As of 12:30 PM today, Burn was 19% of the MTGO metagame. It is also the most-played paper deck in the post-KTK world, at 9% of the metagame. Between Eidolon of the Great Revel, Treasure Cruise, and the usual suspects of Bolt/Spike/Skullcrack, etc., the deck is the monster aggro deck the format has been waiting for.
I'm tired of seeing people moan about banning half of the deck. Instead, I want to try and brainstorm ways to beat it. These can either be suggestions for metagame adaptations (Melira Pod? Zoo? Soul Sisters?), cards to bolster up existing decks (e.g. Kitchen Finks/Courser of Kruphix in BGx Midrange, Sorin, Solemn Visitor in BW Tokens, etc.), sideboard bullets (Pulse of the Fields? Leyline of Sanctity?), or brand new decks to take advantage of this newfound metagame menace.
Don't you dare talk about bans or I'll warn your ass faster than you can say "TREASURE CRUISE IMBA LAWL". I'm going to kick things off by saying that Chalice of the Void pulls double duty against Burn and UR Delver, the second most-played deck in the format right now. Add to that Dragon's Claw, and maybe we are looking at some artifact-based deck. Tezz? A Tron deck?
Yes, run 4 Leyline of Sanctity sideboard regardless of what color you are playing.
To expand, its the single most destructive thing for our deck and can be played turn 0. We have to have sideboarded in enchantment removal or attempt to win by creature base using our burn on your creatures (which means Lava Spike, Bump in the Night, Boros Charm, etc is useless). I'm honestly surprised at how often I don't see it. Eventually I believe I will and will auto side my enchantment destruction every second game.
Yes, run 4 Leyline of Sanctity sideboard regardless of what color you are playing.
The problem with this, is this makes you way weaker to any of the other decks in the format, and it's not even guaranteed to save you. You still have to deal with their creatures, and Burn players sideboard in hate for leylines g2 and g3.
The real key is to build a deck that is very good against burn, but doesn't fold to the rest of the competitive field.
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You can probably switch Canonist for Eidolon of Rhetoric and completely shut down the burn machine. I'd even suggest playing 3 of them in the sideboard to ensure you will have one in your game 2/3. Between Eidolon and Kor Firewalker I don't see them out-racing you any time soon (I could be very wrong about this).
What about Perimeter Captain against more creature based burn? That card is hard to deal with! Being a 0/4 it evades lightning bolt and will usually mean you will have to combo a goblin guide and a burn spell or a goblin guide and grim lavamancer ability meaning they will also gain life off of it setting you back.
Yes, run 4 Leyline of Sanctity sideboard regardless of what color you are playing.
The problem with this, is this makes you way weaker to any of the other decks in the format, and it's not even guaranteed to save you. You still have to deal with their creatures, and Burn players sideboard in hate for leylines g2 and g3.
I want to complicate this by offering that Leyline does work if you have some kind of clock you can put the opponent on. If the Burn player takes 2 turns to answer a Leyline and your deck is winning on turn 4-5 to begin with, that bought time will probably seal the game for you. Of course, that must be balanced against the fact that Leyline will worsen your opening hand and potentially encourage a mulligan to a slower opening that can't close out on turn 4-5.
But otherwise, I agree that Leyline is often not the best solution. If your plan is to hide behind Leyline and durdle around, Burn is going to punish you for that.
I hate the thought of dedicating 4 or 5 sideboard slots to bad cards that are only good against burn...especially things like leyline of sanctity that are extremely inconsistent and sometimes irrelevant.
I'm wondering if maybe flashfreeze could be used in blue decks.
Its ALOT more than 20% of the mtgo metagame. Thats just the dailies.
In 2 man queues you play delver or burn variants probably 75% of the time right now. Its pretty unplayable without MAINDECK dragons claws. You either play burn, or you play anti burn like a hatebears deck, or a fast combo/lifegain.dec/all counters deck.
Honestly think you could win a huge % of games by just going maindeck 4 kor firewalker, 4 thalia right now.
Really the issue is the only color that can fight the deck is white and artifacts which every burn player sides in to beat.
Chalice is good against delver, but probably worthless against burn since it never seems to draw any 1 cmc if you play it.
Its ALOT more than 20% of the mtgo metagame. Thats just the dailies.
In 2 man queues you play delver or burn variants probably 75% of the time right now. Its pretty unplayable without MAINDECK dragons claws. You either play burn, or you play anti burn like a hatebears deck, or a fast combo/lifegain.dec/all counters deck.
Honestly think you could win a huge % of games by just going maindeck 4 kor firewalker, 4 thalia right now.
Really the issue is the only color that can fight the deck is white and artifacts which every burn player sides in to beat.
Chalice is good against delver, but probably worthless against burn since it never seems to draw any 1 cmc if you play it.
What does Cruise have to do with Burn, which usually doesn't run it? Also, if a Burn opponent doesn't draw any 1 mana spells you should be able to win that game.
G/W has access to Heroes' Reunion, though I'm not sure it warrents a spot in other decks.
Also, one of the things you have to just simply put up with is someone doming you for damage since you're doing half their work for them with your mana base.
Honestly Modern is a not a great format at the moment. Burn and quasi-burn decks are everywhere. When you have to play minimum 6 slots in your board to beat it, and even then it's not a sure thing... it's impossible to make a deck anymore when burn wins 80% game 1s, and post-board you better have dedicated burn-hate or else you just lose. It doesn't matter what deck your playing, combo can beat it game2, but then game3 you are on the play again and dead after 3 turns. I actually made a deck with 4x Kor Firewalker, 4x Burrenton Forge-Tender, 2x Paladin en-Vec maindeck and 4x Leyline of Sanctity sideboard... and still lost to Burn.
Anyways, to contribute to the thread, the best (mana-cost-wise) gain life spell has been semi-useful for me against burn: Rest for the Weary.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
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Have any of you guys tested Sanctimony? Downside is that if you play red you don't gain life from your own red spells (as opposed to Dragon's Claw) but on the flip side you gain 2 off of your opponents' 2-drops (unless they are cast off of non-mountains) and it doesn't get Smash to Smithereened. And works really well with soft counters
I like Rest for the Weary. Forgot that card existed. Playing Pod, I started loading up on the Courser of Kruphix plan, along with 3 Finks and Wall of Roots type situation (Kiki Pod). I reconsidered adding Wall of Omens, residing other creatures to frustrate the Burn decks. The match up doesn't annoy me so much as the saturation of my local events gradually turning into Burn for four rounds. I might just make an I hate Burn 15 for my locals and leave it at that but that's not a real strategy for events with more than 16 people at my LGS.
Since pretty much everything in this thread has been white, which is the pretty much the color with the most obvious already played burn hate, I saw a list in either an SCG open event or a daily that ran Feed the Clan. In any deck with tarmogoyf, which burn absolutely struggles to get off the board, can hope to get the most mana efficient lifegain spell in the game, while settling for five life late game could often be enough. With that being said, any deck being able to flash it back with snapcaster WITH the ferocious trigger seems like it would be in a very good position, even facing multiple treasure cruises.
We're sorry to keep saying white cards, but what do you expect? White has the hate for everything.
I know I'll get booed down for it, but my mono-black devotion deck beats burn game 2 by siding in ridiculous amounts of discard. (NOT Thoughtseize! That's a free shock for 2). Burn's biggest weakness is running out of gas; Duress, Wrench Mind, and Raven's Crime those spells harmlessly into the graveyard, and get them top-decking that much sooner. Side in Whip of Erebos to recover with lifelink on attacks.
A couple weeks ago I decided to anticipate the Meta and put a G/W Hexproof list together, mainly to beat UR Delver and Burn. Sold the deck after losing 3 consecutive times to burn. Even with spirit linkdaybreak coronet and 4 leyline of sanctity in the side, I couldn't beat them. Lifegain is useless if they have 2 Skullcracks or 1 Skullcrack and 1 Flames of the Blood Hand. When I played Leyline they just went "nice enchantment you have there, here is destructive revelry take 2 to the face".
After that I just played some burn myself which got boring fast with all the mirrors. You know it's bad when you see burn decks playing 4 leylines themselves. Now I mainly just focus on Standard/Pauper/Draft and basically quit Modern for the moment.
Junk players have started adopting Timely Reinforcements, Bow of Nylea, and Siege Rhino. As UR Delver and Burn become more and more popular thanks to treasure cruise, these cards start to rise in value. It helps that the latter two are also great cards in all fair matchups.
This was posted in the Banned List Discussion Thread by "welcome_addiction", and I think it is worth to be reposted here:
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Since burn began its dominance, I've allocated my SB slots accordingly. Both the decks I am playing are not Tier 1, and I can tell you Burn is a good MU for me. I am playing Boros Aggro and One-Drop Zoo, (mentioning this for reference). In both my lists I am running Four Helixes main, that's all. In my SB however, I am running 2 Kor Firewalkers and 2 Forge-Tenders. I can guarantee you that both these cards not even work, but do wonders. With the Forge-Tender you are forcing Burn to effectively trade a card for a card, which significantly slows their clock, and well with Firewalker, they autolose.(Unless they're playing Dismember or Boros Burn sliding in a number of Paths, which is VERY RARE but have seen it happen).
With Burn you just have to have reasonable protection and a fast-clock. Given that you have those, the MUs are in your favor.
I used to play Burn a LOT up to a year or so ago. The deck suffers from the same problems it suffered back then, mainly inconsistency and trading cards-for-damage can be a losing proposition if the opponent is prepared and/or is deploying multiple threats.. With that said, the burn decks have somewhat solved their first issue with the addition of a "catch-all-card", Eidolon. However, let it be noted, that the key word here, is SOMEWHAT.
I stopped playing Burn (even though I am still rocking it sometimes with its new toy Eidolon) before GP Detroit of last year, mainly because I was disatisfied with the deck's problems, and because by that time I read an article by "Burn-Expert" Patrick Sullivan and Craig Wescoe, suggested that instead of Burn, Boros Aggro was the way to go.Anyway this is important because Sullivan highlighted many problems the Burn lists faced, and more importantly for this discussion, they still do in my opinion (reference:http://www.starcitygames.com/article/26896_Boros-For-Grand-Prix-Detroit.html)
From that version of Burn two important things have taken place. Back then Burn did run DRS, now it's banned. Today Burn runs Eidolon.
The problems highlighted and I argue, that still remain are the following:
The deck cannot fight through Spellskite/Layline of Sancity/Spell Snares/Opposing Creatures
Sideboarding is a tricky proposition, since you want to trade card-for-damage, and you end up siding in cards that don't do that, hence your deck becomes even more incosistent damage wise.
The deck still cannot win (relative and tentative ofc)through an established board, that's why there has been, and I dare say will be, a resurgence of Zoo and Counter-Cat in the weeks to come. Notice that as a member above posted, UR Delver and Burn seem more streamlined these days, something with which I totally agree, and in the case of Counter-Cat which now appears to run 4x Chalices MAIN (Tom Ross's edition and from a recent IQ top 8 placer), the deck has real game and real MUs vs Both Burn and UR Delver. As for Zoo, Kor Firewalker is always a card, and the lifegain it provides accompanied with your clock, spells doom. To me, if anything, this seems like an aggro deck beating another aggro deck, which was something the format strived for, and more importantly some sort of innovation.
But what if I don't want to play Aggro? Fine, then you can optimize your Fae deck, which was in anyway decent vs Burn to begin with, like Jeff Hoogland did, running URw Fae with HALLOW(!), Timely Reinforcements and Nyx-Fleece Ram in his deck. This apparently made his Burn opponent unhappy. (https://pbs.twimg.com/media/B0nXRK0CAAAVdwd.png:large)(decklist: http://tappedout.net/mtg-decks/urw-fae/)
You want to still play BGx? Do it then, but adjust accordingly!Since when Kitchen Finks and Timely Reinforcents became bad cards? But I thought my deck was 50-50 with any deck the way it was structured. Well, different times, different resolutions. For reference, check Willy Edel's JUNK list, which although a rough draft, I think will finalize itself amazingly well to fight Burn.
I dare argue that control has game vs Burn as well after-board. Just adjust accordingly. Spell Snare is a Card. Timely Reinforcements is a card. Helix is a card. Layline is a card. Another important factor that this MU comes down to is who plays first. I know, it sucks, but its a race.
Again, I think people are WAY OVER-REACTING and reason for that is, I dare argue, the relative absence of interest from Pros for the Format atm, which is understandable given that they had to brew and practice for Standard. Once the Pros start brewing and the decklists will be finalized and streamlined, everyone will find something else to complain about.
I'm thinking of playing Martyr-Proc again, maybe with another wrath mainboard because not only does it have a rediculous matchup against burn (Martyr of Sands + Proclamation of Rebirth + Ranger of Eos), but it also has a good matchup against most of the other decks that are good against burn (or delver).
I have three leyline of sanctity in the sideboard, and not once has a burn player beat it. It's out of color so they have no answer to it game two and unlike them I'm willing to aggressively mull to it game three which they can't do with wear // tear.
Also: The idea that leyline only works against burn is a myth, it works against all discard without the subtype"Liliana" and even then it stops the sac effect. It works against storm too, forcing them to answer it before they can act.
I'm running u/b zombies from 2010 pretty much unchanged (better lands, a scattering of thoughtseize) and the nine leylines in my side has been an effective choice since playing modern tournaments. (the other two are leylines of the void and singularity)
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What's the big deal? You could have played multiple Righteous Avengers for years now.
I'm playing Jund and just tweaked my list slightly. I'm now running 3 Kitchen Finks and a Bow of Nylea in the maindeck.
Obviously still going to lose to 4x Skullcrack but feel it should be a little better now. I have cut Anger of the Gods (to SB), and also the slots where I was running some 4-drops (Chandra, Olivia, Huntmaster etc).
Finks and Bow I think play well enough together in the fair matchups to justify their place in the main deck (the bow resets Finks' persist after all!), and failing that it grows goyf pretty big when discarded to LotV.
I have a GPT this weekend for GP Madrid and am anticipating there to be at least a decent amount of burn decks present.
Wouldn't you want Huntmaster against Burn? If they don't Bolt it immediately it becomes a consistent lifegain engine and even if they do you gain 2 life, make them use a burn spell, and you get a 2/2 out of the deal.
Also, in my opinion the third best deck against Burn (other than the already established Soul Sisters and the oft-forgotten Martyr-Proc) would be Breaking Bad Reanimator. It can consistently get out a turn 3-4 Iona or Griselbrand with haste, which Burn can't really beat.
I'm tired of seeing people moan about banning half of the deck. Instead, I want to try and brainstorm ways to beat it. These can either be suggestions for metagame adaptations (Melira Pod? Zoo? Soul Sisters?), cards to bolster up existing decks (e.g. Kitchen Finks/Courser of Kruphix in BGx Midrange, Sorin, Solemn Visitor in BW Tokens, etc.), sideboard bullets (Pulse of the Fields? Leyline of Sanctity?), or brand new decks to take advantage of this newfound metagame menace.
Don't you dare talk about bans or I'll warn your ass faster than you can say "TREASURE CRUISE IMBA LAWL". I'm going to kick things off by saying that Chalice of the Void pulls double duty against Burn and UR Delver, the second most-played deck in the format right now. Add to that Dragon's Claw, and maybe we are looking at some artifact-based deck. Tezz? A Tron deck?
What ideas do all of you have to beat Burn?
To expand, its the single most destructive thing for our deck and can be played turn 0. We have to have sideboarded in enchantment removal or attempt to win by creature base using our burn on your creatures (which means Lava Spike, Bump in the Night, Boros Charm, etc is useless). I'm honestly surprised at how often I don't see it. Eventually I believe I will and will auto side my enchantment destruction every second game.
Dawn Charm might be versatile as well.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
The problem with this, is this makes you way weaker to any of the other decks in the format, and it's not even guaranteed to save you. You still have to deal with their creatures, and Burn players sideboard in hate for leylines g2 and g3.
The real key is to build a deck that is very good against burn, but doesn't fold to the rest of the competitive field.
2x Ethersworn Canonist
2x Ghostly Prison
4x Kor Firewalker
1x Mark of Asylum
2x Rest in Peace
3x Stony Silence
You can probably switch Canonist for Eidolon of Rhetoric and completely shut down the burn machine. I'd even suggest playing 3 of them in the sideboard to ensure you will have one in your game 2/3. Between Eidolon and Kor Firewalker I don't see them out-racing you any time soon (I could be very wrong about this).
Remand on my shard volley, I'd honestly rather you have just countered it!
Spell Snare always seems to wreck my day
What about Perimeter Captain against more creature based burn? That card is hard to deal with! Being a 0/4 it evades lightning bolt and will usually mean you will have to combo a goblin guide and a burn spell or a goblin guide and grim lavamancer ability meaning they will also gain life off of it setting you back.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
I want to complicate this by offering that Leyline does work if you have some kind of clock you can put the opponent on. If the Burn player takes 2 turns to answer a Leyline and your deck is winning on turn 4-5 to begin with, that bought time will probably seal the game for you. Of course, that must be balanced against the fact that Leyline will worsen your opening hand and potentially encourage a mulligan to a slower opening that can't close out on turn 4-5.
But otherwise, I agree that Leyline is often not the best solution. If your plan is to hide behind Leyline and durdle around, Burn is going to punish you for that.
I'm wondering if maybe flashfreeze could be used in blue decks.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
In 2 man queues you play delver or burn variants probably 75% of the time right now. Its pretty unplayable without MAINDECK dragons claws. You either play burn, or you play anti burn like a hatebears deck, or a fast combo/lifegain.dec/all counters deck.
Honestly think you could win a huge % of games by just going maindeck 4 kor firewalker, 4 thalia right now.
Really the issue is the only color that can fight the deck is white and artifacts which every burn player sides in to beat.
Chalice is good against delver, but probably worthless against burn since it never seems to draw any 1 cmc if you play it.
What does Cruise have to do with Burn, which usually doesn't run it? Also, if a Burn opponent doesn't draw any 1 mana spells you should be able to win that game.
Storm Crow is strictly worse than Seacoast Drake.
Also, one of the things you have to just simply put up with is someone doming you for damage since you're doing half their work for them with your mana base.
Anyways, to contribute to the thread, the best (mana-cost-wise) gain life spell has been semi-useful for me against burn: Rest for the Weary.
—Lim-Dûl, the Necromancer
Big Thanks to Xeno for sig art <3.
We're sorry to keep saying white cards, but what do you expect? White has the hate for everything.
I know I'll get booed down for it, but my mono-black devotion deck beats burn game 2 by siding in ridiculous amounts of discard. (NOT Thoughtseize! That's a free shock for 2). Burn's biggest weakness is running out of gas; Duress, Wrench Mind, and Raven's Crime those spells harmlessly into the graveyard, and get them top-decking that much sooner. Side in Whip of Erebos to recover with lifelink on attacks.
After that I just played some burn myself which got boring fast with all the mirrors. You know it's bad when you see burn decks playing 4 leylines themselves. Now I mainly just focus on Standard/Pauper/Draft and basically quit Modern for the moment.
Sword of War and Peace can net you a lot of life and lets you race
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
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Since burn began its dominance, I've allocated my SB slots accordingly. Both the decks I am playing are not Tier 1, and I can tell you Burn is a good MU for me. I am playing Boros Aggro and One-Drop Zoo, (mentioning this for reference). In both my lists I am running Four Helixes main, that's all. In my SB however, I am running 2 Kor Firewalkers and 2 Forge-Tenders. I can guarantee you that both these cards not even work, but do wonders. With the Forge-Tender you are forcing Burn to effectively trade a card for a card, which significantly slows their clock, and well with Firewalker, they autolose.(Unless they're playing Dismember or Boros Burn sliding in a number of Paths, which is VERY RARE but have seen it happen).
With Burn you just have to have reasonable protection and a fast-clock. Given that you have those, the MUs are in your favor.
I used to play Burn a LOT up to a year or so ago. The deck suffers from the same problems it suffered back then, mainly inconsistency and trading cards-for-damage can be a losing proposition if the opponent is prepared and/or is deploying multiple threats.. With that said, the burn decks have somewhat solved their first issue with the addition of a "catch-all-card", Eidolon. However, let it be noted, that the key word here, is SOMEWHAT.
I stopped playing Burn (even though I am still rocking it sometimes with its new toy Eidolon) before GP Detroit of last year, mainly because I was disatisfied with the deck's problems, and because by that time I read an article by "Burn-Expert" Patrick Sullivan and Craig Wescoe, suggested that instead of Burn, Boros Aggro was the way to go.Anyway this is important because Sullivan highlighted many problems the Burn lists faced, and more importantly for this discussion, they still do in my opinion (reference:http://www.starcitygames.com/article/26896_Boros-For-Grand-Prix-Detroit.html)
From that version of Burn two important things have taken place. Back then Burn did run DRS, now it's banned. Today Burn runs Eidolon.
The problems highlighted and I argue, that still remain are the following:
The deck cannot fight through Spellskite/Layline of Sancity/Spell Snares/Opposing Creatures
Sideboarding is a tricky proposition, since you want to trade card-for-damage, and you end up siding in cards that don't do that, hence your deck becomes even more incosistent damage wise.
The deck still cannot win (relative and tentative ofc)through an established board, that's why there has been, and I dare say will be, a resurgence of Zoo and Counter-Cat in the weeks to come. Notice that as a member above posted, UR Delver and Burn seem more streamlined these days, something with which I totally agree, and in the case of Counter-Cat which now appears to run 4x Chalices MAIN (Tom Ross's edition and from a recent IQ top 8 placer), the deck has real game and real MUs vs Both Burn and UR Delver. As for Zoo, Kor Firewalker is always a card, and the lifegain it provides accompanied with your clock, spells doom. To me, if anything, this seems like an aggro deck beating another aggro deck, which was something the format strived for, and more importantly some sort of innovation.
But what if I don't want to play Aggro? Fine, then you can optimize your Fae deck, which was in anyway decent vs Burn to begin with, like Jeff Hoogland did, running URw Fae with HALLOW(!), Timely Reinforcements and Nyx-Fleece Ram in his deck. This apparently made his Burn opponent unhappy. (https://pbs.twimg.com/media/B0nXRK0CAAAVdwd.png:large)(decklist: http://tappedout.net/mtg-decks/urw-fae/)
You want to still play BGx? Do it then, but adjust accordingly!Since when Kitchen Finks and Timely Reinforcents became bad cards? But I thought my deck was 50-50 with any deck the way it was structured. Well, different times, different resolutions. For reference, check Willy Edel's JUNK list, which although a rough draft, I think will finalize itself amazingly well to fight Burn.
I dare argue that control has game vs Burn as well after-board. Just adjust accordingly. Spell Snare is a Card. Timely Reinforcements is a card. Helix is a card. Layline is a card. Another important factor that this MU comes down to is who plays first. I know, it sucks, but its a race.
Again, I think people are WAY OVER-REACTING and reason for that is, I dare argue, the relative absence of interest from Pros for the Format atm, which is understandable given that they had to brew and practice for Standard. Once the Pros start brewing and the decklists will be finalized and streamlined, everyone will find something else to complain about.
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Also: The idea that leyline only works against burn is a myth, it works against all discard without the subtype"Liliana" and even then it stops the sac effect. It works against storm too, forcing them to answer it before they can act.
I'm running u/b zombies from 2010 pretty much unchanged (better lands, a scattering of thoughtseize) and the nine leylines in my side has been an effective choice since playing modern tournaments. (the other two are leylines of the void and singularity)
Wouldn't you want Huntmaster against Burn? If they don't Bolt it immediately it becomes a consistent lifegain engine and even if they do you gain 2 life, make them use a burn spell, and you get a 2/2 out of the deal.
Also, in my opinion the third best deck against Burn (other than the already established Soul Sisters and the oft-forgotten Martyr-Proc) would be Breaking Bad Reanimator. It can consistently get out a turn 3-4 Iona or Griselbrand with haste, which Burn can't really beat.
Storm Crow is strictly worse than Seacoast Drake.