As stated already, Shambling Vent ain't Lavaclaw Reaches.
And similar to Lumbering Falls, as a middle-of-the-road manland it's not bad. It can buy you extra time as a body with lifelink. I mean, I myself have committed four lands to resolving Ajani Vengeant before and that's exactly what he does, buy time and then keel over, this guy only falls short in that he can just die before doing anything.
That said, when you're in BW you do have access to proactive measures in hand disruption, so it'd take some really awful playing to shamble Shambling Vent into removal.
yeah they cant have a 2 4 lifelink for 3 in standard. too strong against rdw. in modern at least it blocks guides and swiftspears. at 5 mana i rather just use vault of the archangel. that card is superrrr underrated
Its not confirmed. We know its split. So either 3-2 or 2-3. Well see. Hope we get a better one, the last two revealed arent lava claw, but they certainly are 2nd and 3rd worst.
Iona can't be used in Tron very well until the later game, locks the opponent out of 1/3 colors instead of half their curve, and only presents a 3 turn clock.
This is inane theorycraft. "1/3 colors"? What kind of Modern deck runs a 3-color split for removal? For Jund, you pick black: for Merfolk, you pick blue, for burn red, and for Affinity you scoop it up like a nerd. Grixis Control can deal with a resolved Iona regardless of the color you pick, but it can also deal with a resolved Winnower by countering Unburial Rites. For Junk, both are kind of bad: you can Path her if they pick black or Pulse her if they pick white. Both of those spells are odd-numbered, so Winnower is no better.
Winnower is only better versus Affinity. Against Tron, Iona is better, because Winnower is stopped on the ground by Wurmcoil, whereas they need Karn for Iona.
These days, some wizards are finding they have a little too much deck left at the end of their $$$.
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Iona can't be used in Tron very well until the later game, locks the opponent out of 1/3 colors instead of half their curve, and only presents a 3 turn clock.
This is inane theorycraft. "1/3 colors"? What kind of Modern deck runs a 3-color split for removal? For Jund, you pick black: for Merfolk, you pick blue, for burn red, and for Affinity you scoop it up like a nerd. Grixis Control can deal with a resolved Iona regardless of the color you pick, but it can also deal with a resolved Winnower by countering Unburial Rites. For Junk, both are kind of bad: you can Path her if they pick black or Pulse her if they pick white. Both of those spells are odd-numbered, so Winnower is no better.
Winnower is only better versus Affinity. Against Tron, Iona is better, because Winnower is stopped on the ground by Wurmcoil, whereas they need Karn for Iona.
I think the thing now is it gives you it as a Sideboard option you didn't have before if you want to shut down a number and not a color (Bloom Titan might be a good option to bring it in? Hits all pacts, Titan, Hivemind and Summer Bloom. I have no idea how that matchup is for yall but I played Titan for 2 years and I can tell you that would hurt worse than Iona because Iona on Green you go for Hive Mind win or slaughter pact Iona, Black his just Slaughter Pact so you'd never call it, blue hits hive mind and pact of negation but not Titan, Summer Bloom and Summoner Pact).
Worse, it can't block flyers like Vendilion Clique. It can't even stop Clique from being cast, or from attacking! Epic fail.
It doesn't really fit into any Tron deck. In RG there are better threats at the "more than 7, but less than 15" range. In UW it's worse than Iona. In Mono-U it can't be tutored for with Treasure Mage.
Iona can't be used in Tron very well until the later game, locks the opponent out of 1/3 colors instead of half their curve, and only presents a 3 turn clock.
This is inane theorycraft. "1/3 colors"? What kind of Modern deck runs a 3-color split for removal? For Jund, you pick black: for Merfolk, you pick blue, for burn red, and for Affinity you scoop it up like a nerd. Grixis Control can deal with a resolved Iona regardless of the color you pick, but it can also deal with a resolved Winnower by countering Unburial Rites. For Junk, both are kind of bad: you can Path her if they pick black or Pulse her if they pick white. Both of those spells are odd-numbered, so Winnower is no better.
Winnower is only better versus Affinity. Against Tron, Iona is better, because Winnower is stopped on the ground by Wurmcoil, whereas they need Karn for Iona.
If you were to play either of them only to stop removal you'd play Inkwell Leviathan instead. You have to widen the range of cards both fatties stop.
Just in the combo department:
Winnower stops Scapeshift (+ CC bouncing it)
It stops Twin (+ CC bouncing it and like Iona it also stops Terminate)
It stops both sides of Bloom Titans combos (+ Slaughter Pact killing it)
It stops Grapeshot, EtW, PiF (+ Echoing Truth bouncing it)
Hey! I wanted to discuss this card, Scythe Leopard, in Modern which I think is being SEVERELY underrated. As a background, I'm a long, long time tempo-anything/aggrocontrol player; I'll always play anything which has efficient creatures and some kind of counterspells, be it RUG delver, all twin variants, old boremandos, you name it.
Anyways, people are inmediately comparing this card to Steppe Lynx obviously, but I think people are not realizing that:
-First of all, it doesn't commit you to white. What I mean with this is that, as a brewer, I've spend hundreds of hours testing diffeent rug aggrocontrol (delver and nondelver) variants, and I usually had something like Kird Ape and the usual other cool suspects (Snap, Goyf..)as creatures. Anyways, nowadays Kird Ape doesn't ever cut it, even as an efficient 2/3 for one mana. Scythe Leopard can easily be an absolutely great 1 drop aggrocontrol subsitute, hitting for 3 (delver level, and more consistent than blind-flipping) almost every turn starting T2, and even more with the right cards.
-It hits the same as Steppe Lynx in "normal circumstances" (1 land drop), for 2. It hits 1 less when you fetch. But most importantly. IT HITS FOR SOMETHING without lands. Only those of you who played old Boremandos will remember, but nothing was more frustrating than having the opponent almost dead with a bunch of 0/1's Steppe Lynxes in play and no lands. It being a 1/1 is extremely important IMO. In a nutshell, you lose some explosivity when fetching in return for much more consistency.
-I've already envisioned some RUG shells which i won't share here since it's not the deck creation forum, but having access to Deprive, which obviously synergizes well with landfall, and Oboro, Palace in the Clouds, among others (neat tricks with Atarka's Command) is really powerful. I mean T1 Scythe, T2 attack, Atarka's Command play a fetch, hit with potentially a 5/5 while having another land in play for a Spell Pierce or something, and potentially a T3 hasted Knuckleblade or other card. I'm not talking magicchristmasland here, I'm talking about literally having the cards Leopard Scythe and Atarka's Command in the opener for this to happen.
Anyways, there are many more neat techs, but my point is: I think this could become a staple in the correct deck, same as now Monastery Swiftspear, Delver and Nacatls are staples in the right shells.
Hey! I wanted to discuss this card, Scythe Leopard, in Modern which I think is being SEVERELY underrated. As a background, I'm a long, long time tempo-anything/aggrocontrol player; I'll always play anything which has efficient creatures and some kind of counterspells, be it RUG delver, all twin variants, old boremandos, you name it.
Anyways, people are inmediately comparing this card to Steppe Lynx obviously, but I think people are not realizing that:
-First of all, it doesn't commit you to white. What I mean with this is that, as a brewer, I've spend hundreds of hours testing diffeent rug aggrocontrol (delver and nondelver) variants, and I usually had something like Kird Ape and the usual other cool suspects (Snap, Goyf..)as creatures. Anyways, nowadays Kird Ape doesn't ever cut it, even as an efficient 2/3 for one mana. Scythe Leopard can easily be an absolutely great 1 drop aggrocontrol subsitute, hitting for 3 (delver level, and more consistent than blind-flipping) almost every turn starting T2, and even more with the right cards.
-It hits the same as Steppe Lynx in "normal circumstances" (1 land drop), for 2. It hits 1 less when you fetch. But most importantly. IT HITS FOR SOMETHING without lands. Only those of you who played old Boremandos will remember, but nothing was more frustrating than having the opponent almost dead with a bunch of 0/1's Steppe Lynxes in play and no lands. It being a 1/1 is extremely important IMO. In a nutshell, you lose some explosivity when fetching in return for much more consistency.
-I've already envisioned some RUG shells which i won't share here since it's not the deck creation forum, but having access to Deprive, which obviously synergizes well with landfall, and Oboro, Palace in the Clouds, among others (neat tricks with Atarka's Command) is really powerful. I mean T1 Scythe, T2 attack, Atarka's Command play a fetch, hit with potentially a 5/5 while having another land in play for a Spell Pierce or something, and potentially a T3 hasted Knuckleblade or other card. I'm not talking magicchristmasland here, I'm talking about literally having the cards Leopard Scythe and Atarka's Command in the opener for this to happen.
Anyways, there are many more neat techs, but my point is: I think this could become a staple in the correct deck, same as now Monastery Swiftspear, Delver and Nacatls are staples in the right shells.
What do you think?
-Danteh
So I do agree that having it base 1/1 is nice but after the initial land drop, you are losing an additional +1/+1 for every subsequent land compared to Lynx. So I will use your same scenario but with lynx. T1: Land->Lynx, T2: Land (non-fetch) (Lynx 2/3), Attack, Atarka Command drop fetch (5/6), crack fetch (7/8). so you are hitting for 2 more damage on turn 2 vs hoping to get the chance to swing in for 1 if you have no land on turn 3. What I think the best case is, you run both Lynx and Leopard. Give you 8 similar options with preference to Lynx over Leopard if you can choose.
Iona can't be used in Tron very well until the later game, locks the opponent out of 1/3 colors instead of half their curve, and only presents a 3 turn clock.
This is inane theorycraft. "1/3 colors"? What kind of Modern deck runs a 3-color split for removal? For Jund, you pick black: for Merfolk, you pick blue, for burn red, and for Affinity you scoop it up like a nerd. Grixis Control can deal with a resolved Iona regardless of the color you pick, but it can also deal with a resolved Winnower by countering Unburial Rites. For Junk, both are kind of bad: you can Path her if they pick black or Pulse her if they pick white. Both of those spells are odd-numbered, so Winnower is no better.
Winnower is only better versus Affinity. Against Tron, Iona is better, because Winnower is stopped on the ground by Wurmcoil, whereas they need Karn for Iona.
If you were to play either of them only to stop removal you'd play Inkwell Leviathan instead. You have to widen the range of cards both fatties stop.
Just in the combo department:
Winnower stops Scapeshift (+ CC bouncing it)
It stops Twin (+ CC bouncing it and like Iona it also stops Terminate)
It stops both sides of Bloom Titans combos (+ Slaughter Pact killing it)
It stops Grapeshot, EtW, PiF (+ Echoing Truth bouncing it)
Exactly my point in reference to the Bloom Titan matchup. If you can get this guy to resolve, they just auto-lose. No way to kill it and no wincon left that they can play. Oh they can block with Azusa... that will stop it for sure /s.
Hey! I wanted to discuss this card, Scythe Leopard, in Modern which I think is being SEVERELY underrated.
. . .
What do you think?
I like the card. I think it's worth putting two next to Steppe Lynx in the same deck. It's sort of like running Kird Ape/Loam Lion next to Wild Nacatl.
You get more reliability, even if the potential isn't as great.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
What green decks are you running that is aggressive, wants 1 drop beaters, and ISNT zoo? Green stompy? Doesnt play nice with Experimental One. RUG? Swiftspear, guide, delver are all better, and the 2 mana dudes in abbot, snap, goyf, are all better than him. Nacatl decks? Better options, like steppe lynx
Scythe Leopard is SEVERELY well rated. It does less damage than lynx, pretty much any average you use. And by the time lynx is crap, so is leopard. The difference between 1 damage and 0 isnt much when your on top deck mode.
It isnt that scythe is a bad card. Hes just worse than every single other 1 drop you could play.
Repeatable lifegain without much setup on a land is something we didn't have before.
Which is true, but the colors don't really support it a whole lot in our format.
Since it's got such a low toughness it can be killed by any removal played in the format (Though it does dodge Anger of the Gods due to that being a sorcery), you need to keep their hand picked clean in order to really be able to reliably beat down/stabilize with it.
The problem is that most Discard decks run B/R for Bolt, Blightning, and the huge amount of discard spells Black has; there is literally no reason to run White in such decks. The only way I could see White being put into Discard decks would be if Gerrard's Verdict got functionally reprinted.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
I think BW tokens might be interested in the new BW manland just because it gives them another threat. If they play honor of the pure over intangible virtue they can make it bolt proof, and if you're behind being able to activate a 2/3 with lifelink is a lot more useful than a Vault of the Archangel on an empty board. I don't think it really gives tokens a huge power boost but it might help against decks playing sorcery speed boardwipes.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Ad Nauseam: Does not hose any version of the combo--no good
Amulet Bloom: Hoses Prime Time, Hive Mind, Pacts, Dragonlord Dromoka, Ruric Thar, the Unbowed--darn good! Just can't stop the rampaging Prime Time that already resolved...
Burn: Hoses less than half their spells--not good enough
Grishoalbrand: Hoses Goryo's Vengeance, Nourishing Shoal exiling Manamorphose/another Shoal--not good enough, as it doesn't hose Through the Breach or Shoal exiling Worldspine Wurm with gosh-knows-how-many-spells Spliced onto it
UR Storm: Hoses Past in Flames, Pyromancer Ascension (except the Ascension that previously resolved), Grapeshot, Empty the Warrens, Echoing Truth, all rituals (including Goblin Electromancer)--pretty good, although they can still Ascension Bolt their way to a win
Elf Company: Doesn't hose anywhere near enough Elves, but does stop CC and Chord for Ezuri/Elvish Archdruid
Living End: Hoses Living End but dies to Beast Within--Living End doesn't really want to revive Void Winnower, but it's got enough 5-cmc creatures to block it for days
Twin: Hoses Splinter Twin, Remand, Cryptic, Tiago, Spellskite...you're still vulnerable to "Exarch" beats, and it doesn't hose Kiki-Jiki
Affinity: You're nearly dead, but on the bright side, it hoses Mox Opal, Ravager, Plating, Steel Overseer, Hangarback Walker, Ornithopter, Memnite, Vault Skirge
Infect: Hoses Blighted Agent, Become Immense, Spellskite, probably some other things...you're nearly dead at this point, though, and it won't stop their pump spells
Bogles: Hoses no Hexproof Bogles and not nearly enough Auras
Jund: The most viable things that can block it are Finks and Courser of Kruphix--May all the gods help you if a previously resolved Olivia Voldaren steals it, though
Junk: See above, except add Noble Hierarch, subtract Olivia, and add Path to Exile
Grixis Midrange-Control: Hoses Tiago, Terminate, Cryptic, Remand, Tasigur...OK, I guess, but counter bait as always
Grixis Delver: See above, then add Young Pyromancer and subtract Cryptic
Geist of Saint Win: Hoses Tiago, Remand, Leak, Lightning Helix, Restoration Angel...not enough
4c Gifts: Hoses Gifts Ungiven and board wipes, but dies to quite a lot of removal they could be packing
I'll probably believe there's enough Amulet Bloom and UR Storm in Cockatrice to stick a Void Winnower in my RG Tron sideboard. (Conduit of Ruin has been so darn good that I upped it to 2 copies. Desolation Twin was basically never tutored for and got booted.)
Elf Company: Doesn't hose anywhere near enough Elves, but does stop CC and Chord for Ezuri/Elvish Archdruid
I'll probably believe there's enough Amulet Bloom and UR Storm in Cockatrice to stick a Void Winnower in my RG Tron sideboard. (Conduit of Ruin has been so darn good that I upped it to 2 copies. Desolation Twin was basically never tutored for and got booted.)
I know you are making a point that it doesn't stop much. But I'll point out that all he does with Chord is act like Thalia. The Elf opponent will just set x=4 and get Ezuri or Archdruid.
The WB manland is not bad. The fact that it dies to Bolt makes it far worse in Modern than it would otherwise be, but I think it still has a shot of seeing play. Lifelink is a sweet ability for a land to have. I don't even think it's automatically bad against decks with Bolt: if you stabilize against Burn, 2 life a turn quickly puts them into a spot where they can't topdeck the win. You're pretty happy when they're forced to spend a burn spell on a land in a spot like that. Obviously you don't activate it when they have a full grip, but when they're in topdeck mode it's pretty good.
The issue is mostly that there isn't a great home for the card. I could see Junk players experimenting with it but I don't think it's insane there, and there aren't really any other top-tier decks that play white and black. The scenario I described above makes the most sense in some kind of Esper control deck, but those decks are usually much heavier on the blue to the point where they can't run a ton of copies of something like this, plus they already have access to two good manlands from Worldwake.
My first pet deck in Modern was a WB board control deck. It was never very good and it would probably be even worse now, but this land makes me nostalgic for that deck...
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When you peer long enough through the depths, the depths peer also through you.
The "if you do" in the processor ability means "if you choose to take this action", not "if the action happens exactly as described". You choose to put the cards into the graveyard, which is legal: there's no effect saying you can't do that. Leyline replaces this by putting them (back) into exile instead, but this doesn't matter. It's really no different from how a card like Blind Zealot works under Leyline, except there's no catchy word like "sacrifice" to use in the case it comes from exile.
If that's how it works my Leyline of the Void Eldrazi Tribal brew juices are starting to flow.
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With the banning of twin comes the end of an era...
"Exert Influence" is a Mind Control that can be Snapcastered but needs 4 colours in order to hit 4/X's such as Tasigur. Probably not good enough still...
What green decks are you running that is aggressive, wants 1 drop beaters, and ISNT zoo? Green stompy? Doesnt play nice with Experimental One. RUG? Swiftspear, guide, delver are all better, and the 2 mana dudes in abbot, snap, goyf, are all better than him. Nacatl decks? Better options, like steppe lynx
Scythe Leopard is SEVERELY well rated. It does less damage than lynx, pretty much any average you use. And by the time lynx is crap, so is leopard. The difference between 1 damage and 0 isnt much when your on top deck mode.
It isnt that scythe is a bad card. Hes just worse than every single other 1 drop you could play.
It's still a neat little tool for one drop Naya no?
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Considering we already have a UG and BW covering G & B, I'd think either of the R one's would be a more balancing option than GB.
"When you get your opponent down to 0 sanity, you win the game!"
And similar to Lumbering Falls, as a middle-of-the-road manland it's not bad. It can buy you extra time as a body with lifelink. I mean, I myself have committed four lands to resolving Ajani Vengeant before and that's exactly what he does, buy time and then keel over, this guy only falls short in that he can just die before doing anything.
That said, when you're in BW you do have access to proactive measures in hand disruption, so it'd take some really awful playing to shamble Shambling Vent into removal.
This is inane theorycraft. "1/3 colors"? What kind of Modern deck runs a 3-color split for removal? For Jund, you pick black: for Merfolk, you pick blue, for burn red, and for Affinity you scoop it up like a nerd. Grixis Control can deal with a resolved Iona regardless of the color you pick, but it can also deal with a resolved Winnower by countering Unburial Rites. For Junk, both are kind of bad: you can Path her if they pick black or Pulse her if they pick white. Both of those spells are odd-numbered, so Winnower is no better.
Winnower is only better versus Affinity. Against Tron, Iona is better, because Winnower is stopped on the ground by Wurmcoil, whereas they need Karn for Iona.
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I think the thing now is it gives you it as a Sideboard option you didn't have before if you want to shut down a number and not a color (Bloom Titan might be a good option to bring it in? Hits all pacts, Titan, Hivemind and Summer Bloom. I have no idea how that matchup is for yall but I played Titan for 2 years and I can tell you that would hurt worse than Iona because Iona on Green you go for Hive Mind win or slaughter pact Iona, Black his just Slaughter Pact so you'd never call it, blue hits hive mind and pact of negation but not Titan, Summer Bloom and Summoner Pact).
It doesn't really fit into any Tron deck. In RG there are better threats at the "more than 7, but less than 15" range. In UW it's worse than Iona. In Mono-U it can't be tutored for with Treasure Mage.
| Ad Nauseam
| Infect
Big Johnny.
If you were to play either of them only to stop removal you'd play Inkwell Leviathan instead. You have to widen the range of cards both fatties stop.
Just in the combo department:
Winnower stops Scapeshift (+ CC bouncing it)
It stops Twin (+ CC bouncing it and like Iona it also stops Terminate)
It stops both sides of Bloom Titans combos (+ Slaughter Pact killing it)
It stops Grapeshot, EtW, PiF (+ Echoing Truth bouncing it)
| Ad Nauseam
| Infect
Big Johnny.
Anyways, people are inmediately comparing this card to Steppe Lynx obviously, but I think people are not realizing that:
-First of all, it doesn't commit you to white. What I mean with this is that, as a brewer, I've spend hundreds of hours testing diffeent rug aggrocontrol (delver and nondelver) variants, and I usually had something like Kird Ape and the usual other cool suspects (Snap, Goyf..)as creatures. Anyways, nowadays Kird Ape doesn't ever cut it, even as an efficient 2/3 for one mana. Scythe Leopard can easily be an absolutely great 1 drop aggrocontrol subsitute, hitting for 3 (delver level, and more consistent than blind-flipping) almost every turn starting T2, and even more with the right cards.
-It hits the same as Steppe Lynx in "normal circumstances" (1 land drop), for 2. It hits 1 less when you fetch. But most importantly. IT HITS FOR SOMETHING without lands. Only those of you who played old Boremandos will remember, but nothing was more frustrating than having the opponent almost dead with a bunch of 0/1's Steppe Lynxes in play and no lands. It being a 1/1 is extremely important IMO. In a nutshell, you lose some explosivity when fetching in return for much more consistency.
-I've already envisioned some RUG shells which i won't share here since it's not the deck creation forum, but having access to Deprive, which obviously synergizes well with landfall, and Oboro, Palace in the Clouds, among others (neat tricks with Atarka's Command) is really powerful. I mean T1 Scythe, T2 attack, Atarka's Command play a fetch, hit with potentially a 5/5 while having another land in play for a Spell Pierce or something, and potentially a T3 hasted Knuckleblade or other card. I'm not talking magicchristmasland here, I'm talking about literally having the cards Leopard Scythe and Atarka's Command in the opener for this to happen.
Anyways, there are many more neat techs, but my point is: I think this could become a staple in the correct deck, same as now Monastery Swiftspear, Delver and Nacatls are staples in the right shells.
What do you think?
-Danteh
So I do agree that having it base 1/1 is nice but after the initial land drop, you are losing an additional +1/+1 for every subsequent land compared to Lynx. So I will use your same scenario but with lynx. T1: Land->Lynx, T2: Land (non-fetch) (Lynx 2/3), Attack, Atarka Command drop fetch (5/6), crack fetch (7/8). so you are hitting for 2 more damage on turn 2 vs hoping to get the chance to swing in for 1 if you have no land on turn 3. What I think the best case is, you run both Lynx and Leopard. Give you 8 similar options with preference to Lynx over Leopard if you can choose.
Exactly my point in reference to the Bloom Titan matchup. If you can get this guy to resolve, they just auto-lose. No way to kill it and no wincon left that they can play. Oh they can block with Azusa... that will stop it for sure /s.
I like the card. I think it's worth putting two next to Steppe Lynx in the same deck. It's sort of like running Kird Ape/Loam Lion next to Wild Nacatl.
You get more reliability, even if the potential isn't as great.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Scythe Leopard is SEVERELY well rated. It does less damage than lynx, pretty much any average you use. And by the time lynx is crap, so is leopard. The difference between 1 damage and 0 isnt much when your on top deck mode.
It isnt that scythe is a bad card. Hes just worse than every single other 1 drop you could play.
Which is true, but the colors don't really support it a whole lot in our format.
Since it's got such a low toughness it can be killed by any removal played in the format (Though it does dodge Anger of the Gods due to that being a sorcery), you need to keep their hand picked clean in order to really be able to reliably beat down/stabilize with it.
The problem is that most Discard decks run B/R for Bolt, Blightning, and the huge amount of discard spells Black has; there is literally no reason to run White in such decks. The only way I could see White being put into Discard decks would be if Gerrard's Verdict got functionally reprinted.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
I'll probably believe there's enough Amulet Bloom and UR Storm in Cockatrice to stick a Void Winnower in my RG Tron sideboard. (Conduit of Ruin has been so darn good that I upped it to 2 copies. Desolation Twin was basically never tutored for and got booted.)
The issue is mostly that there isn't a great home for the card. I could see Junk players experimenting with it but I don't think it's insane there, and there aren't really any other top-tier decks that play white and black. The scenario I described above makes the most sense in some kind of Esper control deck, but those decks are usually much heavier on the blue to the point where they can't run a ton of copies of something like this, plus they already have access to two good manlands from Worldwake.
My first pet deck in Modern was a WB board control deck. It was never very good and it would probably be even worse now, but this land makes me nostalgic for that deck...
If that's how it works my Leyline of the Void Eldrazi Tribal brew juices are starting to flow.
"Exert Influence" is a Mind Control that can be Snapcastered but needs 4 colours in order to hit 4/X's such as Tasigur. Probably not good enough still...
It's still a neat little tool for one drop Naya no?
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