Jund is better vs combo decks because of Bob. It's a cheap clock that draws them into more removal/discard. You just tap out for it on turn 2; since they're playing combo, they can't remove it, and the life loss doesn't hurt you because they either deal 14+ damage all at once or none at all. Also, you have Kolaghan's Command, which, while not SUPER good, gives you that extra redundancy in disruption. It lets you do disgusting things like Fulminator Mage > Command returning Fulminator > Fulminator again against ramp decks.
Abzan is better vs fair decks. They have bigger creatures, and more of them (4 Rhino + 2 Tasigur vs 1 Tasigur + 1 Olivia). Rhino is easy-mode Magic and Tasigur shines in super grindy games where his ability is actually relevant. Their 3-drop of choice is Lingering Souls: again, a card which is good vs fair decks, but one that doesn't do a lot against combo.
I have seen you post a lot in the company thread but I have to say I disagree with basically everything you are saying. Company has a terrible time with other combo decks because we have so little interaction. Most lists play 0-2 removal spells and our combo is a lot harder to set up than other decks. Our burn match up is pretty good but I never understood that being called a combo deck; it is about as aggro as it gets. Bloom titan and tron are HORRIBLE match ups for the deck and twin isn't much better.
I think that company has a decent match up against other BGx decks but saying the deck has a great match up against basically every deck that sees play is obviously false.
Before sideboard, GR Tron and Bloom Titan are poor matchups. However, you have to realize that some people are running 4 Fulminator Mage, along with other "hate" for those decks. Is the hate infallible? No, but it definitely makes the matchup no so bad after board. I would estimate that it's closer to 50/50 after board. But if he has found a way to do well vs. GR Tron, then more power to him. I'm not just going to doubt him because of my own testing (with a different list). Other combo decks in general ARE poor matchups.
But I do agree with him on UR Twin. I personally have won a good percentage of my matches vs. Twin, yet I still feel that it should be closer to a 50/50 matchup. There are games where they combo and we don't have it. There are games where they can't combo because there are multiple pieces that will stop them (Qasali Pridemage and Spellskite). In other games, they usually won't win the creature race unless they draw an odd number of Lightning Bolts and we don't draw Kitchen Finks or Gavony Township. Gavony Township is SO good in these games because once we have the lock down, it closes the games out quickly before Twin can deal with the lock.
In my own humble opinion, Junk company beats Junk Midrange about 60/40. It is similar to former Pod numbers. However against Liege, I feel like it's closer to a 50/50 matchup (although admittedly I am talking about the dorkless version).
Of course, this is just my own interpretation. I am open to listen to others'. I even listen if somebody says something like "I beat Affinity all the time" with my GR Tron. I may or may not agree with it, but I look for reasons for the person to say so.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
How is that Fabiano Sultai list positioned now? I think it is under the radar, and I put it together a while ago to see how it runs. I think it has more powerful top decks than Jund/Junk, and has a great matchup against Combo and a good one against Control. I tested it against GR Tron and went 5-5 (Ashiok is the winner in that MU, surprisingly enough). From my testing and researching the deck, it is solid against:
Twin
Delver
Junk
It is ok against:
Infect
Tron
It is not great against:
Affinity
And I am unsure of these:
Jund
UWR Control
Man-lands seem to be the biggest issue with the deck, as there is no access to Path or Bolt. I think the list needs some number of Dismember and Victim of Night (a very underplayed card I believe) to even these up.
Has anyone else played with this list at all? Having access to Goyf, Tasigur, Decay, Cryptic, and Snaps is pretty fun.
I still don't believe GR tron is 50/50 for company after sideboard; at least not from my testing. I was running 1 fulminator mage main and the rest in the side along with stony silence and thoughtseize. I played a tournament and the first two rounds were against U tron and GR tron and still lost to them both 0-2. I sided in 10 cards against GR. Went T2 stony Silence T3 fulminator and he still dropped a T4 karn and T5 Ugin. This was just two rounds and doesn't really mean much but it is just an example that, as you said, the hate is not game winning.
I have done pretty well against twin myself but I would not go as far as to call it a good match up. Most of my wins were me having a well timed removal spell which is obviously not something our deck can rely on.
I have found the affinity match up favorable post pre and post board though.
Yeah I have found GR Tron to be a nightmare matchup myself. Maybe use all of the other cards andPhyrexian Revoker. It shuts down Karn Liberated, although it is very weak to Pyroclasm and "price went into" Oblivion Stone. Pithing Needle is another option, but I think the best "option" is to dodge Tron. It's not the best plan, admittedly.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
How is that Fabiano Sultai list positioned now? I think it is under the radar, and I put it together a while ago to see how it runs. I think it has more powerful top decks than Jund/Junk, and has a great matchup against Combo and a good one against Control. I tested it against GR Tron and went 5-5 (Ashiok is the winner in that MU, surprisingly enough). From my testing and researching the deck, it is solid against:
Twin
Delver
Junk
It is ok against:
Infect
Tron
It is not great against:
Affinity
And I am unsure of these:
Jund
UWR Control
Man-lands seem to be the biggest issue with the deck, as there is no access to Path or Bolt. I think the list needs some number of Dismember and Victim of Night (a very underplayed card I believe) to even these up.
Has anyone else played with this list at all? Having access to Goyf, Tasigur, Decay, Cryptic, and Snaps is pretty fun.
The fact that even Fabianao himself played Grixis over it should tell you that it's most likely just worse. I mean he is trying to play Sultai in every format right? I saw him on Sultai control in Legacy as well, so he really has to think that it's worse than Grixis in Modern when he's not playing it.
I also sided in revoker against the GR tron. He dropped karn and I still held out hope for the revoker but next turn he dropped ugin and as they both can get rid of revoker there was really nothing I could do. I sided in 3 fulminators, Revoker, 3 thoughtseize, sin collector, and 2 stony silence.
On the topic of Jund vs. Abzan, here's a prediction from Ari Lax's premium article today. His general feeling is that Jund did not live up to the hype because people were well prepared for it with decks that answers like Bolt and Abrupt Decay don't line up well against. I don't know what the rules on posting this stuff are so I'll keep it minimal, and if this is off limits I'll remove it.
There will be a soft shift from Jund to Abzan that will be significantly less hyped. Losing faith in Jund and immediately jumping to its nearest kin doesn't feel good to people who played Jund, but for people looking at B/G from the outside, Abzan is a clear winner.
Company vs RG Tron depends very much on how many Ugins they run and draw vs how many Fulminators you are able to use. I currently run 3-4 Fulminators and 2-3 Stony Silence for the Tron matchup. I also run 7 main deck answers to Twin in my primary list (3 Decay 2 Path Qasali and Spellskite) which has shown to be sufficient. After fifteen matches against Twin in tournaments, I'm 14-1 with the loss being two post board games where I mulliganed to 5 and had no basics, and he had turn3 Blood Moon both games. I'm 5-2-1 against RG Tron with both losses being when I ran a much worse list. Against Bloom Titan I'm 5-0 with all won games being post board. In testing, preboard is about 65/35 in their favor.
The company vs abzan matchup is at least 65/35 and likely better in favor of Company. Their removal is weak, they run less Gavonys, and Collected Company and Voice do too much work. Wilt-leaf doesn't fare any better as they have less discard and/or removal, but they do benefit from not playing Liliana, which is miserably bad against Company.
I'm not sure what other viable combo decks are played in Modern, honestly. Quoting them as a bad matchup but not giving examples makes me wonder. Stain the Mind is a sideboard option for combo. I'm a big fan of Zealous Persecution in today's meta too. I have two on my CC sideboard to supplement the one Pontiff.
The thing with Junk CoCo is, that there isn't a really stock list yet (or at least I haven't seen one), which results in great variations in single match-ups (e.g. compare the last few posts). Also, you can tune the CoCo deck in such a way, that it has a great match-up against a specific deck. Of course, the win percentage against other decks might decrease because of this (or rather will), so it is more of a - what do I want to beat this time, rather than, lets see and hope.
Greetings,
Kathal
PS: And yeah, Jund was so hyped that people expected a ton of Jund and played anti Jund lists/decks (like traditional Junk, Amulet Bloom or RG Tron). No wonder that it didn't had the results people expected (I mean, it would have needed 3 Jund decks in the top 8 to satisfy the hype, which would have leaded in cries for bans).
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
The thing with Junk CoCo is, that there isn't a really stock list yet (or at least I haven't seen one), which results in great variations in single match-ups (e.g. compare the last few posts). Also, you can tune the CoCo deck in such a way, that it has a great match-up against a specific deck. Of course, the win percentage against other decks might decrease because of this (or rather will), so it is more of a - what do I want to beat this time, rather than, lets see and hope.
Greetings,
Kathal
PS: And yeah, Jund was so hyped that people expected a ton of Jund and played anti Jund lists/decks (like traditional Junk, Amulet Bloom or RG Tron). No wonder that it didn't had the results people expected (I mean, it would have needed 3 Jund decks in the top 8 to satisfy the hype, which would have leaded in cries for bans).
Right, but you have fewer ways to reliably tutor for hate than Pod did and more restrictions on what cards you can actually play because of Collected Company. Pod also had the ability to maindeck Thoughtseize and/or Abrupt Decay when necessary, but CC decks can't without making significant sacrifices to consistency (either in terms of missing with CC due to higher spell count or cutting consistency tools like Chord of Calling to fit them). It has the "feel" of Pod but severely lacks its consistency and resilience. Of course this comparison is somewhat unfair as Pod was good enough to get banned, but that level of power may be what's necessary for such a deck to be tier one.
The restrictions CC imposes on the deck also leave it vulnerable to largely the same strategies regardless of how you build. As we saw in the SCG Invitational top eight match, running a Burrenton Forge Tender or two is simply not enough to counteract how vulnerable the deck is to Pyroclasm, or even worse Anger of the Gods. Pod had the ability to recover from board wipes because Birthing Pod stuck around and allowed any topdecked creature to begin the chain again, but CC doesn't have that luxury. It relies on a critical mass of weak creatures to swarm the board which makes recovering from a board wipe much more difficult. It's also very vulnerable to cards like Grafdigger's Cage, Scavenging Ooze, and Leyline of the Void. There's a lot of angles to attack the deck from regardless of how the deck is built, and all of them can be completely crippling if not answered immediately. It doesn't take much for a makeshift army of mana dorks and Grizzly Bears to be completely outclassed in a format where people are casting 4/5s and up for one or two mana.
Sure, if you are only running 1 or 2 of your silver bullets you will have a rather low chance to get to them early enough (it is same with every other Modern deck). So what do you have to do? Right, maybe run 3 next time to have a chance of drawing them and/or getting them via CoCo. Is this bad? Sure, since you can't have like 8 different silver bullets in your SB which just wins you some games (like Kataki vs Affinity). Still my statement of "what do I want to beat this time" holds. Pod could say, "I will get like 80% if the meta with my SB and I can ignore the rest, because the rest I will stomp". CoCo decks have to decide what they want to beat, they just don't have the luxury of playing the Pod game (with having a silver bullet every turn).
IMO the reason why the current CoCo decks are so bad against those cards is, that they just want to use CoCo as Pod replacement, which obviously doesn't work. Ofc, Voices and Kitchen Finks are awesome, but if the meta says you don't need them, why don't I run Tidehollow Sculler if I want MD discard? Why don't I play something like Loxodon Smiter/Knight/Flickerwisp instead of Finks (I know, I know that Finks are great, but just as an idea)? My problem is with the current Junk CoCo decks, that they try to play the Pod game (only value creatures) but they hardly can execute them, because they don't have Pod which transmute them to actual beaters (Siege Rhinos/Resto Angles). And to be honest, I don't know, how a good Junk CoCo deck may look like, but I just don't like the idea to rely on the small value creatures. On the other side I like CoCo in Elves and Naya as engine and as a way to get back on board after a sweeper.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I'll be grinding this PPTQ's with an Mardu deck and I'm really wondering if I shouldn't maindeck one Rest in Peace and leave one in the SB. Last event, I played against Jund, Grixis Delver, Jund, Grixis Delver, Abzan, and some others and except one, they all profited from the GY. G decks for Tarmogoyf, U decks for Snap/bolt, WB with Lingering Souls, random decks for Kolaghan's command shenanigans and the like. I know mainadecking SB is not an optimal choice, but given the current meta, it seems fair. At worst, it makes an additional flex spot for sideboarding. What do you think.
I think a lot of people are going to be targeting it over the next few weeks. You're going to run into a lot of Blood Moons and Sowing Salts.
Blood Moon is highly overrated against Tron to be honest. Oblivion Stone and Nature's Claim are pretty easy answers. Sowing Salt is disgusting, however. When I play RG Tron, if I even have an inkling they are going to bring in Sowing Salt, I just blindly Slaughter Games it to make sure (sometimes that is the wrong play, but it did save my butt once).
I think a lot of people are going to be targeting it over the next few weeks. You're going to run into a lot of Blood Moons and Sowing Salts.
Blood Moon is highly overrated against Tron to be honest. Oblivion Stone and Nature's Claim are pretty easy answers. Sowing Salt is disgusting, however. When I play RG Tron, if I even have an inkling they are going to bring in Sowing Salt, I just blindly Slaughter Games it to make sure (sometimes that is the wrong play, but it did save my butt once).
The thing with Blood Moon vs RG Tron is, that it slows it just down till they find a removal (O-Stone, Claim, ...), or they get enough lands to play Wurmcoil/Karn, most of the times it is still enough to kill the opponent, since many decks can't handle those cards.
Sowing Salt is gg against Tron, so I can understand you to just slam it down and name it (especially if you expect it from the opponent).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
So guys, what are the Tier 2 decks which will probably become Tier 1?
I can see probably Abzan Company, but what about Grixis decks? Grixis Twin, Grixis Delver and Grixis Control.
I honestly dont know about Abzan company. Maybe sometime in the future but for now it doesn't seem *quite* good enough. I played delver and imo it's an overrated deck in terms of power level, though it could reach tier 1 based off popularity. Grixis twin is a very real possiblity. I don't think grixis control will, but it can reach tier 2 for sure. One deck I think has a sleeper chance is elves. It DID just win the GP...
So guys, what are the Tier 2 decks which will probably become Tier 1?
I can see probably Abzan Company, but what about Grixis decks? Grixis Twin, Grixis Delver and Grixis Control.
GR Tron might make it. It's been pretty consistently close to fulfilling the Tier 1 requirements for quite a while; its finishes as of late could put it there.
Grixis Delver has seen better days...
It jumped on the Grixis train before any other deck and so was very popular especially on MODO, but right now its popularly is decreasing and in the last GP was a real contender at all...
MAYBE if twin become really predominant it would be a fine metagame choice but not a tier 1 deck for sure.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Right now, we are tracking a lot of tier 1 decks within inches of each other. This reflects the general openness of the format. Of those current tier 1 contenders, RG Tron seems like the one likeliest to fall back to tier 2 by the end of June. There are also some oddities in tier 2 because we are switching between pre- and post-Charlotte metagames (Mono U Tron will probably fall out). The deck prevalences are all pretty low right now, with the highest at just over 8%, but I expect these to return to the 10%-12% range by the end of the month. Even so, the format is looking very healthy right now and incredibly open.
Here's a question: Do we have any information for what the matchup percentages for various tier 1/tier 2 decks are against each other? Ideal would be taking information from actual games to calculate this, but if there's a "Our matchup is 60/40 in Deck X's favor" that both sides can agree on, that makes a good standin too.
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Jund is better vs combo decks because of Bob. It's a cheap clock that draws them into more removal/discard. You just tap out for it on turn 2; since they're playing combo, they can't remove it, and the life loss doesn't hurt you because they either deal 14+ damage all at once or none at all. Also, you have Kolaghan's Command, which, while not SUPER good, gives you that extra redundancy in disruption. It lets you do disgusting things like Fulminator Mage > Command returning Fulminator > Fulminator again against ramp decks.
Abzan is better vs fair decks. They have bigger creatures, and more of them (4 Rhino + 2 Tasigur vs 1 Tasigur + 1 Olivia). Rhino is easy-mode Magic and Tasigur shines in super grindy games where his ability is actually relevant. Their 3-drop of choice is Lingering Souls: again, a card which is good vs fair decks, but one that doesn't do a lot against combo.
| Ad Nauseam
| Infect
Big Johnny.
Before sideboard, GR Tron and Bloom Titan are poor matchups. However, you have to realize that some people are running 4 Fulminator Mage, along with other "hate" for those decks. Is the hate infallible? No, but it definitely makes the matchup no so bad after board. I would estimate that it's closer to 50/50 after board. But if he has found a way to do well vs. GR Tron, then more power to him. I'm not just going to doubt him because of my own testing (with a different list). Other combo decks in general ARE poor matchups.
But I do agree with him on UR Twin. I personally have won a good percentage of my matches vs. Twin, yet I still feel that it should be closer to a 50/50 matchup. There are games where they combo and we don't have it. There are games where they can't combo because there are multiple pieces that will stop them (Qasali Pridemage and Spellskite). In other games, they usually won't win the creature race unless they draw an odd number of Lightning Bolts and we don't draw Kitchen Finks or Gavony Township. Gavony Township is SO good in these games because once we have the lock down, it closes the games out quickly before Twin can deal with the lock.
In my own humble opinion, Junk company beats Junk Midrange about 60/40. It is similar to former Pod numbers. However against Liege, I feel like it's closer to a 50/50 matchup (although admittedly I am talking about the dorkless version).
Of course, this is just my own interpretation. I am open to listen to others'. I even listen if somebody says something like "I beat Affinity all the time" with my GR Tron. I may or may not agree with it, but I look for reasons for the person to say so.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Twin
Delver
Junk
It is ok against:
Infect
Tron
It is not great against:
Affinity
And I am unsure of these:
Jund
UWR Control
Man-lands seem to be the biggest issue with the deck, as there is no access to Path or Bolt. I think the list needs some number of Dismember and Victim of Night (a very underplayed card I believe) to even these up.
Has anyone else played with this list at all? Having access to Goyf, Tasigur, Decay, Cryptic, and Snaps is pretty fun.
I have done pretty well against twin myself but I would not go as far as to call it a good match up. Most of my wins were me having a well timed removal spell which is obviously not something our deck can rely on.
I have found the affinity match up favorable post pre and post board though.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)The fact that even Fabianao himself played Grixis over it should tell you that it's most likely just worse. I mean he is trying to play Sultai in every format right? I saw him on Sultai control in Legacy as well, so he really has to think that it's worse than Grixis in Modern when he's not playing it.
'78 CB750F, '09 CBR600RR
The company vs abzan matchup is at least 65/35 and likely better in favor of Company. Their removal is weak, they run less Gavonys, and Collected Company and Voice do too much work. Wilt-leaf doesn't fare any better as they have less discard and/or removal, but they do benefit from not playing Liliana, which is miserably bad against Company.
I'm not sure what other viable combo decks are played in Modern, honestly. Quoting them as a bad matchup but not giving examples makes me wonder. Stain the Mind is a sideboard option for combo. I'm a big fan of Zealous Persecution in today's meta too. I have two on my CC sideboard to supplement the one Pontiff.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Greetings,
Kathal
PS: And yeah, Jund was so hyped that people expected a ton of Jund and played anti Jund lists/decks (like traditional Junk, Amulet Bloom or RG Tron). No wonder that it didn't had the results people expected (I mean, it would have needed 3 Jund decks in the top 8 to satisfy the hype, which would have leaded in cries for bans).
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Right, but you have fewer ways to reliably tutor for hate than Pod did and more restrictions on what cards you can actually play because of Collected Company. Pod also had the ability to maindeck Thoughtseize and/or Abrupt Decay when necessary, but CC decks can't without making significant sacrifices to consistency (either in terms of missing with CC due to higher spell count or cutting consistency tools like Chord of Calling to fit them). It has the "feel" of Pod but severely lacks its consistency and resilience. Of course this comparison is somewhat unfair as Pod was good enough to get banned, but that level of power may be what's necessary for such a deck to be tier one.
The restrictions CC imposes on the deck also leave it vulnerable to largely the same strategies regardless of how you build. As we saw in the SCG Invitational top eight match, running a Burrenton Forge Tender or two is simply not enough to counteract how vulnerable the deck is to Pyroclasm, or even worse Anger of the Gods. Pod had the ability to recover from board wipes because Birthing Pod stuck around and allowed any topdecked creature to begin the chain again, but CC doesn't have that luxury. It relies on a critical mass of weak creatures to swarm the board which makes recovering from a board wipe much more difficult. It's also very vulnerable to cards like Grafdigger's Cage, Scavenging Ooze, and Leyline of the Void. There's a lot of angles to attack the deck from regardless of how the deck is built, and all of them can be completely crippling if not answered immediately. It doesn't take much for a makeshift army of mana dorks and Grizzly Bears to be completely outclassed in a format where people are casting 4/5s and up for one or two mana.
'78 CB750F, '09 CBR600RR
IMO the reason why the current CoCo decks are so bad against those cards is, that they just want to use CoCo as Pod replacement, which obviously doesn't work. Ofc, Voices and Kitchen Finks are awesome, but if the meta says you don't need them, why don't I run Tidehollow Sculler if I want MD discard? Why don't I play something like Loxodon Smiter/Knight/Flickerwisp instead of Finks (I know, I know that Finks are great, but just as an idea)? My problem is with the current Junk CoCo decks, that they try to play the Pod game (only value creatures) but they hardly can execute them, because they don't have Pod which transmute them to actual beaters (Siege Rhinos/Resto Angles). And to be honest, I don't know, how a good Junk CoCo deck may look like, but I just don't like the idea to rely on the small value creatures. On the other side I like CoCo in Elves and Naya as engine and as a way to get back on board after a sweeper.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
decks playing:
none
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Blood Moon is highly overrated against Tron to be honest. Oblivion Stone and Nature's Claim are pretty easy answers. Sowing Salt is disgusting, however. When I play RG Tron, if I even have an inkling they are going to bring in Sowing Salt, I just blindly Slaughter Games it to make sure (sometimes that is the wrong play, but it did save my butt once).
The thing with Blood Moon vs RG Tron is, that it slows it just down till they find a removal (O-Stone, Claim, ...), or they get enough lands to play Wurmcoil/Karn, most of the times it is still enough to kill the opponent, since many decks can't handle those cards.
Sowing Salt is gg against Tron, so I can understand you to just slam it down and name it (especially if you expect it from the opponent).
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I honestly dont know about Abzan company. Maybe sometime in the future but for now it doesn't seem *quite* good enough. I played delver and imo it's an overrated deck in terms of power level, though it could reach tier 1 based off popularity. Grixis twin is a very real possiblity. I don't think grixis control will, but it can reach tier 2 for sure. One deck I think has a sleeper chance is elves. It DID just win the GP...
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
It jumped on the Grixis train before any other deck and so was very popular especially on MODO, but right now its popularly is decreasing and in the last GP was a real contender at all...
MAYBE if twin become really predominant it would be a fine metagame choice but not a tier 1 deck for sure.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
http://modernnexus.com/topdecks/
Right now, we are tracking a lot of tier 1 decks within inches of each other. This reflects the general openness of the format. Of those current tier 1 contenders, RG Tron seems like the one likeliest to fall back to tier 2 by the end of June. There are also some oddities in tier 2 because we are switching between pre- and post-Charlotte metagames (Mono U Tron will probably fall out). The deck prevalences are all pretty low right now, with the highest at just over 8%, but I expect these to return to the 10%-12% range by the end of the month. Even so, the format is looking very healthy right now and incredibly open.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!