Cards you already own
I'll sell whatever I have and buy what I want or just spend the money. Colors you like to play
B > U > R > G > W, from favorite to least favorite. I'll play whatever though, the color is secondary to the strategy/how the deck "feels," imo. Style you like to play (control, combo, aggro, midrange, tempo, ramp, rogue)
Roughly in order of importance:
1. I like to win.
2. I want as few bad matchups as possible (e.g. I'd rather play a 50-50 deck than an anti-meta deck if possible). I really don't want an "unwinnable" matchup.
3. I'd prefer to play a proactive deck or a prison deck (i.e. if I'm grindy I don't want there to be a good chance my opponent comes back with a good top deck).
4. I don't want my deck banned.
5. Making my opponents angry is a plus.
6. I like to draw cards.
7. Having short games is a plus.
8. Cheaper is better, obviously. Level you want to play at, or aim to build up to (causal, fmn, ptq)
See above. I doubt I'll ever do hardcore grinding, but I don't play to lose.
you dont have many other 50/50 decks... but kiki chord and jeskai control have a lot of lines and could play against any match up, or at least you could change your decklist to add some anti meta things (several creatures...blood moon against tron, etc).
Hello all,
I have been playing modern for quite a while but am starting to lose interest, I'm thinking about trying another deck to spice it back up for me. I have been a tribal player with G/B Elves, 5 color Slivers, and W/B Spirits and still have all 3 built and ready. Any suggestions for an aggro player to spice up the game?
I'm coming from standard and want to play some modern, any deck I can easily convert? I sold a bunch of stuff, and primarily have from Origins and up.
I have 4 Jace's Vyrn's Prodigy
I dont think so. Jace VP doesnt see Modern play anymore. It used to in 2 deck, Grixis Reanimator (Goryo/Breach) and Grixis Midrange (which is now mostly just Delver) so it doesnt see play in any good Modern deck currently. And nothing in Standard from the last 2 or 3 years is enough to try to "move" to Modern. Kind of just have to pick a deck and start buying pieces.
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Active Modern Decks
U Tron GW Bogles RG Loam UR Blue Breach RBU Grixis Goryo BRU Grixis Delver GBR Jund GBW Junk
I've been looking to start working towards a second Modern deck. My Criteria are a little odd. Basically, I play Grixis Variants, and my gf plays Merfolk. So ideally, I would like to build something that:
- has a fairly even and interesting matchup against Merfolk
- shares few or no cards with either Merfolk or Grixis. (I don't want to share cards between this and Grixis, and I don't want to buy 4 more Snaps. Stuff like bolts are fine)
- has cards that are generally useful in Modern (This mostly applies to the expensive cards, I am fine buying lower priced stuff that is narrow).
I would prefer the deck be competitive (Tier 2+ if possible), and budget shouldn't be an issue. Basically just want something to mix our games up, and having a third deck means we can lend it out for local events.
Well since I don't have any good cards to use. What is a nice cheap deck about 500-600 dollars I can just build and compete?
Probably Naya Burn or Merfolk. You're about $100-200 off Affinity as well. Some of the newer decks like Suicide Bloo or Zoo may be affordable as well...
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I've been looking to start working towards a second Modern deck. My Criteria are a little odd. Basically, I play Grixis Variants, and my gf plays Merfolk. So ideally, I would like to build something that:
- has a fairly even and interesting matchup against Merfolk
- shares few or no cards with either Merfolk or Grixis. (I don't want to share cards between this and Grixis, and I don't want to buy 4 more Snaps. Stuff like bolts are fine)
- has cards that are generally useful in Modern (This mostly applies to the expensive cards, I am fine buying lower priced stuff that is narrow).
I would prefer the deck be competitive (Tier 2+ if possible), and budget shouldn't be an issue. Basically just want something to mix our games up, and having a third deck means we can lend it out for local events.
Thanks in advanced!
how about this?
ensnaring bridge is usually unable to be dealt by merfolk in Game 1
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Hello
First of all I apologize for possible spelling/grammar mistakes, my native langauge isn't english.
I am quite new to modern and never played Magic at a fnm
I only played "kitchen table" Magic with friends and a bit on cockatrice
But now I want to start playing more serious.
Colors you like to Play:
U > B > G > W > R from favorite to least favorite
Style you like to Play:
- I am definitely a control Player
- In Legacy I liked decks like Stasis, Smokestack and Miracles
- I like playing decks with nearly no creatures (to blank their removal)
- I don't like aggro and (instant win)combo's
- I love playing rogue decks because I don't like mirror matches
Level you want to Play at:
Fnm
I don't want to spend thousands of Dollard for my first modern deck so it should be without Cards like Tarmogoyf
Hello
First of all I apologize for possible spelling/grammar mistakes, my native langauge isn't english.
I am quite new to modern and never played Magic at a fnm
I only played "kitchen table" Magic with friends and a bit on cockatrice
But now I want to start playing more serious.
Colors you like to Play:
U > B > G > W > R from favorite to least favorite
Style you like to Play:
- I am definitely a control Player
- In Legacy I liked decks like Stasis, Smokestack and Miracles
- I like playing decks with nearly no creatures (to blank their removal)
- I don't like aggro and (instant win)combo's
- I love playing rogue decks because I don't like mirror matches
Level you want to Play at:
Fnm
I don't want to spend thousands of Dollard for my first modern deck so it should be without Cards like Tarmogoyf
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Lantern control is as close to prison as you're likely to get but the lock makes for quite a long game. It also requires a great deal of knowledge about the format as you are ultimately manipulating what your opponet draws. It's not great for beginners but it is effective.
its more resilient to blood moon than its RG/GW flavor.
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
The closest thing to the original Twin lists would probably be something based around Shape Anew either with cards that make clue tokens or Thopter Engineer. The decklists are still in the 'brew-status' though and not very tuned.
Another deck that literally plays all the cards you mentioned in the titel (and my personal pet deck) is Eternal Command.
Yes it is not really a tiered deck but definetely one of the more powerful ones to not see play (I personally think its high price and also skill ceiling play a rather big part in that). I went 4-0 multiple times with it at my LGS (which is by no means a high profile tournament, but you see mainly Tier 1 and 2 decks with some brews here and there).
While it doesn't have an infinite combo to win on the spot the E-Wit/Command lock is quite powerful too and actually consists of cards that are more powerful individually than the Twin Combo.
What I most like about the deck though is the constant decision making and role assessment. You can switch gears from a control/midrange to tempo very fast (end of turn vial in Goyf, tap down their creatures with command, attack with Goyf and a Snap, Bolt them and they are down 10 life...).
Blue Moon would probably be the closest, in whatever form you choose to make it. Even during the twin era, there was a grixis moon and RUG Moon deck that used a lot of the same cards. I will find some lists.
The big thing to keep in mind, though, is that these decks existed heavily in a twin meta and would most certainly need to be changed to face the challenges of the current meta.
Off the top of my head during 2016, I've tried:
Jeskai Geist
Jeskai Flash/Value
Jeskai Kiki/Resto
Jeskai Delver
Jeskai Nahiri
Jeskai Draw-go
Jeskai Mantis Rider Aggro
UR Blue Moon
UR Kiki/Exarch
UR Kiln/Thing in the Ice
Esper Thopter Sword
Grixis Thopter Sword
Grixis Control
Grixis Delver
Grixis Blends in between Delver and Control
All of them were pretty bad, with the exception of Kiln/TiTi, but that's just another pump/aggro deck. Grixis Delver is at least enjoyable, but reactive Snapcaster decks are just not very good anymore. It's been relatively bad all year and is going to continue to be bad for the foreseeable future...
This January Banned & Restricted update will help decide the fate of UR decks and probably help me decide if I want to sell out of Modern and focus my limited free time elsewhere.
RUG Scapeshift is just a strictly worse RG Valakut (Breach/Titan) deck. Why durdle for 6-7 turns when you can quickly and easily win on turn 3-4 while maintaining an incredibly good late game?
And that's really the problem U/UR/URx decks face. Why play them when X/Y/Z is just better? Banning Twin was supposed to help the diversity of blue decks, not drive them into irrelevant obscurity.
They're barely comparable decks. They win through Scapeshift. That's the comparison. Also, Breach Titan will almost NEVER win t3.
RUG Scapeshift is simply an entirely different deck. It's similar to Twin as it just wins you the game when it resolves and is dead otherwise. The real problem is that it screws your mana. There are definitely games where GR Breach would never win where RUG Scapeshift would do fine, and games where RUG Scapeshift would never win and GR Breach would do just fine. They're different decks with different matchups. Get off your high horse and understand that there are variant reasons for playing a card like Scapeshift.
I only hold that opinion because I have not personally seen RUG Scapeshift in at least 6 months in paper. On the other hand, I have seen dozens of RG Valakut/Titan/Breach/Ponza decks everywhere. Most don't even run Scapeshift because it's too slow. Most of the players that used to play RUG Shift have moved to one of these RG variants or to another deck entirely. Now, I don't know exactly why they all did that, I only infer that the RG variants are just better.
Additionally:
Why play Ux control when you could just play Lantern or RW Prison?
Why play Ux midrange when you could just play Jund?
Why play any form of U-based aggro when you could just play Infect/Death's Shadow/Burn/etc?
Why play a U-based ramp deck when the RG versions are faster and more consistent with the same late game strength?
At the very least, RUG Scapeshift is on the Tier 2 Category on here.
Secondarily, some people want to play with cards because they enjoy it, not necessarily because they are better.
Also, RG Breach is really way less consistent compared to RUG, and they do completely different things.
If someone wants to play a deck or style of deck, let them, and stop telling them they're being stupid for wanting for play blue in modern.
If someone wants to play a deck or style of deck, let them, and stop telling them they're being stupid for wanting for play blue in modern.
I don't think that at all, unless someone wishes to be consistently competitively successful. I love blue cards. I own thousands of dollars worth of URx staples, including an almost-all-foil Grixis Delver deck (missing only Scalding Tarns). I play the decks because I like them, not because I think they are good competitive options (Corey Burkhart has consistently said the same thing while he stubbornly continues to play Grixis Control).
When Twin was banned, I desperately searched for something that played like it. Nothing. Then I desperately searched for something that was at least competitive. Nahiri? Nope. Then I realized I could only settle for something that was at least enjoyable to play: Grixis Delver.
I don't think people are stupid for wanting to play blue in Modern (I am one of these people), I am just frustrated at the complete disarray the colors are still in, a year after a ban which was specifically supposed to help the colors.
Oh god, can this please not turn into another "cfusion rants about the twin ban" thread? PLEASE? Just keep it to the topic, that's all i ask, you already hijack the banlist thread, metagame thread, "what deck should i play" thread, and any thread that is remotely "what do you think about x" related, can we have this one thread please?
On topic: i think the biggest issue with trying to match the playstyle is that no deck can take advantage of the tempo swings provided by remand like twin could. You would have to try REALLY hard to get something that mirrors how synergistic remand and twin combo were. This isn't a power level thing, it's a playstyle thing, other decks have to deal with threats with real answers while twin could just leverage remand + tappers to throw off your opponents game extremely hard
Cards you already own
I'll sell whatever I have and buy what I want or just spend the money.
Colors you like to play
B > U > R > G > W, from favorite to least favorite. I'll play whatever though, the color is secondary to the strategy/how the deck "feels," imo.
Style you like to play (control, combo, aggro, midrange, tempo, ramp, rogue)
Roughly in order of importance:
1. I like to win.
2. I want as few bad matchups as possible (e.g. I'd rather play a 50-50 deck than an anti-meta deck if possible). I really don't want an "unwinnable" matchup.
3. I'd prefer to play a proactive deck or a prison deck (i.e. if I'm grindy I don't want there to be a good chance my opponent comes back with a good top deck).
4. I don't want my deck banned.
5. Making my opponents angry is a plus.
6. I like to draw cards.
7. Having short games is a plus.
8. Cheaper is better, obviously.
Level you want to play at, or aim to build up to (causal, fmn, ptq)
See above. I doubt I'll ever do hardcore grinding, but I don't play to lose.
Thanks in advance for any input you all have.
https://www.mtggoldfish.com/archetype/modern-jund-16746#online
another option is grixis delver, but have more variance in match up (burn is a pain)
https://www.mtggoldfish.com/archetype/modern-grixis-delver-25921#online
you dont have many other 50/50 decks... but kiki chord and jeskai control have a lot of lines and could play against any match up, or at least you could change your decklist to add some anti meta things (several creatures...blood moon against tron, etc).
https://www.mtggoldfish.com/archetype/modern-kiki-chord-29539#online
https://www.mtggoldfish.com/archetype/modern-jeskai-control-26155#online
I have been playing modern for quite a while but am starting to lose interest, I'm thinking about trying another deck to spice it back up for me. I have been a tribal player with G/B Elves, 5 color Slivers, and W/B Spirits and still have all 3 built and ready. Any suggestions for an aggro player to spice up the game?
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
I have 4 Jace's Vyrn's Prodigy
I dont think so. Jace VP doesnt see Modern play anymore. It used to in 2 deck, Grixis Reanimator (Goryo/Breach) and Grixis Midrange (which is now mostly just Delver) so it doesnt see play in any good Modern deck currently. And nothing in Standard from the last 2 or 3 years is enough to try to "move" to Modern. Kind of just have to pick a deck and start buying pieces.
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
- has a fairly even and interesting matchup against Merfolk
- shares few or no cards with either Merfolk or Grixis. (I don't want to share cards between this and Grixis, and I don't want to buy 4 more Snaps. Stuff like bolts are fine)
- has cards that are generally useful in Modern (This mostly applies to the expensive cards, I am fine buying lower priced stuff that is narrow).
I would prefer the deck be competitive (Tier 2+ if possible), and budget shouldn't be an issue. Basically just want something to mix our games up, and having a third deck means we can lend it out for local events.
Thanks in advanced!
Probably Naya Burn or Merfolk. You're about $100-200 off Affinity as well. Some of the newer decks like Suicide Bloo or Zoo may be affordable as well...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)how about this?
ensnaring bridge is usually unable to be dealt by merfolk in Game 1
https://www.mtggoldfish.com/articles/much-abrew-free-win-red-modern
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
First of all I apologize for possible spelling/grammar mistakes, my native langauge isn't english.
I am quite new to modern and never played Magic at a fnm
I only played "kitchen table" Magic with friends and a bit on cockatrice
But now I want to start playing more serious.
Cards you own:
All Cards of a legacy merfolk deck (Lords, Fow, Aether Vial, Counterspells etc.)
Basic Cards like: Lightning bolt, wrath of god, Remand etc. but nothing to expensive (like Tarmogoyf, Ancestral Vision etc.)
Colors you like to Play:
U > B > G > W > R from favorite to least favorite
Style you like to Play:
- I am definitely a control Player
- In Legacy I liked decks like Stasis, Smokestack and Miracles
- I like playing decks with nearly no creatures (to blank their removal)
- I don't like aggro and (instant win)combo's
- I love playing rogue decks because I don't like mirror matches
Level you want to Play at:
Fnm
I don't want to spend thousands of Dollard for my first modern deck so it should be without Cards like Tarmogoyf
Thank you for your Inputs and your ideas.
would you consider one of these?
https://www.mtggoldfish.com/deck/434627#paper possibility storm control - only the finisher is a combo
https://www.mtggoldfish.com/deck/429251#paper blue trading post tron. this can be upgraded to mono-blue tron eventually
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
And do "prison" deck exist in modern?
https://www.mtggoldfish.com/archetype/modern-mono-blue-tron-29761#paper
here's a mono-blue tron list.
there are a bunch of streamers of the deck like shoktroopa on youtube/twitch.
Most of the deck is cheap.
Expensive stuff is (sometimes multiples of):
1 engineered explosives
1 chalice of the void
it can deal with fast decks through what i wrote above and the following:
1 dismember
1 condescend
1 repeal
its more resilient to blood moon than its RG/GW flavor.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Another deck that literally plays all the cards you mentioned in the titel (and my personal pet deck) is Eternal Command.
Yes it is not really a tiered deck but definetely one of the more powerful ones to not see play (I personally think its high price and also skill ceiling play a rather big part in that). I went 4-0 multiple times with it at my LGS (which is by no means a high profile tournament, but you see mainly Tier 1 and 2 decks with some brews here and there).
While it doesn't have an infinite combo to win on the spot the E-Wit/Command lock is quite powerful too and actually consists of cards that are more powerful individually than the Twin Combo.
What I most like about the deck though is the constant decision making and role assessment. You can switch gears from a control/midrange to tempo very fast (end of turn vial in Goyf, tap down their creatures with command, attack with Goyf and a Snap, Bolt them and they are down 10 life...).
Here is Matt Costa's Grixis Moon/Control:
http://www.channelfireball.com/articles/grixis-control-in-modern/
Here is the RUG Moon deck Jeff Hoogland and Todd Anderson were using:
http://www.starcitygames.com/events/coverage/deck_tech_temur_moons_with_jef.html
The big thing to keep in mind, though, is that these decks existed heavily in a twin meta and would most certainly need to be changed to face the challenges of the current meta.
Jeskai Geist
Jeskai Flash/Value
Jeskai Kiki/Resto
Jeskai Delver
Jeskai Nahiri
Jeskai Draw-go
Jeskai Mantis Rider Aggro
UR Blue Moon
UR Kiki/Exarch
UR Kiln/Thing in the Ice
Esper Thopter Sword
Grixis Thopter Sword
Grixis Control
Grixis Delver
Grixis Blends in between Delver and Control
All of them were pretty bad, with the exception of Kiln/TiTi, but that's just another pump/aggro deck. Grixis Delver is at least enjoyable, but reactive Snapcaster decks are just not very good anymore. It's been relatively bad all year and is going to continue to be bad for the foreseeable future...
This January Banned & Restricted update will help decide the fate of UR decks and probably help me decide if I want to sell out of Modern and focus my limited free time elsewhere.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
It might the closest deck to old twin though it is not as fast as the "G/R Ramp" version.
Beyond that, I'd say RUG Scapeshift, which I play, although mine's much closer to GR than most.
And that's really the problem U/UR/URx decks face. Why play them when X/Y/Z is just better? Banning Twin was supposed to help the diversity of blue decks, not drive them into irrelevant obscurity.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
RUG Scapeshift is simply an entirely different deck. It's similar to Twin as it just wins you the game when it resolves and is dead otherwise. The real problem is that it screws your mana. There are definitely games where GR Breach would never win where RUG Scapeshift would do fine, and games where RUG Scapeshift would never win and GR Breach would do just fine. They're different decks with different matchups. Get off your high horse and understand that there are variant reasons for playing a card like Scapeshift.
Additionally:
Why play Ux control when you could just play Lantern or RW Prison?
Why play Ux midrange when you could just play Jund?
Why play any form of U-based aggro when you could just play Infect/Death's Shadow/Burn/etc?
Why play a U-based ramp deck when the RG versions are faster and more consistent with the same late game strength?
Why play a blue deck in Modern?
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Secondarily, some people want to play with cards because they enjoy it, not necessarily because they are better.
Also, RG Breach is really way less consistent compared to RUG, and they do completely different things.
If someone wants to play a deck or style of deck, let them, and stop telling them they're being stupid for wanting for play blue in modern.
I don't think that at all, unless someone wishes to be consistently competitively successful. I love blue cards. I own thousands of dollars worth of URx staples, including an almost-all-foil Grixis Delver deck (missing only Scalding Tarns). I play the decks because I like them, not because I think they are good competitive options (Corey Burkhart has consistently said the same thing while he stubbornly continues to play Grixis Control).
When Twin was banned, I desperately searched for something that played like it. Nothing. Then I desperately searched for something that was at least competitive. Nahiri? Nope. Then I realized I could only settle for something that was at least enjoyable to play: Grixis Delver.
I don't think people are stupid for wanting to play blue in Modern (I am one of these people), I am just frustrated at the complete disarray the colors are still in, a year after a ban which was specifically supposed to help the colors.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
On topic: i think the biggest issue with trying to match the playstyle is that no deck can take advantage of the tempo swings provided by remand like twin could. You would have to try REALLY hard to get something that mirrors how synergistic remand and twin combo were. This isn't a power level thing, it's a playstyle thing, other decks have to deal with threats with real answers while twin could just leverage remand + tappers to throw off your opponents game extremely hard
UWRjeskai nahiri UWR
UBRgrixis titi UBR
UBRgrixis delverUBR
UR ur kikimite UR
EDH
RUG Riku of Two Reflections RUG
UBR Marchesa, the Black Rose UBR
UBRGYidris, Maelstrom Wielder UBRG
UBRJeleva, Nephalia's ScourgeUBR