Thoughts on Kolaghan's Command going forward in Modern? Is it good enough for Jund to take over Abzan? Is it possible that it creates a Reanimator deck because you can target yourself with the discard? The card just screams value in grindy matchups.
This card is also quite good in the BWR midrange decks. I've been playing 2 main deck in my list, and it's been quite good. But I wouldn't see the point in reanimator. Especially considering cheaper discard spells can also target yourself, such as Thoughtseize, Raven's Crime, and Funeral Charm.
Knowledge Pool count: 308
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
This card is also quite good in the BWR midrange decks. I've been playing 2 main deck in my list, and it's been quite good. But I wouldn't see the point in reanimator. Especially considering cheaper discard spells can also target yourself, such as Thoughtseize, Raven's Crime, and Funeral Charm.
It's actually a valid complaint; you can't expect people to hold a conversation on Paradise Lost if no one's read it, and there are a lot of cards to remember exactly what one fringe playable card does....
I think Jund is the perfect deck to use it; as it basically means null a topdeck, destroy an artifact, get back a Goyf, or Bolt the enemy in any combination. If Jund takes it going forward we shall see, but if it can't I don't suspect Command to stick around.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
i saw someone using it in grixis delver on Monday, I think its legit. worst case scenario its a bad blightning at instant speed. to be honest, I think all the commands (with maybe silumgar's being the exception) are good in modern. putting 4 modes on a card and having it be cost efficient is all I really need to hear. incidentally hates on affinity? sign me up.
i saw someone using it in grixis delver on Monday, I think its legit. worst case scenario its a bad blightning at instant speed. to be honest, I think all the commands (with maybe silumgar's being the exception) are good in modern. putting 4 modes on a card and having it be cost efficient is all I really need to hear. incidentally hates on affinity? sign me up.
To be honest I would say that the two blue ones are clearly worse than the other three. They cost 4 and 5 mana respectively and their effects are not that good. Especially for the mana cost. Kolaghan's Command, Dromoka's Command and Atarka's Command are all solid cards though and will find their place if they haven't already.
Is it possible that it creates a Reanimator deck because you can target yourself with the discard?
To this the answer is no, because 3 mana is a lot to pay to set up a reanimation even if you can do it at instant speed. Faithless Looting costs 1, Izzet Charm and Grisly Salvage cost 2.
To be honest I would say that the two blue ones are clearly worse than the other three. They cost 4 and 5 mana respectively and their effects are not that good. Especially for the mana cost. Kolaghan's Command, Dromoka's Command and Atarka's Command are all solid cards though and will their place if they haven't already.
I agree, the only reason I didn't say ojutai's command was bad too was because I saw someone using a sweet bant deck with it that really made use of that awkward return creature to the battlefield ability. the guy dismantled affinity with recurring qasali pridemates and crushed tron by bringing back gaddock teeg every time they managed to get rid of him. small sample size, I know. it is probably not worth using.
if I had to rank the 5, itd be atarka, kolaghan, dromoka, ojutai, then silumgar from best to worst. dromoka's could possibly be #2 but it seems like more of a sideboard thing whereas the jund colored commands are already seeing maindeck play.
This card is also quite good in the BWR midrange decks. I've been playing 2 main deck in my list, and it's been quite good. But I wouldn't see the point in reanimator. Especially considering cheaper discard spells can also target yourself, such as Thoughtseize, Raven's Crime, and Funeral Charm.
It's actually a valid complaint; you can't expect people to hold a conversation on Paradise Lost if no one's read it, and there are a lot of cards to remember exactly what one fringe playable card does....
I think Jund is the perfect deck to use it; as it basically means null a topdeck, destroy an artifact, get back a Goyf, or Bolt the enemy in any combination. If Jund takes it going forward we shall see, but if it can't I don't suspect Command to stick around.
Well considering this isn't the Rulings section where you're "required" to use tags, there's no need to have a crap fit over it. Not to mention if you don't know what a card does, you can take 5 seconds to google it. We are on the internet, after all....
Knowledge Pool count: 308
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
Is it possible that it creates a Reanimator deck because you can target yourself with the discard?
To this the answer is no, because 3 mana is a lot to pay to set up a reanimation even if you can do it at instant speed. Faithless Looting costs 1, Izzet Charm and Grisly Salvage cost 2.
I disagree with both Delfam and you, UWRb gifts reanimator is a deck that used to be a thing--this command slots right into it. It doesn't create a deck, but 3 mana value that has utility of dumping fatties into your yard at instant speed is a great effect.
in 4c gifts, we do it for 3 mana all the time occasionally set up a reanimation, and we do it at sorcery speed...liliana of the veil. While the value is different, there is a lot of potential for this card to do something in reanimator shells. It isn't gonna make a deck, but it could very well certainly contribute to one. Commanding a wall of omens and discarding your elesh norn, or killing two things in affinity, or just raise deading a snapcaster and making them discard are all potentially great plays.
I've been singing praises of this card for the past several weeks and will continue to do so. It fills so many holes that Grixis needed, it's not even funny. Snapping back a Kommand is absolutely brutal.
Even outside of a Grixis shell it's still straight value. I know it's seen play in Jund, and I wouldn't be surprised if it showed up in other spots as well.
I've been impressed with this card in my Grixis Delver list. The modes make it so flexible against so many decks. Being able to destroy artifacts makes it feel like you're almost presideboarding against affinity.
That said, it's unfortunate that it costs 3 to cast, because it's difficult to run more than 2 at a time.
There is simply no excuse not to use card tags. There are no rulings needed, just use common sense. Why Google it when you can use a card tag without effort!?
This isn't Lightning Bolt. I guess that 5% of the people here doesn't know the Command, 20% doesn't know its exact mana cost and 50% doesn't know all 4 modes of the card.
Anyway, it isn't a huge deal, but it is just a pet peeve of mine, because it just makes no sense to not use card tags and it happens very often here.
Well your reaction to it certainly made it seem like it was a big deal.... Not everyone is as conscious about using tags as you are and it's not required, so get over it.
I've been impressed with this card in my Grixis Delver list. The modes make it so flexible against so many decks. Being able to destroy artifacts makes it feel like you're almost presideboarding against affinity.
That said, it's unfortunate that it costs 3 to cast, because it's difficult to run more than 2 at a time.
I'm glad you brought up the card vs Affinity. When I first ran it in BWR Midrange it was one of my favorite MB cards because it would almost always hit two creatures because of the modes. The person I playtest with the most has been playing Affinity for ages and that card really frustrates him, which was great!
Knowledge Pool count: 308
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
I disagree with both Delfam and you, UWRb gifts reanimator is a deck that used to be a thing--this command slots right into it. It doesn't create a deck, but 3 mana value that has utility of dumping fatties into your yard at instant speed is a great effect.
in 4c gifts, we do it for 3 mana all the time occasionally set up a reanimation, and we do it at sorcery speed...liliana of the veil. While the value is different, there is a lot of potential for this card to do something in reanimator shells. It isn't gonna make a deck, but it could very well certainly contribute to one. Commanding a wall of omens and discarding your elesh norn, or killing two things in affinity, or just raise deading a snapcaster and making them discard are all potentially great plays.
You'd be singing a different tune if Gifts required you to have the fatty in your hand instead of your deck.
I have seen UWR Gifts decks before. No big reason to switch to Kolaghan's Command when Izzet Charm is in your main colors and does more or less the same things.
Yes, you can pitch a fatty to Liliana to set up a reanimation, but that's plan B. Plan A, which happens more often, is that the fatty is in your deck and you Gifts it out. Why do Gifts decks only play 1 of each reanimation target? Because plan A is to Gifts them out and plan B is to pitch them from hand. In contrast the actual Reanimator deck plays 4 Griselbrand 4 Emrakul or 4 Griselbrand 2 Borborygmos - here plan A is to pitch a fatty from hand and Vengeance, or Breach (which also requires the fatty in hand).
I disagree with both Delfam and you, UWRb gifts reanimator is a deck that used to be a thing--this command slots right into it. It doesn't create a deck, but 3 mana value that has utility of dumping fatties into your yard at instant speed is a great effect.
in 4c gifts, we do it for 3 mana all the time occasionally set up a reanimation, and we do it at sorcery speed...liliana of the veil. While the value is different, there is a lot of potential for this card to do something in reanimator shells. It isn't gonna make a deck, but it could very well certainly contribute to one. Commanding a wall of omens and discarding your elesh norn, or killing two things in affinity, or just raise deading a snapcaster and making them discard are all potentially great plays.
You'd be singing a different tune if Gifts required you to have the fatty in your hand instead of your deck.
I have seen UWR Gifts decks before. No big reason to switch to Kolaghan's Command when Izzet Charm is in your main colors and does more or less the same things.
Yes, you can pitch a fatty to Liliana to set up a reanimation, but that's plan B. Plan A, which happens more often, is that the fatty is in your deck and you Gifts it out. Why do Gifts decks only play 1 of each reanimation target? Because plan A is to Gifts them out and plan B is to pitch them from hand. In contrast the actual Reanimator deck plays 4 Griselbrand 4 Emrakul or 4 Griselbrand 2 Borborygmos - here plan A is to pitch a fatty from hand and Vengeance, or Breach (which also requires the fatty in hand).
I always forget that *that* version of reanimator. While izzet charm does do it, and somewhat better AND UWRb isn't really being played, the command/snap/bolt synergy is pretty good and could be a good thing for the deck. It just happens to be able to point the discard at yourself in a pinch. Its a 1x I'm arguing is helpful.
It's a great card in any Rakdos shell to be honest. Very versatile at it's job and at worst its a slightly worse instant speed blightning
It is also important that Rakdos now finally has something maindeckable vs Artifacts. I had a Boros deck which was often blown out Game 1 by a Batterskull, because Boros has nothing in the main deck to remove artifacts (can you believe it?? The colors of Smelt and Disenchant that have nothing vs artifacts main). Then, if your opponent only plays 1 artifact (Batterskull) are you even willing to bring in sideboard cards vs that? With the Command you won't have such issues in your Rakdos deck and I see it as a huge plus to have such versatile removal.
Haha that's actually the first thing that happened when I played with the card in Jund.
I was playing against a UW Control deck and he was almost dead so he had to tapout to play a Batterskull hoping it would stabilize and buy him some time.
And I was just like yeah whatever I destroy your artifact and you take 2 to the face and then I will swing for lethal. It was awesome.
I think the Kolaghan's Command is find. It's generally always a two for one. I think it's definitely playable, it just needs to find it's home. It's probably not that bad in jund either.
I think the Kolaghan's Command is find. It's generally always a two for one. I think it's definitely playable, it just needs to find it's home. It's probably not that bad in jund either.
While it is definitely good, Jund is still worse than Abzan, especially since Dromoka's Command should theoretically be better (not sure if it is in practice, I haven't been paying attention recently).
The latest SCG Modern Premier IQ had 4 Jund decks and 1 Grixis Twin deck in the Top 16.
All of them ran Kolaghan's Command. I think that should end the discussion about if it's good or not.
The command is really good and caused me to re sleeve up my Cruel Control deck and actually win a small modern event at a local shop vs Abzan, Collected Company and Infect.
Most of the time shock + raise dead is solid value with snapcaster mage, but plenty of times Shock + raven's crime can really keep pressure on an opponent. The best part is, people often overlook the destroy an artifact line if they aren't playing affinity. A bunch of sideboard hate just happens to be artifacts and in the case of the infect match they can sometimes forget that line by reading the more common uses of the card leading to an easy 2 for 1.
I believe the card deserves more attention than it has gotten
This card is also quite good in the BWR midrange decks. I've been playing 2 main deck in my list, and it's been quite good. But I wouldn't see the point in reanimator. Especially considering cheaper discard spells can also target yourself, such as Thoughtseize, Raven's Crime, and Funeral Charm.
STANDARD:
RRRMono RedRRR
MODERN:
BGBeatdown ElvesBG
GWDevoted Druid ComboGW
EDH:
URGMaelstrom WandererURG
BBBSheoldred, Whispering OneBBB
BGNath of the Gilt-LeafBG
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
It's actually a valid complaint; you can't expect people to hold a conversation on Paradise Lost if no one's read it, and there are a lot of cards to remember exactly what one fringe playable card does....
I think Jund is the perfect deck to use it; as it basically means null a topdeck, destroy an artifact, get back a Goyf, or Bolt the enemy in any combination. If Jund takes it going forward we shall see, but if it can't I don't suspect Command to stick around.
To be honest I would say that the two blue ones are clearly worse than the other three. They cost 4 and 5 mana respectively and their effects are not that good. Especially for the mana cost.
Kolaghan's Command, Dromoka's Command and Atarka's Command are all solid cards though and will find their place if they haven't already.
| Ad Nauseam
| Infect
Big Johnny.
I agree, the only reason I didn't say ojutai's command was bad too was because I saw someone using a sweet bant deck with it that really made use of that awkward return creature to the battlefield ability. the guy dismantled affinity with recurring qasali pridemates and crushed tron by bringing back gaddock teeg every time they managed to get rid of him. small sample size, I know. it is probably not worth using.
if I had to rank the 5, itd be atarka, kolaghan, dromoka, ojutai, then silumgar from best to worst. dromoka's could possibly be #2 but it seems like more of a sideboard thing whereas the jund colored commands are already seeing maindeck play.
Well considering this isn't the Rulings section where you're "required" to use tags, there's no need to have a crap fit over it. Not to mention if you don't know what a card does, you can take 5 seconds to google it. We are on the internet, after all....
STANDARD:
RRRMono RedRRR
MODERN:
BGBeatdown ElvesBG
GWDevoted Druid ComboGW
EDH:
URGMaelstrom WandererURG
BBBSheoldred, Whispering OneBBB
BGNath of the Gilt-LeafBG
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
I disagree with both Delfam and you, UWRb gifts reanimator is a deck that used to be a thing--this command slots right into it. It doesn't create a deck, but 3 mana value that has utility of dumping fatties into your yard at instant speed is a great effect.
in 4c gifts, we do it for 3 mana all the time occasionally set up a reanimation, and we do it at sorcery speed...liliana of the veil. While the value is different, there is a lot of potential for this card to do something in reanimator shells. It isn't gonna make a deck, but it could very well certainly contribute to one. Commanding a wall of omens and discarding your elesh norn, or killing two things in affinity, or just raise deading a snapcaster and making them discard are all potentially great plays.
Even outside of a Grixis shell it's still straight value. I know it's seen play in Jund, and I wouldn't be surprised if it showed up in other spots as well.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
That said, it's unfortunate that it costs 3 to cast, because it's difficult to run more than 2 at a time.
A comic about the world's most addictive game, Magic: The Gathering.
Well your reaction to it certainly made it seem like it was a big deal.... Not everyone is as conscious about using tags as you are and it's not required, so get over it.
I'm glad you brought up the card vs Affinity. When I first ran it in BWR Midrange it was one of my favorite MB cards because it would almost always hit two creatures because of the modes. The person I playtest with the most has been playing Affinity for ages and that card really frustrates him, which was great!
STANDARD:
RRRMono RedRRR
MODERN:
BGBeatdown ElvesBG
GWDevoted Druid ComboGW
EDH:
URGMaelstrom WandererURG
BBBSheoldred, Whispering OneBBB
BGNath of the Gilt-LeafBG
Looking for Knowledge Pools! All languages, conditions, foil/non-foil, etc. PM me with your Pools and we can work something out
I have seen UWR Gifts decks before. No big reason to switch to Kolaghan's Command when Izzet Charm is in your main colors and does more or less the same things.
Yes, you can pitch a fatty to Liliana to set up a reanimation, but that's plan B. Plan A, which happens more often, is that the fatty is in your deck and you Gifts it out. Why do Gifts decks only play 1 of each reanimation target? Because plan A is to Gifts them out and plan B is to pitch them from hand. In contrast the actual Reanimator deck plays 4 Griselbrand 4 Emrakul or 4 Griselbrand 2 Borborygmos - here plan A is to pitch a fatty from hand and Vengeance, or Breach (which also requires the fatty in hand).
| Ad Nauseam
| Infect
Big Johnny.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I always forget that *that* version of reanimator. While izzet charm does do it, and somewhat better AND UWRb isn't really being played, the command/snap/bolt synergy is pretty good and could be a good thing for the deck. It just happens to be able to point the discard at yourself in a pinch. Its a 1x I'm arguing is helpful.
Haha that's actually the first thing that happened when I played with the card in Jund.
I was playing against a UW Control deck and he was almost dead so he had to tapout to play a Batterskull hoping it would stabilize and buy him some time.
And I was just like yeah whatever I destroy your artifact and you take 2 to the face and then I will swing for lethal. It was awesome.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
Ahem
Grixis delver....
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
Check out my Youtube Page for online Magic Content!
https://www.youtube.com/channel/UCcq-a5rTSNclFCS2o4_lVFw
Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
Ahm it's more like if the card manages sees play in Jund maindecks than it must be pretty good
I mean, I'm running it in goofy Mardu Zombies, but whatever. It's great.
Storm Crow is strictly worse than Seacoast Drake.
All of them ran Kolaghan's Command. I think that should end the discussion about if it's good or not.
Most of the time shock + raise dead is solid value with snapcaster mage, but plenty of times Shock + raven's crime can really keep pressure on an opponent. The best part is, people often overlook the destroy an artifact line if they aren't playing affinity. A bunch of sideboard hate just happens to be artifacts and in the case of the infect match they can sometimes forget that line by reading the more common uses of the card leading to an easy 2 for 1.
I believe the card deserves more attention than it has gotten