Here's a thought for you. We can measure each deck on which skills they require the most of, and then measure which skills most players have, and the deck with the least overlap is the hardest for the average player to play. Science *****!
The problem with this thinking is it takes a different skill set to run Affinity then it does to run Pod then it does to run UWR decks. Hell it takes a different skill set to run decks in the same type. Affinity, Bogle, burn and Zoo all require a bit different skill set to do well with them, and are all considered aggro.
Some players just have the ability to understand some skills immediately, others need to be taught those skills, and some never get it and have to resort to playing a different type deck to do well.
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Perhaps because you're on the group of people who think that hard to play = hard to win with
Well I am not even bringing winning into the equation. I am talking about seeing the number of plays you have at any given time in the game and making the correct choice a majority of times. You can play a deck flawless and still lose with it. Luck still plays a role in the game. I am talking the decision tree and the proper plays.
Here's a thought for you. We can measure each deck on which skills they require the most of, and then measure which skills most players have, and the deck with the least overlap is the hardest for the average player to play. Science *****!
The problem with this thinking is it takes a different skill set to run Affinity then it does to run Pod then it does to run UWR decks. Hell it takes a different skill set to run decks in the same type. Affinity, Bogle, burn and Zoo all require a bit different skill set to do well with them, and are all considered aggro.
Some players just have the ability to understand some skills immediately, others need to be taught those skills, and some never get it and have to resort to playing a different type deck to do well.
That is the exact problem my thinking is intended to address. O.o
Since every deck requires different skills, and different players have different skills, we can't say with absolute certainty that any deck is easier to play than another. However, we can say with some level of certainty, that one deck is harder to play than another for the average player. This metric isn't likely to be useful for anything, but at least it starts to answer the question.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
I don't think any deck is that hard to play. You play it until you master it then it's not hard any more. As far as hard to learn that's probly a function of what other decks you played in the past. It took me 30 minutes to pilot storm effectively as it has little interaction and I play storm in every other format already. Control decks took me longer as I had to learn much more about all the other decks in the format to choose the correct lines of play, but I would assume a control player would pick that kind of deck up much faster.
Well that was the last variety of smartass answer I expected to encounter.
I... I guess so?
The problem with this thinking is it takes a different skill set to run Affinity then it does to run Pod then it does to run UWR decks. Hell it takes a different skill set to run decks in the same type. Affinity, Bogle, burn and Zoo all require a bit different skill set to do well with them, and are all considered aggro.
Some players just have the ability to understand some skills immediately, others need to be taught those skills, and some never get it and have to resort to playing a different type deck to do well.
Well I am not even bringing winning into the equation. I am talking about seeing the number of plays you have at any given time in the game and making the correct choice a majority of times. You can play a deck flawless and still lose with it. Luck still plays a role in the game. I am talking the decision tree and the proper plays.
That is the exact problem my thinking is intended to address. O.o
Since every deck requires different skills, and different players have different skills, we can't say with absolute certainty that any deck is easier to play than another. However, we can say with some level of certainty, that one deck is harder to play than another for the average player. This metric isn't likely to be useful for anything, but at least it starts to answer the question.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
Abzan Traverse / Traverse Shadow / UR Kiki
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429