You should check out the BG Afinity Counter deck. I know there's no blue in it but it does have a lot of counters that gets put on creatures.
Thanks! BG is a combination I really like!
is there something similar but with more creature instead of artifact creatures? or something that splash red as well?
You should check out the BG Afinity Counter deck. I know there's no blue in it but it does have a lot of counters that gets put on creatures.
Thanks! BG is a combination I really like!
is there something similar but with more creature instead of artifact creatures? or something that splash red as well?
Well the primise of the deck is based off of the Modular ability which only artifacts have really. So not really.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I started playing magic few months ago with standard but I'm thinking about slowly build a modern deck. Since I'm new to this environment I need some suggestion about some card I should start looking at because I literally have no idea where to start from
CARDS I ALREADY OWN
not a lot... I own mostly kaladesh, aether revolt cards and a few tarkir fetchlands
COLORS I LIKE
mmmmm... i started with green...not a big fan of blue for now (hate when they counterspell me XD)
EDIT: I love counters on creatures (love dices haha)
STYLE I LIKE TO PLAY
I like aggro decks but my goal is to have interesting long games that require you to think so I'm not interested in turn 4 win kind of style.
I wanna be able to start aggressive but if the games get longer I wanna be able to still manage the game and have answer and strategy available (don't be screwed if I don't win by turn 5/6).
What colors or archetypes should I study first? there are so many that would be really helpful to have some suggestion in the beginning
I almost play casually and sometimes FNM. Standard I play budget (don't like to change deck every new expansion release.. feels like a waste of money since cards don't really hold value..or at least that's what I think now.. maybe in the future I'll change idea lol)
But since a modern deck is playable forever even if is not budget it's ok.
maybe one of these would interest you?
they're budget decks, monowhite humans and GW.
They can be upgraded to other decks over time.
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I have been playing Living End but want to improve at playing magic and feel it is too much like goldfishing and I want to get better at decision making. I like being able to cut the opponent's gameplan from under them and supplant it with my own but find that after game 1, I can't beat a lot of the sideboard tech that's brought in thanks to the popularity of Dredge. I'm hoping to actually start winning at FNM and eventually take it to a GP and win my first GP game.
To illustrate what I find fun, I have tried to brew an Esper Living End deck which, in play-testing, proves to be too slow but is a good example of what I find interesting and fun in Magic. Decks I have previously considered include:
Ad Nauseam - worried it's just as one-dimensional as LE
Lantern Control - I like the idea of stopping my opponent playing magic but fear it's skill cap is too high for me right now
Dredge - it gives the same feeling that you're breaking magic as LE but is easily shut off in the same way.
If it helps, I like blue and black as colours
I'm open to all suggestions and any advice would be welcome.
I would suggest giving Esper Control a try.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I have been playing Living End but want to improve at playing magic and feel it is too much like goldfishing and I want to get better at decision making. I like being able to cut the opponent's gameplan from under them and supplant it with my own but find that after game 1, I can't beat a lot of the sideboard tech that's brought in thanks to the popularity of Dredge. I'm hoping to actually start winning at FNM and eventually take it to a GP and win my first GP game.
To illustrate what I find fun, I have tried to brew an Esper Living End deck which, in play-testing, proves to be too slow but is a good example of what I find interesting and fun in Magic. Decks I have previously considered include:
Ad Nauseam - worried it's just as one-dimensional as LE
Lantern Control - I like the idea of stopping my opponent playing magic but fear it's skill cap is too high for me right now
Dredge - it gives the same feeling that you're breaking magic as LE but is easily shut off in the same way.
If it helps, I like blue and black as colours
I'm open to all suggestions and any advice would be welcome.
Free win red might be interesting for you.
Punish nonbasics and cheap spells and win with planeswalkers
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
After starting in Limited and using those cards to creep into standard, I think I'm ready to dip a toe into modern. What kind of deck would be good for a person basically starting from scratch? Not especially fond of control.
After starting in Limited and using those cards to creep into standard, I think I'm ready to dip a toe into modern. What kind of deck would be good for a person basically starting from scratch? Not especially fond of control.
If I was in this situation, there are two things I would do.
1. Figure out a budget. This could be either an all-at-once or over time budget, but some ballpark would be good to have going into...
2. Look at each deck within that budget, proxy it, and play them against other Modern decks. A Modern deck is something you generally stick with for a while, so you want to make sure its something you enjoy.
Now, of course, this is what I would do, since I know I would want to build/build towards a competitive, known deck. If you want more specific suggestions here, then a price range and playstyle preference would be very helpful
After starting in Limited and using those cards to creep into standard, I think I'm ready to dip a toe into modern. What kind of deck would be good for a person basically starting from scratch? Not especially fond of control.
STORM STORM STORM STORM STORM... JK this is probably the worst deck for a new player. What sort of playstyles do you like (not control is not very helpful since there is like no control in modern)
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UUUUU
Modern Decks: URGifts StormRU UBRGrixis ShadowRBU
After starting in Limited and using those cards to creep into standard, I think I'm ready to dip a toe into modern. What kind of deck would be good for a person basically starting from scratch? Not especially fond of control.
if you enjoy it, you can always upgrade slowly into monoblack devotion
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I'm sorry. I didn't want to be too limiting, given the wealth of options and things I might not have thought of, but I guess I got too vague instead.
I like playing creatures, and attacking. I picked up another newbies' Mono-red aggro deck and had fun with it, although the decklist didn't look much like the one's I've been seeing online other than obvious things like Goblin Guide and Lightning Bolt. I guess I'm slightly inclined towards mono-color, because I only have a few fetchlands I pulled in MM3 drafts. I guess I want something that is relatively straightforwards and simple to play, not requiring much complicated interaction with opposing decks.
I'm sorry. I didn't want to be too limiting, given the wealth of options and things I might not have thought of, but I guess I got too vague instead.
I like playing creatures, and attacking. I picked up another newbies' Mono-red aggro deck and had fun with it, although the decklist didn't look much like the one's I've been seeing online other than obvious things like Goblin Guide and Lightning Bolt. I guess I'm slightly inclined towards mono-color, because I only have a few fetchlands I pulled in MM3 drafts. I guess I want something that is relatively straightforwards and simple to play, not requiring much complicated interaction with opposing decks.
Would probably suggest burn then.
Lots of different flavours mono-red, boros and naya so can be built/modified over time. And almost always a solid choice.
Can't think of many mono-colour decks except Taking Turns, and that is beating people to death with Snapcaster Mage.
Edit How could I forget Merfolk, Elves with or without collected company and chord of calling and mono-green stompy!
Burn is definitely a good suggestion. I would also say to take a look at Bogles. Its not mono colored, but it is very straightforward. If you just slightly budget-ize the mana base (Run something instead of Horizon Canopy), its a very affordable deck too.
If Merfolk or Elves seem appealing... definitely proxy those first. They are more complex than they look, in my opinion.
I'm sorry. I didn't want to be too limiting, given the wealth of options and things I might not have thought of, but I guess I got too vague instead.
I like playing creatures, and attacking. I picked up another newbies' Mono-red aggro deck and had fun with it, although the decklist didn't look much like the one's I've been seeing online other than obvious things like Goblin Guide and Lightning Bolt. I guess I'm slightly inclined towards mono-color, because I only have a few fetchlands I pulled in MM3 drafts. I guess I want something that is relatively straightforwards and simple to play, not requiring much complicated interaction with opposing decks.
Would probably suggest burn then.
Lots of different flavours mono-red, boros and naya so can be built/modified over time. And almost always a solid choice.
Can't think of many mono-colour decks except Taking Turns, and that is beating people to death with Snapcaster Mage.
Edit How could I forget Merfolk, Elves with or without collected company and chord of calling and mono-green stompy!
Taking turns isn't beating down with Snapcaster Mage, it's beating down with an awakened Inkmoth Nexus.
I'd also suggest Burn, as it's more budget-friendly than most (bar the land base) and the Naya version is Tier 1, so it's a deck that can take you far.
Taking turns isn't beating down with Snapcaster Mage, it's beating down with an awakened Inkmoth Nexus.
I'd also suggest Burn, as it's more budget-friendly than most (bar the land base) and the Naya version is Tier 1, so it's a deck that can take you far.
Haha that's a much faster clock than the little I've seen from that deck! Although I think the primary wincon is making your opponent scoop.
I am new to the game and have been struggling with finding a deck to suit me in this format. I wanted to try this format cause commander seems pretty pricey to get into. Plus, my friend said modern has a decent variety of decks.
My personal playstyle in most of the card games I play is a brawler style. I like fighting out minion to minion and earning board dominance that way. My allies don't go down without a fight and making sure something goes down with them if they fall. I never leave combat empty handed.
Colors I am not concerned about outside of having green cause I refuse to lose to manascrew.
Budget I would like it to be usable on a 60$-100$ budget initially. I don't mind optimizing it down the line. I just need that initial usability is all.
I am new to the game and have been struggling with finding a deck to suit me in this format. I wanted to try this format cause commander seems pretty pricey to get into. Plus, my friend said modern has a decent variety of decks.
My personal playstyle in most of the card games I play is a brawler style. I like fighting out minion to minion and earning board dominance that way. My allies don't go down without a fight and making sure something goes down with them if they fall. I never leave combat empty handed.
Colors I am not concerned about outside of having green cause I refuse to lose to manascrew.
Budget I would like it to be usable on a 60$-100$ budget initially. I don't mind optimizing it down the line. I just need that initial usability is all.
I am new to the game and have been struggling with finding a deck to suit me in this format. I wanted to try this format cause commander seems pretty pricey to get into. Plus, my friend said modern has a decent variety of decks.
My personal playstyle in most of the card games I play is a brawler style. I like fighting out minion to minion and earning board dominance that way. My allies don't go down without a fight and making sure something goes down with them if they fall. I never leave combat empty handed.
Colors I am not concerned about outside of having green cause I refuse to lose to manascrew.
Budget I would like it to be usable on a 60$-100$ budget initially. I don't mind optimizing it down the line. I just need that initial usability is all.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I have UW Emeria and Mono-W D&T, and I'm looking at going deeper into the control game. I love card advantage, interaction, and game-ending bombs. What I'd like to get away from with Emeria is the mega-grindy aspect, where wins are almost always 10+ turns in. I like the capability to grind, but I'd rather have some way of definitively closing out the game be my Plan A; I have a lot of opponents who make me play out 15+ turns even when they're hopelessly behind in terms of life/cards with no way of catching up.
UW Control seems like a solid choice for my meta (all archetypes represented, with more aggro/combo than anything), but I'm a little nervous that Snapcaster and Colonnade make up such a huge part of your wincon. U Tron is really cool from the perspective that the bombs are real bombs, but being soft to aggro is definitely a problem in my meta. I've even considered something like RG Ponza, since the mana bases in my shop are all very fragile, but I also have very few cards for it. Are there any other decks that I should look at?
Maybe "Jeskai Saheeli/Kiki-Jiki" or "Jeskai Nahiri" ?
The combo aspect can help finish games quicker but they aren't as good at controling the game or grinding out as control decks.
I don't think that "UW Control" can win any faster than "UW Emeria", it is a very slow deck than wins by grinding out card advantage and finishes games with Collonade or Gideon/Elspeth after the board is secured and every relevant spell can be countered.
Maybe "Jeskai Saheeli/Kiki-Jiki" or "Jeskai Nahiri" ?
The combo aspect can help finish games quicker but they aren't as good at controling the game or grinding out as control decks.
I don't think that "UW Control" can win any faster than "UW Emeria", it is a very slow deck than wins by grinding out card advantage and finishes games with Collonade or Gideon/Elspeth after the board is secured and every relevant spell can be countered.
I think that you underestimate how a lot of Emeria games go. Against anything remotely interactive, your first Sun Titan is likely dead, so T6 is really more about setting up later turns. In my experience, the primary wincon is getting Emeria online, which starts at T8 at the earliest; you're probably not winning without a concession for quite some time.
That being said, I'm glad you mentioned Jeskai Nahiri. I was really into the idea of combo control with BTL Scapeshift at one point, but it's obviously not well positioned right now. I definitely want to have a somewhat competitive deck, at least worthy of winning FNMs.
Emeria is actually one of the decks I play the most, unlike "UW Control' it can get in some damage with Flickerwisp or at least draw some removal so that Sun Titan survives.
Emeria is actually one of the decks I play the most, unlike "UW Control' it can get in some damage with Flickerwisp or at least draw some removal so that Sun Titan survives.
if you are playing the more "draw go" UW archtype that true, but if you are playing the more "midrange" version it can win games somewhat fast (kitchen finks, resto angel, dragonlord ojutai, new 3 cc gideon).
in term of "fast" i would say:
UWR nahiri=>UW control creatures=> UW control spells=>>>>>sun titan UW.
try UW creatures version, this is a good starting point (i would put 2 new gideon instead of 1 jace and 1 wall of omens for example)
Thanks! BG is a combination I really like!
is there something similar but with more creature instead of artifact creatures? or something that splash red as well?
Well the primise of the deck is based off of the Modular ability which only artifacts have really. So not really.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
https://www.mtggoldfish.com/deck/532869#online
https://www.mtggoldfish.com/deck/615456#online
maybe one of these would interest you?
they're budget decks, monowhite humans and GW.
They can be upgraded to other decks over time.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I would suggest giving Esper Control a try.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
https://www.mtggoldfish.com/articles/much-abrew-free-win-red-modern
Free win red might be interesting for you.
Punish nonbasics and cheap spells and win with planeswalkers
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
If I was in this situation, there are two things I would do.
1. Figure out a budget. This could be either an all-at-once or over time budget, but some ballpark would be good to have going into...
2. Look at each deck within that budget, proxy it, and play them against other Modern decks. A Modern deck is something you generally stick with for a while, so you want to make sure its something you enjoy.
Now, of course, this is what I would do, since I know I would want to build/build towards a competitive, known deck. If you want more specific suggestions here, then a price range and playstyle preference would be very helpful
STORM STORM STORM STORM STORM... JK this is probably the worst deck for a new player. What sort of playstyles do you like (not control is not very helpful since there is like no control in modern)
Modern Decks:
URGifts StormRU
UBRGrixis ShadowRBU
how about monoblack panharmonicon?
https://www.mtggoldfish.com/articles/budget-magic-83-40-tix-modern-mono-black-panharmonicon
if you enjoy it, you can always upgrade slowly into monoblack devotion
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I like playing creatures, and attacking. I picked up another newbies' Mono-red aggro deck and had fun with it, although the decklist didn't look much like the one's I've been seeing online other than obvious things like Goblin Guide and Lightning Bolt. I guess I'm slightly inclined towards mono-color, because I only have a few fetchlands I pulled in MM3 drafts. I guess I want something that is relatively straightforwards and simple to play, not requiring much complicated interaction with opposing decks.
Would probably suggest burn then.
Lots of different flavours mono-red, boros and naya so can be built/modified over time. And almost always a solid choice.
Can't think of many mono-colour decks except Taking Turns, and that is beating people to death with Snapcaster Mage.
Edit How could I forget Merfolk, Elves with or without collected company and chord of calling and mono-green stompy!
If Merfolk or Elves seem appealing... definitely proxy those first. They are more complex than they look, in my opinion.
BGX Midrange
URX Control
Taking turns isn't beating down with Snapcaster Mage, it's beating down with an awakened Inkmoth Nexus.
I'd also suggest Burn, as it's more budget-friendly than most (bar the land base) and the Naya version is Tier 1, so it's a deck that can take you far.
Haha that's a much faster clock than the little I've seen from that deck! Although I think the primary wincon is making your opponent scoop.
Legacy - LED Dredge, ANT & WDnT
I am new to the game and have been struggling with finding a deck to suit me in this format. I wanted to try this format cause commander seems pretty pricey to get into. Plus, my friend said modern has a decent variety of decks.
My personal playstyle in most of the card games I play is a brawler style. I like fighting out minion to minion and earning board dominance that way. My allies don't go down without a fight and making sure something goes down with them if they fall. I never leave combat empty handed.
Colors I am not concerned about outside of having green cause I refuse to lose to manascrew.
Budget I would like it to be usable on a 60$-100$ budget initially. I don't mind optimizing it down the line. I just need that initial usability is all.
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
https://www.mtggoldfish.com/articles/budget-magic-130-18-tix-modern-red-white-allies
This might be a good place to start with a good upgrade path. Allies is utterly horrible to play against.
Goblins is a pretty good budget option, as is Mono Green Stompy - but stompy has no upgrade path, really.
UR Storm
G Stompy
URSuicide Bloo
Commander: (Don't play as much as I'd like)
UBPhenax, God of Deception
I agree. Allies is a very good deck, especially once you add in aether vial, and cavern of souls, when it gets really good.
you should also check out other budget decks.
https://www.mtggoldfish.com/series/budget-magic
you might also want to check out these decks
https://www.mtggoldfish.com/deck/594508#online
https://www.mtggoldfish.com/deck/532869#online
https://www.mtggoldfish.com/deck/536103#online
https://www.mtggoldfish.com/deck/444601#online
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
UW Control seems like a solid choice for my meta (all archetypes represented, with more aggro/combo than anything), but I'm a little nervous that Snapcaster and Colonnade make up such a huge part of your wincon. U Tron is really cool from the perspective that the bombs are real bombs, but being soft to aggro is definitely a problem in my meta. I've even considered something like RG Ponza, since the mana bases in my shop are all very fragile, but I also have very few cards for it. Are there any other decks that I should look at?
The combo aspect can help finish games quicker but they aren't as good at controling the game or grinding out as control decks.
I don't think that "UW Control" can win any faster than "UW Emeria", it is a very slow deck than wins by grinding out card advantage and finishes games with Collonade or Gideon/Elspeth after the board is secured and every relevant spell can be countered.
I think that you underestimate how a lot of Emeria games go. Against anything remotely interactive, your first Sun Titan is likely dead, so T6 is really more about setting up later turns. In my experience, the primary wincon is getting Emeria online, which starts at T8 at the earliest; you're probably not winning without a concession for quite some time.
That being said, I'm glad you mentioned Jeskai Nahiri. I was really into the idea of combo control with BTL Scapeshift at one point, but it's obviously not well positioned right now. I definitely want to have a somewhat competitive deck, at least worthy of winning FNMs.
if you are playing the more "draw go" UW archtype that true, but if you are playing the more "midrange" version it can win games somewhat fast (kitchen finks, resto angel, dragonlord ojutai, new 3 cc gideon).
in term of "fast" i would say:
UWR nahiri=>UW control creatures=> UW control spells=>>>>>sun titan UW.
try UW creatures version, this is a good starting point (i would put 2 new gideon instead of 1 jace and 1 wall of omens for example)
https://www.mtggoldfish.com/archetype/modern-ojutai-control-36973#online