I've never played pod before except a few games here and there as a favor to a buddy testing against random stuff, I borrowed it last week and 4-0'd my modern night.
If you play modern for any period of time, inadvertently you end up learning some pod chains and how the deck works--barring narcoleptic episodes triggered by sorcery speed artifact activations.
When the deck still had bad cards in it, I can see the case for calling it much harder to play optimally ala standard gifts, ect--but that doesn't seem like the case lately.
Let's be honest here. You don't have to be a genius to Pod your Kitchen Finks into a Siege Rhino.
Especially since that is good against everything besides fast combo and even there it can help you close out the game.
There is some footage they apologized for from the quarter finals, they probably took down day 2 because of that and will post it on youtube once the comment is edited out.
Pod is ultra easy to use nowadays because it's the last toolbox worth a damn in the format (and it's worth is a 50% GP win percentage so the balance is a bit tipped), all other decks are straightforward and can't deal with a variable game-plan.
Minamo and Oboro are included in fish decks because they're untapped painless blue sources that can play through a choke. Clearly that didn't work quite so well (G3 he lost to a choke because all he drew were islands) but it's pretty risk-less and the upside can be big. Though now there are a lot of folk people considering playing both of the legendary lands alongside 4 copies of wanderwine hub since only 2 blue non-islands seems like not enough to realistically dodge choke.
That makes a lot of sense, thank you for the answer!
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Hahahaha the winner said he was playing the deck since friday that someone lend it to him.
So much for the "hard to master" deck. When you got the power + luck, who cares about skill and test and mastering.
You've got to be joking if you think it doesn't take skill to win a GP. I would also like to see a source for this statement.
I assume that Nyz is (misleadingly) paraphrasing this quote from the T8 Profiles Page:
Wizards: What deck did you play and why? Erik Peters: Rhino Pod. I borrowed it Friday night and watched two hours of LSV’s videos.
I think it's far to assume that Erik didn't own the deck, but I have no idea how much experience he had with it. Maybe it was just 2 hours. Maybe it was 2 hours that night, on top of any experience he had with it before. The quote isn't quite as clear as Nyz would have us believe.
I was quoting him during his interview post final match.
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MTGO Modern Player
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If you play modern for any period of time, inadvertently you end up learning some pod chains and how the deck works--barring narcoleptic episodes triggered by sorcery speed artifact activations.
When the deck still had bad cards in it, I can see the case for calling it much harder to play optimally ala standard gifts, ect--but that doesn't seem like the case lately.
Especially since that is good against everything besides fast combo and even there it can help you close out the game.
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
How do you find old coverage on Twitch?
Storm Crow is strictly worse than Seacoast Drake.
Click on the name of the channel and go to past broadcasts
That makes a lot of sense, thank you for the answer!
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
I was quoting him during his interview post final match.