have an army and want to get past blockers. What does casting Topplegeist on turn 1 accomplish? You tap their creature, if any, and they get to untap it on their turn. Your army doesn't get to swing through, because you don't have an army on turn 1. So you just casted a Lantern Kami. Topplegeist's power level is lower than what a lot of people here are making it out to be. It could be good in the right deck (you can't really count out 1-drops; I mean, even Blisterpod has a deck for it), but I don't see what that deck is at the moment.
I think what's really hot about the card that you didn't mention at all is its delirium ability. That ETB could be useful lategame when you need to tap down that last blocker, but really Topplegeist in the midgame is basically a moving Claustrophobia. One creature your opponent controls of your choice is going to be tapped on their turn, every turn unless you get graveyard hated.
What sort of deck might use this? Well, a deck that has variety in the sort of spells they use, and already love stuffing graveyards anyway. I'm thinking BG for Goyf and Lily/IOK/Abrupt Decay. Those, Lily's uptick, and fetchlands, will provide plenty of variety. The question would then be, why not just play Jund for terminate and kommand? Hey, dont be a wet blanket, the mind is like a parachute: works best when open. you've got path to exiles, you could go wide with lingering souls... who knows?
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Compelling Deterrence is the quintessential Disperse, with one of the set's themes tacked onto it. Ideally, you'll want to lead T1 Zombie into T2 Deterrence. All the 1-drop Zombies are black (part green, for Slitherhead), so that limits your deck.
I think what's really hot about the card that you didn't mention at all is its delirium ability. That ETB could be useful lategame when you need to tap down that last blocker, but really Topplegeist in the midgame is basically a moving Claustrophobia. One creature your opponent controls of your choice is going to be tapped on their turn, every turn unless you get graveyard hated.
What sort of deck might use this? Well, a deck that has variety in the sort of spells they use, and already love stuffing graveyards anyway. I'm thinking BG for Goyf and Lily/IOK/Abrupt Decay. Those, Lily's uptick, and fetchlands, will provide plenty of variety. The question would then be, why not just play Jund for terminate and kommand? Hey, dont be a wet blanket, the mind is like a parachute: works best when open. you've got path to exiles, you could go wide with lingering souls... who knows?
Disabling one creature every turn is not that big of a deal. Martial Law and Citadel Siege do it any nobody plays them. Topplegeist is much cheaper, but requires you to jump through hoops to turn it on. I don't think it's that easy to turn on delirium; it's not like delve, where any 7 cards will do, or Goyf, which counts the cards in your opponent's graveyard as well.
Abzan doesn't want Topplegeist. They are a goodstuff deck and Topplegeist is a synergy card. There's no reason to play it when you have actual removal at W anyway.
Topplegeist reminds me of Vedalken Certarch. They're both cheap 1-drops that are crazy powerful if they were "on" all the time. The hard part is turning them on in the first place.
I think what's really hot about the card that you didn't mention at all is its delirium ability. That ETB could be useful lategame when you need to tap down that last blocker, but really Topplegeist in the midgame is basically a moving Claustrophobia. One creature your opponent controls of your choice is going to be tapped on their turn, every turn unless you get graveyard hated.
What sort of deck might use this? Well, a deck that has variety in the sort of spells they use, and already love stuffing graveyards anyway. I'm thinking BG for Goyf and Lily/IOK/Abrupt Decay. Those, Lily's uptick, and fetchlands, will provide plenty of variety. The question would then be, why not just play Jund for terminate and kommand? Hey, dont be a wet blanket, the mind is like a parachute: works best when open. you've got path to exiles, you could go wide with lingering souls... who knows?
Disabling one creature every turn is not that big of a deal. Martial Law and Citadel Siege do it any nobody plays them. Topplegeist is much cheaper, but requires you to jump through hoops to turn it on. I don't think it's that easy to turn on delirium; it's not like delve, where any 7 cards will do, or Goyf, which counts the cards in your opponent's graveyard as well.
Abzan doesn't want Topplegeist. They are a goodstuff deck and Topplegeist is a synergy card. There's no reason to play it when you have actual removal at W anyway.
Topplegeist reminds me of Vedalken Certarch. They're both cheap 1-drops that are crazy powerful if they were "on" all the time. The hard part is turning them on in the first place.
In the first few turns of the game, BW Tokens puts a fetch, an instant, and a sorcery into the grave just from Token makers (Souls, Midnight Haunting, Procession, Raise the Alarm). That's 3/4s to delirium without even actively trying. If you cast a dismember on an enemy creature at any point, he's turned on.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
http://magic.wizards.com/en/articles/archive/feature/duel-decks-blessed-vs-cursed-2016-02-15
Eerie Interlude is Ghostway 5-8.
Topplegeist is just a badass. What a little jerk.
Spirits
Actually, that card is probably better than ghostway. Depending on when you play it, you can keep your dudes exiled an extra turn, plus it lets you pick a number of them, rather than all of them (so youre creatures with +1/+1 counters can not just suck) so I'd say after this printing ghostway is Eerie Interlude 5-8.
And Topplegeist is the kid in the back of the car saying "I'm not touching you." to his sister. I swear Topplegeist if you dont quit it I WILL TURN THIS CAR AROUND.
Well.
*****.
I wasn't expecting interesting weenie design any time soon.
I wish he could tap more than just creatures though, but that'd probably be asking for too much. Still pins a guy down like pseudo-removal once you hit crazy-threshold, and that's pretty cool if maybe too cute for constructed play.
EDIT:
ALSO THEY KINDA MADE A TRIBAL VARIANT OF RECOIL.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Excellent news and truly excllent card for that format. Nice job on this one, Wizards.
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That's the only way that templating would get the desired effect.
Zombie control gets a version of Recoil though. Zombie control isn't a thing though.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Standard's flavor looks really fun, I wonder how they're going to merge the two stories together.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
The card is already a 1 drop that out races nearly any ground pounder 1v1. It didn't need to be a Savannah Lions.
It may be my spirit animal...
Spirits
So far, I'm really digging the art in the new set. Here's to hoping the quality continues.
Cheeri0sXWU
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Who's the Beatdown
Alt+0198=Æ
Compelling Deterrence is the quintessential Disperse, with one of the set's themes tacked onto it. Ideally, you'll want to lead T1 Zombie into T2 Deterrence. All the 1-drop Zombies are black (part green, for Slitherhead), so that limits your deck.
Tooth Collector is kind of like a black Blisterstick Shaman with upside and a bigger body. There are better choices for machine-gunning creatures, like Darkblast and Orzhov Pontiff. Yes, it can be Collected for, but so can Pontiff. And good luck setting up Delirium in a Company deck with 28+ creatures.
Topplegeist has a good effect, but the problem is that it's at the wrong mana cost. When is tapping down a creature good? When you have an army and want to get past blockers. What does casting Topplegeist on turn 1 accomplish? You tap their creature, if any, and they get to untap it on their turn. Your army doesn't get to swing through, because you don't have an army on turn 1. So you just casted a Lantern Kami. Topplegeist's power level is lower than what a lot of people here are making it out to be. It could be good in the right deck (you can't really count out 1-drops; I mean, even Blisterpod has a deck for it), but I don't see what that deck is at the moment.
| Ad Nauseam
| Infect
Big Johnny.
I think what's really hot about the card that you didn't mention at all is its delirium ability. That ETB could be useful lategame when you need to tap down that last blocker, but really Topplegeist in the midgame is basically a moving Claustrophobia. One creature your opponent controls of your choice is going to be tapped on their turn, every turn unless you get graveyard hated.
What sort of deck might use this? Well, a deck that has variety in the sort of spells they use, and already love stuffing graveyards anyway. I'm thinking BG for Goyf and Lily/IOK/Abrupt Decay. Those, Lily's uptick, and fetchlands, will provide plenty of variety. The question would then be, why not just play Jund for terminate and kommand? Hey, dont be a wet blanket, the mind is like a parachute: works best when open. you've got path to exiles, you could go wide with lingering souls... who knows?
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Well, you could go Mothdust Changeling, that counts as a Zombie...
Abzan doesn't want Topplegeist. They are a goodstuff deck and Topplegeist is a synergy card. There's no reason to play it when you have actual removal at W anyway.
Topplegeist reminds me of Vedalken Certarch. They're both cheap 1-drops that are crazy powerful if they were "on" all the time. The hard part is turning them on in the first place.
| Ad Nauseam
| Infect
Big Johnny.
In the first few turns of the game, BW Tokens puts a fetch, an instant, and a sorcery into the grave just from Token makers (Souls, Midnight Haunting, Procession, Raise the Alarm). That's 3/4s to delirium without even actively trying. If you cast a dismember on an enemy creature at any point, he's turned on.