I'm not 100% sure this is the right place to post this (sorry mods if it isn't!), but in a theoretical world where you can get Shelldock Isle up and running what, in your opinion, would be the best Win Condition to run with it? Obviously there's Emrakul, the Aeons Torn, but what else is there in the modern pool?
Emrakul. Apparently the way Hideaway works is that "play" means "I'm (ok technically it's my turtle land that's doing it but still...) -casting- Emrakul, give me my free turn."
If you just want the finisher and don't care about him possibly being a dead draw in your hands, Emrakul will do nicely.
However, since you only get to pick one of five cards to play, any card you pick will be will have to be in your deck multiple times, so you want a card you can also play without using Shelldock. Decks that use hideaway to cheat in Emrakul are usually ramp decks that can theoretically cast him anyways, in my experience.
So a good 5 or 6 mana card that will probably win you the game and can be hard cast might be better. A few thoughts:
-Haunting Echoes, assuming you're milling your opponent, they will be the ones with under 20 in their library and probably over 30 in their graveyard, this could quickly reduce their library to almost nothing, with the remained being land.
-Psychic Spiral, again, if you're milling, you will probably have more cards in your graveyard than they will in their library at this point,
-Archive Trap, a mill card that's good anyways
-if your deck is milling yourself, Living End can be quite good, and Unburial Rites can work as well
-Omniscience or Enter the Infinite might be amusing
The thing with hideaway is that odds are not going to get the card you want. The odds of getting the hideaway and getting the card you want without serious library manipulation are kinda slim.
Private Mod Note
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Well, the real trick to it is finding a way to emulate Doomsday.
In a world where I can Enter the Infinite within a reasonable amount of time, I'd use Laboratory Maniac. Then drop Shelldock, and... I guess activating the Hideaway before the draw step is the latest I can legally do this, because failure to draw is a loss-inducing state based action right?
Lab Maniac. Cause winning in your draw step rules.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
It would help a great deal if we knew what kind of deck the Shelldock was going into.
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
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However, since you only get to pick one of five cards to play, any card you pick will be will have to be in your deck multiple times, so you want a card you can also play without using Shelldock. Decks that use hideaway to cheat in Emrakul are usually ramp decks that can theoretically cast him anyways, in my experience.
So a good 5 or 6 mana card that will probably win you the game and can be hard cast might be better. A few thoughts:
-Haunting Echoes, assuming you're milling your opponent, they will be the ones with under 20 in their library and probably over 30 in their graveyard, this could quickly reduce their library to almost nothing, with the remained being land.
-Psychic Spiral, again, if you're milling, you will probably have more cards in your graveyard than they will in their library at this point,
-Archive Trap, a mill card that's good anyways
-if your deck is milling yourself, Living End can be quite good, and Unburial Rites can work as well
-Omniscience or Enter the Infinite might be amusing
The thing with hideaway is that odds are not going to get the card you want. The odds of getting the hideaway and getting the card you want without serious library manipulation are kinda slim.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
In a world where I can Enter the Infinite within a reasonable amount of time, I'd use Laboratory Maniac. Then drop Shelldock, and... I guess activating the Hideaway before the draw step is the latest I can legally do this, because failure to draw is a loss-inducing state based action right?
Cockatrice username: Blackcat77
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)