In addition to the obvious Hulk combos (Reveilark, Double, and company) and the ones mentioned here, there's another nifty one with Hellion that I have always liked. Sadly, it doesn't win you the game, but it does give you a ton of life that you can win with:
Hellion enters play, Pilgrim gives him Lifelink, you gain as much life as you want (and get to obliterate a creature of your choice). Hope that Pilgrim doesn't get removed with the Hellion ability on the stack!
In addition to the obvious Hulk combos (Reveilark, Double, and company) and the ones mentioned here, there's another nifty one with Hellion that I have always liked. Sadly, it doesn't win you the game, but it does give you a ton of life that you can win with:
Hellion enters play, Pilgrim gives him Lifelink, you gain as much life as you want (and get to obliterate a creature of your choice). Hope that Pilgrim doesn't get removed with the Hellion ability on the stack!
But doesn't he deal the damage he does also to us? so with lifelink our life will stay the same? Or am I missing something?
The combo is terrible, but can you even imagine what your opponent's face would look like after you did this?
I need to build this deck one day for some kitchen table Magic. Just to see exactly that face:D:D
Oh man that'd be so damn good:D Flame-Kin Zealot would probably be even better than your gob by the way:D
In addition to the obvious Hulk combos (Reveilark, Double, and company) and the ones mentioned here, there's another nifty one with Hellion that I have always liked. Sadly, it doesn't win you the game, but it does give you a ton of life that you can win with:
Hellion enters play, Pilgrim gives him Lifelink, you gain as much life as you want (and get to obliterate a creature of your choice). Hope that Pilgrim doesn't get removed with the Hellion ability on the stack!
But doesn't he deal the damage he does also to us? so with lifelink our life will stay the same? Or am I missing something?
He deals X damage to some target and X damage to you, where X is something that you choose. So, you're getting hit for X, but are gaining 2X life from the lifelink, for a net gain of some arbitrarily large amount.
What makes it even better is you don't even have to care if the Pilgrim gets removed on the stack; since the choice is made on resolution (it's not like a choice of X, made when the trigger goes on the stack), if the Pilgrim gets removed, you can always just choose 0.
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Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
I played in an event this past Sunday that had 153 players. They posted the deck lists and I thought it would be a good thing to share since it's the first large tournament (that I know of) post ban. Might give some insight as to what we could see at the Pro Tour this weekend.
Somebody made top 16 with a Hulk-Footsteps Combo Deck.
I'm impressed. And I want to try that list:D
(Note: I deleted the other decklists for better readability)
In addition to the obvious Hulk combos (Reveilark, Double, and company) and the ones mentioned here, there's another nifty one with Hellion that I have always liked. Sadly, it doesn't win you the game, but it does give you a ton of life that you can win with:
Hellion enters play, Pilgrim gives him Lifelink, you gain as much life as you want (and get to obliterate a creature of your choice). Hope that Pilgrim doesn't get removed with the Hellion ability on the stack!
But doesn't he deal the damage he does also to us? so with lifelink our life will stay the same? Or am I missing something?
He deals X damage to some target and X damage to you, where X is something that you choose. So, you're getting hit for X, but are gaining 2X life from the lifelink, for a net gain of some arbitrarily large amount.
What makes it even better is you don't even have to care if the Pilgrim gets removed on the stack; since the choice is made on resolution (it's not like a choice of X, made when the trigger goes on the stack), if the Pilgrim gets removed, you can always just choose 0.
Ahh yeah got it:D
Somehow oversaw that the damage he deals to us gives us life too. Thanks
Thalia, Guardian of Thraben seems very underplayed right now. I don't know if it's just "lack of a good deck that can use her effect", but slowing down the combo decks by at least a turn, neutering the rituals in Storm, making the UW/x control decks that much less efficient, and the like seems like it has to be really good, no? I know she's common in the hatebears deck, but is that the only deck that can run her? Why don't more Pod decks play her?
I've been very pleased with Thalia's results in testing, but maybe spell-decks are just much stronger than creature decks in Modern? Has anyone else extensively tested Thalia?
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Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Thalia, Guardian of Thraben seems very underplayed right now. I don't know if it's just "lack of a good deck that can use her effect", but slowing down the combo decks by at least a turn, neutering the rituals in Storm, making the UW/x control decks that much less efficient, and the like seems like it has to be really good, no? I know she's common in the hatebears deck, but is that the only deck that can run her? Why don't more Pod decks play her?
I've been very pleased with Thalia's results in testing, but maybe spell-decks are just much stronger than creature decks in Modern? Has anyone else extensively tested Thalia?
Thalia is definitely a solid card, but right now, the decks she's best against tend to run enough removal that she often reads: "Until end of turn, target Lightning Bolt becomes Searing Spear." If Storm surges in popularity, she'll get better again, but she doesn't seem worth it against UWR.
Fair enough; I guess the reason she seems good against UWr for me is because she's backed up by multiples of Voice of Resurgence and Spellskite; I can admit you are accurate that on her own, she generally just eats a removal spell and bites it, but multiple pieces of taxing hate together really are effective against UWr in my testing.
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Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Off the top of my head, here are some cards that I feel are powerful enough for Modern, but maybe don't have a deck yet or the right card hasn't been printed to make them legitimately shine:
The reason none of these cards are played in modern is simple: No deck that wants any of these cards isn't just better with Tarmogoyf in that slot. You can add a litany of two- and three-drops to that list: Bloodghast, Loxodon Smiter, Vinelasher Kudzu, Vampire Nighthawk, Jotun Grunt, etc. WOTC's in a tough spot. Goyf really should be banned in modern but it's a tinder box in terms of people who have shelled out for them and prevents them from putting it in as a chase mythic in MMA sets.
Off the top of my head, here are some cards that I feel are powerful enough for Modern, but maybe don't have a deck yet or the right card hasn't been printed to make them legitimately shine:
The reason none of these cards are played in modern is simple: No deck that wants any of these cards isn't just better with Tarmogoyf in that slot. You can add a litany of two- and three-drops to that list: Bloodghast, Loxodon Smiter, Vinelasher Kudzu, Vampire Nighthawk, Jotun Grunt, etc. WOTC's in a tough spot. Goyf really should be banned in modern but it's a tinder box in terms of people who have shelled out for them and prevents them from putting it in as a chase mythic in MMA sets.
Tarmogoyf is great, but you can only play four of them. That means you still need 56 more cards.
And I don't know about you, but I sometimes play more than 4 two-drop creatures in my decks...
Off the top of my head, here are some cards that I feel are powerful enough for Modern, but maybe don't have a deck yet or the right card hasn't been printed to make them legitimately shine:
Mystic Snake (a counterspell with a threat attached to it — even a startlingly mediocre threat — can't be horrible. Have seen it abused with Restoration Angel).
Off the top of my head, here are some cards that I feel are powerful enough for Modern, but maybe don't have a deck yet or the right card hasn't been printed to make them legitimately shine:
Mystic Snake (a counterspell with a threat attached to it — even a startlingly mediocre threat — can't be horrible. Have seen it abused with Restoration Angel).
Koth of the Hammer occasionally sees play online as part of the Skred Red deck.
Academy Ruins is a key part of both Tezzerator and Mono-U Tron.
Strangleroot Geist is used a lot in Monogreen Devotion.
Steelshaper's Gift used to see play in Affinity if I remember correctly.
Proclamation of Rebirth was used in the Martyr-Proc deck back when that was a thing.
Lotleth Troll is used in the Necroticc Ooze versions of Griselbrand Reanimator.
Burning-Tree Shaman used to be a good sideboard card against Eggs.
Rancor is played a lot. It is one of the most important cards in Bogles.
I know that many of the cards I listed have seen play in the past or still see play in a specific deck or sideboard, but the thread is called "cards that should see more play in Modern," and I maintain that these ones should Rancor, for example, is played in Bogles and some Infect lists, but I think the card could be playable in an even broader sense.
its not about spell lands. its about the fact that none of the lands in modern are worth getting back. maybe you can do some stupid thing with crucible and ghost quarter to punish greedy decks, but that's about it.
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I speak in sarcasm because calling people ******* ******** is not allowed.
When it was first printed a few high profile players tried to get it to work, it fell flat and was easily disrupted. Fell out of the spot light pretty quick. Remember, if a high profile player can not get a deck to work, its not a competitive deck.
Blood Moon. It does see some play, but not nearly enough for how hard it wrecks the format.
Blood Moon's a weird card.
It -is- capable of warping matchups real well as seen in Valencia, but public awareness of it will, I suspect, negatively impact its effectiveness. Once it gets to the point where people see a Red deck and immediately assume game 2 Blood Moon is part of their plan, it'll need to be benched until people forget about it again.
Simply put, it's a metagame card.
Sometimes strong, sometimes weak.
I really like the idea of glittering wish. I also really like the idea of kavu predator and fiery justice. Looks like there have been some attempts to play around with these cards:
I'll cast my vote for Boros Reckoner. He trades with pretty much anything on the ground, you can give him first strike at will, and you get value every time a bolt or a pyroclasm/volcanic fallout is sent his way. Also, a one-of Volcano Hellion is a real win con in a deck with 4x Reckoners.
Glittering Wish. Aggressively costed, one of the few tutors in the format, can be built around both a combo shell and a utility toolbox -type shell. Arguably held back by the colors it is in.
I think Glittering's held back more by its limiting to wishing up multicolor cards, somewhere between the GW casting cost and what can be wished up you realize you're gonna have some real crazy mana on your hands unless you can keep things inclusive of GW and maybe a third color.
Though it can tutor up Ghor-Clan Rampager and Boros Charm and those two cards come together to make a very painful combat trick if you've never seen it before.
Definitely amazing against x/1 weenie decks, doesn't have the cantrip that Electrolyze has but it's also just 1/3 the cmc of Electrolyze, a discount that more than makes up for not cantripping IMO.
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days since last Eldrazi-related accident.
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Volcano Hellion and Nearhearth Pilgrim (6 CMC total)
Hellion enters play, Pilgrim gives him Lifelink, you gain as much life as you want (and get to obliterate a creature of your choice). Hope that Pilgrim doesn't get removed with the Hellion ability on the stack!
But doesn't he deal the damage he does also to us? so with lifelink our life will stay the same? Or am I missing something?
I need to build this deck one day for some kitchen table Magic. Just to see exactly that face:D:D
Oh man that'd be so damn good:D
Flame-Kin Zealot would probably be even better than your gob by the way:D
He deals X damage to some target and X damage to you, where X is something that you choose. So, you're getting hit for X, but are gaining 2X life from the lifelink, for a net gain of some arbitrarily large amount.
What makes it even better is you don't even have to care if the Pilgrim gets removed on the stack; since the choice is made on resolution (it's not like a choice of X, made when the trigger goes on the stack), if the Pilgrim gets removed, you can always just choose 0.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Somebody made top 16 with a Hulk-Footsteps Combo Deck.
I'm impressed. And I want to try that list:D
(Note: I deleted the other decklists for better readability)
Deathrite Shaman. He pushed KotR out of both Modern and Legacy.
Ahh yeah got it:D
Somehow oversaw that the damage he deals to us gives us life too. Thanks
Thalia, Guardian of Thraben seems very underplayed right now. I don't know if it's just "lack of a good deck that can use her effect", but slowing down the combo decks by at least a turn, neutering the rituals in Storm, making the UW/x control decks that much less efficient, and the like seems like it has to be really good, no? I know she's common in the hatebears deck, but is that the only deck that can run her? Why don't more Pod decks play her?
I've been very pleased with Thalia's results in testing, but maybe spell-decks are just much stronger than creature decks in Modern? Has anyone else extensively tested Thalia?
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Thalia is definitely a solid card, but right now, the decks she's best against tend to run enough removal that she often reads: "Until end of turn, target Lightning Bolt becomes Searing Spear." If Storm surges in popularity, she'll get better again, but she doesn't seem worth it against UWR.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
spell pierce good counter
abyssal persecutor
tombstalker
squadron hawk
delver of secrets
rancor
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
The reason none of these cards are played in modern is simple: No deck that wants any of these cards isn't just better with Tarmogoyf in that slot. You can add a litany of two- and three-drops to that list: Bloodghast, Loxodon Smiter, Vinelasher Kudzu, Vampire Nighthawk, Jotun Grunt, etc. WOTC's in a tough spot. Goyf really should be banned in modern but it's a tinder box in terms of people who have shelled out for them and prevents them from putting it in as a chase mythic in MMA sets.
Tarmogoyf is great, but you can only play four of them. That means you still need 56 more cards.
And I don't know about you, but I sometimes play more than 4 two-drop creatures in my decks...
Koth of the Hammer occasionally sees play online as part of the Skred Red deck.
Academy Ruins is a key part of both Tezzerator and Mono-U Tron.
Strangleroot Geist is used a lot in Monogreen Devotion.
Steelshaper's Gift used to see play in Affinity if I remember correctly.
Proclamation of Rebirth was used in the Martyr-Proc deck back when that was a thing.
Lotleth Troll is used in the Necroticc Ooze versions of Griselbrand Reanimator.
Burning-Tree Shaman used to be a good sideboard card against Eggs.
Rancor is played a lot. It is one of the most important cards in Bogles.
Storm Crow is strictly worse than Seacoast Drake.
I know that many of the cards I listed have seen play in the past or still see play in a specific deck or sideboard, but the thread is called "cards that should see more play in Modern," and I maintain that these ones should Rancor, for example, is played in Bogles and some Infect lists, but I think the card could be playable in an even broader sense.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
When it was first printed a few high profile players tried to get it to work, it fell flat and was easily disrupted. Fell out of the spot light pretty quick. Remember, if a high profile player can not get a deck to work, its not a competitive deck.
Blood Moon's a weird card.
It -is- capable of warping matchups real well as seen in Valencia, but public awareness of it will, I suspect, negatively impact its effectiveness. Once it gets to the point where people see a Red deck and immediately assume game 2 Blood Moon is part of their plan, it'll need to be benched until people forget about it again.
Simply put, it's a metagame card.
Sometimes strong, sometimes weak.
https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/1312
Although I think that deathrite shaman really held it together sadly :/. You could probably run birds instead though.
I think Glittering's held back more by its limiting to wishing up multicolor cards, somewhere between the GW casting cost and what can be wished up you realize you're gonna have some real crazy mana on your hands unless you can keep things inclusive of GW and maybe a third color.
Though it can tutor up Ghor-Clan Rampager and Boros Charm and those two cards come together to make a very painful combat trick if you've never seen it before.
Definitely amazing against x/1 weenie decks, doesn't have the cantrip that Electrolyze has but it's also just 1/3 the cmc of Electrolyze, a discount that more than makes up for not cantripping IMO.