Detective work is ezpz. My two main methods are:
- watch video coverage and match names to decks
- go on Twitter, find all tweets with the hashtag for that event. Look out for round updates like "X-1, won/lost to deck Y". Then open up the results for that round, find the tweeter's name and his opponent.
GG Heartless Summoning Eldrazi beat UR Twin. Beat Blood Moon in the second game, too
I like the Heartless Summoning version. You don't have to play Relics and stuff like that to set up your fatties. You have to play Heartless Summoning, of course, but something that is basically a 2-mana Ur-Golem's Eye in enchantment form > grave hate artifact.
GG Heartless Summoning Eldrazi beat UR Twin. Beat Blood Moon in the second game, too
I like the Heartless Summoning version. You don't have to play Relics and stuff like that to set up your fatties. You have to play Heartless Summoning, of course, but something that is basically a 2-mana Ur-Golem's Eye in enchantment form > grave hate artifact.
I'll be honest, I think going forward, Tron will eventually be seen as a bannable deck, its just so incredibly consistent.
There have been three times (as far as i can recall) when tron has been a decent tier 1 metagame choice. Soon enough, it ebbs back to being tier 2 and "hated out fringe" while still managing to spike the odd tourney by preying on jund style decks.
I can't see it ever being bannable, and it's not as consistent as other tier 1 decks. In order to reliably get tron active (and not even reliably on turn 3) an enormous amount of the deck has to be comprised of colourless filtering (basically chaff) meaning opening hands can be dreadful, and mulliganing isn't the deck's strongest point. The likelihood of drawing a bunch of do-nothing eggs and little or no lands is a real problem with the deck.
That, and it wins games slowly. It loses to topdecked combo pieces like scapeshift so easily it's not even funny.
The deck's good. I have won more FNMs with Tron than any other deck, but mostly that's because it tends to smash janky homebrews very soundly, so at a grass-roots level you tend to get the occasional free win. I've also played more tron than anything else so that's bound to be the main factor there.
I'll be honest, I think going forward, Tron will eventually be seen as a bannable deck, its just so incredibly consistent.
I'll be honest too. People need to chill out with the ban talk. Give the metagame time to adapt to new decks (and readapt to old decks). Stop resorting to ban talk as a solution to everything. Modern has so many decks and cards capable of handling a strategy like Tron. Thankfully, for every 9 people griping about bans, there's probably 1 person who is going to bring a metagame call or an innovation to a tournament. That person will show strategies can be beaten and metagames (plus gripers) will probably adapt around that person's innovations.
I'll be honest, I think going forward, Tron will eventually be seen as a bannable deck, its just so incredibly consistent.
There have been three times (as far as i can recall) when tron has been a decent tier 1 metagame choice. Soon enough, it ebbs back to being tier 2 and "hated out fringe" while still managing to spike the odd tourney by preying on jund style decks.
I can't see it ever being bannable, and it's not as consistent as other tier 1 decks. In order to reliably get tron active (and not even reliably on turn 3) an enormous amount of the deck has to be comprised of colourless filtering (basically chaff) meaning opening hands can be dreadful, and mulliganing isn't the deck's strongest point. The likelihood of drawing a bunch of do-nothing eggs and little or no lands is a real problem with the deck.
That, and it wins games slowly. It loses to topdecked combo pieces like scapeshift so easily it's not even funny.
Ill be honest, if this was a year ago I would agree, but tron is a very different deck then it used to be, now it has Ugin, Ulamog, not to mention the new instant speed pyroclasm coming with oath. The deck is simply a much scarier opponent now, especially since all of the weaknesses of karn are covered by ugin, and all of the weaknesses of ugin are covered by karn. IMO the deck is very close to having a critical mass of too much good stuff.
I'll be honest, I think going forward, Tron will eventually be seen as a bannable deck, its just so incredibly consistent.
There have been three times (as far as i can recall) when tron has been a decent tier 1 metagame choice. Soon enough, it ebbs back to being tier 2 and "hated out fringe" while still managing to spike the odd tourney by preying on jund style decks.
I can't see it ever being bannable, and it's not as consistent as other tier 1 decks. In order to reliably get tron active (and not even reliably on turn 3) an enormous amount of the deck has to be comprised of colourless filtering (basically chaff) meaning opening hands can be dreadful, and mulliganing isn't the deck's strongest point. The likelihood of drawing a bunch of do-nothing eggs and little or no lands is a real problem with the deck.
That, and it wins games slowly. It loses to topdecked combo pieces like scapeshift so easily it's not even funny.
Ill be honest, if this was a year ago I would agree, but tron is a very different deck then it used to be, now it has Ugin, Ulamog, not to mention the new instant speed pyroclasm coming with oath. The deck is simply a much scarier opponent now, especially since all of the weaknesses of karn are covered by ugin, and all of the weaknesses of ugin are covered by karn. IMO the deck is very close to having a critical mass of too much good stuff.
As a tron player, I can say that despite having a few new toys, the deck is overall around the same power level. It has a notably small improvement against decks like splinter twin and scapeshift with the addition of newlamog. Ugin helps as a more definitive answer to creature decks but he does mostly the same role as a singleton All is Dust, and most tron players only run one or two because he's generally only good against creature decks.
The deck still has major weaknesses against non-creature decks or fast aggro which avoids pyroclasm. Twin, scapeshift, ad nauseam, grishoalbrand, merfolk, zoo, burn, amulet bloom, living end and a few others are all bad matchups for tron.
When tron players do well at tourneys, there's two reasons: either they dodged their bad matchups, or enough people ran the deck overall that simple probability puts a couple into the top rankings. It's never usually the case that it happened to be "the best deck" which can legitimately be said about some others in the last couple of years.
I love the deck. It's been a staple of my modern deck roster since modern began, but it's got issues. In an affinity heavy meta you just lose. In a burn heavy meta you just lose. In a twin heavy meta you find it incredibly difficult, and have to get lucky as well as play perfectly. At the moment it's a great choice but noticeably you don't see many pros picking it up for the reasons I've outlined (and if they do, it's kind of like the exception that proves the rule). That enough should be a decent indicator that it doesn't need any kind of punitive banning action.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Very interesting to see the Abzan and Jund transition happen here. We saw that start at the end of December and it has been sustained into this event.
It does seem like we're seeing a surge in ramp/midrange hybrid decks right now, where IMO Path to Exile and Lingering Souls just straight-up outclass Lightning Bolt and Olivia/Huntmaster. I'm firmly on the Abzan bandwagon right now; it just feels like the entire metagame's set up to hate out Jund.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
The Token deck's mana base seems interesting. It has fewer ETB tapped lands than when I last saw the deck. No Isolated Chapel, less Windbrisk Heights. Ghost Quarter lets you disrupt ramp decks while comboing with Flagstones to fix your mana if you don't need LD in the matchup.
Very interesting to see the Abzan and Jund transition happen here. We saw that start at the end of December and it has been sustained into this event.
It does seem like we're seeing a surge in ramp/midrange hybrid decks right now, where IMO Path to Exile and Lingering Souls just straight-up outclass Lightning Bolt and Olivia/Huntmaster. I'm firmly on the Abzan bandwagon right now; it just feels like the entire metagame's set up to hate out Jund.
Totally agree. We saw the opposite happen last year after the PT and maybe we see that again this year. Abzan definitely has better positioning now and, as I mentioned in my last metagame article, I fully expect this transition to last.
Well, it's not surprising RG Tron has less day 2's, the meta is going to have UR Twin decks surge in response to last week's tournament, and the meta lately as whole, and Abzan in response will surge from the UR Twin players. That's why all this talk of banning RG Tron is a joke
Jund is the right call between more life gain for burn, lingering souls for Affinity, and path to exile
I'm surprised so many Junk players made day 2, I really imagine that's thanks to UR Twin
I really enjoy the fact that this guy on B/W tokens is doing so well. Also, watching that last game (Naya vs Twin g1) was pretty exciting. A bit of luck on the company players side, but he also maneuvered that really well.
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Modern
Goblins
EDH
Derevi
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- watch video coverage and match names to decks
- go on Twitter, find all tweets with the hashtag for that event. Look out for round updates like "X-1, won/lost to deck Y". Then open up the results for that round, find the tweeter's name and his opponent.
| Ad Nauseam
| Infect
Big Johnny.
Love those guys
I like the Heartless Summoning version. You don't have to play Relics and stuff like that to set up your fatties. You have to play Heartless Summoning, of course, but something that is basically a 2-mana Ur-Golem's Eye in enchantment form > grave hate artifact.
http://www.starcitygames.com/article/32179_Daily-Digest-Heartless-Eldrazi.html
| Ad Nauseam
| Infect
Big Johnny.
Conduit of Ruin seems so strong, I am suprised he isn't in more lists. This is definitely a deck that takes full advantage of it.
There have been three times (as far as i can recall) when tron has been a decent tier 1 metagame choice. Soon enough, it ebbs back to being tier 2 and "hated out fringe" while still managing to spike the odd tourney by preying on jund style decks.
I can't see it ever being bannable, and it's not as consistent as other tier 1 decks. In order to reliably get tron active (and not even reliably on turn 3) an enormous amount of the deck has to be comprised of colourless filtering (basically chaff) meaning opening hands can be dreadful, and mulliganing isn't the deck's strongest point. The likelihood of drawing a bunch of do-nothing eggs and little or no lands is a real problem with the deck.
That, and it wins games slowly. It loses to topdecked combo pieces like scapeshift so easily it's not even funny.
The deck's good. I have won more FNMs with Tron than any other deck, but mostly that's because it tends to smash janky homebrews very soundly, so at a grass-roots level you tend to get the occasional free win. I've also played more tron than anything else so that's bound to be the main factor there.
I'll be honest too. People need to chill out with the ban talk. Give the metagame time to adapt to new decks (and readapt to old decks). Stop resorting to ban talk as a solution to everything. Modern has so many decks and cards capable of handling a strategy like Tron. Thankfully, for every 9 people griping about bans, there's probably 1 person who is going to bring a metagame call or an innovation to a tournament. That person will show strategies can be beaten and metagames (plus gripers) will probably adapt around that person's innovations.
EDIT: Right on time - the Day 2 breakdown
http://www.starcitygames.com/events/coverage/3673_day_2_metagame_breakdown.html
Tron already pushed down the charts from the last weekend.
Ill be honest, if this was a year ago I would agree, but tron is a very different deck then it used to be, now it has Ugin, Ulamog, not to mention the new instant speed pyroclasm coming with oath. The deck is simply a much scarier opponent now, especially since all of the weaknesses of karn are covered by ugin, and all of the weaknesses of ugin are covered by karn. IMO the deck is very close to having a critical mass of too much good stuff.
As a tron player, I can say that despite having a few new toys, the deck is overall around the same power level. It has a notably small improvement against decks like splinter twin and scapeshift with the addition of newlamog. Ugin helps as a more definitive answer to creature decks but he does mostly the same role as a singleton All is Dust, and most tron players only run one or two because he's generally only good against creature decks.
The deck still has major weaknesses against non-creature decks or fast aggro which avoids pyroclasm. Twin, scapeshift, ad nauseam, grishoalbrand, merfolk, zoo, burn, amulet bloom, living end and a few others are all bad matchups for tron.
When tron players do well at tourneys, there's two reasons: either they dodged their bad matchups, or enough people ran the deck overall that simple probability puts a couple into the top rankings. It's never usually the case that it happened to be "the best deck" which can legitimately be said about some others in the last couple of years.
I love the deck. It's been a staple of my modern deck roster since modern began, but it's got issues. In an affinity heavy meta you just lose. In a burn heavy meta you just lose. In a twin heavy meta you find it incredibly difficult, and have to get lucky as well as play perfectly. At the moment it's a great choice but noticeably you don't see many pros picking it up for the reasons I've outlined (and if they do, it's kind of like the exception that proves the rule). That enough should be a decent indicator that it doesn't need any kind of punitive banning action.
I would say ya'll are pushing the limit on ban talk in this thread. At least pretend to talk about the tournament.
I think it was a swamp and a Fetid Heath.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
It does seem like we're seeing a surge in ramp/midrange hybrid decks right now, where IMO Path to Exile and Lingering Souls just straight-up outclass Lightning Bolt and Olivia/Huntmaster. I'm firmly on the Abzan bandwagon right now; it just feels like the entire metagame's set up to hate out Jund.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
damn that looks alike
The Token deck's mana base seems interesting. It has fewer ETB tapped lands than when I last saw the deck. No Isolated Chapel, less Windbrisk Heights. Ghost Quarter lets you disrupt ramp decks while comboing with Flagstones to fix your mana if you don't need LD in the matchup.
| Ad Nauseam
| Infect
Big Johnny.
He got pretty lucky, he kept a hand that literally couldn't do anything until turn 4
Totally agree. We saw the opposite happen last year after the PT and maybe we see that again this year. Abzan definitely has better positioning now and, as I mentioned in my last metagame article, I fully expect this transition to last.
Jund is the right call between more life gain for burn, lingering souls for Affinity, and path to exile
I'm surprised so many Junk players made day 2, I really imagine that's thanks to UR Twin
Goblins
EDH
Derevi