Pulled 4 Biiterblossoms in sealed and the drafts I've done. Thinking of going into the Fae. Is it a competitive deck? My meta is full of GR delver and red deck wins. I want a deck that stomps those.
It can still place well, but its going to depend on environment. If you want to go by mynemesishukos "is it posting results" the answer is yes just not consistently. Though that person probably meant it as a rather snappy way to say no.
I don't really know the rules for linking to outside web sources so I've PM'd you some of the lists that have done well recently.
Pulled 4 Biiterblossoms in sealed and the drafts I've done. Thinking of going into the Fae. Is it a competitive deck? My meta is full of GR delver and red deck wins. I want a deck that stomps those.
Faeries is really not showing up a lot these days. It's less than .5% of both the paper and MTGO metagames, which typically is only seen of decks that are general underperformers. You wouldn't expect this of a deck that was secretly pretty good and just flying under the radar. Those kinds of decks, things like Soul Sisters or UW Control, at least have some kind of showings to justify trying them out. But when there are just no results, this suggests there are some metagame conditions (or deck problems) that prevent the deck success. This is probably at play in Faeries, although we will know more after MM2015. A lot of BBs will be opened and the deck will be an easier experiment for players to try out. If it's still not putting up results by August, this would definitely suggest the deck lacks something.
As someone who plays and loves Fae to death I can honestly tell you that Fae only really strives in metas where traditional combo (Spliner Twin, and Scapeshift) and control decks are rampant. Since we are in a meta where those decks are rampant like they used to (besides twin) Faeries isn't doing very well. It also doesn't help that aggro is the decks main weakness. If you are looking for a deck that will put up results in a PTQ then Fae isn't the deck for you. If you are looking for a different kind of tempo deck that has a lot of decision making and rewards you for mastering the deck than this deck is for you. (It's about tier 2.5)
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
If you want to utilize your Bitterblossoms, run BW Tokens. Deck dominates UR Delver and Burn. Grixis Delver is a little tough. Affinity is an auto-win. Other matchups vary, but don't get better than those.
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One of these day I have to get myself organizized.
This is by PV, one of the best Faeries players when it was legal in Standard.
I’ve had several people ask me whether Polluted Delta is what Faeries needs to make a comeback in Modern. Unfortunately, I don’t think it helps at all. The problem with Modern Faeries was never the mana; the mana was actually quite excellent, with River of Tears, Secluded Glen, and your choice of Underground River, Watery Grave, and other fetchlands. The problem with Faeries was that its cards are just underpowered compared to what else you can be doing.
When Faeries was in Standard, its cards weren’t necessarily the most powerful either, but they were synergistic. Spellstutter Sprite and Mistbind Clique aren’t necessarily better than other options you can have at two and four mana, but they become better when you create a shell that supports them.
Nowadays, cards are individually more powerful. Instead of Spellstutter Sprite, you could be playing Snapcaster Mage. Snapcaster Mage is as good as Spellstutter Sprite when you have synergy, and much better when you don’t, so it follows logically that you want to play Snapcaster Mage instead. If you don’t play Spellstutter Sprite, however, then your Mistbinds become weaker. If you can’t play many of those, then suddenly four Bitterblossoms might be a liability. You need, therefore, to play many sub-optimal cards, just so that you get the required “Faeries” synergy, and you don’t have room for cards that are actually good—such as Snapcaster. Thus, your deck becomes underpowered. Polluted Delta does nothing to change that.
Faeries is pretty bad against Burn, so I'd avoid it if I were you.
Faeries actually isnt bad against burn; learning the proper card choices and learning the matchup is tedious though. The deck has a high level of interaction with the opponent because the average damage threshold is low; since you need Mistbind Clique to power through some games and that doesnt always happen. You have dead cards in the burn matchup that you dont want to play, but the game is winnable simply because of how our counter suite works. And polluted delta doesnt help unless you are splashing a color. The deck has to be teched for burn which incidentally helps you against infect aswell. Ask Ymir Metillion and Faekeeler as they have had experience tweaking to beat burn. But as the writer of the primer Id say you really have to be ready for a challenge if you want to play faeries, but its just not great right now, as everyone has said. The reason to play the deck is simply because of all the lines of play you can make, with maybe two of five being successful in a turn by turn basis, so it really makes you think.
And as far as polluted delta being what gets faeries a comeback...I think the question is completely unrelated; and I enjoy how LSV answered that question. The deck doesnt need fetches, like, its confusing to think that players suspected a fetchland to be the turning point for a deck heavily rooted in interaction. Its funny though, when that one life from the fetch is one less faerie token to utilize (whioh either does anywhere from 1-4 points of damage on offense or eats up 2-3 potential damage on defense). The deck is all about gaining and utilizing time properly. For example, people have always talked about turn 2 bitterblossom being the play, but that can lose you the game against decks like affinity and delver, even though the stream of flyers walls delver off until burn removal is played. Sometimes you do auto-pilot turn 2 bitterblossom (especially with perfect information from Inquisition of Kozilek) So if you have a spellstutter sprite you probably gun it on their turn 3 spell simply because you are slowing their clock down and speeding your clock up by 1 damage (this is unless you are waiting in anticipation of a matchup-relevant spell they might play, in which case some players would save the sprite and let the turn 3 spell resolve; its all case by case analysis and decision making)
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
This is by PV, one of the best Faeries players when it was legal in Standard.
I’ve had several people ask me whether Polluted Delta is what Faeries needs to make a comeback in Modern. Unfortunately, I don’t think it helps at all. The problem with Modern Faeries was never the mana; the mana was actually quite excellent, with River of Tears, Secluded Glen, and your choice of Underground River, Watery Grave, and other fetchlands. The problem with Faeries was that its cards are just underpowered compared to what else you can be doing.
When Faeries was in Standard, its cards weren’t necessarily the most powerful either, but they were synergistic. Spellstutter Sprite and Mistbind Clique aren’t necessarily better than other options you can have at two and four mana, but they become better when you create a shell that supports them.
Nowadays, cards are individually more powerful. Instead of Spellstutter Sprite, you could be playing Snapcaster Mage. Snapcaster Mage is as good as Spellstutter Sprite when you have synergy, and much better when you don’t, so it follows logically that you want to play Snapcaster Mage instead. If you don’t play Spellstutter Sprite, however, then your Mistbinds become weaker. If you can’t play many of those, then suddenly four Bitterblossoms might be a liability. You need, therefore, to play many sub-optimal cards, just so that you get the required “Faeries” synergy, and you don’t have room for cards that are actually good—such as Snapcaster. Thus, your deck becomes underpowered. Polluted Delta does nothing to change that.
Faeries is pretty bad against Burn, so I'd avoid it if I were you.
Faeries isn't bad at all against burn right now. Like ThatStoryTeller120 pointed out, you just have to know what to play and when.
I love Faeries, and it's easily one of the most interactive decks in the format. You have to make a lot of choices, you have to time your spells correctly and sequence your lands properly. It's got a higher learning curve than any of the tier 1 decks and most of the tier 2 decks with a payout only about on par with the lower end of tier 2. That is to say, you can definitely find success with it, especially at an FNM setting where you have a small meta to account for, but it'll take some work and some practice with the deck and you won't be consistently doing well at larger events, even if you do find occasional success.
As above, I'd suggest checking out the primer to see if it suites you. There are plenty of great lists there and Metillion just recently posted a pretty comprehensive list of his results over a time that are pretty telling of the decks strengths and weaknesses.
Otherwise, like someone else said above, BB is useful in BW tokens which is a pretty solid deck.
This is by PV, one of the best Faeries players when it was legal in Standard.
I’ve had several people ask me whether Polluted Delta is what Faeries needs to make a comeback in Modern. Unfortunately, I don’t think it helps at all. The problem with Modern Faeries was never the mana; the mana was actually quite excellent, with River of Tears, Secluded Glen, and your choice of Underground River, Watery Grave, and other fetchlands. The problem with Faeries was that its cards are just underpowered compared to what else you can be doing.
When Faeries was in Standard, its cards weren’t necessarily the most powerful either, but they were synergistic. Spellstutter Sprite and Mistbind Clique aren’t necessarily better than other options you can have at two and four mana, but they become better when you create a shell that supports them.
Nowadays, cards are individually more powerful. Instead of Spellstutter Sprite, you could be playing Snapcaster Mage. Snapcaster Mage is as good as Spellstutter Sprite when you have synergy, and much better when you don’t, so it follows logically that you want to play Snapcaster Mage instead. If you don’t play Spellstutter Sprite, however, then your Mistbinds become weaker. If you can’t play many of those, then suddenly four Bitterblossoms might be a liability. You need, therefore, to play many sub-optimal cards, just so that you get the required “Faeries” synergy, and you don’t have room for cards that are actually good—such as Snapcaster. Thus, your deck becomes underpowered. Polluted Delta does nothing to change that.
I think that is a fair statement.
I mean you could make a comparison with decks that have similarities with Faeries and it's play style. Decks like the BG/x decks or Grixis Delver for example.
And it's true. These decks are full with individually powerful cards and there are not held back by X locked slots that are needed to fulfill tribal requirements.
One thing that bugs me about Faeries is the statement is that it only doesn't put up results because its hard to play well and people don't want to devote time into it. This complaint isn't just limited to Faeries but a lot of other underperforming decks like Utron, Esper Control and others. I honestly think they're just bad decks.
I would grasp that the only reason that the deck is "hard to play" is because it isn't good. If a deck was really a "secret underperformer" you'd see something to indicate that the deck had potential. Instead, you just have a bunch of mediocre players clamoring on how their deck is secretly the hardest deck in the world to play while those same players are unable to put their money where their mouth is and put up results for that deck themselves.
If its your pet deck, that's fine, we all have pet decks. One of my favorite decks of all time was U/G Madness. I don't bother trying to recreating it though, because that deck's death has long since passed. Even if the right cards for that deck existed in Modern, it'd still be terrible compared to simply playing Junk or Twin.
One thing that bugs me about Faeries is the statement is that it only doesn't put up results because its hard to play well and people don't want to devote time into it. This complaint isn't just limited to Faeries but a lot of other underperforming decks like Utron, Esper Control and others. I honestly think they're just bad decks.
I would grasp that the only reason that the deck is "hard to play" is because it isn't good. If a deck was really a "secret underperformer" you'd see something to indicate that the deck had potential. Instead, you just have a bunch of mediocre players clamoring on how their deck is secretly the hardest deck in the world to play while those same players are unable to put their money where their mouth is and put up results for that deck themselves.
If its your pet deck, that's fine, we all have pet decks. One of my favorite decks of all time was U/G Madness. I don't bother trying to recreating it though, because that deck's death has long since passed. Even if the right cards for that deck existed in Modern, it'd still be terrible compared to simply playing Junk or Twin.
For the most part, I agree with this. In the overwhelming majority of cases, "hard to play decks" with no results are not secretly good decks. They are just lacking critical tools to make them viable, and/or the metagame is just too hostile to them at the time. This isn't true of decks that are tier 2. Those decks have some baseline of results and are just waiting for the right pilots, circumstances, or cards to make them work. Jund is currently an example of this, as was Abzan before Siege Rhino came out. But it's very rare of the tier 3 or worse decks.
The big exception to this was Amulet Bloom, which went from a semi-obscure MTGO deck with basically zero paper results into the deck with the best win rate in the format. It doesn't see as much play as Twin or Affinity, but it's right in the same league as UWR Control, Scapeshift, Merfolk, RG Tron, and other longstanding Modern staples. This just goes to show that a hard-to-play deck with no results CAN be secretly a broken deck just waiting for the right time.
That said, I don't think Faeries is such a deck. Amulet was able to overcome its obscurity because it's incredibly fast and very hard to interact with, which is typically the kind of deck you wouldn't bet against in Modern. But the very interactive Faeries deck is another story, because it shares qualities with other interactive control decks that are all struggling right now.
Not that much data but someone did Top 8 an SCG Premier IQ with a faeries deck which is at least something.
If you want some decks where Bittblossom can fit theres BW Tokens as had been mentioned but also potentially (I havent seen it show up in any lists yet tho) Esper Mentor lists.
I think faeries is a decent deck--and a lot of the pieces go in other stuff too so if you don't like it you didn't blow a ton of money on something taht doesnt convert to twin/grixi something/uwr control.
Faeries however does need to be built properly to your meta. Its typically good against control and combo, but probably better built right now as just a UB control deck with some minor faerie elements. Its hard to know how it should be built week to week or in blind meta's, which is annoying--the results you see people put up are the ones that gambled and 'called it' right.
I think faeries is a decent deck--and a lot of the pieces go in other stuff too so if you don't like it you didn't blow a ton of money on something taht doesnt convert to twin/grixi something/uwr control.
Faeries however does need to be built properly to your meta. Its typically good against control and combo, but probably better built right now as just a UB control deck with some minor faerie elements. Its hard to know how it should be built week to week or in blind meta's, which is annoying--the results you see people put up are the ones that gambled and 'called it' right.
This is the issue of most control(ish) type decks as they have the tools to win but they need to be built for specific metas.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
This is by PV, one of the best Faeries players when it was legal in Standard.
I’ve had several people ask me whether Polluted Delta is what Faeries needs to make a comeback in Modern. Unfortunately, I don’t think it helps at all. The problem with Modern Faeries was never the mana; the mana was actually quite excellent, with River of Tears, Secluded Glen, and your choice of Underground River, Watery Grave, and other fetchlands. The problem with Faeries was that its cards are just underpowered compared to what else you can be doing.
When Faeries was in Standard, its cards weren’t necessarily the most powerful either, but they were synergistic. Spellstutter Sprite and Mistbind Clique aren’t necessarily better than other options you can have at two and four mana, but they become better when you create a shell that supports them.
Nowadays, cards are individually more powerful. Instead of Spellstutter Sprite, you could be playing Snapcaster Mage. Snapcaster Mage is as good as Spellstutter Sprite when you have synergy, and much better when you don’t, so it follows logically that you want to play Snapcaster Mage instead. If you don’t play Spellstutter Sprite, however, then your Mistbinds become weaker. If you can’t play many of those, then suddenly four Bitterblossoms might be a liability. You need, therefore, to play many sub-optimal cards, just so that you get the required “Faeries” synergy, and you don’t have room for cards that are actually good—such as Snapcaster. Thus, your deck becomes underpowered. Polluted Delta does nothing to change that.
Faeries is pretty bad against Burn, so I'd avoid it if I were you.
Exactly. Except that Burn is one my better matchups and I laugh everytime when I see people opening with a burn spell or goblin guide.
please, don't necro threads. If it's not in the top half of the first page, it's probably well beyond its shelf life.
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Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Glad to hear there are players interested in playing the deck. Please drop by the Faeries Primer in the developing competitive section of the forums. I have always been a huge fan of faeries and I actually build other decks just to know how Faeries operates against these decks. But yes there is a high investment of time that leads to success with the deck, and its very personalize-able so one faerie deck is different from the next (mine plays Grafted Wargear to apply more pressure and give spellstutter sprite another reason to come down on turn 2 outside of countering 1-drops)
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
The biggest issue I've seen with the deck (always been across the table from it) is it's lack of finishers. It can do a really excellent job of pushing the game into the later turns, but playing against it, I've never really felt like the Fae players gain an advantage doing so. I know people have played Goyf and Tas, but I'm not sure that in the answer they are looking for, and while Mistbind can be a beating, I don't think it properly stabilizes the Fae players enough to take over the game.
If that issue is ever solved I'd be a bit more afraid of the deck, but as for right now... meh. I still think a sweet Æther Vial list for fae is just waiting for someone to stumble upon it.
I think that Faeries is one of those decks that gets better when the player knows their deck, not based on the sheer power level of his/her cards. Player skill comes into play a lot with Faeries. I've been testing the deck out and I've been fumbling all about. But I feel that once I get the hang of it, the deck will be worth my time. Now I could be completely wrong, and I'm sorry if I am, but that's just how Faeries comes off to me.
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"Don't believe everything you read on the internet." - Abraham Lincoln
Faeries is such an oddity in modern, thats why the deck stands out to people...its an aggro control deck based on tempo principles that trades cards and life for time but it puts itself on a clock to generate its most important resource...it is an enigma of a deck that is hard to truly shoehorn into a control label, but the threats are mostly 1 toughness creatures that arent great in combat so its definitely not a candidate for midrange.
This deck is extremely customizable in truth, and no faerie deck is exactly like the next because a lot of the time there is an angle of the game which the pilot prioritizes during deck construction, and you have to choose your slots accordingly.
The deck can be built to beat almost anything, it just cannot play all the cards it needs to beat everything, so metagaming will be hard until we find more good ways to ignore and/or race cards an opponent is playing...if not a way to make better use of the turns Faeries can buy as a deck
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
yeah. i agree with storyteller. taking the deck into an unknown meta is a scary thought. however, if you get a grasp on what you're going to be playing, you can easily build the deck to beat what you're going to face.
the other problem with the deck is that games with a bitterblossom and games without one play completely differently. its not like GBx where you're like, "i didn't get my goyf, but i got my siege rhino or olivia. so all is good." the deck is completely different without it. anyone can pilot fae when you land a turn 2 bb. its the games you don't get it that puts people off the deck because they're that much more difficult to navigate.
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I speak in sarcasm because calling people ******* ******** is not allowed.
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Modern - GB Elves, UW Ojutai Control
Legacy - BWG Junk Stoneblade
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I don't really know the rules for linking to outside web sources so I've PM'd you some of the lists that have done well recently.
Faeries is really not showing up a lot these days. It's less than .5% of both the paper and MTGO metagames, which typically is only seen of decks that are general underperformers. You wouldn't expect this of a deck that was secretly pretty good and just flying under the radar. Those kinds of decks, things like Soul Sisters or UW Control, at least have some kind of showings to justify trying them out. But when there are just no results, this suggests there are some metagame conditions (or deck problems) that prevent the deck success. This is probably at play in Faeries, although we will know more after MM2015. A lot of BBs will be opened and the deck will be an easier experiment for players to try out. If it's still not putting up results by August, this would definitely suggest the deck lacks something.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
This is by PV, one of the best Faeries players when it was legal in Standard.
Faeries is pretty bad against Burn, so I'd avoid it if I were you.
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Big Johnny.
And as far as polluted delta being what gets faeries a comeback...I think the question is completely unrelated; and I enjoy how LSV answered that question. The deck doesnt need fetches, like, its confusing to think that players suspected a fetchland to be the turning point for a deck heavily rooted in interaction. Its funny though, when that one life from the fetch is one less faerie token to utilize (whioh either does anywhere from 1-4 points of damage on offense or eats up 2-3 potential damage on defense). The deck is all about gaining and utilizing time properly. For example, people have always talked about turn 2 bitterblossom being the play, but that can lose you the game against decks like affinity and delver, even though the stream of flyers walls delver off until burn removal is played. Sometimes you do auto-pilot turn 2 bitterblossom (especially with perfect information from Inquisition of Kozilek) So if you have a spellstutter sprite you probably gun it on their turn 3 spell simply because you are slowing their clock down and speeding your clock up by 1 damage (this is unless you are waiting in anticipation of a matchup-relevant spell they might play, in which case some players would save the sprite and let the turn 3 spell resolve; its all case by case analysis and decision making)
So, Id say come read up in the faerie primer thread (http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/542105-ub-x-faeries) and test the deck online a bit first and see if you like it, but it can be a very uphill battle.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Faeries isn't bad at all against burn right now. Like ThatStoryTeller120 pointed out, you just have to know what to play and when.
I love Faeries, and it's easily one of the most interactive decks in the format. You have to make a lot of choices, you have to time your spells correctly and sequence your lands properly. It's got a higher learning curve than any of the tier 1 decks and most of the tier 2 decks with a payout only about on par with the lower end of tier 2. That is to say, you can definitely find success with it, especially at an FNM setting where you have a small meta to account for, but it'll take some work and some practice with the deck and you won't be consistently doing well at larger events, even if you do find occasional success.
As above, I'd suggest checking out the primer to see if it suites you. There are plenty of great lists there and Metillion just recently posted a pretty comprehensive list of his results over a time that are pretty telling of the decks strengths and weaknesses.
Otherwise, like someone else said above, BB is useful in BW tokens which is a pretty solid deck.
I think that is a fair statement.
I mean you could make a comparison with decks that have similarities with Faeries and it's play style. Decks like the BG/x decks or Grixis Delver for example.
And it's true. These decks are full with individually powerful cards and there are not held back by X locked slots that are needed to fulfill tribal requirements.
I would grasp that the only reason that the deck is "hard to play" is because it isn't good. If a deck was really a "secret underperformer" you'd see something to indicate that the deck had potential. Instead, you just have a bunch of mediocre players clamoring on how their deck is secretly the hardest deck in the world to play while those same players are unable to put their money where their mouth is and put up results for that deck themselves.
If its your pet deck, that's fine, we all have pet decks. One of my favorite decks of all time was U/G Madness. I don't bother trying to recreating it though, because that deck's death has long since passed. Even if the right cards for that deck existed in Modern, it'd still be terrible compared to simply playing Junk or Twin.
For the most part, I agree with this. In the overwhelming majority of cases, "hard to play decks" with no results are not secretly good decks. They are just lacking critical tools to make them viable, and/or the metagame is just too hostile to them at the time. This isn't true of decks that are tier 2. Those decks have some baseline of results and are just waiting for the right pilots, circumstances, or cards to make them work. Jund is currently an example of this, as was Abzan before Siege Rhino came out. But it's very rare of the tier 3 or worse decks.
The big exception to this was Amulet Bloom, which went from a semi-obscure MTGO deck with basically zero paper results into the deck with the best win rate in the format. It doesn't see as much play as Twin or Affinity, but it's right in the same league as UWR Control, Scapeshift, Merfolk, RG Tron, and other longstanding Modern staples. This just goes to show that a hard-to-play deck with no results CAN be secretly a broken deck just waiting for the right time.
That said, I don't think Faeries is such a deck. Amulet was able to overcome its obscurity because it's incredibly fast and very hard to interact with, which is typically the kind of deck you wouldn't bet against in Modern. But the very interactive Faeries deck is another story, because it shares qualities with other interactive control decks that are all struggling right now.
lingering souls is so annoying!
timely reinforcements!
Not that much data but someone did Top 8 an SCG Premier IQ with a faeries deck which is at least something.
If you want some decks where Bittblossom can fit theres BW Tokens as had been mentioned but also potentially (I havent seen it show up in any lists yet tho) Esper Mentor lists.
I think faeries is a decent deck--and a lot of the pieces go in other stuff too so if you don't like it you didn't blow a ton of money on something taht doesnt convert to twin/grixi something/uwr control.
Faeries however does need to be built properly to your meta. Its typically good against control and combo, but probably better built right now as just a UB control deck with some minor faerie elements. Its hard to know how it should be built week to week or in blind meta's, which is annoying--the results you see people put up are the ones that gambled and 'called it' right.
This is the issue of most control(ish) type decks as they have the tools to win but they need to be built for specific metas.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
i think we need to think about what decks you see in local meta's... and bulid our decks accordingly....
too many times we just try to copy a decklist and hope it will work
every deck takes time...
Exactly. Except that Burn is one my better matchups and I laugh everytime when I see people opening with a burn spell or goblin guide.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
If that issue is ever solved I'd be a bit more afraid of the deck, but as for right now... meh. I still think a sweet Æther Vial list for fae is just waiting for someone to stumble upon it.
Cheeri0sXWU
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Alt+0198=Æ
This deck is extremely customizable in truth, and no faerie deck is exactly like the next because a lot of the time there is an angle of the game which the pilot prioritizes during deck construction, and you have to choose your slots accordingly.
The deck can be built to beat almost anything, it just cannot play all the cards it needs to beat everything, so metagaming will be hard until we find more good ways to ignore and/or race cards an opponent is playing...if not a way to make better use of the turns Faeries can buy as a deck
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
the other problem with the deck is that games with a bitterblossom and games without one play completely differently. its not like GBx where you're like, "i didn't get my goyf, but i got my siege rhino or olivia. so all is good." the deck is completely different without it. anyone can pilot fae when you land a turn 2 bb. its the games you don't get it that puts people off the deck because they're that much more difficult to navigate.