I just finished watching VSL where LSV played around with Uba Mask (+ Bazaar of Baghdad and Ensnaring Bridge) . It made me think about processors. If there's a playable processor that processes repeatedly at instant speed in Oath, it's time to brew with the mask!
I'm not really sure there's a whole lot of first pick playables in what has been revealed in oath thus far for modern. I know people are talking about eldrazi processors, but every time I look at them it feels like there is a non-processor counterpart already present in the game that does the job better. The new Nissa looks like she might be okay in the same sense that Garruk relentless is.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Comparative Analysis seems pretty cute as an instant speed divination imitation around the time youd want to cast one (turn 5-6). I might actually test this in faeries. And spatial contortion feels like a removal spell for Etched Champion in the affinity matchup for decks that make decent use of colorless lands already (plus now tron has an option for removal)
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
At first I was like
>they took Goblin Bushwhacker and made the good parts *****ty, great job Wizards you did it again!
but then I noticed it's an ally and I was like eh, it might get there.
I kinda like this new legendary menfolk. If cast followed by an gitaxian probe, she has already replaced itself. Now every Bolt, snap becomes a cantrip. She can generate lots of card advantage if she managed to hang around. Maybe to fragile though.
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Thanks to SpiderBoy4 @ High-Light Studio's for the awesome banner
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.” —Volrath
Spatial Contortion = Nameless Inversion. What's the reason people play Nameless Inversion? Haakon, Stromgald Scourge. Is there something similar for Spatial Contortion? Uh...Ancient Stirrings?
Obligatory question: Does Tron want this? In RG it hits enemy creatures' toughness for 1 more, like, I dunno, Wild Nacatl. In mono-blue it gives a much-needed answer against aggro. Then in Infect, it's a long shot with only 4 Inkmoth Nexus as your colorless sources, but it kills Melira without costing you 4 life and can be used as a plain, if expensive, pump spell. At one point it was relatively popular (and cheap) to play mono-green Infect with 4 Cathedral of War on MTGO - that deck can definitely support Spatial Contortion, but now Kolaghan's Command makes playing Ichorclaw Myr and Necropede a bad idea. There's still Blight Mamba though...
Munda's Vanguard dies to Bolt. Like I always say, dying to Bolt and costing 3 or more mana means Modern unplayable. You can play Gavony Township for the same effect with none of the vulnerability.
Shoulder to Shoulder is one of those bad cards that I love. It reminds me of the time when I tried to make Heroic work. This triggers two of your Heroic dudes and cantrips, but Coordinated Assault does it cheaper and at instant speed.
Comparative Analysis = Inspiration with upside. It's an instant, so shelve those dreams of Gitaxian Probe enabling it unless you really like casting Divination. Even at its best, it's 3 mana for a net 2 cards. Think Twice seems better if you're durdling; it even gives you room against Liliana.
Reckless Bushwhacker is a new take on Goblin Bushwhacker. It retains its +1/0 boost past EOT this time. It's nice to have a power-boosting effect that can't be stopped by Bolt, unlike Goblin Chieftain. New Bushwhacker is also guaranteed to be castable for its Surge cost in a creature Storm deck with Empty the Warrens and Young Pyromancer. Burning-Tree Emissary also combos very nicely with it. I like this card, and it's possible that there's some deck with 8 Bushwhackers in it that's dumb enough to work.
Jori En costs 3 mana and dies to Bolt. Young Pyromancer semms better than her in any deck she could fit into. Fun fact: there's only one other blue-red Merfolk and it isn't in Modern (Razorfin Hunter).
I think I could see a number of these cards leaking into modern subtly.
The goblin seems like a sure bet--his surge is stupid easy to enable in 1-drop goblins, the deck already has some great nut draws, so anything that looks like it could push it even a tad further in the direction its going seems good.
I may also consider the new merfolk in storm--as an extra grindy card, maybe a 2x. Questionable, understandably--but looks like there might be something here.
Looking at Spatial Contortion again, it just occurred to me that the UW decks now have an answer for creatures that doesn't involve ramping your opponent, splashing red, paying 4 life, being a sorcery, or attacking/blocking/power. Put some Mystic Gates in your mana base and it's dandy. Those Gates are also gonna be handy when you cast Cryptic Command.
Stone Haven Outfitter is more Puresteel Paladin than Stoneforge Mystic. Shuko can be easily passed around after something dies, although there's not much point to doing so if they killed Stone Haven Outfitter. I'm sensing another "dumb enough to work" deck between Stone Haven Outfitter and all the cheap "as long as X is equipped" creatures (Kor Duelist, Kitesail Apprentice, Auriok Glaivemaster) and Flayer Husk .
Fecundity doesn't require you to pass the equipment around (or even require the equipment). The "draw a card on death" on Stone Haven Outfitter is more of a nice bonus than a build-around.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
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Find me online - I'm on Cockatrice * Tag - Badd B - Or on MTGO - Tag - Cbus05
If Jori En is as good as Pyromancer or Monastery Mentor, we already will have a highly playable card across multiple formats. I can see a rise in spell pierce, dispel, and other cheap blue / red cards with her - it's easy enough to play 1 mana cards with a blue red shell already. Simply put, none of these issues have caused mentor or pyromancer not to see modern play. It may not be the same as it would in vintage or legacy, but she can realistically be a blue/red dark confidant that doesnt come with life-loss issues to build around.
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Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
Seems like a lot of work for a card that only triggers once per turn. She'd be at her best in some kind of tempo list, but even there I don't think the upside is worth a three-mana 2/3.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
I'm willing to bet someone can find a solid interaction between Jori, Heartless Summoning and Grim Haruspex or Fecundity or the like. Sort of a creature storm deck. I know there are combo decks that play stuff like Myr Retriever and Perilous Myr based on the heartless summoning interaction. Maybe Jori could somehow end up over there.
edit: although now that I think of it, the second per turn clause means that still only happens once, and thats not nearly as good.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
I'm willing to bet someone can find a solid interaction between Jori, Heartless Summoning and Grim Haruspex or Fecundity or the like. Sort of a creature storm deck. I know there are combo decks that play stuff like Myr Retriever and Perilous Myr based on the heartless summoning interaction. Maybe Jori could somehow end up over there.
edit: although now that I think of it, the second per turn clause means that still only happens once, and thats not nearly as good.
Yeah, I think people are forgetting that this only triggers once per turn. She's not a combo engine.
Jori En is really good. Fits right in with UR snap/pyromancer decks, giving them card advantage that they haven't previously had. Makes snapcaster mages cantrip, rewards the deck for doing stuff like serum visions into bolt. Also allows for drawing cards on opponent's turns.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
Seems like a lot of work for a card that only triggers once per turn. She'd be at her best in some kind of tempo list, but even there I don't think the upside is worth a three-mana 2/3.
It might be. Very easy to trigger in Monkey Grow. Seems like she would mostly pull her weight against attrition decks. The question is: is she so much better than Huntmaster in those scenarios that she's worth sacrificing his utility in aggro matchups? I'm testing 2 in the SB right now. Costing less and pitching to Shoal are also plusses.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Tested Jori En, Ruin Diver for a bit in a Grixis Midrange-Control 8 cantrips, 5 targeted discard shell. Against RG Tron, tapping out to play her into the second spell that turn can be risky, but she drew a card on my turn and a card on my opponent's turn for at least 3 of my turns straight! She's got promise.
It might be. Very easy to trigger in Monkey Grow. Seems like she would mostly pull her weight against attrition decks. The question is: is she so much better than Huntmaster in those scenarios that she's worth sacrificing his utility in aggro matchups? I'm testing 2 in the SB right now. Costing less and pitching to Shoal are also plusses.
Love me some Shoal synergy, especially at the 3 CMC slot. Let us know how it goes!
Tested Jori En, Ruin Diver for a bit in a Grixis Midrange-Control 8 cantrips, 5 targeted discard shell. Against RG Tron, tapping out to play her into the second spell that turn can be risky, but she drew a card on my turn and a card on my opponent's turn for at least 3 of my turns straight! She's got promise.
How were you casting two instants on each of your opponent's three turns on top of the pair of spells on your own turns? Was she just drawing into spell after spell and you were just chaining stuff like Scour/Snap/Bolt/countermagic/IoK/etc.?
All of this makes me want to try her in a Grixis tempo shell.
It might be. Very easy to trigger in Monkey Grow. Seems like she would mostly pull her weight against attrition decks. The question is: is she so much better than Huntmaster in those scenarios that she's worth sacrificing his utility in aggro matchups? I'm testing 2 in the SB right now. Costing less and pitching to Shoal are also plusses.
Love me some Shoal synergy, especially at the 3 CMC slot. Let us know how it goes!
Tested Jori En, Ruin Diver for a bit in a Grixis Midrange-Control 8 cantrips, 5 targeted discard shell. Against RG Tron, tapping out to play her into the second spell that turn can be risky, but she drew a card on my turn and a card on my opponent's turn for at least 3 of my turns straight! She's got promise.
How were you casting two instants on each of your opponent's three turns on top of the pair of spells on your own turns? Was she just drawing into spell after spell and you were just chaining stuff like Scour/Snap/Bolt/countermagic/IoK/etc.?
All of this makes me want to try her in a Grixis tempo shell.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
But they did print a merfolk so there is hope.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
>they took Goblin Bushwhacker and made the good parts *****ty, great job Wizards you did it again!
but then I noticed it's an ally and I was like eh, it might get there.
I kinda like this new legendary menfolk. If cast followed by an gitaxian probe, she has already replaced itself. Now every Bolt, snap becomes a cantrip. She can generate lots of card advantage if she managed to hang around. Maybe to fragile though.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
Obligatory question: Does Tron want this? In RG it hits enemy creatures' toughness for 1 more, like, I dunno, Wild Nacatl. In mono-blue it gives a much-needed answer against aggro. Then in Infect, it's a long shot with only 4 Inkmoth Nexus as your colorless sources, but it kills Melira without costing you 4 life and can be used as a plain, if expensive, pump spell. At one point it was relatively popular (and cheap) to play mono-green Infect with 4 Cathedral of War on MTGO - that deck can definitely support Spatial Contortion, but now Kolaghan's Command makes playing Ichorclaw Myr and Necropede a bad idea. There's still Blight Mamba though...
Munda's Vanguard dies to Bolt. Like I always say, dying to Bolt and costing 3 or more mana means Modern unplayable. You can play Gavony Township for the same effect with none of the vulnerability.
Shoulder to Shoulder is one of those bad cards that I love. It reminds me of the time when I tried to make Heroic work. This triggers two of your Heroic dudes and cantrips, but Coordinated Assault does it cheaper and at instant speed.
Deepfathom Skulker = overcosted Coastal Piracy. Or Edric, Spymaster of Trest. Don't let Edric's power level in EDH fool you.
Comparative Analysis = Inspiration with upside. It's an instant, so shelve those dreams of Gitaxian Probe enabling it unless you really like casting Divination. Even at its best, it's 3 mana for a net 2 cards. Think Twice seems better if you're durdling; it even gives you room against Liliana.
Reckless Bushwhacker is a new take on Goblin Bushwhacker. It retains its +1/0 boost past EOT this time. It's nice to have a power-boosting effect that can't be stopped by Bolt, unlike Goblin Chieftain. New Bushwhacker is also guaranteed to be castable for its Surge cost in a creature Storm deck with Empty the Warrens and Young Pyromancer. Burning-Tree Emissary also combos very nicely with it. I like this card, and it's possible that there's some deck with 8 Bushwhackers in it that's dumb enough to work.
Jori En costs 3 mana and dies to Bolt. Young Pyromancer semms better than her in any deck she could fit into. Fun fact: there's only one other blue-red Merfolk and it isn't in Modern (Razorfin Hunter).
| Ad Nauseam
| Infect
Big Johnny.
edit: a deck that's "dumb enough to work". Probably.
4 Wooded Foothills
4 Bloodstained Mire
4 Mountain
2 Stomping Ground
1 Smoldering Spires
1 Dryad Arbor
4 Legion Loyalist
4 Foundry Street Denizen
4 Mogg War Marshal
4 Dragon Fodder
4 Burning-Tree Emissary
4 Goblin Bushwhacker
4 Reckless Bushwhacker
4 Atarka's Command
4 Lightning Bolt
| Ad Nauseam
| Infect
Big Johnny.
The goblin seems like a sure bet--his surge is stupid easy to enable in 1-drop goblins, the deck already has some great nut draws, so anything that looks like it could push it even a tad further in the direction its going seems good.
I may also consider the new merfolk in storm--as an extra grindy card, maybe a 2x. Questionable, understandably--but looks like there might be something here.
Stone Haven Outfitter is more Puresteel Paladin than Stoneforge Mystic. Shuko can be easily passed around after something dies, although there's not much point to doing so if they killed Stone Haven Outfitter. I'm sensing another "dumb enough to work" deck between Stone Haven Outfitter and all the cheap "as long as X is equipped" creatures (Kor Duelist, Kitesail Apprentice, Auriok Glaivemaster) and Flayer Husk .
| Ad Nauseam
| Infect
Big Johnny.
| Ad Nauseam
| Infect
Big Johnny.
If Jori En is as good as Pyromancer or Monastery Mentor, we already will have a highly playable card across multiple formats. I can see a rise in spell pierce, dispel, and other cheap blue / red cards with her - it's easy enough to play 1 mana cards with a blue red shell already. Simply put, none of these issues have caused mentor or pyromancer not to see modern play. It may not be the same as it would in vintage or legacy, but she can realistically be a blue/red dark confidant that doesnt come with life-loss issues to build around.
THE BIG THING about Jori En is that she cantrips if you cast anything before her on cast. Also there are a good amount of 0-1 drop artifacts that no one is mentioning.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Or use Gitaxian Probe.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
EDIT: COrrection white has Dismember
Forgot to mention that this also plays well with Riddlesmith, Retract, and Vedalken Archmage
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Seems like a lot of work for a card that only triggers once per turn. She'd be at her best in some kind of tempo list, but even there I don't think the upside is worth a three-mana 2/3.
I'm willing to bet someone can find a solid interaction between Jori, Heartless Summoning and Grim Haruspex or Fecundity or the like. Sort of a creature storm deck. I know there are combo decks that play stuff like Myr Retriever and Perilous Myr based on the heartless summoning interaction. Maybe Jori could somehow end up over there.
edit: although now that I think of it, the second per turn clause means that still only happens once, and thats not nearly as good.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Yeah, I think people are forgetting that this only triggers once per turn. She's not a combo engine.
Counter-Cat
Colorless Eldrazi Stompy
Love me some Shoal synergy, especially at the 3 CMC slot. Let us know how it goes!
How were you casting two instants on each of your opponent's three turns on top of the pair of spells on your own turns? Was she just drawing into spell after spell and you were just chaining stuff like Scour/Snap/Bolt/countermagic/IoK/etc.?
All of this makes me want to try her in a Grixis tempo shell.
Turn 1 of sequence: Jori En into Gitaxian Probe
Turn 1 opposing: Snapcaster Mage into Remand
Turn 2 me: Serum Visions into Tasigur
Turn 2 opponent: Kolaghan's Command (upkeep discard + burn) into Bolt
Turn 3 me: Serum Visions into Thoughtseize
Turn 3 opposing: Terminate into Thought Scour
It was fairly late-game, RG Tron had trouble sticking stuff, but Turn 2, they stuck a Wurmcoil and that was the beginning of the end...