The card is okay if you get a single 3 cmc creature at instant speed; it's obviously much better when you get two. Seems playable with 20+ 3 cmc creatures.. Very strong with 25+
Sarkhan Unbroken feels like a trap. I mean, we got Surrak Dragonclaw, which had the same mana cost and saw 0 play. Is Sarkhan really that much stronger? Surrak has flash while Sarkhan generates mana at sorcery speed. This kind of points towards Sarkhan being more useful in a deck with more main-phase/sorcery-speed spells. Keranos is another legitimate contender that Sarkhan has to dethrone.
I feel like Dragonlord Ojutai is missing some kind of lifegain ability to make him playable. Most 4+ mana creatures gain life (e.g.: Baloth, Rhino, Batterskull, Wurmcoil, Primeval Titan searching Radiant Fountain), so even if you were getting beaten up badly by an aggro deck, playing the big dude gives you a chance to pull through.
Collected Company is a really cool build-around-me card. It does demand a good number of creatures in your deck before it pays for itself though. (And the creatures ideally should be relevant even on turn 3/4 - mana dorks are nice, but not what you'd want to have). There's a tension between wanting as many 3CMC creatures as possible since they tend to be stronger than 1/2-drops, and having enough low CMC guys so that you have something to do on turns 1 and 2.
I think the Shaman deck might want it, since it's extra copies of your best card (Rage Forger) and you can do a whole bunch of tricks like Eternal Witness returning CC or Flamekin Harbinger to set up Kinship on Wolf-Skull Shaman or Leaf-Crowned Elder. The good thing is that Shamans has Essence Warden, so it doesn't auto-lose to Twin.
What other decks might want CC? Elves? Nah, the bulk of that deck is 1-drops so CC is just bad value. Plus, Lead the Stampede draws more cards on average AND can be casted on turn 2. Hatebears? The good version of Hatebears (i.e Little Kid) has more than enough 4-drops between Lieges and Rhino. Those that play Thalia don't want any noncreature spells beyond Path and AEther Vial.
CC is no substitute for Pod. The nut draw was T1 mana dork into T2 Pod. No way that's happening with CC. And CC doesn't let you grab 4-drops (Restoration Angel and Rhino), meaning you can't chain Finks>Rhino followed by small Finks>Angel.
Savage Ventmaw is a trap, this I'm sure of. If you're playing a ramp deck, your ramps spells should be cheap and your wincons expensive. Ventmaw is an expensive ramp spell, and not quite good enough to count as a wincon. I guess if you're trying to hardcast some 12 mana spell then Ventmaw can get you there, but seriously, if you don't draw Ventmaw or it gets killed before it attacks (both of which are quite likely), you're sunk.
Sarkhan Unbroken feels like a trap. I mean, we got Surrak Dragonclaw, which had the same mana cost and saw 0 play. Is Sarkhan really that much stronger? Surrak has flash while Sarkhan generates mana at sorcery speed. This kind of points towards Sarkhan being more useful in a deck with more main-phase/sorcery-speed spells. Keranos is another legitimate contender that Sarkhan has to dethrone.
That's a pretty strange comparison. The only thing the two cards have in common is a mana cost - and if you have something to protect them, PWs are generally more resilient than creatures. Also, one reason that Surrak didn't see play in Standard is that the current crop of big stompy decks are mostly green devotion decks, and those would rather have Nylea who does exactly the same thing for less, with upside, unless you're against a blue deck. Also, Temur as a combination didn't really take off since GR monsters proved stronger, and Surrak isn't worth splashing for. I don't think Modern has any decks that want anything as underwhelming as a 5-mana 6/6 that, once it's resolved, is pretty much a vanilla creature.
I feel like Dragonlord Ojutai is missing some kind of lifegain ability to make him playable. Most 4+ mana creatures gain life (e.g.: Baloth, Rhino, Batterskull, Wurmcoil, Primeval Titan searching Radiant Fountain), so even if you were getting beaten up badly by an aggro deck, playing the big dude gives you a chance to pull through.
He'll be a great Standard card but I think he's too slow for Modern - even if he had perma-hexproof he'd just be a beater, albeit one with a strong pseudo-scry ability. I don't think Prognostic Sphinx broke into modern despite the latter, and a 5/4 body for 5 doesn't impress.
Collected Company is a really cool build-around-me card. It does demand a good number of creatures in your deck before it pays for itself though. (And the creatures ideally should be relevant even on turn 3/4 - mana dorks are nice, but not what you'd want to have). There's a tension between wanting as many 3CMC creatures as possible since they tend to be stronger than 1/2-drops, and having enough low CMC guys so that you have something to do on turns 1 and 2.
Plenty of decks run nothing but, or almost nothing but, smaller creatures - such as Elves or Infect (though I suspect this is a little too slow for Infect to want). Hitting these small creatures is actually what makes the card so playable (aside from the type line). See the Unwritten underwhelmed because to get value out of a 6-mana card you wanted to pull multiple finishers or late-game bodies, and those are precisely the creatures you don't want in your deck in quantity; even with the ferocious trigger you have low odds of pulling more than one relevant card. Even if this pulls you a couple of Heirarchs, you're paying 4 to get six cards out of your deck (two into play, four to the bottom) and so smooth your future draws, which is pretty big.
I think the Shaman deck might want it, since it's extra copies of your best card (Rage Forger) and you can do a whole bunch of tricks like Eternal Witness returning CC or Flamekin Harbinger to set up Kinship on Wolf-Skull Shaman or Leaf-Crowned Elder. The good thing is that Shamans has Essence Warden, so it doesn't auto-lose to Twin.
What other decks might want CC? Elves? Nah, the bulk of that deck is 1-drops so CC is just bad value.
Looking at a sample list, Elvish Archdruid and Harbinger are both 3-drops, and Visionary is a 2-drop (both of which will net you an extra card if you find them). I'm not wholly sure whether Elves wants this, but if it does it's for the type line - with a lot of creatures with activated abilities, playing them at the end of an opponent's turn and getting to use them immediately in yours gives you an edge. That you'll sometimes be paying 4 for two 1-mana elves doesn't mean you're overpaying, since you also get the benefit of cycling through your deck and, indeed, flash. It's also two additional free mana for any Archdruids already in play.
Plus, Lead the Stampede draws more cards on average AND can be casted on turn 2.
It can, but casting what you draw with it takes you to at least turn 3, which is when you'll be casting Collected Company to get the same effect. Again, I'd say that instant speed plays in Company's favour here.
Savage Ventmaw is a trap, this I'm sure of. If you're playing a ramp deck, your ramps spells should be cheap and your wincons expensive. Ventmaw is an expensive ramp spell, and not quite good enough to count as a wincon. I guess if you're trying to hardcast some 12 mana spell then Ventmaw can get you there, but seriously, if you don't draw Ventmaw or it gets killed before it attacks (both of which are quite likely), you're sunk.
Ventmaw's only use is in reanimator. Even in Standard a 4/4 for 6 is a pathetic finisher and 6 mana per turn on a 6-cost creature is bad ramp. Similarly with Atarka, which I expect to be a more likely reanimator candidate in Eternal formats because it will usually net you free Dismember or a dead Liliana when it hits.
Yeah, Collected Company seems insane. It may not be Dig, but it cheats mana costs which is a pretty big deal. My first thought was some sort of UG value concoction with Vendilion Clique, Eternal Witness, Tarmogoyf, Kitchen Finks, maybe Coiling Oracle, etc. Sort of like Eternal Ruse but less focus on the soft lock and more focus on just out-valuing your opponent into submission. I'm too tired to do the math right now, but I wonder how many creatures you'd have to run to reliably hit two with this.
\
Yeah i think it gives a reason to be bant finally. You can hold up counters/mana leak, drop this EOT, grab a Geist of saint traft, and Goyf. Seems kinda insane in a half creatures/half disruption bant deck. Im glad since bant is probably the least played 3 color combo in modern?
That card screams made for modern. Best card in the set pretty easily so far.
Lotus Cobra seems pretty sweet in that kind of deck to ramp it out as well. T3 you can hold up counters/company and drop TWO threats.
Sarkhan Unbroken feels like a trap. I mean, we got Surrak Dragonclaw, which had the same mana cost and saw 0 play. Is Sarkhan really that much stronger? Surrak has flash while Sarkhan generates mana at sorcery speed. This kind of points towards Sarkhan being more useful in a deck with more main-phase/sorcery-speed spells. Keranos is another legitimate contender that Sarkhan has to dethrone.
I feel like Dragonlord Ojutai is missing some kind of lifegain ability to make him playable. Most 4+ mana creatures gain life (e.g.: Baloth, Rhino, Batterskull, Wurmcoil, Primeval Titan searching Radiant Fountain), so even if you were getting beaten up badly by an aggro deck, playing the big dude gives you a chance to pull through.
Collected Company is a really cool build-around-me card. It does demand a good number of creatures in your deck before it pays for itself though. (And the creatures ideally should be relevant even on turn 3/4 - mana dorks are nice, but not what you'd want to have). There's a tension between wanting as many 3CMC creatures as possible since they tend to be stronger than 1/2-drops, and having enough low CMC guys so that you have something to do on turns 1 and 2.
I think the Shaman deck might want it, since it's extra copies of your best card (Rage Forger) and you can do a whole bunch of tricks like Eternal Witness returning CC or Flamekin Harbinger to set up Kinship on Wolf-Skull Shaman or Leaf-Crowned Elder. The good thing is that Shamans has Essence Warden, so it doesn't auto-lose to Twin.
What other decks might want CC? Elves? Nah, the bulk of that deck is 1-drops so CC is just bad value. Plus, Lead the Stampede draws more cards on average AND can be casted on turn 2. Hatebears? The good version of Hatebears (i.e Little Kid) has more than enough 4-drops between Lieges and Rhino. Those that play Thalia don't want any noncreature spells beyond Path and AEther Vial.
CC is no substitute for Pod. The nut draw was T1 mana dork into T2 Pod. No way that's happening with CC. And CC doesn't let you grab 4-drops (Restoration Angel and Rhino), meaning you can't chain Finks>Rhino followed by small Finks>Angel.
Savage Ventmaw is a trap, this I'm sure of. If you're playing a ramp deck, your ramps spells should be cheap and your wincons expensive. Ventmaw is an expensive ramp spell, and not quite good enough to count as a wincon. I guess if you're trying to hardcast some 12 mana spell then Ventmaw can get you there, but seriously, if you don't draw Ventmaw or it gets killed before it attacks (both of which are quite likely), you're sunk.
I'm actually on the same boat with you on unbroken. I don't think its got what it takes. As far as Collected Company, my first thought went to shamans. If you arent figuring out a "combo" that seems like the deck that wants it the most (along with a mana dork...)
If anyone is curious, here's the number of cards you need to have various chances to hit 2 creatures with Collected Company (rounded slightly)
30 - 90%
27 - 85%
25 - 80%
23 - 75%
21 - 70%
Can you pull up chances for 15-20 creatures? I'm currently testing Collected Company in 17-creature Goyf Twin, and I suspect I hit 1.6 creatures on average (which is surprisingly good because Twin has such high-impact creatures).
Testing of Melira Collected Company has been promising--Collected Company is definitely no Birthing Pod, as it can't reliably find 1-of silver bullets, it can't hit 4+-cmc creatures such as Linvala, and it can't be played on Turn 2, but cheating out 2 creatures at once at instant speed leads to bizarre plays such as booting creatures and mugging hands at instant speed, and it makes Gavony Township and Voice of Resurgence tokens significantly better. Even with only 2 Meliras and 2 sac outlets, I consistently win against Abzan Liege (IMO, Pod-like decks should consistently beat Abzan Liege and Soul Sisters, and they should have better combo match-ups than those decks--my combo match-up has not been adequately tested yet, though).
@Lectrys, it's very easy to calculate with this handy online tool. To answer your question, with 17 creatures, you have an 87% chance of hitting at least one creature and a 55% chance of hitting 2+.
I just talked to Jeff Hoogland. He says that he thinks that the new Sarkhan would be good in RUG Moon as a 1-of, possibly replacing Keranos or Batterskull.
I personally strongly agree that any deck running collected company should run eternal witness. I think it provides too much value to keep churning more card advantage. I think the list might change again when we get the new liliana as well. I think she would be strong enough to warrant the spot and if you do go junk, you have lots of good 3cmc or less creatures to get (anafenza for example). Maybe it would run Athreos, God of Passage? That seems less control as you guys have talked about but definitely could grind matches out.
EDIT: maybe Doran as well? Those beats could get gnarly fast.
New Anafenza seems incredible in conjunction with Collected Company. She's effectively an improved Melira. I'm envisioning a Junk deck that has the potential to power out Anafenza + Viscera Seer + Kitchen Finks and randomly win.
As far as I can tell, if New Anafenza is on the table and you sacrifice Kitchen Finks, Finks will enter the battlefield as a 2/1. Anafenza's bolster ability will trigger. Bolster adds a counter to the creature with the least toughness. You choose to bolster finks. Rinse and repeat.
WW is undeniably prohibitive, but I think the upside is worth the cost. Having the ability to drop a game-winning combo--even if the combo is somewhat fragile--is incredibly valuable in Modern.
Yeah, sounds like I'll be swapping out at least one Melira (and quite possibly both) in my Melira Collected Company Combo deck for Spirit Anafenza. Spirit Anafenza is so much better when I don't have the combo than Melira is.
The biggest arguments for keeping both are Melira hoses Infect (eh, I'll make removal and Spellskite deal with them) and Affinity's Inkmoth Nexus (I'll have to rely a little on luck against that card), and Cartel Aristocrat + Melira + Anafenza the Dead + Persist beats one removal spell (valid, although Viscera Seer forces concessions the next turn (against decks that can win through arbitrarily large finite life such as Twin and RG Tron) by Scrying for Redcap and I'm significantly more likely to assemble sac outlet + "Melira" + Persist + Persist (which also dodges 1 removal spell) with 2 sac outlets, 2 "Melira"s, and 5 Persists).
Can you pull up chances for 15-20 creatures? I'm currently testing Collected Company in 17-creature Goyf Twin, and I suspect I hit 1.6 creatures on average (which is surprisingly good because Twin has such high-impact creatures).
And just to throw it out there, the odds of hitting Eternal Witness if it's a 4 of, so that you can go Eternal Witness+dude, return card, replay are
Just Eternal Witness - 35.7%
Eternal Witness+other creature (15) - 28.5%
Eternal Witness+other creature (19) - 31.5%
Eternal Witness+other creature (23) - 33.3%
Eternal Witness+other creature (27) - 34.5%
So a 27 creature build would be a 1/3 chance to hit Eternal Witness+something to replay and 85% to hit two creatures overall.
Collected company is bonkers in a gw aggro style deck with voice, smiter, finks, knight, etc. as well. Really looking forward to trying this card out, in place of wilt leaf liege. The ability to upkeep it is really great against control.
All I want in this life is a naya colored beater that has hexproof. If the world gifted me with a gw 3 cmc 4/4 with litterally nothing else, I could settle.
Just give me a reason to go back to naya colors... I know rhino is rhino, but I ghor-clan does a good enough job on its on for that 4 cmc slot... our 3 cmc slot... ehhh lacking.
Unless you were to do the world a favor and actually give us lands that are powerful. So ya know, theres a reason to run a knight toolbox.
I feel like Dragonlord Ojutai is missing some kind of lifegain ability to make him playable. Most 4+ mana creatures gain life (e.g.: Baloth, Rhino, Batterskull, Wurmcoil, Primeval Titan searching Radiant Fountain), so even if you were getting beaten up badly by an aggro deck, playing the big dude gives you a chance to pull through.
Collected Company is a really cool build-around-me card. It does demand a good number of creatures in your deck before it pays for itself though. (And the creatures ideally should be relevant even on turn 3/4 - mana dorks are nice, but not what you'd want to have). There's a tension between wanting as many 3CMC creatures as possible since they tend to be stronger than 1/2-drops, and having enough low CMC guys so that you have something to do on turns 1 and 2.
I think the Shaman deck might want it, since it's extra copies of your best card (Rage Forger) and you can do a whole bunch of tricks like Eternal Witness returning CC or Flamekin Harbinger to set up Kinship on Wolf-Skull Shaman or Leaf-Crowned Elder. The good thing is that Shamans has Essence Warden, so it doesn't auto-lose to Twin.
What other decks might want CC? Elves? Nah, the bulk of that deck is 1-drops so CC is just bad value. Plus, Lead the Stampede draws more cards on average AND can be casted on turn 2. Hatebears? The good version of Hatebears (i.e Little Kid) has more than enough 4-drops between Lieges and Rhino. Those that play Thalia don't want any noncreature spells beyond Path and AEther Vial.
CC is no substitute for Pod. The nut draw was T1 mana dork into T2 Pod. No way that's happening with CC. And CC doesn't let you grab 4-drops (Restoration Angel and Rhino), meaning you can't chain Finks>Rhino followed by small Finks>Angel.
Savage Ventmaw is a trap, this I'm sure of. If you're playing a ramp deck, your ramps spells should be cheap and your wincons expensive. Ventmaw is an expensive ramp spell, and not quite good enough to count as a wincon. I guess if you're trying to hardcast some 12 mana spell then Ventmaw can get you there, but seriously, if you don't draw Ventmaw or it gets killed before it attacks (both of which are quite likely), you're sunk.
| Ad Nauseam
| Infect
Big Johnny.
Not sure. She'd have to survive a turn and she dies to Bolt. Fetching Finks is probably a saver bet the majority of the time.
I think she needs to be in a shell that can transform her the moment she hits play.
That's a pretty strange comparison. The only thing the two cards have in common is a mana cost - and if you have something to protect them, PWs are generally more resilient than creatures. Also, one reason that Surrak didn't see play in Standard is that the current crop of big stompy decks are mostly green devotion decks, and those would rather have Nylea who does exactly the same thing for less, with upside, unless you're against a blue deck. Also, Temur as a combination didn't really take off since GR monsters proved stronger, and Surrak isn't worth splashing for. I don't think Modern has any decks that want anything as underwhelming as a 5-mana 6/6 that, once it's resolved, is pretty much a vanilla creature.
He'll be a great Standard card but I think he's too slow for Modern - even if he had perma-hexproof he'd just be a beater, albeit one with a strong pseudo-scry ability. I don't think Prognostic Sphinx broke into modern despite the latter, and a 5/4 body for 5 doesn't impress.
Plenty of decks run nothing but, or almost nothing but, smaller creatures - such as Elves or Infect (though I suspect this is a little too slow for Infect to want). Hitting these small creatures is actually what makes the card so playable (aside from the type line). See the Unwritten underwhelmed because to get value out of a 6-mana card you wanted to pull multiple finishers or late-game bodies, and those are precisely the creatures you don't want in your deck in quantity; even with the ferocious trigger you have low odds of pulling more than one relevant card. Even if this pulls you a couple of Heirarchs, you're paying 4 to get six cards out of your deck (two into play, four to the bottom) and so smooth your future draws, which is pretty big.
Looking at a sample list, Elvish Archdruid and Harbinger are both 3-drops, and Visionary is a 2-drop (both of which will net you an extra card if you find them). I'm not wholly sure whether Elves wants this, but if it does it's for the type line - with a lot of creatures with activated abilities, playing them at the end of an opponent's turn and getting to use them immediately in yours gives you an edge. That you'll sometimes be paying 4 for two 1-mana elves doesn't mean you're overpaying, since you also get the benefit of cycling through your deck and, indeed, flash. It's also two additional free mana for any Archdruids already in play.
It can, but casting what you draw with it takes you to at least turn 3, which is when you'll be casting Collected Company to get the same effect. Again, I'd say that instant speed plays in Company's favour here.
Ventmaw's only use is in reanimator. Even in Standard a 4/4 for 6 is a pathetic finisher and 6 mana per turn on a 6-cost creature is bad ramp. Similarly with Atarka, which I expect to be a more likely reanimator candidate in Eternal formats because it will usually net you free Dismember or a dead Liliana when it hits.
Yeah i think it gives a reason to be bant finally. You can hold up counters/mana leak, drop this EOT, grab a Geist of saint traft, and Goyf. Seems kinda insane in a half creatures/half disruption bant deck. Im glad since bant is probably the least played 3 color combo in modern?
That card screams made for modern. Best card in the set pretty easily so far.
Lotus Cobra seems pretty sweet in that kind of deck to ramp it out as well. T3 you can hold up counters/company and drop TWO threats.
But, unlike the other 5 she actually chilled in lorwyn (LORE BOMB OHHHHHHH!!!!)
But yeah, she aint the "lorwyn 5" as they've been come to be called.
I'm actually on the same boat with you on unbroken. I don't think its got what it takes. As far as Collected Company, my first thought went to shamans. If you arent figuring out a "combo" that seems like the deck that wants it the most (along with a mana dork...)
Can you pull up chances for 15-20 creatures? I'm currently testing Collected Company in 17-creature Goyf Twin, and I suspect I hit 1.6 creatures on average (which is surprisingly good because Twin has such high-impact creatures).
Testing of Melira Collected Company has been promising--Collected Company is definitely no Birthing Pod, as it can't reliably find 1-of silver bullets, it can't hit 4+-cmc creatures such as Linvala, and it can't be played on Turn 2, but cheating out 2 creatures at once at instant speed leads to bizarre plays such as booting creatures and mugging hands at instant speed, and it makes Gavony Township and Voice of Resurgence tokens significantly better. Even with only 2 Meliras and 2 sac outlets, I consistently win against Abzan Liege (IMO, Pod-like decks should consistently beat Abzan Liege and Soul Sisters, and they should have better combo match-ups than those decks--my combo match-up has not been adequately tested yet, though).
Storm Crow is strictly worse than Seacoast Drake.
EDIT: maybe Doran as well? Those beats could get gnarly fast.
4 Dark Confidant
4 Tarmogoyf
2 Scavenging Ooze
3 Anafenza, Kin-Tree Spirit
4 Kitchen Finks
1 Murderous Redcap
4 Inquisition of Kozilek
2 Thoughtseize
2 Path to Exile
4 Abrupt Decay
4 Collected Company
4 Windswept Heath
1 Marsh Flats
1 Temple Garden
2 Godless Shrine
2 Overgrown Tomb
1 Treetop Village
1 Stirring Wildwood
1 Woodland Cemetery
1 Swamp
1 Forest
2 Plains
3 Gavony Township
WW is undeniably prohibitive, but I think the upside is worth the cost. Having the ability to drop a game-winning combo--even if the combo is somewhat fragile--is incredibly valuable in Modern.
EDIT: Or, more accurately, redundancy.
The biggest arguments for keeping both are Melira hoses Infect (eh, I'll make removal and Spellskite deal with them) and Affinity's Inkmoth Nexus (I'll have to rely a little on luck against that card), and Cartel Aristocrat + Melira + Anafenza the Dead + Persist beats one removal spell (valid, although Viscera Seer forces concessions the next turn (against decks that can win through arbitrarily large finite life such as Twin and RG Tron) by Scrying for Redcap and I'm significantly more likely to assemble sac outlet + "Melira" + Persist + Persist (which also dodges 1 removal spell) with 2 sac outlets, 2 "Melira"s, and 5 Persists).
Hitting 1+ creature
15 - 84.3%
16 - 86.5%
17 - 88.4%
18 - 90.0%
19 - 91.5%
20 - 92.8%
Hitting 2+ creatures
15 - 48.2%
16 - 52.3%
17 - 56.3%
18 - 60.1%
19 - 63.7%
20 - 67.2%
And just to throw it out there, the odds of hitting Eternal Witness if it's a 4 of, so that you can go Eternal Witness+dude, return card, replay are
Just Eternal Witness - 35.7%
Eternal Witness+other creature (15) - 28.5%
Eternal Witness+other creature (19) - 31.5%
Eternal Witness+other creature (23) - 33.3%
Eternal Witness+other creature (27) - 34.5%
So a 27 creature build would be a 1/3 chance to hit Eternal Witness+something to replay and 85% to hit two creatures overall.
Legacy: Maverick
3 Horizon Canopy
3 Temple Garden
4 Windswept Heath
3 Marsh Flats
2 Plains
1 Forest
1 Gavony Township
4 Hada Freeblade
4 Kazandu Blademaster
4 Oran-Rief Survivalist
4 Harabaz Druid
3 Thalia, Guardian of Thraben
3 Anafenza, Kin-Tree Spirit
3 Kabira Evangel
2 Adaptive Automaton
4 Path to Exile
| Ad Nauseam
| Infect
Big Johnny.
All I'm saying:
Savage Knuckleblade =/= Woolly Thoctar
Just give me a reason to go back to naya colors... I know rhino is rhino, but I ghor-clan does a good enough job on its on for that 4 cmc slot... our 3 cmc slot... ehhh lacking.
Unless you were to do the world a favor and actually give us lands that are powerful. So ya know, theres a reason to run a knight toolbox.
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre