Am I crazy to want to play two or three of these main in my RUG delver deck? Obviously fetches are ideal targets, but it can hit birthing pod, liliana, cranial plating. I think it's upside is insane. What am I missing?
I don't think you're crazy, I think it's a very overlooked card, though I've only used it in the sideboard.
I'd argue that unless you need split second, Squelch is better than Trickbind. Most of the things you'd use it on can't be activated more than once a turn anyway, and it's the kind of effect where you really want it to replace itself in your hand. It's too easy to go down a card with Trickbind.
I do think it's better suited to the sideboard, since it has plenty of dead match ups.
I think the power of it lies in making people play around it by overestimating how often I have it in games 2 and 3. I supposed if it truly is dead in some matchup's I would need a brainstorm effect or some trivial ability I can counter to at least cycle it.
I'd argue that unless you need split second, Squelch is better than Trickbind. Most of the things you'd use it on can't be activated more than once a turn anyway, and it's the kind of effect where you really want it to replace itself in your hand. It's too easy to go down a card with Trickbind.
Trickbindcan hit things with ETB effects like Snapcaster, Restoration Angel, and Vendillion Clique. It can stop a Persist creature from coming back, which is nice against Melira Pod since it breaks the combo. It could also counter Arcbound Ravager's modular trigger, which has the potential to be hilarious ("I sacrifice all my permanents to Ravager, then sac my Ravager to transfer all its counters to Ornithopter!" "Lol no").
Hitting fetches with it is nice, but Shadow of Doubt may (MAY) be a better choice there.
It does do a lot, though, so I'd say test it and see if it's worth it. It might be the next super tech or it might be jank, but you don't know until you try, and unless it catches on you've got the surprise factor on your side.
Trickbind can counter ETB effects. I did forget it could also counter triggered abilities, but that still puts you down a card. Modular is an activated ability, so you can counter it with Squelch.
Squelch vs. Shadow of Doubt seems like a meta call. They hit pretty much the same things in Pod, but Shadow can counter Chord of Calling, and Squelch can stall Kiki combos. I think Squelch would mess up Affinity's day more than Shadow.
As to the Trickbind vs Squelch discussion, I'd rather have Trickbind. The ability(heh) to stop triggers will be often be worth the card that Squelch would draw you into.
No you're right, Modular isn't, I meant Ravager's sac to put counters on itself. I got that mixed up because I never see other Modular cards. You can wait until they try to have Ravager sac itself and Squelch it. Ravager dies as the cost of the ability, no counters move.
As far as Trickbind being worth the card spent, that seems awfully match-up specific.
If they sacrifice Arcbound Ravager for its activated ability and you Squelch said ability, they will get to move the counters that were on it prior to it's death. All Squelch does in that situation is draw you a card.
No you're right, Modular isn't, I meant Ravager's sac to put counters on itself. I got that mixed up because I never see other Modular cards. You can wait until they try to have Ravager sac itself and Squelch it. Ravager dies as the cost of the ability, no counters move.
The counters moving is a triggered ability that triggers when the Ravager dies. Sacrificing Ravager is part of the cost, so you can't stop it with Squelch. If you Squelched it, you'd counter the part of the ability that adds a +1/+1 counter to the Ravager... which wouldn't do anything anyways, since the Ravager has already left the battlefield.
Ravager dies -> The activated ability goes on the stack -> The modular trigger goes on the stack -> You counter the activated ability -> Modular trigger is still there, waiting to resolve.
Squelch is fantastic against Birthing Pod, fetches, tectonic edges, hosing Planeswalker triggers. There are times when it is poor, sure, but few people play around it and it can be pretty back breaking.
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I'd argue that unless you need split second, Squelch is better than Trickbind. Most of the things you'd use it on can't be activated more than once a turn anyway, and it's the kind of effect where you really want it to replace itself in your hand. It's too easy to go down a card with Trickbind.
I do think it's better suited to the sideboard, since it has plenty of dead match ups.
Trickbindcan hit things with ETB effects like Snapcaster, Restoration Angel, and Vendillion Clique. It can stop a Persist creature from coming back, which is nice against Melira Pod since it breaks the combo. It could also counter Arcbound Ravager's modular trigger, which has the potential to be hilarious ("I sacrifice all my permanents to Ravager, then sac my Ravager to transfer all its counters to Ornithopter!" "Lol no").
Hitting fetches with it is nice, but Shadow of Doubt may (MAY) be a better choice there.
It does do a lot, though, so I'd say test it and see if it's worth it. It might be the next super tech or it might be jank, but you don't know until you try, and unless it catches on you've got the surprise factor on your side.
Squelch vs. Shadow of Doubt seems like a meta call. They hit pretty much the same things in Pod, but Shadow can counter Chord of Calling, and Squelch can stall Kiki combos. I think Squelch would mess up Affinity's day more than Shadow.
As to the Trickbind vs Squelch discussion, I'd rather have Trickbind. The ability(heh) to stop triggers will be often be worth the card that Squelch would draw you into.
As far as Trickbind being worth the card spent, that seems awfully match-up specific.
The counters moving is a triggered ability that triggers when the Ravager dies. Sacrificing Ravager is part of the cost, so you can't stop it with Squelch. If you Squelched it, you'd counter the part of the ability that adds a +1/+1 counter to the Ravager... which wouldn't do anything anyways, since the Ravager has already left the battlefield.
Ravager dies -> The activated ability goes on the stack -> The modular trigger goes on the stack -> You counter the activated ability -> Modular trigger is still there, waiting to resolve.
I still think Squelch is worthy sideboard material.
(My apologies if card pricing is not allowed here)
I can't believe it was going for less than 50 cents until this past summer.
Then all of a sudden people realize it's a sweet playable card?
Is it the new players or what?