That it does, and much more efficiently too. I'll have to keep that in mind and alter the deck list. The biggest issue I am having is assembling everything before turn 4. I get consistent kills on turn 5, usually because I'm digging for a piece. If I could find a way to speed the deck up by a turn it would be much better. Having said that my list is only a day old, so there is plenty of room for improvement.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Jeskai Ascendancy + Natural Affinity = ALL your lands untap each time you play a non-creature spell (and get +1/+1) - only for lands in play since the beginning of the turn
Jeskai Ascendancy + Uba Mask = Draw a card for each non-creature spell played
Stony Silence + Mycosynth Lattice = Imprison the game (no lands can be tapped for mana and activated abilities of all permanents cannot be used - attacking only!)
Nivix Guildmage + Channel the Suns = Add an arbitrarily large amount of Green, White, and Black mana to your pool (though this does cost 8 to start the combo. . .)
Intruder Alarm + Hell's Caretaker = Infinite sacrifice / ETB triggers from your graveyard during upkeep (wicked loop with two Gray Merchant of Asphodel!)
Oblivion Ring targets it self with ETB trigger, exiles, LTB trigger, comes back. Loop indefinitely. Trigger Constellation arbitraly large number of times.
Oblivion Ring targets it self with ETB trigger, exiles, LTB trigger, comes back. Loop indefinitely. Trigger Constellation arbitraly large number of times.
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
All you'll get is a tapped 2/2 trampler and a tapped 1/1 Elf token.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Sphinx of the Chimes + Golgari Brownscale + Ulamog, the Infinite Gyre = Cycle through deck, gain lots of life
Elemental Mastery + Grimgrin, Corpse Born = Make large quantity of hasted creatures + large Grimgrin, Corpse Born
Jeskai Ascendancy + Bloom Tender = Generate 4 mana per non-creature spell played
Jeskai Ascendancy + Natural Affinity = ALL your lands untap each time you play a non-creature spell (and get +1/+1) - only for lands in play since the beginning of the turn
Jeskai Ascendancy + Uba Mask = Draw a card for each non-creature spell played
King Macar, the Gold Cursed + Freed from the Real or Aura of Dominion = Exile all opposing creatures
Felhide Spiritbinder + Aura of Dominion + Priest of Urabrask = Generate a large number of Priest of Urabrask Tokens
Myr Turbine + Clock of Omens + (Parallel Lives or Doubling Season) = Arbitrarily large amount of Myr Tokens
Quicksilver Fountain + (Hex Parasite or Chisei, Heart of Oceans or Power Conduit) = Slowly lock out non-island lands
Quicksilver Fountain + Choke = Slowly replicate the effect of Winter Orb
Spellweaver Helix + Raven's Crime (1 in graveyard and 1 in hand or 2 in graveyard) or Life from the Loam (1 in graveyard and 1 in hand or 2 in graveyard) = Copy any other sorcery imprinted with Spellweaver Helix (works nearly unlimited with Life from the Loam - requires lands to pitch for Raven's Crime - suggestions include Enter the Infinite, Worst Fears, Time Stretch, and Cruel Ultimatum).
Retribution of the Ancients + Geralf's Messenger + Viscera Seer = Pay B to drain an opponent for 2 life
Wild Cantor + Enduring Renewal + (Auriok Champion or Soul Warden or Altar of the Brood or Bitter Ordeal) = gain lots of life, mill all opponents' libraries, exile all cards from opponents' libraries
Stony Silence + Mycosynth Lattice = Imprison the game (no lands can be tapped for mana and activated abilities of all permanents cannot be used - attacking only!)
Umbral Mantle + (Viridian Joiner or Elvish Archdruid with 3 other elves in play or Karametra's Acolyte with at least 4 total green mana symbols or Gyre Sage with at least 4 +1/+1 counter) = Generate large amounts of Green Mana.
Nivix Guildmage + Channel the Suns = Add an arbitrarily large amount of Green, White, and Black mana to your pool (though this does cost 8 to start the combo. . .)
Myr Reservoir or Haakon, Stromgald Scourge + (Crib Swap or Nameless Inversion) = Removal with slow Buyback and acceleration or repeatable removal from the graveyard (both get around regeneration and indestructible but not hexproof/shroud)
Midnight Guard + Splinter Twin = infinite tokens
Midnight Guard + Elemental Mastery = infinite tokens
Village Bell-Ringer + Splinter Twin = infinite tokens
Village Bell-Ringer + Kiki-Jiki, Mirror Breaker = infinite tokens
More random ones...
Two copies of Kiora's Follower + Wake Thrasher = infinite tap / untap, infinitely large Thrasher
Two copies of Burning-Tree Emissary + Cloudstone Curio = Infinite ETB / storm
Vampire Nighthawk (or any deathtouch creature) + Thornbite Staff = indefinite creature kills, wipe the board.
Midnight Guard + Banishing Knack = Infinite ETB / storm with any 0-drop creature. (are we taking 3-way combos?)
Intruder Alarm + Bloodline Keeper = Infinite vampire tokens
Intruder Alarm + Krenko, Mob Boss = Infinite goblin tokens
Intruder Alarm + Hell's Caretaker = Infinite sacrifice / ETB triggers from your graveyard during upkeep (wicked loop with two Gray Merchant of Asphodel!)
Mnemonic Wall + Whelming Wave = Perpetual board lockdown for the rest of the game.
Archaeomancer + Whelming Wave = Alternate perpetual board lockdown for the rest of the game.
Leonin Relic-Warder + Phyrexian Metamorph = Infinite ETB / storm triggers (have Metamorph copy Relic-Warder, targeting itself for exile)
I'll also add Mirror Sheen and Early Harvest for infinite mana, followed by Gitaxian Probe, Thought Scour, Oona's Grace for infinite draw and really any other card that can target a player, such as Lightning Bolt....
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
but oblivion ring cannot target itself
Modern:
URG Tarmo-Twin Deck URG
UU Merfolk Deck UU
WBG Melira-Pod Deck (RIP) WBG
WUBRG Cube [WIP] WUBRG
Casual Decks:
WUG Bant Humans WUG
WUB Esper Tokens WUB
WUB Esper Artifacts WUB
UG WallsOfProgenitus UG
WWEquipment KnightsWW
UR Izzet Chimera UR
Casual EDH/Commander Deck:
UG Momir Vig: Combo UG
WB Athreos: Shadowborn Apostle WB
URG Animar: Fatties URG
UBR Marchesa: Sacrifice UBR