4-5 colors really isn't that hard to run. 4x Arid Mesa and 4x Scalding Tarn can fetch up Hallowed Fountain t1 and Stomping Ground t2 to hit most combinations you will need. Then just hit whatever you need to get the Swamp. Sure, you might shock yourself for some damage but who cares if your set for the rest of the game. You can always slow play your lands if you're against aggro, and some decks don't even care about your life total anyway.
5 colors is not that easy to run without bolting yourself repeatedly. And yes, against most decks, your life total does matter. If your life total doesn't matter, it means your facing combo in which you probably have lost because slivers have no way of interacting with combo. Not to mention 5 colors means to mutavault.
Slivers are not viable at all in modern. Casual yes, but in competitive events, there is no reason to ever run them over merfolk.
Ancient Ziggurat, some Reflecting Pools and Forbidden Orchards, and a Tendo Ice Bridge for good measure. There, try getting the taste of rainbow out of your mouth now.
Ancient Ziggurat, some Reflecting Pools and Forbidden Orchards, and a Tendo Ice Bridge for good measure. There, try getting the taste of rainbow out of your mouth now.
And add to that some Cavern of Souls and Gemstone Mines.
Ancient Ziggurat, some Reflecting Pools and Forbidden Orchards, and a Tendo Ice Bridge for good measure. There, try getting the taste of rainbow out of your mouth now.
Ancient Ziggurat and Cavern of Souls are useless for casting spells (which you need if you expect to win against combo at all), Tendo Ice Bridge can only be used once, and Forbidden Orchid gives dudes to your opponent. So instead of playing Merfolk which have consistant mana, you would play a deck with a bunch of crap-shoot lands.
Its the same in legacy, people keep trying to push slivers and insist that they are viable when they are not at all. Merfolk have a better tribal strategy that can be played in one colour and zoo has better creatures. There is no reason to play slivers over either these decks.
Ancient Ziggurat and Cavern of Souls are useless for casting spells (which you need if you expect to win against combo at all), Tendo Ice Bridge can only be used once, and Forbidden Orchid gives dudes to your opponent. So instead of playing Merfolk which have consistant mana, you would play a deck with a bunch of crap-shoot lands.
Its the same in legacy, people keep trying to push slivers and insist that they are viable when they are not at all. Merfolk have a better tribal strategy that can be played in one colour and zoo has better creatures. There is no reason to play slivers over either these decks.
This is kind of off-topic but since you brought up Zoo, I would just like to say I love Zoo. I run a Tarmogoyf-less version of that deck. I am hoping for a reprint of Tarmogoyf (again, preferably in a lot more supply) and/or a reprint of Wooded Foothills in Standard so it will be legal in Modern as well.
So i realize this post has died down, but I have to say, modern slivers is still alive for those of us who love them. You just cannot play the typical 'lord' package that something like merfolk is going to want. You have to start thinking about combo's with wish packages.
Then you can use any of the multicolor slivers(harmonic sliver/sliver legion/opaline sliver/ect..) in your side and just pull them out with Wish's. I have played this a lot in my current meta(storm/G devo/living end/Delver U/x) and it has a very strong game. With both the win cons of a t3 Virulent x3 swing or a t3 Legion from the side, I can typically win within the first 4 turns of a game. ( I also use Forbidden Orchard since it will activate the alarm)
its not quite the same because as merfolk players can attest to there is a lot of power in that daze FOW duo which can't be replaced and covers up a lot of the weaknesses inherent in a deck like this.
Has anyone tried using those multi-color matters 2 drops which care if something else is multi-color like shard blank-blade cycle? as a swarm strategy?
I tried different sliver tactics and they all failed miserably against most of the tier decks. It's just not as viable as some people here might think. With well times removal on the right slivers, you will get screwed a lot against other, better aggro decks. Combo versions of the deck are too clunky.
In casual it's nice, but competitive? Nah. Who knows, maybe in the future with more sliver prints.
Without the Tempest block slivers (more specificall Crystalline Sliver), slivers are just bad merfolks with wacky and vulnerable mana base.(Blood Moon = death)
Both merfolk and slivers works in a very similar way: a bunch of redundant 2 CMC lords to make an army small threats huge, although merfolk counts with extra spell support.
While slivers have some creatures with more utlitities, most of those are just winmore when you can make your army unblockable with a single cantrip (Spreading Seas)
Without the Tempest block slivers (more specificall Crystalline Sliver), slivers are just bad merfolks with wacky and vulnerable mana base.(Blood Moon = death)
Both merfolk and slivers works in a very similar way: a bunch of redundant 2 CMC lords to make an army small threats huge, although merfolk counts with extra spell support.
While slivers have some creatures with more utlitities, most of those are just winmore when you can make your army unblockable with a single cantrip (Spreading Seas)
I honestly think Wizards will do a w/u hexproof sliver in the future. Shouldn't be an issue if slivers are non competitive anyhow for them to print it, obvs at rare but still.
I honestly think Wizards will do a w/u hexproof sliver in the future. Shouldn't be an issue if slivers are non competitive anyhow for them to print it, obvs at rare but still.
And it will probably cost too much to be competitively playable. Wizards development lately is too coward.
I honestly think Wizards will do a w/u hexproof sliver in the future. Shouldn't be an issue if slivers are non competitive anyhow for them to print it, obvs at rare but still.
It will probably be WGU now. Both U and G for self hexproof and W for hexproof to all the other slivers.
Mana Confluence will become modern-legal soon. Slivers deserve another look.
Slivers are similar to merfolk, nothing wrong with that. The benefit is splashing other abilities. Actually there are two paths slivers can take: aggro or control. I tried making an aggro shell:
Suggestions wanted. Be careful about the mana curve and spell/land ratio though, it's very delicate. Transformational sideboard is for racing combo. OBVIOUSLY you'll never beat a nut-draw Splinter Twin player but aggro decks are not supposed to. If everyone around you plays combo, change your deck.
I suspect there might actually be a birthing-pod version to the sliver deck. Slivers have **a lot** of abilities. It's unfortunately beyond my mental capacity to brew one. Especially the sideboard. I actually suspect Glittering Wish might be called for.
I think I would get something like 26-30 slivers together and then add 6-10 disruption spells of your choice. also your board probably shouldn't just be slivers--go with grafdiggers cage, torpor orb, ect.
I think I would get something like 26-30 slivers together and then add 6-10 disruption spells of your choice. also your board probably shouldn't just be slivers--go with grafdiggers cage, torpor orb, ect.
Sideboard depends on metagame. I want to stick with creatures if reasonable. Doesn't have to be slivers. I'm actually trying to find deckspace to maindeck 4 Thalia, Guardian of Thraben. Only other non-creature spell might be 4 Thorn of Amethyst in the sideboard, siding out Aether Vials. Merfolk benefits from lord effects and has individually useful effects, sliver decks all feed on each other. There needs to be very good reason not to run a sliver.
Telekinetic Sliver turns Mutavault (and your creatures) into Rishadan Port (plus tapping creatures). It should play out like a type of Legacy's Death and Taxes. Manaweft Sliver (Gemhide Sliver) allow you to actually cast things like Batterskull and reequip them, or cast and equip the Sword of Light and Shadow in the same turn. The Bird Wizard that makes searching only the top few cards could be a SB card, but I'm not very familiar with Modern and this is my first draft.
The question is though, could something like this be viable?
There was a deck list for Slivers some months back that did well, and there are some sliver decks that can win at an FNM. If you aren't aiming to become the next PTQ hopeful, you can certainly do well with worse. Slivers with Gabbrielle Schito:
It's worth the read, he uses 4x BG fetch land as his base with Abrupt Decay as his main removal spell. The shell, for the most part, in the Sliver Modern primer is already created.
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5 colors is not that easy to run without bolting yourself repeatedly. And yes, against most decks, your life total does matter. If your life total doesn't matter, it means your facing combo in which you probably have lost because slivers have no way of interacting with combo. Not to mention 5 colors means to mutavault.
Slivers are not viable at all in modern. Casual yes, but in competitive events, there is no reason to ever run them over merfolk.
And add to that some Cavern of Souls and Gemstone Mines.
P.S. I hate tasting the rainbow, too much sugar
Ancient Ziggurat and Cavern of Souls are useless for casting spells (which you need if you expect to win against combo at all), Tendo Ice Bridge can only be used once, and Forbidden Orchid gives dudes to your opponent. So instead of playing Merfolk which have consistant mana, you would play a deck with a bunch of crap-shoot lands.
Its the same in legacy, people keep trying to push slivers and insist that they are viable when they are not at all. Merfolk have a better tribal strategy that can be played in one colour and zoo has better creatures. There is no reason to play slivers over either these decks.
This is kind of off-topic but since you brought up Zoo, I would just like to say I love Zoo. I run a Tarmogoyf-less version of that deck. I am hoping for a reprint of Tarmogoyf (again, preferably in a lot more supply) and/or a reprint of Wooded Foothills in Standard so it will be legal in Modern as well.
Then you can use any of the multicolor slivers(harmonic sliver/sliver legion/opaline sliver/ect..) in your side and just pull them out with Wish's. I have played this a lot in my current meta(storm/G devo/living end/Delver U/x) and it has a very strong game. With both the win cons of a t3 Virulent x3 swing or a t3 Legion from the side, I can typically win within the first 4 turns of a game. ( I also use Forbidden Orchard since it will activate the alarm)
Has anyone tried using those multi-color matters 2 drops which care if something else is multi-color like shard blank-blade cycle? as a swarm strategy?
In casual it's nice, but competitive? Nah. Who knows, maybe in the future with more sliver prints.
Both merfolk and slivers works in a very similar way: a bunch of redundant 2 CMC lords to make an army small threats huge, although merfolk counts with extra spell support.
While slivers have some creatures with more utlitities, most of those are just winmore when you can make your army unblockable with a single cantrip (Spreading Seas)
I honestly think Wizards will do a w/u hexproof sliver in the future. Shouldn't be an issue if slivers are non competitive anyhow for them to print it, obvs at rare but still.
It will probably be WGU now. Both U and G for self hexproof and W for hexproof to all the other slivers.
FREE BLOODBRAID ELF
Slivers are similar to merfolk, nothing wrong with that. The benefit is splashing other abilities. Actually there are two paths slivers can take: aggro or control. I tried making an aggro shell:
3 Striking Sliver
3 Galerider Sliver
4 Sinew Sliver
4 Predatory Sliver
3 Phantasmal Image
4 Frenzy Sliver
4 Manaweft Sliver
4 Gemstone Sliver
3 Syphon Sliver
2 Bonescythe Sliver
1 Forest
3 Ancient Ziggurat
4 Cavern of Souls
4 City of Brass
4 Mana Confluence
3 Mutavault
4 Virulent Sliver
3 Harmonic Sliver
2 Necrotic Sliver
1 Frenetic Sliver
1 Opaline Sliver
Suggestions wanted. Be careful about the mana curve and spell/land ratio though, it's very delicate. Transformational sideboard is for racing combo. OBVIOUSLY you'll never beat a nut-draw Splinter Twin player but aggro decks are not supposed to. If everyone around you plays combo, change your deck.
I suspect there might actually be a birthing-pod version to the sliver deck. Slivers have **a lot** of abilities. It's unfortunately beyond my mental capacity to brew one. Especially the sideboard. I actually suspect Glittering Wish might be called for.
Sideboard depends on metagame. I want to stick with creatures if reasonable. Doesn't have to be slivers. I'm actually trying to find deckspace to maindeck 4 Thalia, Guardian of Thraben. Only other non-creature spell might be 4 Thorn of Amethyst in the sideboard, siding out Aether Vials. Merfolk benefits from lord effects and has individually useful effects, sliver decks all feed on each other. There needs to be very good reason not to run a sliver.
I'm still thinking.
Modern RGRed/Green UrzatronRG
Slivers will have such a packed manabase!
- 4 Sliver Hive
- 4 Cavern of Souls
- 4 Mana Confluence
- 4 Reflecting Pool
- 4 Mutavault
And some dual lands depending on which colors you are using.4x Galerider Sliver
2x Sentinel Sliver
4x Manaweft Sliver
2x Gemhide Sliver
4x Thalia, Guardian of Thraben
4x Sinew Sliver
4x Predatory Sliver
4x Telekinetic Sliver
Instants
4x Path to Exile
Artifacts
4x Aether Vial
1x Batterskull
1x Sword of Light and Shadow
4x Cavern of Souls
4x Sliver Hive
4x Mutavault
2x Temple Garden
1x Breeding Pool
2x Hallowed Fountain
2x Mana Confluence
1x Forest
2x Plains
3x Kataki, War’s Wage
4x Leyline of Sanctity
3x Torpor Orb
2x Harmonic Sliver
3x Necrotic Sliver
Telekinetic Sliver turns Mutavault (and your creatures) into Rishadan Port (plus tapping creatures). It should play out like a type of Legacy's Death and Taxes. Manaweft Sliver (Gemhide Sliver) allow you to actually cast things like Batterskull and reequip them, or cast and equip the Sword of Light and Shadow in the same turn. The Bird Wizard that makes searching only the top few cards could be a SB card, but I'm not very familiar with Modern and this is my first draft.
The question is though, could something like this be viable?
http://magic.wizards.com/en/events/coverage/gpmil15/deck-tech-slivers-gabriele-schito-2014-12-14
It's worth the read, he uses 4x BG fetch land as his base with Abrupt Decay as his main removal spell. The shell, for the most part, in the Sliver Modern primer is already created.
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