Inspired by the top level comment chain on this reddit thread, which was in turn inspired by today's mothership article, I'm curious what people think regarding the strength of super specific hate in the format.
To paraphrase the end of the article, Sam Stoddard talks about Choke and Flashfires as being outrageously powerful sideboard hosers that hate on a color way too hard, and they don't intend on printing anything similar anytime soon. Meanwhile, he goes on to talk about how Rest in Peace does a commendable job by fighting Dredge, Delve, and many other graveyard-centric strategies at the same level of effectiveness that Ancient Grudge and Rending Volley operate at. People in the reddit thread called him out on this since Rest in Peace arguably annihilates those decks by not only stopping gameplay progress (ala Leyline of the Void), it also erases past progress (a la Tormod's Crypt). In so doing, it doesn't hose a particular color, but it does hose an entire playstyle, which is arguably worse. I agree with this viewpoint, and think RiP is over the top as an answer since it is effectively a 4 mana and two cards reduced to a single, differently colored two mana spell.
In general, I think that narrow hate like rest in peace is absolutely OK in ANY format--Specifically, hate that completely, thoroughly, and utterly destroys a strategy that is all-in on playing unfair magic. If you lose to RIP, it's because you weren't trying to play fair magic. If you were trying to play fair magic, a-la value reanimator shenanigans, then rest in peace coming down doesn't stop you from playing magic, and while it may curtail your late game, it does involve your opponent investing a card that you could have otherwise as a relevant threat or answer.
Private Mod Note
():
Rollback Post to RevisionRollBack
Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
I agree with Sam Stoddard.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
I agree with Sam Stoddard.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
The same way you get blown out by choke if you pack your deck full of blue cards? Seems fair.
I agree with Sam Stoddard.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
The same way you get blown out by choke if you pack your deck full of blue cards? Seems fair.
That is exactly what his article was criticizing and why cards of that kind are not made anymore.
You deserve to lose to Rest in Peace if you show up with Dredge, Reanimator or Living End though. Narrow strategies meeting their hoser
Assault Loam is unfair Magic??? It dies pretty hard to RIP
I think that having good sideboard answers is great, but especially when they are very general and go against a specific color or land type, they should be limited in their power.
I don't think anyone would be surprised after reading this if they know WOTC's stand on LD nowadays. They don't print cards that mess with lands now, not even Stone Rain.
Side note, I think it's fascinating how some decks can turn SB cards into maindeck material by playing other cards that "force" your opponent's deck into the kind that the SB card is designed to hate on. Think Spreading Seas + Merfolk lords that grant islandwalk or Pyroblast + Painter's Servant in Legacy.
edit: actually Spreading Seas is the other way around, you're playing a SB card (Seas) that forces your opponent's deck into the kind that your maindeck cards (lords) are supposed to beat
I agree with Sam Stoddard.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
But RiP isn't Stony Silence. It's Stony Silence plus Shatterstorm. It destroys everything you've built up so far, and stops you from progressing further, while Stony Silence only does the former - if you remove it, all the artifacts you played are still live. Leyline of the Void, Nihil Spellbomb, and Bojuka Bog already serve as very efficient hosers - Rip just wrecks the archetype, which is the issue.
I agree with Sam Stoddard.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
But RiP isn't Stony Silence. It's Stony Silence plus Shatterstorm. It destroys everything you've built up so far, and stops you from progressing further, while Stony Silence only does the former - if you remove it, all the artifacts you played are still live. Leyline of the Void, Nihil Spellbomb, and Bojuka Bog already serve as very efficient hosers - Rip just wrecks the archetype, which is the issue.
Don't make it sound like RIP is somehow this oppressive hoser that prevents graveyard strategies from being a thing when it in fact sees pretty much no play because most decks that cannot even utilize it without problems.
This isn't so uncommon. I play Bogles and pretty much scoop to a T2 Spellskite. I've seen burn scoop to a Leyline of Sanctity T0. I run 2 Rest in Peace in my sideboard. In the matchups I really need it, sometimes I get it and sometimes I don't.
I took one hand with a RiP without a Bogle. That didn't turn out so well. I feel that this is kind of how modern is positioned right now.
as someone who got all their islands boiled the other day, i am fine with these kinds of cards. only certain decks will run them, you just need to have the expectation that you might see one in a particular matchup. if you are playing a blue deck and sit down against RG tron, you'd better be aware you may not be untapping your lands or you might be putting them in the graveyard. as mentioned, these cards are super specific. there are probably better sideboard cards to run in general so i don't really mind this kind of thing. for example, i could play sanctimony because it is hilarious and my deck has a weak burn matchup. however, i am using timely reinforcements, not because it is better vs. burn (it isn't) but because it has applications against more decks such as helping my stabilize against affinity with no flyers or creating some chump blockers and buffering my life vs junk before i wrath all their guys away.
as for rest in peace itself, the card kind of rubs me the wrong way but this is because i love graveyard decks. its really annoying when they print cards like dryad militant that are nice aggressive creatures, but, oh whats that? it completely shuts down graveyard strategies really randomly? that sucks. RIP is disgusting vs graveyard decks but its a narrow strategy getting punished by narrow hate, nothing more. i just posted a card in the modern card creation pertaining exactly to RIP. it was an instant that stops things from being exiled from graveyards until the end of the turn. super narrow card to fight against super narrow hate i think would be fair. it would be cool to try to next level people with a dredge deck aside from boarding into 4 ancient grudge and 4 ray of revelation and hoping to hit whatever thing they brought in to wreck your entire strategy.
RIP effects both players. If you want to run it you need to accept less value from your own graveyard ala lingering souls, SC Mage targets, or delve fuel. Unlike a green deck running choke. RIP places limits on its owner.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
RIP effects both players. If you want to run it you need to accept less value from your own graveyard ala lingering souls, SC Mage targets, or delve fuel. Unlike a green deck running choke. RIP places limits on its owner.
Except Choke also puts limits on its owner in that you can't run it in a Blue deck.
If someone is going to use the "you can't use Rest In Peace if you're doing stuff in the graveyard!" I don't see how "you can't use Choke if you're playing a Blue deck!" doesn't also apply.
Not really. If you're running blue you won't side in choke vs. blue. You'll side in negate or spell pierce instead. It's greens answer to not having counterspells. It's not that blue can't use choke, more there are better blue options than choke.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
Stony Silence actually both stops existing resources and future resources. It makes any Ravagers, Overseers, or Platings in play or cast in the future useless. It really isn't any different, even if it is not as immediately obviousl
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
Stony Silence actually both stops existing resources and future resources. It makes any Ravagers, Overseers, or Platings in play or cast in the future useless. It really isn't any different, even if it is not as immediately obviousl
I don't see how that's arguable at all. If you play Stony Silence turn two, I can keep playing artifacts, and as soon as I find my Disenchant, they all start working again, including those I played beforehand. Just because I can't equip Cranial Plating immediately doesn't mean it loses 100% of it's value. Meanwhile, if you play Rest in Peace, the same isn't true. I can't Dredge myself, because my dredgers are all gone, and even if I could self-mill, the milled cards would also get removed from game.
[/card]theRest in Peace explicitly destroys resources, Stony Silence just makes them vanilla.
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
Stony Silence actually both stops existing resources and future resources. It makes any Ravagers, Overseers, or Platings in play or cast in the future useless. It really isn't any different, even if it is not as immediately obviousl
I don't see how that's arguable at all. If you play Stony Silence turn two, I can keep playing artifacts, and as soon as I find my Disenchant, they all start working again, including those I played beforehand. Just because I can't equip Cranial Plating immediately doesn't mean it loses 100% of it's value. Meanwhile, if you play Rest in Peace, the same isn't true. I can't Dredge myself, because my dredgers are all gone, and even if I could self-mill, the milled cards would also get removed from game.
[/card]theRest in Peace explicitly destroys resources, Stony Silence just makes them vanilla.
Dredge is a more powerful and more narrow effect than artifacts. Therefore a more powerful narrow answer makes sense. I really don't see the problem with rest in peace at all.
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
Stony Silence actually both stops existing resources and future resources. It makes any Ravagers, Overseers, or Platings in play or cast in the future useless. It really isn't any different, even if it is not as immediately obviousl
I don't see how that's arguable at all. If you play Stony Silence turn two, I can keep playing artifacts, and as soon as I find my Disenchant, they all start working again, including those I played beforehand. Just because I can't equip Cranial Plating immediately doesn't mean it loses 100% of it's value. Meanwhile, if you play Rest in Peace, the same isn't true. I can't Dredge myself, because my dredgers are all gone, and even if I could self-mill, the milled cards would also get removed from game.
[/card]theRest in Peace explicitly destroys resources, Stony Silence just makes them vanilla.
For all intents and purposes, making your entire deck vanilla 1/1s and 2/2s is the same thing as destroying it. Until you kill Stony Silence, it not only destroyed all of your previous work but also is stopping any future work.
I remember when RiP first came out in the innistrad block and my first reaction was "Why???". It was in a graveyard-based set, yet it hosed all graveyards. It came out on top of almost any other anti-graveyard cards out there mainly because it had an immediate effect and a continuous effect for no cost whatsoever.
All my modern decks splash a white and have 3 RiP in the sideboard and I simply do not use graveyard strategies because of all this GY hate but mainly because if my opponent lands a RiP, then the game simply stops being fun.
I am all for sideboard cards that set your opponent back because they went overboard early. Nihil spellbomb does that. Choke does that. However, RiP just shuts them down until they get anything that deals with it. Sure you can destroy it but at the end of the day, the card is simply too powerful.
I played a variant of eggs way back when and when they played creeping corrosion, I was perfectly fine with it! It punished me if I overstepped. But it didn't shut me down.
Actually, it's from Return to Ravnica, the block AFTER Innistrad. So it was more like 'enough with these graveyard-decks! Just play your creatures and turn them sideways!' (Just kidding, I loved the Inn/RtR standard-meta).
Using an Eggs-anecdote is kinda pointless - no offence intended. RiP also prevented Jund from getting value from DRS but we don't really care anymore. Eggs is dead and gone, and we don't miss it (again, no offence...).
The main-issue is whether these incredibly narrow but also game-breakingly strong, way-too-cheap SB-cards are good for modern or not. I, myself, don't like them (naturally, my Affinity-deck makes me a bit biased) as I think there is a lot more gameplay in more 'natural' answers I.E. answers that one can come back from - Shatterstorm, Ancient Grudge, Disenchant, Tormod's Crypt, Nihil Spellbomb, Leyline of the Void and whatever else I can't remember off the top of my head.
Oh yeah, I had forgotten for a second it was from RTR. Still I was disappointed since SoM/INN had a fair amount of GY removal so I didn't see the point of printing something this oppressive.
The eggs variant was more of a storm deck Not a pyrite F6 deck. The point I was trying to make was that even if that deck didn't rely mainly on the graveyard, it gets severely crippled because of it rather than set back. As long as this card is modern legal, GY strategies are cannot be T1 viable in theory. I am still surprised that RiP isn't in every single sideboard so far.
The eggs variant was more of a storm deck Not a pyrite F6 deck. The point I was trying to make was that even if that deck didn't rely mainly on the graveyard, it gets severely crippled because of it rather than set back. As long as this card is modern legal, GY strategies are cannot be T1 viable in theory. I am still surprised that RiP isn't in every single sideboard so far.
...why? First, it's White, so if you're not playing a White deck, you inherently can't run it. Second, it has completely anti-synergy with some decks. Even decks that aren't relying terribly on the graveyard don't necessarily want it; for example, GR Tron can hardly be considered a graveyard-based deck, but even when splashing for White it doesn't run Rest In Peace because of the obvious anti-synergy with Wurmcoil Engine.
One might as well be surprised that not every single deck is running Thoughtseize.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
To paraphrase the end of the article, Sam Stoddard talks about Choke and Flashfires as being outrageously powerful sideboard hosers that hate on a color way too hard, and they don't intend on printing anything similar anytime soon. Meanwhile, he goes on to talk about how Rest in Peace does a commendable job by fighting Dredge, Delve, and many other graveyard-centric strategies at the same level of effectiveness that Ancient Grudge and Rending Volley operate at. People in the reddit thread called him out on this since Rest in Peace arguably annihilates those decks by not only stopping gameplay progress (ala Leyline of the Void), it also erases past progress (a la Tormod's Crypt). In so doing, it doesn't hose a particular color, but it does hose an entire playstyle, which is arguably worse. I agree with this viewpoint, and think RiP is over the top as an answer since it is effectively a 4 mana and two cards reduced to a single, differently colored two mana spell.
What are your thoughts?
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
RIP can do a lot of work against a fair deck with Goyf, Finks, Lingering Souls, and Tasigur.
The graveyard isn't a normal zone that you can utilize how you want. If you build a deck around doing that then it's perfectly fine that you get blown out by Rest in Peace. The same way you can get blown out by Stony Silence if you pack your deck full of artifacts.
The same way you get blown out by choke if you pack your deck full of blue cards? Seems fair.
That is exactly what his article was criticizing and why cards of that kind are not made anymore.
You deserve to lose to Rest in Peace if you show up with Dredge, Reanimator or Living End though. Narrow strategies meeting their hoser
I don't think anyone would be surprised after reading this if they know WOTC's stand on LD nowadays. They don't print cards that mess with lands now, not even Stone Rain.
Side note, I think it's fascinating how some decks can turn SB cards into maindeck material by playing other cards that "force" your opponent's deck into the kind that the SB card is designed to hate on. Think Spreading Seas + Merfolk lords that grant islandwalk or Pyroblast + Painter's Servant in Legacy.
edit: actually Spreading Seas is the other way around, you're playing a SB card (Seas) that forces your opponent's deck into the kind that your maindeck cards (lords) are supposed to beat
| Ad Nauseam
| Infect
Big Johnny.
But RiP isn't Stony Silence. It's Stony Silence plus Shatterstorm. It destroys everything you've built up so far, and stops you from progressing further, while Stony Silence only does the former - if you remove it, all the artifacts you played are still live. Leyline of the Void, Nihil Spellbomb, and Bojuka Bog already serve as very efficient hosers - Rip just wrecks the archetype, which is the issue.
So? Who even plays Rest in Peace in the first place? Are you saying graveyard decks aren't a thing because RIP? I would be far more of afraid of a turn 2 Scavenging Ooze especially since that can and is played in the maindeck.
Let's not also forget that RIP effects both sides equally while stuff like Leyline of the Void, Ravenous Trap, Rakdos Charm, Jund Charm, Bojuka Bog, Nihil Spellbomb, Tormod's Crypt, etc are all completely one-sided which is actually pretty relevant in a world with Delve spells and Snapcaster Mages and Tarmogoyfs running around.
Don't make it sound like RIP is somehow this oppressive hoser that prevents graveyard strategies from being a thing when it in fact sees pretty much no play because most decks that cannot even utilize it without problems.
Enchantment Removal
Artifact Removal
Sorry but you can answer these narrow hate cards. Narrow hate cards are usually bad anyways.
I took one hand with a RiP without a Bogle. That didn't turn out so well. I feel that this is kind of how modern is positioned right now.
as for rest in peace itself, the card kind of rubs me the wrong way but this is because i love graveyard decks. its really annoying when they print cards like dryad militant that are nice aggressive creatures, but, oh whats that? it completely shuts down graveyard strategies really randomly? that sucks. RIP is disgusting vs graveyard decks but its a narrow strategy getting punished by narrow hate, nothing more. i just posted a card in the modern card creation pertaining exactly to RIP. it was an instant that stops things from being exiled from graveyards until the end of the turn. super narrow card to fight against super narrow hate i think would be fair. it would be cool to try to next level people with a dredge deck aside from boarding into 4 ancient grudge and 4 ray of revelation and hoping to hit whatever thing they brought in to wreck your entire strategy.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
If someone is going to use the "you can't use Rest In Peace if you're doing stuff in the graveyard!" I don't see how "you can't use Choke if you're playing a Blue deck!" doesn't also apply.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Storm Crow is strictly worse than Seacoast Drake.
But the issue is Stony Silence doesn't do what Vandalblast does, and Vandalblast doesn't do what Stony Silence does. One destroys all existing resources, the other stops future resource generation (and existing resources, in this case). One is essentially Leyline of the Void while the other is Nihil Spellbomb. Meanwhile, Rest in Peace both destroys existing resources, and impedes future resource generation, performing both roles.
The argument isn't that Rest in Peace is excessively powerful and needs banning, or that it makes graveyard decks unplayable (because Living End is still a thing). The issue is that it's unusually efficient in what it's trying to do by fulfilling both resource denying roles, and carries a lot of splash damage, which the article explicitly stated they did not want (but then went on to list RiP as an example). Is this the type of sideboard card we want to be standard in Modern?
Stony Silence actually both stops existing resources and future resources. It makes any Ravagers, Overseers, or Platings in play or cast in the future useless. It really isn't any different, even if it is not as immediately obviousl
Storm Crow is strictly worse than Seacoast Drake.
I don't see how that's arguable at all. If you play Stony Silence turn two, I can keep playing artifacts, and as soon as I find my Disenchant, they all start working again, including those I played beforehand. Just because I can't equip Cranial Plating immediately doesn't mean it loses 100% of it's value. Meanwhile, if you play Rest in Peace, the same isn't true. I can't Dredge myself, because my dredgers are all gone, and even if I could self-mill, the milled cards would also get removed from game.
[/card]theRest in Peace explicitly destroys resources, Stony Silence just makes them vanilla.
Dredge is a more powerful and more narrow effect than artifacts. Therefore a more powerful narrow answer makes sense. I really don't see the problem with rest in peace at all.
For all intents and purposes, making your entire deck vanilla 1/1s and 2/2s is the same thing as destroying it. Until you kill Stony Silence, it not only destroyed all of your previous work but also is stopping any future work.
Storm Crow is strictly worse than Seacoast Drake.
All my modern decks splash a white and have 3 RiP in the sideboard and I simply do not use graveyard strategies because of all this GY hate but mainly because if my opponent lands a RiP, then the game simply stops being fun.
I am all for sideboard cards that set your opponent back because they went overboard early. Nihil spellbomb does that. Choke does that. However, RiP just shuts them down until they get anything that deals with it. Sure you can destroy it but at the end of the day, the card is simply too powerful.
I played a variant of eggs way back when and when they played creeping corrosion, I was perfectly fine with it! It punished me if I overstepped. But it didn't shut me down.
RETIRED - GAME SUCKS
Modern:
UUUMerfolksUUU
RGoblinsR
Ad Nauseam
BR 8 Racks RB
WUB Mill BUW
Legacy:
XOps! All splels! X
What I think of MaRo
Oh yeah, I had forgotten for a second it was from RTR. Still I was disappointed since SoM/INN had a fair amount of GY removal so I didn't see the point of printing something this oppressive.
The eggs variant was more of a storm deck Not a pyrite F6 deck. The point I was trying to make was that even if that deck didn't rely mainly on the graveyard, it gets severely crippled because of it rather than set back. As long as this card is modern legal, GY strategies are cannot be T1 viable in theory. I am still surprised that RiP isn't in every single sideboard so far.
RETIRED - GAME SUCKS
Modern:
UUUMerfolksUUU
RGoblinsR
Ad Nauseam
BR 8 Racks RB
WUB Mill BUW
Legacy:
XOps! All splels! X
What I think of MaRo
One might as well be surprised that not every single deck is running Thoughtseize.