What is interesting about bring to light is that it doesnt have an until end of turn clause or anything. So you can store the card to use at the right moment. Storing a combo piece for a future turn or something like cryptic for a future turn seems interesting.
Doesn't work like this. You have to cast it right now, otherwise you lose the option of casting it. If you look the wording of it those things happen, when the spell resolves:
1) Check which colour was used to cast the spell and determine the highest possible CMC you can search for.
2) Search your library for a spell with CMC X or less, where X is determined in step 1
3) If it meets the criteria, exile it, otherwise search for a new card or "fail to find"
4) Shuffle your bib
5) You may cast the spell (so you may cast it now)
If it was worded like:"You may cast it until your turn (or something like this)" then it would work. As it is worded now, either you cast it now, or never.
Greetings,
Kathal
PS: Would it be an instant, it could be playable, but I doubt that such a card will see play. Remember Wargate is legal.
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Wargate is legal but it can only get permanents and has a much higher cost. A five mana wargate only gets a two mana permanent. Bring to Light getting spells is huge and you get much better cost efficiency the more colors you dump into bring to light.
Basically you have to cast Wargate for +9 mana to be anywhere as potent as Bring to Light
you probably want a 20/20/20 type build with her... Seems pretty strong with delve. I thought it was just one or the other. The fact you can get 2 cards instantly makes it pretty strong.
I think she and the new manland certainly bump BUG midrange up quite a bit. The lack of reach is the hardest thing for bug to overcome though. Harder to change gears to aggression
Jeez, I read the first line of Temple of Forsaken City and instantly went "YES! Finally some Modern MUD loving" and then realized that it was just another junk rare. Sigh.
Not a great deck - but the scenario where you get out Zada out turn 4 or even turn 3 and "combo off" is actually pretty reliable. Also - once you get Zada out - you are immune from removal since you all the cantrips (and pump and snapcaster) are all instant speed.
A turn 3 kill that is probably uncommon but happened once already in a goldfish was
1) Forest - Hierarch
2) Fetch - Sac - Dryad Arbor - Elvish Mystic - Elvish Mystic
3) Fetch - Stomping Ground - Zada - Viridescent Wisps - Draw 5 - Cerulean wisps - Draw 5 - Viridescent Wisps - Draw 5 - Snap Caster mage - flashback Cerulean Wisps - Draw 6 - Crimson Wisps - Draw 6 - repeat till draw deck and cast all snap casters + give them each haste (careful you could kill yourself with draw) and cast become immense once or twice. Attack.
Zada, Hedron Grinder is like a Precursor Golem that only applies to spells you cast. Unlike Precursor Golem, it doesn't give you two 3/3s. 4-drops that die to Bolt are rarely worth playing, and Zada is certainly no Olivia.
Smothering Abomination is another 4-drop that dies to Bolt, and you can't play it on an empty board unless you feel like casting a 4-mana cantrip. This card reminded me of Swans of Bryn Argoll from the cost, P/T and abilities, but Swans just has more combo potential.
Shrine of the Forsaken Gods is expensive ramp. I've said twice by now that expensive ramp is crap. Honestly, Commander staple Temple of the False God would have been better even without the ability to tap for 1, just because it requires a lower land threshold. That, and everyone knows it's rude to Armageddon in Commander.
Tandem Tactics is both halves of Thrill of the Hunt at once. You even gain 2 life, what a sweet deal! Just kidding, it's unplayable, even in a Heroic deck.
Zada, Hedron Grinder is like a Precursor Golem that only applies to spells you cast. Unlike Precursor Golem, it doesn't give you two 3/3s. 4-drops that die to Bolt are rarely worth playing, and Zada is certainly no Olivia.
True - that it dies to bolt - but look above at the rough combo deck - by chaining wisps and snapcasters - drawing your deck for a become immense you can do that all in response to the bolt and not only save zada but attack for the kill.
Is being a less explosive but more consistent Steppe Lynx good enough to make the Scythe Leopard see play? Paging the resident zoo keeper
Naw. Lynx gets you more raw damage, and its always been janky for that. It being a 1/1 and a 3/3 for fetches, pales to the 4/5 lynx becomes. Also later on with knight, the mid game is worse too since lynx has gotten 8/9-12/13 for me, but this guy would only be around 4/4-5/5.
Is being a less explosive but more consistent Steppe Lynx good enough to make the Scythe Leopard see play? Paging the resident zoo keeper
Well it is basically a strictly worse steppe lynx, can't see how it would see play: +1/+1 until EoT vs +2/+2
Gruul vs Naya.
A worse version of the card for an already worse version of the deck, but it's cheaper due to only being 2 colors.
Yes and no. E1 is the better card than this cat, and this doesnt pump that. Its also pretty crappy for that deck too since it runs 18ish lands. Id really only play it if I was doing cat zoo (which exists and isnt very good... I did a video on it though!)
I want to talk about the elemntal creature that we got. It seems interesting that he survives bolt with just one +1/1 counter on him. Can grow fast, gets hit by CoCo, etc.
1GG (insert name here)
creature -elemental
2/2
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on [CARDNAME].
Whenever damage is dealt to [CARDNAME], remove a +1/+1 counter and prevent that damage instead
Like izzet said. Goyf is the better beat stick. this had potential, but isnt knight or smiter. While it "can" battle bolt, it still dies to everything else. Knight "can" battle bolt too, easier, dies to everything else too, stays bigger on average, has "fetchlandfall" but doesnt need to be in play to get the counters, and doesnt shrink off blocks.
Or...maybe not. Remember the Training Grounds deck with Tasigur and Pack Rat? Put Scavenger in and you have even more creatures to benefit from Training Grounds. It even curves perfectly (T1 Training Grounds, T2 Scavenger, T3 activate Scavenger's ability). I think the problem with that deck isn't the creatures though, it's the lack of extra Training Grounds effects.
I would say the lack of Training Ground effects is the bigger deal, but if there were 2 or 3 creatures on Tasigur's level the lack of TG effects wouldn't matter as much.
True - that it dies to bolt - but look above at the rough combo deck - by chaining wisps and snapcasters - drawing your deck for a become immense you can do that all in response to the bolt and not only save zada but attack for the kill.
That combo requires way too many pieces with summoning sickness and 1 toughness. They don't have to Bolt Zada, they just have to bolt your Birds, even while you're setting up, and you're drawing 1 card less and have 1 fewer mana to spend during the combo turn, making your fizzle rate go up.
I've got some plans for Abomination. Three toughness is a huge hit against a four drop, and is usually enough for me to look the other way. Sadly I have already been tossing around this type of deck when the Abomination gets spoiled, so I couldn't help my self.
I really want Goblin Bombardment in modern now, more than ever before.
I suppose Smothering Abomination does have combo potential after all. I was reminded of a jank deck that I built to try to abuse Immortal Servitude, with 1-drops that sacced themselves to shoot your opponent (Mogg Fanatic, Bile Urchin, Death Cultist), and Kami of False Hope. Get enough of those down and Smothering Abomination refills your hand when you fire them off.
In other news, we have both halves of Fortify on a 2/1 body. Said body is an Elf, but unfortunately not CC-able, so it'll take a back seat to Ezuri and other 3-mana lords. Also, a 6-mana 6/6 which is more trouble than it's worth. I've got a feeling that I'm going to say "I'd rather play Wurmcoil Engine" a lot more as the set is revealed...
Spawn of Akoum - 4RR
Rare
Dragon
Flying
Landfall - It deals 1 point of damage to target creature or player. It the land was a mountain it deals 2 damage instead.
4/4
ValuCUTE on legs. Add redundancy and a different angle to the scapeshift deck.
Is it any good?
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Regarding Abomination: is it better than Grim Haruspex or Dark Prophecy though? It's nice that it sacs a dude each turn by itself. But that doesn't seem worth one extra mana. It also doesn't protect you from wraths unless you have a sac outlet on the field. It does however work with a R.I.P. or black Leyline on the table but that seems marginal.
lol I just spent half an hour scouring Asian sites because I couldn't find the English spoiler for the BG land. Welcome to the forums, learn the shorthand please.
On that note, I love the UG land a ton, but I'm anxious that the zendikar expeditions are gonna have all ten manlands next set, which means my entire mana base is available in full art foil sans ghost quarter, which means I'm gonna be spending too much money on magic cards in the near future.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
So we got a UB Flying Mystic Snake. Probably not good enough but it looks sweet.
If it was actually a hard counter like Mystic Snake is maybe, but since its not (turn 4 they won't always have 2 cards in exile) its better colors and one extra toughness are basically irrelevant. The only upside to this guy is that you can counter any Delve spell, but that is such a narrow thing, and Mystic Snake still does that and much more.
If he had Deathtouch, Lifelink or some other combat keyword to balance the exile cost he might have been playable, even Ingest (so he can re/fuel other stuff or himself) but as things are he's just bad. Probably not going to see any play in Standard unless we get some kind of UB Eldrazi Control, where he will probably have a spot as a 1/2 of.
I'm wondering increasingly if Processors are going to be a thing in modern. There are plenty of ways to exile stuff in this format (Path, Ashiok, Scooze, Grave Hate, opponent delving, etc), and judging by this card the payoff is going to be very significant.
1) Check which colour was used to cast the spell and determine the highest possible CMC you can search for.
2) Search your library for a spell with CMC X or less, where X is determined in step 1
3) If it meets the criteria, exile it, otherwise search for a new card or "fail to find"
4) Shuffle your bib
5) You may cast the spell (so you may cast it now)
If it was worded like:"You may cast it until your turn (or something like this)" then it would work. As it is worded now, either you cast it now, or never.
Greetings,
Kathal
PS: Would it be an instant, it could be playable, but I doubt that such a card will see play. Remember Wargate is legal.
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Basically you have to cast Wargate for +9 mana to be anywhere as potent as Bring to Light
How much does Dryad Arbor help?
Fetch - Sac - Land - Mana Dork
Fetch - Sac - Land - Mana Dork - Time of Need
Fetch - Sac - Land - Zada - "target creature/cantrip" - Draw 4 cards - "target creature/cantrip" - Draw 4 cards - Cerulean Wisps - Untap mana dorks - draw 4 cards - Crimson Wisps - draw 4 cards - "target creature/cantrip" - draw 4 cards - Become Immense - Cerulean Wisps/Refocus - untap mana dorks - Draw 4 cards - attack with each creature (hasted) for around 31)
(Calling it Zadastorm ;))
4 Birds of paradise
4 Elvish Mystic
4 Llanowar elves
4 Zada, Hedron Grinder
4 Snapcaster mage
4 Cerulean Wisps
4 Crimson Wisps
4 Viridescent Wisps
1 Refocus
3 Become Immense
4 Time of Need
3 Breeding Pool
3 Stomping Ground
4 Misty Rainforest
4 Wooded Foothills
1 Verdant Catacombs
1 Forest
1 Island
1 Mountain
Not a great deck - but the scenario where you get out Zada out turn 4 or even turn 3 and "combo off" is actually pretty reliable. Also - once you get Zada out - you are immune from removal since you all the cantrips (and pump and snapcaster) are all instant speed.
A turn 3 kill that is probably uncommon but happened once already in a goldfish was
1) Forest - Hierarch
2) Fetch - Sac - Dryad Arbor - Elvish Mystic - Elvish Mystic
3) Fetch - Stomping Ground - Zada - Viridescent Wisps - Draw 5 - Cerulean wisps - Draw 5 - Viridescent Wisps - Draw 5 - Snap Caster mage - flashback Cerulean Wisps - Draw 6 - Crimson Wisps - Draw 6 - repeat till draw deck and cast all snap casters + give them each haste (careful you could kill yourself with draw) and cast become immense once or twice. Attack.
Smothering Abomination is another 4-drop that dies to Bolt, and you can't play it on an empty board unless you feel like casting a 4-mana cantrip. This card reminded me of Swans of Bryn Argoll from the cost, P/T and abilities, but Swans just has more combo potential.
Shrine of the Forsaken Gods is expensive ramp. I've said twice by now that expensive ramp is crap. Honestly, Commander staple Temple of the False God would have been better even without the ability to tap for 1, just because it requires a lower land threshold. That, and everyone knows it's rude to Armageddon in Commander.
Tandem Tactics is both halves of Thrill of the Hunt at once. You even gain 2 life, what a sweet deal! Just kidding, it's unplayable, even in a Heroic deck.
| Ad Nauseam
| Infect
Big Johnny.
True - that it dies to bolt - but look above at the rough combo deck - by chaining wisps and snapcasters - drawing your deck for a become immense you can do that all in response to the bolt and not only save zada but attack for the kill.
Naw. Lynx gets you more raw damage, and its always been janky for that. It being a 1/1 and a 3/3 for fetches, pales to the 4/5 lynx becomes. Also later on with knight, the mid game is worse too since lynx has gotten 8/9-12/13 for me, but this guy would only be around 4/4-5/5.
Yes and no. E1 is the better card than this cat, and this doesnt pump that. Its also pretty crappy for that deck too since it runs 18ish lands. Id really only play it if I was doing cat zoo (which exists and isnt very good... I did a video on it though!)
Like izzet said. Goyf is the better beat stick. this had potential, but isnt knight or smiter. While it "can" battle bolt, it still dies to everything else. Knight "can" battle bolt too, easier, dies to everything else too, stays bigger on average, has "fetchlandfall" but doesnt need to be in play to get the counters, and doesnt shrink off blocks.
I would say the lack of Training Ground effects is the bigger deal, but if there were 2 or 3 creatures on Tasigur's level the lack of TG effects wouldn't matter as much.
| Ad Nauseam
| Infect
Big Johnny.
Viscera Seer
Bloodghast
Bitterblossom
Fulminator Mage
Liliana, Heretical Healer
Smothering Abomination
Thoughtseize
Lightning Bolt
Terminate
Kolaghan's Command
Lands
I've got some plans for Abomination. Three toughness is a huge hit against a four drop, and is usually enough for me to look the other way. Sadly I have already been tossing around this type of deck when the Abomination gets spoiled, so I couldn't help my self.
I really want Goblin Bombardment in modern now, more than ever before.
-edit- Can't seem to do deck tags at the moment
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
Jank combo #2:
- Smothering Abomination
- Heartless Summoning
Sac outlet:- Nantuko Husk
- Vampire Aristocrat
- Blood Bairn
Bunch of 2-mana cratures:- Spellskite
- Wall of Tanglecord
- Painter's Servant
- Hovermyr
Wincon: attacking with a giant Nantuko Husk.In other news, we have both halves of Fortify on a 2/1 body. Said body is an Elf, but unfortunately not CC-able, so it'll take a back seat to Ezuri and other 3-mana lords. Also, a 6-mana 6/6 which is more trouble than it's worth. I've got a feeling that I'm going to say "I'd rather play Wurmcoil Engine" a lot more as the set is revealed...
| Ad Nauseam
| Infect
Big Johnny.
Rare
Dragon
Flying
Landfall - It deals 1 point of damage to target creature or player. It the land was a mountain it deals 2 damage instead.
4/4
ValuCUTE on legs. Add redundancy and a different angle to the scapeshift deck.
Is it any good?
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
I love that we're getting enemy manlands.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
B is used for black not blue. U is used for blue. Made me think the BG land was spoiled until I read the temur part.
On that note, I love the UG land a ton, but I'm anxious that the zendikar expeditions are gonna have all ten manlands next set, which means my entire mana base is available in full art foil sans ghost quarter, which means I'm gonna be spending too much money on magic cards in the near future.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
On a different note: allies don't seem to get the support that one could expect. No playables so far
Card seems ok, but not too exciting.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
If it was actually a hard counter like Mystic Snake is maybe, but since its not (turn 4 they won't always have 2 cards in exile) its better colors and one extra toughness are basically irrelevant. The only upside to this guy is that you can counter any Delve spell, but that is such a narrow thing, and Mystic Snake still does that and much more.
If he had Deathtouch, Lifelink or some other combat keyword to balance the exile cost he might have been playable, even Ingest (so he can re/fuel other stuff or himself) but as things are he's just bad. Probably not going to see any play in Standard unless we get some kind of UB Eldrazi Control, where he will probably have a spot as a 1/2 of.
Cubetutor Link
You've been here a long time to not know its UG.