Never seen this card discussed. I've toyed with it in the odd experiment. I think it would be good either as a build-around (4x Bloodghast ), or as just a way to get value out of everyday creatures dying (block with a faerie rogue and sac...). Anybody out there see potential for this cheap utility enchantment? Aristocrats, BW Tokens, Dredgevine? Or perhaps getting some extra draws out of those Eldrazi tokens I see running around?
Never seen this card discussed. I've toyed with it in the odd experiment. I think it would be good either as a build-around (4x Bloodghast ), or as just a way to get value out of everyday creatures dying (block with a faerie rogue and sac...). Anybody out there see potential for this cheap utility enchantment? Aristocrats, BW Tokens, Dredgevine? Or perhaps getting some extra draws out of those Eldrazi tokens I see running around?
IMHO the issue isn't the card itself. The issue is that we don't have enough creatures like Bloodghast to utilize it well enough.
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You get a win for the thread, because I'd love it if everyone started including a large graphic of the card in each SCD. Sadly many do not even link the card at all.
But the problem with Vamp Rites is that it wants to be played alongside Bloodghast and Gravecrawler. But if you're playing those, why aren't your playing Vengevine? And Rites has no place in Dredge
I play two in my mono black deck with Hangarback Walker and Geralf's Messenger and I love it. Originally ran 2 Mortarpod, went to a 1/1 split and eventually cut something else to add the second rites.
Never seen this card discussed. I've toyed with it in the odd experiment. I think it would be good either as a build-around (4x Bloodghast ), or as just a way to get value out of everyday creatures dying (block with a faerie rogue and sac...). Anybody out there see potential for this cheap utility enchantment? Aristocrats, BW Tokens, Dredgevine? Or perhaps getting some extra draws out of those Eldrazi tokens I see running around?
IMHO the issue isn't the card itself. The issue is that we don't have enough creatures like Bloodghast to utilize it well enough.
The issue is the card I think. I have to pay two mana and sac a creature to draw a card and gain a life? As a sac outlet it's out done by several cards, due to it's cost. You usually want your sac outlet to be free and repeatable. If you are looking for card draw, again there are several better options, as most of them are either large one shot approaches, or cards you cast and forget, drawing one extra card each turn. As for lifegain... pure life gain isn't something black gets a lot, but lifelink, drain spells exist, and I do love Gray Merchant of Asphodel. It's just too inefficient for me, largely due to the mana cost plus the sac creature effect. You'll be hard pressed to activate this more than once a turn in most cases, due to both mana constraints and lack of creatures.
I love playing with BloodghastGravecrawler, Bloodsoaked Champion, Nether Traitor, and Geralf's Messenger. I currently play a deck that focuses on these creatures quite heavily. I've tried to play Bone Splinters and other sac creatures effects, but never really found it to my liking. I don't see this being any different, but I'd love to be proven wrong.
Never seen this card discussed. I've toyed with it in the odd experiment. I think it would be good either as a build-around (4x Bloodghast ), or as just a way to get value out of everyday creatures dying (block with a faerie rogue and sac...). Anybody out there see potential for this cheap utility enchantment? Aristocrats, BW Tokens, Dredgevine? Or perhaps getting some extra draws out of those Eldrazi tokens I see running around?
IMHO the issue isn't the card itself. The issue is that we don't have enough creatures like Bloodghast to utilize it well enough.
Not that I mean to argue anyone's points, because this is a very good discussion here.
But I would like to point out:
#1: Sacrificing creatures isn't that big of a cost if you're going to lose one anyway. Board wipes or unfavorable combat trades now have an upside, almost negligible if you're running tokens. Tokens is a bad deck to fall behind in, so if you can turn half of a Lingering Souls into two more answers, that's something to consider.
#2: If you spend 6 mana saccing 3 creatures to this, you gain 3 life and draw 3 cards, just as if you were casting Sphinx's Revelation for 3. Except broken into parts over turns, if necessary.
We now return to the round table...
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If you are good with grave crawler you should be good with Bloodsoaked Champion. He triggers his own Raid. Also, you can raid as an instant as many times a turn as you want. Some folks don't understand Raid.
Vampiric Rites in play - swing with Bloodsoaked for 2 - sac to Rites - trigger the raid. You can repeat this as many times as you want as long as you can pay. Bloodsoaked is probably the best critter to combo with this thing in my opinion. YOu could have some kind of Nykthos Mono Black devotion scheme maybe. Maybe something like this?
My biggest issue with running Rites in a Devotion shell is that you are investing a lot of mana into a this instead of dropping a Gray Merchant of Asphodel, or casting something like Profane Command off of your Nykthos mana. This would give you a way to end games instead of just gaining life+cards. All that being said I have a flex spot I haven't been happy with in my Bg Devotion list, and will try this out if I get the chance. Always have to be on the look out when tuning a brew.
My biggest issue with running Rites in a Devotion shell is that you are investing a lot of mana into a this instead of dropping a Gray Merchant of Asphodel, or casting something like Profane Command off of your Nykthos mana. This would give you a way to end games instead of just gaining life+cards. All that being said I have a flex spot I haven't been happy with in my Bg Devotion list, and will try this out if I get the chance. Always have to be on the look out when tuning a brew.
Keep in mind this is a 1cc card that is a one sided draw engine. Seems worth looking into as you say.
Card is way too expensive to activate. Generally speaking, modern isn't a format that rewards slow value plays. Cards like this are good against grindy control matchups, but those matchups are almost non-existant in modern so there simply is no point.
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Evolutionary Leap isn't better or worse, but different. Would work with many of the same cards, sac'ing a Bloodghast to get a fatty in an early turn sounds good. But that is a discussion for a different thread me thinks.
Best sac outlet printed for this deck in modern, next to grafted wargear IMO.
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Not that I mean to argue anyone's points, because this is a very good discussion here.
But I would like to point out:
#1: Sacrificing creatures isn't that big of a cost if you're going to lose one anyway. Board wipes or unfavorable combat trades now have an upside, almost negligible if you're running tokens. Tokens is a bad deck to fall behind in, so if you can turn half of a Lingering Souls into two more answers, that's something to consider.
#2: If you spend 6 mana saccing 3 creatures to this, you gain 3 life and draw 3 cards, just as if you were casting Sphinx's Revelation for 3. Except broken into parts over turns, if necessary.
We now return to the round table...
My buddy and I were playing and he had two Vampiric Rites on the field. He said that for both to go off, he only has to pay once because the mana satisfies the condition for both cards-
With that being said, is he right or does he have to pay for every card's ability to get multiple effects?
Not that I mean to argue anyone's points, because this is a very good discussion here.
But I would like to point out:
#1: Sacrificing creatures isn't that big of a cost if you're going to lose one anyway. Board wipes or unfavorable combat trades now have an upside, almost negligible if you're running tokens. Tokens is a bad deck to fall behind in, so if you can turn half of a Lingering Souls into two more answers, that's something to consider.
#2: If you spend 6 mana saccing 3 creatures to this, you gain 3 life and draw 3 cards, just as if you were casting Sphinx's Revelation for 3. Except broken into parts over turns, if necessary.
We now return to the round table...
My buddy and I were playing and he had two Vampiric Rites on the field. He said that for both to go off, he only has to pay once because the mana satisfies the condition for both cards-
With that being said, is he right or does he have to pay for every card's ability to get multiple effects?
He has to pay for every card's ability since it's an activated ability and not a trigger that says "whenever a creature you control dies..." If it were though the card would be pretty sweet. IMO it seems too slow as is, but hey I haven't tested with it much in Modern so I wouldn't know.
I do not remember the rest of the deck but his lategame was sacrefising blood ghasts and lingering souls to Vampiric Rites. He had a lot of fetchland. In hindsight he should probably have run Monestery Mentor.
I do not know if it is a good deck stil. With so much agressive and graveyarddecks it will be worse.
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This discussion has already been had and has been inactive for several months. If you wish to further discuss Vampiric Rites, you are always free to start a new thread
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Never seen this card discussed. I've toyed with it in the odd experiment. I think it would be good either as a build-around (4x Bloodghast ), or as just a way to get value out of everyday creatures dying (block with a faerie rogue and sac...). Anybody out there see potential for this cheap utility enchantment? Aristocrats, BW Tokens, Dredgevine? Or perhaps getting some extra draws out of those Eldrazi tokens I see running around?
IMHO the issue isn't the card itself. The issue is that we don't have enough creatures like Bloodghast to utilize it well enough.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
But the problem with Vamp Rites is that it wants to be played alongside Bloodghast and Gravecrawler. But if you're playing those, why aren't your playing Vengevine? And Rites has no place in Dredge
Draft My Cube!
We do have a lot though. We have
Bloodstained Champion
Gravecrawler+mutavault
Bitterblossom
Geralf Messenger
Etc
I love playing with Bloodghast Gravecrawler, Bloodsoaked Champion, Nether Traitor, and Geralf's Messenger. I currently play a deck that focuses on these creatures quite heavily. I've tried to play Bone Splinters and other sac creatures effects, but never really found it to my liking. I don't see this being any different, but I'd love to be proven wrong.
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And out of those cards, I would really only consider Bitterblossom, gravecrawler and bloodghast to be good in modern.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
But I would like to point out:
#1: Sacrificing creatures isn't that big of a cost if you're going to lose one anyway. Board wipes or unfavorable combat trades now have an upside, almost negligible if you're running tokens. Tokens is a bad deck to fall behind in, so if you can turn half of a Lingering Souls into two more answers, that's something to consider.
#2: If you spend 6 mana saccing 3 creatures to this, you gain 3 life and draw 3 cards, just as if you were casting Sphinx's Revelation for 3. Except broken into parts over turns, if necessary.
We now return to the round table...
Vampiric Rites in play - swing with Bloodsoaked for 2 - sac to Rites - trigger the raid. You can repeat this as many times as you want as long as you can pay. Bloodsoaked is probably the best critter to combo with this thing in my opinion. YOu could have some kind of Nykthos Mono Black devotion scheme maybe. Maybe something like this?
4 Urborg, Tomb of Yawgmoth
2 Nykthos, Shrine to Nyx
4 Inquisition of Kozilek
4 Thoughtseize
4 Victim of Night
2 Bitterblossom
4 Liliana of the Veil
4 Bloodghast
4 Pack Rat
4 Bloodsoaked Champion
4 Vampiric Rites
2 Lashwrithe
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
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This is a card I have been wanting to add to my gate deck (see link in Sig).
This is a nice creature shell:
Bloodghast
Bitterblossom
Dark Confidant
Abyssal Persecutor
Best sac outlet printed for this deck in modern, next to grafted wargear IMO.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
My buddy and I were playing and he had two Vampiric Rites on the field. He said that for both to go off, he only has to pay once because the mana satisfies the condition for both cards-
With that being said, is he right or does he have to pay for every card's ability to get multiple effects?
He has to pay for every card's ability since it's an activated ability and not a trigger that says "whenever a creature you control dies..." If it were though the card would be pretty sweet. IMO it seems too slow as is, but hey I haven't tested with it much in Modern so I wouldn't know.
He ran a lot of 1 mana discard spells, tidehollow sculler
3 Inquesition of Kozilek
4 Tidehollow Sculler
4 Smallpox
4 Lingering Souls
4 Bloodghast
I do not remember the rest of the deck but his lategame was sacrefising blood ghasts and lingering souls to Vampiric Rites. He had a lot of fetchland. In hindsight he should probably have run Monestery Mentor.
I do not know if it is a good deck stil. With so much agressive and graveyarddecks it will be worse.
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