Actually Fallout's more for dealing with aggressive blue decks, while AotG seems meant for dealing with the sort of nonsense inherent in pushed green creatures.
I don't think you'd be running both in any deck capable of getting past the RR issue, they'd still compete with one another for meta reasons.
Unless, of course, you mean to make use of Fallout's burning of players, in which case yeah it's the aggro/burn deck's sweeper. Kinda. Burn would rather just pelt more damaging things to the dome last I checked.
Anger of the gods is amazing. Not sure where it fits, but this card can singlehandedly wreck pod, which you can't say for fire spout or fallout.
I like fallout, but only when geists, spell stutter sprites, and vendilion cliques become more popular. The 3 damage difference is a big deal against zoo as clasms won't kill most creatures in zoo.
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Well jund players sometimes have hands where they play DRS turn 1, and bob/ooze turn 2. You can get a 2 for 1 on the draw with pyroclasm. With Anger of the Gods that's only possible on the play.
To be fair, Jund players will often try to protect their Bobs from UWR players by casting discard before they drop the bob but Pyro is better than Anger regardless.
Against jund, you're bolting their t1 deathrite anyway if you're playing UWR. You can't afford to let it live or you'll too often lose to a turn 2 Liliana, which isn't such an easy card to answer with Pyroclams or Anger of the gods.
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It's such a great Pod-hate card, but that double red...damn that really hurts it. I would certainly try it out, but I doubt whether it can effectively replace Pyroclasm. I am going to say this would be a meta call to include this card in 75.
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So why did you keep the hand? And why did your opponent keep his hand? Then, ask yourself is Anger of the Gods actually going to do anything for me?
Pre-board, Deathrite-Liliana-Bob-Goyf-fetch-land-land looks keepable, and also pre-board, Helix-Cryptic-Think Twice-Leak-Tec Edge-land-land also looks keepable.
Post-board, Jund's hands without targeted discard look less keepable, but Turn 2 Liliana hands still look keepable, especially if they have any other threats in them.
Bringing this up due to the widespread use of hallowed burial now in UWR. Why not anger of the gods? The main strike against it is double red, but it super strong against persist, aggro and anything that gets value from creature in the graveyard. Seems good in Scapeshift, UWR or Grixis control no?
It does also allow you to exile bigger things combined with bolt or electrolyze.
LOL and i see that im blind... maybe a bit tired here. And can't seem to delete it either
Merged with existing Anger of the Gods SCD
-ktkenshinx-
Does also allow you to exile bigger things combined with bolt or electrolyze.
Sure it does. The exiling effect lasts the entire turn, so while those creatures remain damaged with the anger, anything that kills them will make them to get exiled, no matter how they die.
Bringing this up due to the widespread use of hallowed burial now in UWR. Why not anger of the gods? The main strike against it is double red, but it super strong against persist, aggro and anything that gets value from creature in the graveyard. Seems good in Scapeshift, UWR or Grixis control no?
It does also allow you to exile bigger things combined with bolt or electrolyze.
LOL and i see that im blind... maybe a bit tired here. And can't seem to delete it either
Merged with existing Anger of the Gods SCD
-ktkenshinx-
Relying on having other spells to help kill Tarmo is not a good plan especially when they have access to discard. Also, there's the issue of Thrun.
Hallowed Burial also helps against the Hexproof decks because it gets around the size of the creatures and the totem armors.
I've been playing 2 copies in RG Tron in place of Pyroclasm. The double red doesn't actually hurt that much. And it hits more threats and exiles annoying Undying/Persist & stuff that uses the GY.
I think for sure, this has a good chance of replacing some pyroclasms in sideboards.
I think the evaluations of comparison against both of these cards are absurd to say the least. Anger of the Gods will see Fringe play, and I am being very generous with that term. Fringe - is the best we will see for Anger of the Gods.
Pyroclasm is beyond leagues better, "deals with Finks/Voice/Redcap" are not strong arguments to run Anger of the Gods, any experienced player in this format will tell you the problem was fundamentally something else. Perhaps the active birthing pod?
I expect this card to hit bulk prices the second it rotates from standard, it has no fundamental place in Modern.
You mean all 4 copies in the top 16 that were in the sideboard of Living End decks?
You mean that top 5 cards of the tournament that had Village Bell-Ringer?
I apologize, but there is no way where that is credible evidence, people are even discrediting the entire Living End deck as it's placings, and you are debating your stance should be correct that this card has modern potential when a fluke archetype has made top 16, and has 4 copies in sideboards used in specific matchups, which most likely aren't necessary.
Pyroclasm is better in almost everyway for beating heavy aggro decks, I would argue the mere fact that Living End doesn't use any alternative is due to cascade, the cost clause on Firespout, and most of their cards have 3+ toughness.
So if you think a "big winner/Modern Potential" card is a card that fights over spots in a sideboard of a deck that's barely holding the credibility of Tier 1.5, we have very different definitions of the term "Modern Potential".
Squadron Hawk showed up as often as Anger of the Gods this tournament for the top 16. We need to put that in perspective.
it can do some serious damage vs all the pod variations,so yes it's good and it will be played.
I simply do not agree with this either, with multiple CMC less than 3 Sacrifice outlets in the deck, how does one reasonably debate that this card is better vs Birthing Pod, Rather than Faerie Macabre?
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I don't think you'd be running both in any deck capable of getting past the RR issue, they'd still compete with one another for meta reasons.
Unless, of course, you mean to make use of Fallout's burning of players, in which case yeah it's the aggro/burn deck's sweeper. Kinda. Burn would rather just pelt more damaging things to the dome last I checked.
I like fallout, but only when geists, spell stutter sprites, and vendilion cliques become more popular. The 3 damage difference is a big deal against zoo as clasms won't kill most creatures in zoo.
To be fair, Jund players will often try to protect their Bobs from UWR players by casting discard before they drop the bob but Pyro is better than Anger regardless.
So why did you keep the hand? And why did your opponent keep his hand? Then, ask yourself is Anger of the Gods actually going to do anything for me?
Pre-board, Deathrite-Liliana-Bob-Goyf-fetch-land-land looks keepable, and also pre-board, Helix-Cryptic-Think Twice-Leak-Tec Edge-land-land also looks keepable.
Post-board, Jund's hands without targeted discard look less keepable, but Turn 2 Liliana hands still look keepable, especially if they have any other threats in them.
It does also allow you to exile bigger things combined with bolt or electrolyze.
LOL and i see that im blind... maybe a bit tired here. And can't seem to delete it either
Merged with existing Anger of the Gods SCD
-ktkenshinx-
Sure it does. The exiling effect lasts the entire turn, so while those creatures remain damaged with the anger, anything that kills them will make them to get exiled, no matter how they die.
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Relying on having other spells to help kill Tarmo is not a good plan especially when they have access to discard. Also, there's the issue of Thrun.
Hallowed Burial also helps against the Hexproof decks because it gets around the size of the creatures and the totem armors.
I think the evaluations of comparison against both of these cards are absurd to say the least. Anger of the Gods will see Fringe play, and I am being very generous with that term. Fringe - is the best we will see for Anger of the Gods.
Pyroclasm is beyond leagues better, "deals with Finks/Voice/Redcap" are not strong arguments to run Anger of the Gods, any experienced player in this format will tell you the problem was fundamentally something else. Perhaps the active birthing pod?
I expect this card to hit bulk prices the second it rotates from standard, it has no fundamental place in Modern.
You mean all 4 copies in the top 16 that were in the sideboard of Living End decks?
You mean that top 5 cards of the tournament that had Village Bell-Ringer?
I apologize, but there is no way where that is credible evidence, people are even discrediting the entire Living End deck as it's placings, and you are debating your stance should be correct that this card has modern potential when a fluke archetype has made top 16, and has 4 copies in sideboards used in specific matchups, which most likely aren't necessary.
Pyroclasm is better in almost everyway for beating heavy aggro decks, I would argue the mere fact that Living End doesn't use any alternative is due to cascade, the cost clause on Firespout, and most of their cards have 3+ toughness.
So if you think a "big winner/Modern Potential" card is a card that fights over spots in a sideboard of a deck that's barely holding the credibility of Tier 1.5, we have very different definitions of the term "Modern Potential".
Squadron Hawk showed up as often as Anger of the Gods this tournament for the top 16. We need to put that in perspective.
I simply do not agree with this either, with multiple CMC less than 3 Sacrifice outlets in the deck, how does one reasonably debate that this card is better vs Birthing Pod, Rather than Faerie Macabre?