I agree that it is fair, however I do not feel that it belongs in modern. Modern doesn't have the power level of legacy nor should it. If you want to play in a format that has wasteland play legacy.
T: Add one colorless mana to your mana pool.
T, sacrifice ~: Destroy target non-basic land. You may only activate this ability after the third turn of the game.
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Due to real-life obligations, I am taking a long break from Magic which may include missing the local Legacy GP. Apologies for not being able to keep my threads updated.
Honestly patriot is U/W splash red.
The reason why land destruction would be a problem for competitive is because it would warp the format, every deck would have to be built to beat it. It's a very linear deck with few answers, then Once it gets going then there are no answers.
Burn is about the only deck that could compete.
I mean the way you "build to beat it" is simply by not playing such a greedy deck with more basics.
Maybe a variant that doesn't actually tap for mana? That way it is basically a "spell" and takes up your land drop for the turn.
Wasteland
: Add to your mana pool.
: Destroy target non-basic land.
Why not? Because it would kill tron? This could actually get Cloudpost unbanned!
While I'd certainly have no problem with a Wasteland reprint combined with a Cloudpost unban, at the same time I feel the inherent disadvantages of the dual lands (e.g. tempo loss vs. damage for shocklands) negates the need for Wasteland by having a built-in disadvantage.
ps: I have already mentioned that playing a manabase full of basics takes 0 skill while using fetch/shocklands and manlands who etb tapped requires at least some planning of the future turns to avoid tempo loss and needless life loss
Playing a deck with cards that are objectively better takes more technical skill than using cards that are objectively worse?
Don't forget that these "wasteland" variants have to pass through standard, and must not be oppressive enough to change Legacy. Some of these suggestions would be far too toxic in Legacy, especially considering how popular Wasteland and Rishadan Port already are.
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"[Lotleth Troll] is stupidly broken and will break Standard more so than Snapcaster Mage did last format." - ArchAvalon
It's been said before, and apparently it needs to be said again: what Modern needs are reasons to want play less colors, not more hate cards. Hate cards can't fix everything, there is only so much space in people's sideboards.
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
It's been said before, and apparently it needs to be said again: what Modern needs are reasons to want play less colors, not more hate cards. Hate cards can't fix everything, there is only so much space in people's sideboards.
A wasteland style card is playable in the main deck. It's the kind of hate that pushes people to be less greedy with their mana bases.
It's been said before, and apparently it needs to be said again: what Modern needs are reasons to want play less colors, not more hate cards. Hate cards can't fix everything, there is only so much space in people's sideboards.
A wasteland style card is playable in the main deck. It's the kind of hate that pushes people to be less greedy with their mana bases.
And as many people have pointed out, most Modern decks are 2 or 3 colors, which hardly constitutes 'greedy'. Just how few colors do you want people to play?
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
In all actuality I think whoever said something similar to Rishadan Port would be the best alternative, you have to dedicate a utility slot for it and then dedicate a mana to it in order to lock someone out.
: Add 1 to your mana pool. 1 : Tap target Nonbasic land.
"If fetch lands are reprinted I really believe they will be in allied colors (aka Onslaught fetches). If the fetch lands are reprinted you better believe that we'll all be fetching up basics. This would lead me to believe that the set after THS may have a reprint as the temples can't be fetched but it's pure speculation." - posted 03/22/2014 proved correct during Khans spoiler season.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
It's been said before, and apparently it needs to be said again: what Modern needs are reasons to want play less colors, not more hate cards. Hate cards can't fix everything, there is only so much space in people's sideboards.
A wasteland style card is playable in the main deck. It's the kind of hate that pushes people to be less greedy with their mana bases.
And as many people have pointed out, most Modern decks are 2 or 3 colors, which hardly constitutes 'greedy'. Just how few colors do you want people to play?
I have always considered three color greedy. Especially, when looking at the mana costs some the cards in 3 color decks. It leaves hardly any room if any for basics if you look at the numbers. The biggest offender is Cryptic Command. A three color deck running that is likely heavily one the greedy side of things. A 3 color deck mainly splashing a color for one is card still greedy. It's trying to access an affect outside the other colors pie or is more efficient in the other color. Sure that's fine to do, but there is almost no consequences for doing it.
I think the reality is that those in favor of stronger nonbasic land hate are those who've played since pre-10th edition and understand how GOOD manafixing has been since we got Llorowyn standard. In the past, building decks with two colors was already an exercise in balancing a mana base effectively.
To the greater-than-50% of the playerbase that started since that era (in which wizards started to make multicolored mana bases much more efficient/streamlined/powerful), they've never played in a format where a three-color goodstuff deck wasn't a strong tier 1/tier 1.5 contender in a standard metagame, and they see legacy decks where the majority of "fair" decks access three colors of mana effectively, so they tend to see it as a given that a three color midrange build isn't necessarily greedy.
Three color midrange was (almost) unheard of 15 years ago when I started playing. Since alara block, We've had five color control have at least two separate times to shine AND we've seen continuous presence/prevalence of a relatively strong three-color midrange contender. Under the modern patterns of design, no, three colors isn't greedy. In comparison to the history of magic, and the history of eternal formats, three colors is extremely greedy and an inherent weakness of getting punished by a wasteland, or stone rain, or sinkhole, or whatever, is the cost of playing three colors.
It's a matter of perspective. Old-school bant tempo-thresh, and then later Canadian thresh, were considered extremely greedy decks, and they are the precursors of modern delver decks, and they ran much more stable mana bases and easier-to-cast (color wise) suites of creatures and spells.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
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Wasteland
: Add to your mana pool.
: Destroy target non-basic land.
Why not? Because it would kill tron? This could actually get Cloudpost unbanned!
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
| Ad Nauseam
| Infect
Big Johnny.
T, sacrifice ~: Destroy target non-basic land. You may only activate this ability after the third turn of the game.
Legacy
UWR Miracles UWR
GWB Maverick GWB
GB Elves GB
UBR ANT UBR
RG Combo Lands RG
Vintage
BUG BUG Fish BUG
Modern
GBW
Junk PodMagic: the BuylistingWasteland 2.0
Land
:Add one colorless mana to your mana pool.
, 1, sacrifice Wasteland 2.0: Destroy target nonbasic land.
Maybe a variant that doesn't actually tap for mana? That way it is basically a "spell" and takes up your land drop for the turn.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
T: Add 1
T: Sac Moonland. Target land turns to a mountain.
Playing a deck with cards that are objectively better takes more technical skill than using cards that are objectively worse?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
A wasteland style card is playable in the main deck. It's the kind of hate that pushes people to be less greedy with their mana bases.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
And as many people have pointed out, most Modern decks are 2 or 3 colors, which hardly constitutes 'greedy'. Just how few colors do you want people to play?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
problem solved
In all actuality I think whoever said something similar to Rishadan Port would be the best alternative, you have to dedicate a utility slot for it and then dedicate a mana to it in order to lock someone out.
: Add 1 to your mana pool.
1 : Tap target Nonbasic land.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
I have always considered three color greedy. Especially, when looking at the mana costs some the cards in 3 color decks. It leaves hardly any room if any for basics if you look at the numbers. The biggest offender is Cryptic Command. A three color deck running that is likely heavily one the greedy side of things. A 3 color deck mainly splashing a color for one is card still greedy. It's trying to access an affect outside the other colors pie or is more efficient in the other color. Sure that's fine to do, but there is almost no consequences for doing it.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
To the greater-than-50% of the playerbase that started since that era (in which wizards started to make multicolored mana bases much more efficient/streamlined/powerful), they've never played in a format where a three-color goodstuff deck wasn't a strong tier 1/tier 1.5 contender in a standard metagame, and they see legacy decks where the majority of "fair" decks access three colors of mana effectively, so they tend to see it as a given that a three color midrange build isn't necessarily greedy.
Three color midrange was (almost) unheard of 15 years ago when I started playing. Since alara block, We've had five color control have at least two separate times to shine AND we've seen continuous presence/prevalence of a relatively strong three-color midrange contender. Under the modern patterns of design, no, three colors isn't greedy. In comparison to the history of magic, and the history of eternal formats, three colors is extremely greedy and an inherent weakness of getting punished by a wasteland, or stone rain, or sinkhole, or whatever, is the cost of playing three colors.
It's a matter of perspective. Old-school bant tempo-thresh, and then later Canadian thresh, were considered extremely greedy decks, and they are the precursors of modern delver decks, and they ran much more stable mana bases and easier-to-cast (color wise) suites of creatures and spells.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm