I'd say it's just a sideboard card. Tribal Treefolk is just bad and elves could actually be a thing, but probably doesn't want this card. If you're running Green and there's a ton of Jund/Junk in your meta, this card could be passable.
most of the decks that want it as a sideboard card could also just board in blood baron of vizkopa. It's not that it's necessarily unplayable, because it could be a reasonable sideboard card in a junk heavy meta, it's just that BBV is stronger most of the time.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
I'd say it's just a sideboard card. Tribal Treefolk is just bad and elves could actually be a thing, but probably doesn't want this card. If you're running Green and there's a ton of Jund/Junk in your meta, this card could be passable.
Otherwise, imo, it's not playable.
Funny you should say that because there was a Treefolk deck two months ago that won a 150 man tournament lmao. So you are wrong....
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
a doran deck splashing some extra treefolk for synergy and value against opposing midrange in the expected field is far from *real* tribal treefolk. Show me a list placing with bosk bannerets and lord effects.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Bad decks can win tournaments with luck (good pairings, mana screwed opponents, drawing into their SBed cards every time, etc). If a deck wins a tournament, that doesn't necessarily mean that it's a good deck.
Mathematically:
Statement: If a deck is good, it can win a tournament.
Contrapositive: If a deck cannot win a tournament, it is bad.
Converse: If a deck can win a tournament, it is good.
Inverse: If a deck is bad, it cannot win a tournament.
Statement <-> Contrapositive, Converse <-> Inverse, but Statement -/-> Converse. If this sounds mysterious, you need to learn some logic.
I mean even in a Treefolk deck Leaf-Crowned Elder is better: it has all the tribal synergies, can block 4/5s unassisted, and Doran makes it a 5/5 in combat.
Izzetmage pretty much summed it up. Bad decks do win tournaments (albeit rarely) and just because a single list won a single 150-man really doesn't mean anything at all.
I believe that big mana Elves could make better use of him than Treefolk. In Elves, each ability matters:
Changeling = Elf
Protection from black = Protection from relevant stuff
Pump = Already likely getting a pump from Archdruid (making it a 5/5), and very scary mana sink. Nykthos also adds to this.
I've seen some Elf deck pack Mirror Entity for similar reasons.
CC has been discussed a bit in the shaman tribal build, but dismissed due to casting cost. Another similar creature is taurean mauler, in red and cheaper plus it grows, and is still just fringe playable.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
a doran deck splashing some extra treefolk for synergy and value against opposing midrange in the expected field is far from *real* tribal treefolk. Show me a list placing with bosk bannerets and lord effects.
hate to break it to you baby, winning a 103 person tournament isn't actually *that* hard to do; 6 rounds cut to top 8 means 4-1-1 (ID) makes top 8. It's the same thing as winning a small-ish PTQ, or a SCG Elite IQ (not even premiere). In the top 8, he beat a junk deck with 2 tarmogoyfs and zero reliable ways to kill a dunegrove elder. He then beat a TC delver deck with literally zero ways to kill anything with 4 toughness and then lucksacked a win against twin, likely on the back of 6 slot removal spells, torpor orb, and choke/gaddock teeg. That's a REALLY hateful twin sideboard.
I just want to point out that the competition level of this event was pretty low if completely scatterbrained junk decks and burn decks packing vexing devil as a playset made top 8. It's an Italian tournament; they're typically marked by a very small number of very good players and a lot of casual/brew-type decks that don't have the consistency for a large tournament. This is much more apparent if you follow their regular legacy events, like ovingeddon etc.
Also, you didn't fact-check at all, it was a 103 man tournament, and no, there aren't any bannerets in that list. I will give you the single lord.
Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
a doran deck splashing some extra treefolk for synergy and value against opposing midrange in the expected field is far from *real* tribal treefolk. Show me a list placing with bosk bannerets and lord effects.
Posted by the mod himself and I find it hard to believe that a deck made like this won by "luck" in a 150 man tournament.
Posted by a mod means literally nothing. They'll often post a thread if a deck pops up with no "primer." Taking one quick look at ktk's profile, there's 9 deck threads that he's started, several of which went nowhere.
Ktk has his finger on the pulse of modern in a big way--if I see a deck pop up that I ask myself "where the hell did this come from?" if you pm him, the answer is usually some obscure link to a tournament result from a month ago, or to the thread he started minutes after the deck broke.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Ktk has his finger on the pulse of modern in a big way--if I see a deck pop up that I ask myself "where the hell did this come from?" if you pm him, the answer is usually some obscure link to a tournament result from a month ago, or to the thread he started minutes after the deck broke.
And I don't understand why both of you are hating on the idea of trying something new. A deck win a 100 man tournament. The reason why the ideas don't go anywhere is because of naysers who don't even try the deck out and just play top tier.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
you miss the part where many of us "naysayers" who "don't even try the deck out and just play top tier" have been playing magic for upwards of a dozen years or more, and many of us played type 2/standard during the time period these types of decks were the "new thing". I've PLAYED treefolk tribal/doran rock, during faeries-era standard and in extended. I know what the deck does; I know what it looks like in its most broken starts. You ignore the multiple users here who explain to you how and why these "ideas" are cute but not strong or consistent enough for modern at-large. I suggest you go back and read every post longer than about a paragraph or so that explained why one of these ideas wouldn't work, and try to understand the abstract framework that these posters, myself included, are using to evaluate these synergies versus the power level of the format.
As a quick guide, keep in mind the following:
any type of A+B+C insta-win combo has to have some extreme levels of redundancy or resiliency to be considered seriously, otherwise it competes with splinter twin. Even melira-pod combo was basically driven from the meta in favor of higher powerlevels.
Any type of A+B combo must immediately win the game, or be extremely resilient. Otherwise, twin is better.
Any type of engine combo has to be either more efficient than electromancer/pyromancer ascension/grapeshot storm (e.g. glittering-wish Jeskai Ascendancy pre-ban) or significantly more resilient (UWR jeskai ascendancy pre-TC ban). In most cases, engine combo is the hardest to evaluate and should be playtested thoroughly. The new "high tide" deck called Green's Sun's Zenith is actually fairly powerful, just a turn or two slow.
Any type of fair creature-based deck has to either consistently race abzan midrange (usually by throwing down more than one threat a turn or by protecting them somehow) or it has to have enough innate power in its individual cards to at least not-die to the onslaught of goyfs, tasigurs, and rhinos on a 1 for 1 level; if the individual cards can't stand up to Abzan, then the deck has to be SIGNIFICANTLY more powerful than abzan if undisrupted or else it's just not worth running over abzan--case in point affinity, when firing on all cylinders it's far more powerful than abzan (and faster), but its individual pieces all look really bad next to goyf or rhino or tasigur.
The 100 man tournament win is statistical noise. There's a reason G-Fab's sultai "control" deck didn't even get promoted to tier two after WINNING a major tournament--if you assume a 100 person tournament requires winning 7 matches, and a deck of 40 raging goblins and 20 mountains has a 15% chance of winning a given game based on opponent mulligans, then it has a nearly 17% chance of winning a match. Round up to 20% chance for the sake of simplicity, and we have (1/5)^7 or .00128% chance of it winning the tournament. Now let's say that deck is actually not a total brick, it actually wins 45% of its games against the entire field. not a deck any smart person would ever pick for a large event, but that deck would have a 43.8% chance to win a given match, or about a 2% chance to win 7 rounds--winning a 100 person event. In other words, it's not unexpected that any given top 8 has at least one deck that actually is terrible against the field, but for which the pilot got really lucky.
Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
you miss the part where many of us "naysayers" who "don't even try the deck out and just play top tier" have been playing magic for upwards of a dozen years or more, and many of us played type 2/standard during the time period these types of decks were the "new thing". I've PLAYED treefolk tribal/doran rock, during faeries-era standard and in extended. I know what the deck does; I know what it looks like in its most broken starts. You ignore the multiple users here who explain to you how and why these "ideas" are cute but not strong or consistent enough for modern at-large. I suggest you go back and read every post longer than about a paragraph or so that explained why one of these ideas wouldn't work, and try to understand the abstract framework that these posters, myself included, are using to evaluate these synergies versus the power level of the format.
As a quick guide, keep in mind the following:
any type of A+B+C insta-win combo has to have some extreme levels of redundancy or resiliency to be considered seriously, otherwise it competes with splinter twin. Even melira-pod combo was basically driven from the meta in favor of higher powerlevels.
Any type of A+B combo must immediately win the game, or be extremely resilient. Otherwise, twin is better.
Any type of engine combo has to be either more efficient than electromancer/pyromancer ascension/grapeshot storm (e.g. glittering-wish Jeskai Ascendancy pre-ban) or significantly more resilient (UWR jeskai ascendancy pre-TC ban). In most cases, engine combo is the hardest to evaluate and should be playtested thoroughly. The new "high tide" deck called Green's Sun's Zenith is actually fairly powerful, just a turn or two slow.
Any type of fair creature-based deck has to either consistently race abzan midrange (usually by throwing down more than one threat a turn or by protecting them somehow) or it has to have enough innate power in its individual cards to at least not-die to the onslaught of goyfs, tasigurs, and rhinos on a 1 for 1 level; if the individual cards can't stand up to Abzan, then the deck has to be SIGNIFICANTLY more powerful than abzan if undisrupted or else it's just not worth running over abzan--case in point affinity, when firing on all cylinders it's far more powerful than abzan (and faster), but its individual pieces all look really bad next to goyf or rhino or tasigur.
The 100 man tournament win is statistical noise. There's a reason G-Fab's sultai "control" deck didn't even get promoted to tier two after WINNING a major tournament--if you assume a 100 person tournament requires winning 7 matches, and a deck of 40 raging goblins and 20 mountains has a 15% chance of winning a given game based on opponent mulligans, then it has a nearly 17% chance of winning a match. Round up to 20% chance for the sake of simplicity, and we have (1/5)^7 or .00128% chance of it winning the tournament. Now let's say that deck is actually not a total brick, it actually wins 45% of its games against the entire field. not a deck any smart person would ever pick for a large event, but that deck would have a 43.8% chance to win a given match, or about a 2% chance to win 7 rounds--winning a 100 person event. In other words, it's not unexpected that any given top 8 has at least one deck that actually is terrible against the field, but for which the pilot got really lucky.
But why does it have to be luck if simply few people are playing the deck in the first place? Why can't it be innovation? How many people have played a deck like Sultai Control/Trefolk/Esper Mentor. Not many. The point is that these deckbuilders may be on to something, rather than just getting lucky. Can I get a mod to close this thread. Nothing of substance is happening here.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
But why does it have to be luck if simply few people are playing the deck in the first place? Why can't it be innovation?
Because more often than not, it is luck (combined with things like player skill). This is true of almost any high placement from any deck or player. Take, for example, Pro Tour Fate Reforged. The fact that Twin won came mostly down to luck, since the seedings forced the Abzan decks to play each other and the Twin decks to play each other. If both the Twin decks were forced to fight through Abzan, the latter would have likely won the tournament.
Matchups are a huge thing in Modern that a lot of people overlook.
Can I get a mod to close this thread. Nothing of substance is happening here.
This is the like most childish way of saying "I'm not hearing what I want to hear."
But why does it have to be luck if simply few people are playing the deck in the first place? Why can't it be innovation?
Because more often than not, it is luck (combined with things like player skill). This is true of almost any high placement from any deck or player. Take, for example, Pro Tour Fate Reforged. The fact that Twin won came mostly down to luck, since the seedings forced the Abzan decks to play each other and the Twin decks to play each other. If both the Twin decks were forced to fight through Abzan, the latter would have likely won the tournament.
Matchups are a huge thing in Modern that a lot of people overlook.
Can I get a mod to close this thread. Nothing of substance is happening here.
This is the like most childish way of saying "I'm not hearing what I want to hear."
How is it childish? I wanted to discuss Chameleon Colossus and this conversation has degraded into discussing luck statistics lol. Matchups also aren't a huge thing people overlook since we have a thing called a sideboard in magic. I'm not gonna say luck doesn't play a factor (its a card game). But I'm saying that there's more to this game than luck.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
How is it childish? I wanted to discuss Chameleon Colossus and this conversation has degraded into discussing luck statistics lol. Matchups also aren't a huge thing people overlook since we have a thing called a sideboard in magic. I'm not gonna say luck doesn't play a factor (its a card game). But I'm saying that there's more to this game than luck.
Emphasis mine. This statement shows very clearly to all of us who've been in the game for a long while, especially in the eternal formats, that you're inexperienced and still exploring the format, and don't understand competitive modern in particular, or eternal formats in general. Sideboarding is not a magical salve for any and every bad matchup. The biggest step between FNM hero and high level competitive play (GP day 2's, PTQ top 8's, open Day 2's) is learning how to properly build a sideboard for an open metagame. At an FNM, it's very easy to identify the two or three other decks you want to beat and construct a sideboard that has 7-9 cards for each of those matchups between your 15. It's a very different process to identify matchups you can afford to dodge, those you can plan a slight gameplan improvement coupled with playskill, and those you need hard hate for, and to appropriately construct a sideboard to meet those conflicting needs. Beyond that, appropriately sideboarding, and more importantly, appropriately positioning yourself relative to how your opponent is sideboarding, is probably the highest-level skill IN competitive magic.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
But I'm saying that there's more to this game than luck.
This is kind of obvious. In fact, one of the most important facets of deckbuilding is building your deck in such a way to minimize the effects of luck on its performance.
The reason why the ideas don't go anywhere is because of naysers who don't even try the deck out and just play top tier.
One thing you seem not to get, and that amalek0 mentioned, is that it's really hard for a strategy to be viable in Modern. Like it or not, if you want a deck to have a reasonable chance at success in this format it has to have enough disruption or raw speed to beat Twin, enough resiliency and efficiency to beat Junk, and be disruptive or fast enough to stand a chance against Affinity. If a deck can't do some combination of those things--that is, if a deck doesn't have a gameplan against 30%-40% of the metagame--it just isn't viable. And let's face it: a vast majority of brews aren't capable of doing those things.
Formats have pillars. They always have and always will, and it's not because everyone's a sheep and only plays what won the last Pro Tour--it's because those decks have consistently proven themselves to be flexible and powerful.
It's ridiculous to suggest that if something isn't as good as twin it shouldn't be discussed, which is what has happened here and happens in almost every thread discussing offbeat cards. "Modern is a turn 4 format" and "if it costs 4cc it has to win the game when it hits the board" are the two biggest myths in the forums.
The truth is that chameleon colossus doesn't really do enough on its own, and normally doesn't add enough to other tribal decks.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
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Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Otherwise, imo, it's not playable.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Funny you should say that because there was a Treefolk deck two months ago that won a 150 man tournament lmao. So you are wrong....
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Mathematically:
Statement: If a deck is good, it can win a tournament.
Contrapositive: If a deck cannot win a tournament, it is bad.
Converse: If a deck can win a tournament, it is good.
Inverse: If a deck is bad, it cannot win a tournament.
Statement <-> Contrapositive, Converse <-> Inverse, but Statement -/-> Converse. If this sounds mysterious, you need to learn some logic.
I mean even in a Treefolk deck Leaf-Crowned Elder is better: it has all the tribal synergies, can block 4/5s unassisted, and Doran makes it a 5/5 in combat.
| Ad Nauseam
| Infect
Big Johnny.
I can't see any tribe really wanting Chameleon Colossus. As mentioned, Leaf-Crowned Elder would be better for treefolk, and elves is primarily a combo deck in which Chameleon Colossus would do more harm than good.
Changeling = Elf
Protection from black = Protection from relevant stuff
Pump = Already likely getting a pump from Archdruid (making it a 5/5), and very scary mana sink. Nykthos also adds to this.
I've seen some Elf deck pack Mirror Entity for similar reasons.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
I looked at some Legacy Elves decks and found this oddball: Wren's Run Packmaster. Seems like a better big guy/mana sink than Chameleon Colossus.
So yeah, I can't think a deck that wants him. Treefolk has Leaf-Crowned Elder, Elves has Wren's Run Packmaster, and non-tribal decks have Thrun, the Last Troll or Polukranos, World Eater.
| Ad Nauseam
| Infect
Big Johnny.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/577563-treefolk
Posted by the mod himself and I find it hard to believe that a deck made like this won by "luck" in a 150 man tournament.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I just want to point out that the competition level of this event was pretty low if completely scatterbrained junk decks and burn decks packing vexing devil as a playset made top 8. It's an Italian tournament; they're typically marked by a very small number of very good players and a lot of casual/brew-type decks that don't have the consistency for a large tournament. This is much more apparent if you follow their regular legacy events, like ovingeddon etc.
Also, you didn't fact-check at all, it was a 103 man tournament, and no, there aren't any bannerets in that list. I will give you the single lord.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
It is an awfully big Sliver..
Posted by a mod means literally nothing. They'll often post a thread if a deck pops up with no "primer." Taking one quick look at ktk's profile, there's 9 deck threads that he's started, several of which went nowhere.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
And I don't understand why both of you are hating on the idea of trying something new. A deck win a 100 man tournament. The reason why the ideas don't go anywhere is because of naysers who don't even try the deck out and just play top tier.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I am, however, against doing bad things for the sake of being unique.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
As a quick guide, keep in mind the following:
any type of A+B+C insta-win combo has to have some extreme levels of redundancy or resiliency to be considered seriously, otherwise it competes with splinter twin. Even melira-pod combo was basically driven from the meta in favor of higher powerlevels.
Any type of A+B combo must immediately win the game, or be extremely resilient. Otherwise, twin is better.
Any type of engine combo has to be either more efficient than electromancer/pyromancer ascension/grapeshot storm (e.g. glittering-wish Jeskai Ascendancy pre-ban) or significantly more resilient (UWR jeskai ascendancy pre-TC ban). In most cases, engine combo is the hardest to evaluate and should be playtested thoroughly. The new "high tide" deck called Green's Sun's Zenith is actually fairly powerful, just a turn or two slow.
Any type of fair creature-based deck has to either consistently race abzan midrange (usually by throwing down more than one threat a turn or by protecting them somehow) or it has to have enough innate power in its individual cards to at least not-die to the onslaught of goyfs, tasigurs, and rhinos on a 1 for 1 level; if the individual cards can't stand up to Abzan, then the deck has to be SIGNIFICANTLY more powerful than abzan if undisrupted or else it's just not worth running over abzan--case in point affinity, when firing on all cylinders it's far more powerful than abzan (and faster), but its individual pieces all look really bad next to goyf or rhino or tasigur.
The 100 man tournament win is statistical noise. There's a reason G-Fab's sultai "control" deck didn't even get promoted to tier two after WINNING a major tournament--if you assume a 100 person tournament requires winning 7 matches, and a deck of 40 raging goblins and 20 mountains has a 15% chance of winning a given game based on opponent mulligans, then it has a nearly 17% chance of winning a match. Round up to 20% chance for the sake of simplicity, and we have (1/5)^7 or .00128% chance of it winning the tournament. Now let's say that deck is actually not a total brick, it actually wins 45% of its games against the entire field. not a deck any smart person would ever pick for a large event, but that deck would have a 43.8% chance to win a given match, or about a 2% chance to win 7 rounds--winning a 100 person event. In other words, it's not unexpected that any given top 8 has at least one deck that actually is terrible against the field, but for which the pilot got really lucky.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
But why does it have to be luck if simply few people are playing the deck in the first place? Why can't it be innovation? How many people have played a deck like Sultai Control/Trefolk/Esper Mentor. Not many. The point is that these deckbuilders may be on to something, rather than just getting lucky. Can I get a mod to close this thread. Nothing of substance is happening here.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Because more often than not, it is luck (combined with things like player skill). This is true of almost any high placement from any deck or player. Take, for example, Pro Tour Fate Reforged. The fact that Twin won came mostly down to luck, since the seedings forced the Abzan decks to play each other and the Twin decks to play each other. If both the Twin decks were forced to fight through Abzan, the latter would have likely won the tournament.
Matchups are a huge thing in Modern that a lot of people overlook.
This is the like most childish way of saying "I'm not hearing what I want to hear."
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
How is it childish? I wanted to discuss Chameleon Colossus and this conversation has degraded into discussing luck statistics lol. Matchups also aren't a huge thing people overlook since we have a thing called a sideboard in magic. I'm not gonna say luck doesn't play a factor (its a card game). But I'm saying that there's more to this game than luck.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Emphasis mine. This statement shows very clearly to all of us who've been in the game for a long while, especially in the eternal formats, that you're inexperienced and still exploring the format, and don't understand competitive modern in particular, or eternal formats in general. Sideboarding is not a magical salve for any and every bad matchup. The biggest step between FNM hero and high level competitive play (GP day 2's, PTQ top 8's, open Day 2's) is learning how to properly build a sideboard for an open metagame. At an FNM, it's very easy to identify the two or three other decks you want to beat and construct a sideboard that has 7-9 cards for each of those matchups between your 15. It's a very different process to identify matchups you can afford to dodge, those you can plan a slight gameplan improvement coupled with playskill, and those you need hard hate for, and to appropriately construct a sideboard to meet those conflicting needs. Beyond that, appropriately sideboarding, and more importantly, appropriately positioning yourself relative to how your opponent is sideboarding, is probably the highest-level skill IN competitive magic.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
This is kind of obvious. In fact, one of the most important facets of deckbuilding is building your deck in such a way to minimize the effects of luck on its performance.
One thing you seem not to get, and that amalek0 mentioned, is that it's really hard for a strategy to be viable in Modern. Like it or not, if you want a deck to have a reasonable chance at success in this format it has to have enough disruption or raw speed to beat Twin, enough resiliency and efficiency to beat Junk, and be disruptive or fast enough to stand a chance against Affinity. If a deck can't do some combination of those things--that is, if a deck doesn't have a gameplan against 30%-40% of the metagame--it just isn't viable. And let's face it: a vast majority of brews aren't capable of doing those things.
Formats have pillars. They always have and always will, and it's not because everyone's a sheep and only plays what won the last Pro Tour--it's because those decks have consistently proven themselves to be flexible and powerful.
The truth is that chameleon colossus doesn't really do enough on its own, and normally doesn't add enough to other tribal decks.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins