So I kind of like Tormented Thoughts. It's not all that hard to get huge creatures early on in Modern, and forcing your opponent into immediate topdeck mode on turn three seems like not the worst thing one could do with a Tarmogoyf.
Private Mod Note
():
Rollback Post to RevisionRollBack
*Insert giant block of annoying garbage that no one cares about but you have to scroll past anyway here*
Eidolon of RhetoricDecks cool with the 3 cmc cost will play rule of law. Decks that want a creature will play cannonist.
This looks off to me, I'm definitely going to swap my cannonists for eidolons in my D&T SB. I want a creature, but I think one more mana for a bolt-helix-anger-proof butt sounds like an excellent deal.
Is Reprisal playable anywhere as Path #5?
Private Mod Note
():
Rollback Post to RevisionRollBack
When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Wow. Journey to Nyx is being like the DREAM SET for me. As an avid competitive Modern brewer who just can't stop scribbling decks on my notes app, let me tell you, JOU is absolutely fantastic. Born of the Gods was the worst set I've seen in ages, but Jorney is making up for it, so much potential, so many good cards, so many new interactions which WILL change the Modern format.
I've already got quite a few decks thought up, but the new card spoiled, Tethmos High Priest, just blew up all over me. So, even though this is a thread about JOU spoilers I MUST share this list with you, it's just sooo sweet
Anyone who enjoys sinergy decks I think will be delighted to find all of them here, but I'll point a few ones:
I've spent quite a few hours finding the perfect Heroic enablers and I've narrowed to to basically one: Piracy Charm. This fringe card can trigger heroic for U whenever you need to BUT (and this is important) is also useful in other situations, mainly because it kills many important creatures in the format (dorks, Confidants, Pestermites, Snaps, Delvers, etc) and is even good against control/combo in certain situations with the instant discard.
Apostle's Blessing protects your creatures, triggers heroic, and only costs also 2 life with Thaumaturge out.
Meddling Mages just straight up destroy many decks in combo-fest Modern, like Living End, Ad Nauseam, etc, and are severely annoying to others. The sinergy with Probes and Peeks is just sweet. One of its problems has always been decks with lots of different removal, but that's where the new card comes in and makes all your Mages and other threats really, really persistent.
Tethmos High Priest just completely ties everything up. You can return back Battlemages, Snaps and Meddling Mages (at instant speed!) with either Piracy Charm or Apostle' Blessing, and you can set up ridiculous chains like:
They try to bolt your High Priest, you Piracy Charm it getting Thaumaturge back, protect the Priest with Apostle's Blessing for free, get a Snapcaster back in the process, flashback the Piracy Charm into the Priest again, get back Meddling Mage naming whatever, activate Ephara's Devotion, and draw cards because of her. You can imagine many more scenarios I'm sure
And by the way, the scenario described above only costed 2 mana. UU. Yeah!
Finally, Aurelia's Fury is the nutz with Thaumaturge, shuts down combo decks and Tron, is good against creatures, and you can even place one damage from it on the High Priest to get more creatures from the GY.
There are two more interactions involving Izzet Charms and Moorland Haunts which I'll let you figure out
Hope you enjoy it!
You aren't running enough cards that have their mana reduced by Thaumaturge to be running him, much less as a 4 of.
You are making a pretty common (and forgivable) mistake, which is to just run as many "bad" cards (in a vacuum) as possible just to make another card in the deck much better. Think of Thaumaturge as Modern's new Nimble Mongoose, a creature which in the right shell is incredibly difficult to kill and will lead to many 2 for 1's. His ability is very sweet, but secondary.
By having Aurelia's Fury you already more than make up for it (especially since multiple Thaumaturges make it better and you can Snapcaster it for a much lower mana cost), but you also have Apostle's Blessing and electrolyze, which, again can be Snapcastered for much less mana.
Thaumaturges WILL die (although in this build much less) in a format as brutal as Modern, so, as a tempo deck, you are already winning if your creatures just live, without having to play a ton of horrible cards which don't work without the Mage
You are running 4 Thaumaturges. You are only running 6 cards that are even effected by Thaumaturge. That doesn't seem worth it. Aurelia's Fury is a 2 of that is bad without Thaumaturge. Apostle's Blessing isn't that strong without both Thaumaturge and High Priest. You are running several mediocre cards that only become good with another card that is horrible without them. And even with the good card that has its cost reduced (Electrolyze), you are still only going to be able to use that 1-2 times in the game. Is running 4 mediocre cards worth the ability to, in a game, Apostle's Blessing for free twice? I don't think so.
Nyx-Fleece Ram... Me and tiffy were laughing at this. But that sheep blocks Tarmogoyfs 4/5 average modern size all day. Its a sheep. It blocks a giant lump of fleshe and teeth. Then gains you life rather then you losing it.
It has fringe applicability (namely against burn), otherwise Wall of Omen's is superior.
95% of the time burn will not care about the sheep. In the decks that would find it maybe useful against burn it just turns on Searing Blaze.
EDIT: That doesn't even mention that a common sideboard card of burn is Rain of Gore. Burn would love the sheep then.
Nyx-Fleece Ram... Me and tiffy were laughing at this. But that sheep blocks Tarmogoyfs 4/5 average modern size all day. Its a sheep. It blocks a giant lump of fleshe and teeth. Then gains you life rather then you losing it.
It has fringe applicability (namely against burn), otherwise Wall of Omen's is superior.
95% of the time burn will not care about the sheep. In the decks that would find it maybe useful against burn it just turns on Searing Blaze.
EDIT: That doesn't even mention that a common sideboard card of burn is Rain of Gore. Burn would love the sheep then.
I think people missed the post before this when I joke the only reason why it will see play is because my girlfriend likes sheep and will sideboard one.
Tethmos High Priest looks unplayable. It seems almost as though they tried to nerf it as hard as they could: 3 CMC, 3 "dies to Bolt" toughness, only returns creatures with CMC <= 2, doesn't trigger on your opponent targeting it (admittedly the entire Heroic mechanic works like that)...
Tethmos High Priest doesn't really seem like he's "for" dedicated reanimator decks, anyway. You throw him into something that just happens to run a billion small creatures as well as stuff that targets them, then get back your guys that would die anyway. He's there for card advantage purposes.
Darkblast is still possibly a good card with him, though. It can double as removal or help you dig deeper into your deck. Seems strong.
Private Mod Note
():
Rollback Post to RevisionRollBack
*Insert giant block of annoying garbage that no one cares about but you have to scroll past anyway here*
Tethmos High Priest doesn't really seem like he's "for" dedicated reanimator decks, anyway. You throw him into something that just happens to run a billion small creatures as well as stuff that targets them, then get back your guys that would die anyway. He's there for card advantage purposes.
Darkblast is still possibly a good card with him, though. It can double as removal or help you dig deeper into your deck. Seems strong.
Yeah, I'm brewing a Tethmos deck whose only Heroic enablers are removal spells ("Shock"s, 1 Darkblast, Bolt and PtE would be used in response to removal). It's BWR and its main reanimation targets are Bob, Lavamancer, and Tidehollow Sculler.
I like Hour of Need as a combat trick or as a way to exile something that needs to go off...
maybe in a Delver of secrets + Young Pyromancer build. Your opponent is going to bolt a delver on turn 3 then you exile it in reponce and gets +2 power from that ( 4/4 flying sphinx + 1/1 Elemental).
I like the potential gets a surprise blocker or attacker for 3 its like good undercosted creatures in blue ( but you have to lose first) I will test
i've never actually seen played in a sideboard. ever. in the 2+ years i've played the format. and my first deck was martyr proc...
When the Burn colors of choice were RB it was pretty common as a 2x in the SB actually.
After Gatecrash, with the addition of white for Boros Charm, i admit it is less common.
- L
Private Mod Note
():
Rollback Post to RevisionRollBack
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
So I tried Dictate of Kruphix in UB Faeries because that deck tends to fall apart if you can't stick a Faerie through instant-speed removal. It flopped. It kept ensuring that the guy with the lead at the time I played it won, and the Fae weren't in the lead that often. You'd be surprised how often CrypticShift is in the lead, even though it doesn't look like it is. And you may as well assume that UWR Midrange is in the lead, as they'll draw Traft and a mitt full of burn with a Dictate out.
(I'm still testing Dakra Mystic in Merfolk, Death and Taxes with Spirit of the Labyrinth, and Tarmo Twin. It feels the most powerful in Merfolk, but the jury's still out on whether it deserves to lure removal--I'm having a frustrating win rate with it, although at least it feels substantially better than Dictate of Kruphix because at least all the cards it draws look better for me than for them.)
On another note, how much of a boost would Dictate of Karametra give to Heartbeat Combo?
Heartbeat isn't a deck now and wouldn't be even with the green Dictate. 5CMC kills it.
You can't argue that "Heartbeat is a deck that makes a lot of mana, why would 5 mana be a problem?", because Heartbeat is a deck that makes a lot of mana only when it gets a mana-doubling artifact/enchantment down. Until then, it's stuck playing 1 land a turn, maybe 2 if you cast a Sakura-Tribe Elder. You'll never reach 5 and still be alive this way.
Anyway, Heartbeat has other problems to worry about, like not being able to play non-basic/non-fetch lands because Early Harvest says so. And an actual wincon that kills the opponent without taking up more than 8 slots in the deck.
Heartbeat isn't a deck now and wouldn't be even with the green Dictate. 5CMC kills it.
You can't argue that "Heartbeat is a deck that makes a lot of mana, why would 5 mana be a problem?", because Heartbeat is a deck that makes a lot of mana only when it gets a mana-doubling artifact/enchantment down. Until then, it's stuck playing 1 land a turn, maybe 2 if you cast a Sakura-Tribe Elder. You'll never reach 5 and still be alive this way.
Anyway, Heartbeat has other problems to worry about, like not being able to play non-basic/non-fetch lands because Early Harvest says so. And an actual wincon that kills the opponent without taking up more than 8 slots in the deck.
Heartbeat Combo's goal is to hit 5-6 lands for Heartbeat into Early Harvest. I suspect Decree of Karametra will only strengthen it (just not necessarily to competitive levels).
I feel like the most disappointing card for me in JOU was Spite of Mogis. It would have been amazing in the Boros Control deck that I am brewing if it had just been an instant. I need more library manipulation and more good 1 mana removal spells. But because this is a sorcery, it can't stop Twin and is most likely unplayable.
Heartbeat Combo's goal is to hit 5-6 lands for Heartbeat into Early Harvest. I suspect Decree of Karametra will only strengthen it (just not necessarily to competitive levels).
After you Heartbeat into Early Harvest, your goal is simply to draw/tutor for the wincon, not to play more Heartbeat effects. That's why Dictate of Karametra is a bad choice for that deck - you can't play it as the first Heartbeat to kickstart the combo because it costs so much, and on the other hand if you already have the combo going it's win-more. Or even win-less, if you don't have Early Harvest or enough lands to break even.
Heartbeat Combo's goal is to hit 5-6 lands for Heartbeat into Early Harvest. I suspect Decree of Karametra will only strengthen it (just not necessarily to competitive levels).
After you Heartbeat into Early Harvest, your goal is simply to draw/tutor for the wincon, not to play more Heartbeat effects. That's why Dictate of Karametra is a bad choice for that deck - you can't play it as the first Heartbeat to kickstart the combo because it costs so much, and on the other hand if you already have the combo going it's win-more. Or even win-less, if you don't have Early Harvest or enough lands to break even.
I generally consider the 5-land combo to be too shaky for my tastes, so the Dictate sets up the transition from 5 to 6 lands beautifully. (Or you can have a more secure 5-land combo.) It's pretty poor mid-combo, but it lets you play with virtually twice the lands before the first Early Harvest.
(The 5-land combo puts both Heartbeat and Harvest into Mana Leak range and turns Remand into Time Walk. The 6-land combo at least lets you shove Heartbeat through Leak and Remand (although letting them play with Heartbeat is dicey) or Harvest through Leak/Remand. The 5-land EOT Dictate into untap Harvest combo leaves Dictate very vulnerable to Leak and Remand but always shoves Harvest through Leak/Remand (and if they bully Dictate, you just might also have Heartbeat in hand and not miss a beat).)
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This looks off to me, I'm definitely going to swap my cannonists for eidolons in my D&T SB. I want a creature, but I think one more mana for a bolt-helix-anger-proof butt sounds like an excellent deal.
Is Reprisal playable anywhere as Path #5?
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
You are running 4 Thaumaturges. You are only running 6 cards that are even effected by Thaumaturge. That doesn't seem worth it. Aurelia's Fury is a 2 of that is bad without Thaumaturge. Apostle's Blessing isn't that strong without both Thaumaturge and High Priest. You are running several mediocre cards that only become good with another card that is horrible without them. And even with the good card that has its cost reduced (Electrolyze), you are still only going to be able to use that 1-2 times in the game. Is running 4 mediocre cards worth the ability to, in a game, Apostle's Blessing for free twice? I don't think so.
Storm Crow is strictly worse than Seacoast Drake.
EDIT: That doesn't even mention that a common sideboard card of burn is Rain of Gore. Burn would love the sheep then.
Theros Myth Origins Part 1 WUBRG Part 2 GRBUW Born of the Gods
Beta Client Tutorial
Momir Basic Primer
Full article list
I think people missed the post before this when I joke the only reason why it will see play is because my girlfriend likes sheep and will sideboard one.
And return what? Greater Gargadon? Discard outlet, spell on Tethmos... too much work.
You don't need a discard or sac outlet. Darkblast's Dredge 3 often flips enough creatures. Even recurring Bob is a pain for opponents to face.
Tethmos High Priest looks unplayable. It seems almost as though they tried to nerf it as hard as they could: 3 CMC, 3 "dies to Bolt" toughness, only returns creatures with CMC <= 2, doesn't trigger on your opponent targeting it (admittedly the entire Heroic mechanic works like that)...
| Ad Nauseam
| Infect
Big Johnny.
Darkblast is still possibly a good card with him, though. It can double as removal or help you dig deeper into your deck. Seems strong.
Yeah, I'm brewing a Tethmos deck whose only Heroic enablers are removal spells ("Shock"s, 1 Darkblast, Bolt and PtE would be used in response to removal). It's BWR and its main reanimation targets are Bob, Lavamancer, and Tidehollow Sculler.
maybe in a Delver of secrets + Young Pyromancer build. Your opponent is going to bolt a delver on turn 3 then you exile it in reponce and gets +2 power from that ( 4/4 flying sphinx + 1/1 Elemental).
I like the potential gets a surprise blocker or attacker for 3 its like good undercosted creatures in blue ( but you have to lose first) I will test
The only one I can think of is Angel of Finality which isn't modern legal. This is arguably better since the effect is repeatable.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
When the Burn colors of choice were RB it was pretty common as a 2x in the SB actually.
After Gatecrash, with the addition of white for Boros Charm, i admit it is less common.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
(I'm still testing Dakra Mystic in Merfolk, Death and Taxes with Spirit of the Labyrinth, and Tarmo Twin. It feels the most powerful in Merfolk, but the jury's still out on whether it deserves to lure removal--I'm having a frustrating win rate with it, although at least it feels substantially better than Dictate of Kruphix because at least all the cards it draws look better for me than for them.)
On another note, how much of a boost would Dictate of Karametra give to Heartbeat Combo?
You can't argue that "Heartbeat is a deck that makes a lot of mana, why would 5 mana be a problem?", because Heartbeat is a deck that makes a lot of mana only when it gets a mana-doubling artifact/enchantment down. Until then, it's stuck playing 1 land a turn, maybe 2 if you cast a Sakura-Tribe Elder. You'll never reach 5 and still be alive this way.
Anyway, Heartbeat has other problems to worry about, like not being able to play non-basic/non-fetch lands because Early Harvest says so. And an actual wincon that kills the opponent without taking up more than 8 slots in the deck.
| Ad Nauseam
| Infect
Big Johnny.
Heartbeat Combo's goal is to hit 5-6 lands for Heartbeat into Early Harvest. I suspect Decree of Karametra will only strengthen it (just not necessarily to competitive levels).
Storm Crow is strictly worse than Seacoast Drake.
After you Heartbeat into Early Harvest, your goal is simply to draw/tutor for the wincon, not to play more Heartbeat effects. That's why Dictate of Karametra is a bad choice for that deck - you can't play it as the first Heartbeat to kickstart the combo because it costs so much, and on the other hand if you already have the combo going it's win-more. Or even win-less, if you don't have Early Harvest or enough lands to break even.
| Ad Nauseam
| Infect
Big Johnny.
I generally consider the 5-land combo to be too shaky for my tastes, so the Dictate sets up the transition from 5 to 6 lands beautifully. (Or you can have a more secure 5-land combo.) It's pretty poor mid-combo, but it lets you play with virtually twice the lands before the first Early Harvest.
(The 5-land combo puts both Heartbeat and Harvest into Mana Leak range and turns Remand into Time Walk. The 6-land combo at least lets you shove Heartbeat through Leak and Remand (although letting them play with Heartbeat is dicey) or Harvest through Leak/Remand. The 5-land EOT Dictate into untap Harvest combo leaves Dictate very vulnerable to Leak and Remand but always shoves Harvest through Leak/Remand (and if they bully Dictate, you just might also have Heartbeat in hand and not miss a beat).)